On October 15 2008 14:26 MyLostTemple wrote: i STILL hate mbs and automining.
Is the new version of MBS better than the old version? That is does 4zzzzzzz > 4z?
I never played the 4z build, but the 4zzzzz did feel at least a bit closer to SC1 (which I must add, back when I used to participate in the MBS threads a lot, I argued for as a potential compromise that should at least be tried! totally called this one!)
Funny enough, since it was my first time playing SC2, I actually often forgot about MBS in the first place which made Zerg macro feel even more demanding than SC1 when I first hit sdz and found out I only made two lings, lol.
But maybe I'm not the best to answer this question anyways... at my worst, I was only tentatively afraid of what MBS might do to the game's viability as an e-sport, and I definitely didn't get as much hands-on time with the game as the press guys
imo the 4zzzzz version is way worse than the 4z version with the 4z version if you wanted to modify your armies unit composition you had to go back and change the way your gateway hotkeys are set up (to get 6 stalkers 4 zealots and 2 ht's you had to have 3 hotkeys of gateways with the correct number in each) now you just go sssssszzzzhh. so basically the only reason you ever have to go back to your base is to build stuff.
(i think it might actually reduce the total number of actions anyway, it seems to me that it would require more actions to go through and reconfigure your gateway hotkeys than to press unit hotkeys a few extra times)
On October 15 2008 12:03 danieldrsa wrote: its a little bit off topic, but why only the protoss workers have changed? I really loved the wings of probes now they look soo observish
BTW, Colossi are useless imo, by now In SC1 you always could go Reaver or Templar, both excelling in worker killing, damage dealers Say, robo bay, or cidatel. By now, only templars are viable in mineral line raids. Colossus are doing a great headache to blizz, just like Queen/Thors.
Edit I know they are experimenting, but the abilities are changing so quickly, also the units, that i dont know what expect next. I trust blizz, but its really confusing by now.
theyre far from useless, they act more like a mix of archons and reavers than pure reavers. you're right that they are not worker raiders anymore, but theyre still very strong fighting/army support units.
I have a question here... for the ones who played the game. Did anyone use the old hold,patrol mechanics with any units to search for old tricks? i mean, patrol with banshee(to copycat the wraith patrol),mutalisk, patrol/hold with marauder, etcetera... ???
On October 13 2008 22:48 danieldrsa wrote: But what you think of Colossus? Dont you agree it sucks at worker killing?
It still deals 16 line damage so three shots and you just killed a lot of workers. The animation is not a representation of the attack, it deals its damage in all of the area instantly when the beam hits the right side, the rest of the animation is just there for show.
16 line damage? LoL 3 shots to kill workers? double LoL
If its true, Colossi are the most useless piece of protoss army (cost/benefits)
When it did 25 damage it were seriously op though.
Didn't the colossus do 100 something damage on the WWI build?
it did over 100 single target damage in the first build, it got changed to 25 line damage almost a year ago and then it were overpowered. But of course it had more health then also.
i haven't played starcraft 2 but people need to calm down. Ive played sc since the beginning and this feels like a repeat of the old process. Hell, starcraft didnt seem to obtain its complete balance until brood war. In the early stages everyone thought that zerg was really weak, and that 2 gate zeal was impossible to beat.
The reason why Starcraft and other blizzard games are so great is because of the great services and attention that blizzard provides. Blizzard is constantly testing this game, and its only at the beginning stages. They have not even released the beta yet, and we all know how the first starcraft changed alot from its original beta. Then we have more changes when the game actually comes out, from all the patches that it will receive. The constant update in patches, once the game is released, is what makes the game balanced. People say that is was luck that starcraft achieved such a great balance. But people seem to forget how much blizzard tinkered and worked with the game in its early stages. Blizzard is obviously repeating this long drawn out process. Even though starcraft 2 won't be the same game, it will be just as great or at least almost as great.
On October 16 2008 11:38 beaumaynz wrote: I think the most important thing is that Mind Control is missing. Please bring back MC
It's not missing. It's with the Infestor now. A modified one at that though(time-limited?). Don't forget that Corrupters also have a mind-control ability too... but passive and with chance.
On a different note: what were the Nighthawk's spells? I've read that there's no Seismic Thumper or whatever. Is that true? If so, why has it been mentioned? It seemed like a good ability, especially vs the beasty Ultras. ^_____^
On October 16 2008 11:38 beaumaynz wrote: I think the most important thing is that Mind Control is missing. Please bring back MC
It's not missing. It's with the Infestor now. A modified one at that though(time-limited?). Don't forget that Corrupters also have a mind-control ability too... but passive and with chance.
It's not the same... unless you can build a nexus/cc in the brief time you have a worker controlled. It doesn't have to be practical or anything, it's just fun to have it in there as a gimmick.
On October 16 2008 23:14 maybenexttime wrote: On a different note: what were the Nighthawk's spells? I've read that there's no Seismic Thumper or whatever. Is that true? If so, why has it been mentioned? It seemed like a good ability, especially vs the beasty Ultras. ^_____^
nighthawk has spider mines, auto-turret, and targeting drone which targets an enemy unit and that unit then takes +50% dmg
i never really saw any of the skills used extremely effectively to be honest but targeting drones could be really useful late game against motherships and ultras