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Sweden33719 Posts
On October 13 2008 08:16 No_eL wrote:agree with you... if sc2 not qualify for tl critics, i prefer that blizzards dont sell the game I prefer SC2 being released before I die of old age -- They can perfect the game via patching and expansions.
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i hope that there are lots of viable strategic options in this game i.e marine vs toss etc.
it seems there might be. but can never really judge the game until the metagame has time to develop in my opinion
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On October 13 2008 07:46 Quesadilla wrote: Seriously, Zerg SUCK. Zerg sucks so hard I can't even describe it... The only thing you had to do in this version to beat anybody was 2 gate and tech to Zealot Charge. GG, every time without fail. It was pretty bad. I lost to a complete noob 1:1 when I was Zerg. Hydralisks are now 100 minerals and that threw me off hard. You also have to upgrade your den to get lurker abilities. As for now, I can definitely tell you that 1-basing is CRITICAL then you should transition into your expo, or else you are just dead.
It definitely is a fun game though, but right now, single player would be much more fun than multiplayer imo. It's too imbalanced to be fun in a competitive setting. I think the beta will be really good for them to fix balance issues.
Did you try 12 pool or variation of it? Workers gather 5min per trip in this build too?
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I'm sorry but some people really come off as ignorant. Saying zerg sucks because hydras cost more? You know its a different game right? This alone is proof enough why releasing it sooner than later is BETTER because they're not going to keep all the same old strategies viable, people will come up with new things continually and that's why games like wc3 is up to x.23 or whatever and sc 1.15 again even on the worker stuff, its different, they could take out automining, but why not make it different?
I just feel like all I'm reading is, "its different from what I'm used to, since its not like what I'm used to 100% they still have to work on it" I know I'm cynical, but damn
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Geysers deplete, completely (not even like a +2 gas thing, it's complete depletion). Which would make sense as to why there are 2 geysers in every base in the first place.
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On October 12 2008 18:41 Xeris wrote: 2 more years until we get a perfect product I'd say! How about 2 years of patches and it comes out in >6 months?
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On October 12 2008 19:56 Daigomi wrote:Show nested quote +From a competitive standpoint I think the game has a LOOOOOOOONG way to go before it can be close to what BW has been. Watching SC2 competitively was not nearly as exciting as watching BW games, and playing competitive SC2 games wasn't nearly as stressful / demanding as playing a competitive BW game is. I spoke to Plexa yesterday and he said the same thing, but I just can't help feeling it's because you guys don't know SC2 well enough yet (obviously I haven't played it at all). The fun part of watching SC is the strategies involved in it. When you watch Flash vs ForGG, every small detail tells you something: "oh, he only has two scvs on gas, not three", "wow, he went dual factory then starport, not factory then dual starport" etc. In SC2 you don't have that, you just watch people building units and attacking each other. Once you get to know the game better, this might change. The same goes for the game not being as tense. At blizzcon, no-one is really taking the game seriously and there's no feeling of equal levels of skill or whatever. Once you play online against people who are your same skill level, and you know that if you fuck up the new gas mechanic, or if you micro a group of stalkers badly you could lose the game, things might get tenser. As I've said though, I obviously haven't played the game so I can't really say, but I just know that on the surface, SC is no more enthralling than any other RTS. Ask some non-competitive gamers what their favourite RTS is, and chances are you'll get as many Red Alerts and Age of Empires as SCs. What makes SC a better game is that it has so much depth to it, and that the more you play it and understand it, the more fun it becomes. Hopefully SC2 is the same. Only time will tell.
I wanted to quote this to make sure people read it. It's a great point (except for maybe the third paragraph )
I've seen some people say that Protoss has "more" macro because of Warpgates which you must continually go back to your base to upgrade. I really hope that Blizzard can just add a lot more of these "fun" and "useful" features to the other races that aren't necessary to be able to play the game at a "low" level, but if you can keep it up, then you will be a much stronger player... Thus a good way to further differentiate between skill levels.
Overall, I don't really care about MBS or automine, but it'd be so good for the community if they could keep those two features in and legitly add in more reasons to macro in your base. Because then everyone is pretty much happy! Except for the extremely conservative types, I guess!
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Man what i,ve noted is that Colossus sucks at worker killing. In SC1, if you put your reaver behind minerals and shoots its bye to close workers. In Yellow game we see him attacking with colossus to no effect, its hilarious, not even 1 dead worker. Such a expensive unit cant cause 40 damage on 1 hit? They say it causes more than 100 damage over timer but its so slow its impraticable against human opponents. And the predetermined line path was terrible to me also, it must be perfect positioned to hit various units (and the low damage dont help as i said before).
The bad thing is, they put a War3 Noob (lol) against a SC pro, and the pro was playing Protoss, so i think its natural people say its imbalanced toward toss side. The Zerg had 3 bases (!) minning and let Protoss (Yellow) with only one base build one huge Stalker army. It was hilarious seeing 24+ Stalkers vs 8 hydras and some zerglings. Really dont know where zerg put his money. Even made me think Stalkers are Imba, what i think its not the case.
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On October 13 2008 07:38 LosingID8 wrote:Show nested quote +On October 13 2008 05:52 rOlEx wrote: it shuts down automatically after each 300 for a good amount of time.
basically you just hotkey the group of 3 workers to an unused key binding, which there are plenty of thanks to MBS and it warns you when your geyser goes down so you just toss the 3 workers onto min for a few minutes.
problem is i would always forget to put them back until i run out of gas then id go double gas to compensate.
it definitely reminds me of forgetting to go back and keep producing / putting workers on mins during a long macro game with intense battles
i never really got into the late game at blizzcon because i would always rush and usually win. but if my rush did some dmg i would go into tech mode and then get stomped by a counter attack that i didnt expect.
im still on the fence about the gas mechanic though. it definitely adds a bit of base macro. without it i would never even have to look at my base. at the same time it seems a bit tedious
but it also added some strategic depth because if you go gas heavy there a pause every now and then in your gas income so its tough to balance your income with your production consistently this only matters for the first few minutes when you don't have much else to do anyway. once you get an econ of 2-3 bases, you can just leave your 3 scvs on the geysers and they will just keep mining. 3 more scvs on minerals really won't affect the game that much except for maybe the first 5 minutes.
well if its really late game and you're going off 3 - 4 bases with 2 geysers at each then you've got 18 - 24 workers inactive for a good amount of time.
imagine if in late game sc someone lost 18 - 24 workers or had that many workers off mining for any time at all. that would be a huge game changing thing. and at that amount of bases keeping all your workers on min / gas would get really hard.
also the guy who says zerg sucks obviously didnt ling rush, ling/roach, fast tech to lurks (no-one gets observers because they were all wowtards).
im pretty sure i played semioldguy at the end of day 2 and he was pretty much the only non-wowtard i played all weekend and it was the most fun game (even though i lost)
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On October 13 2008 08:16 No_eL wrote:agree with you... if sc2 not qualify for tl critics, i prefer that blizzards dont sell the game
There's only so much internal testing that can be done though. No matter what, when the game is released and thousands start playing on bnet, there will need to be changes. So hoping for the perfect game before release is a pipe dream.
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On October 13 2008 12:10 thoraxe wrote:Show nested quote +On October 12 2008 18:41 Xeris wrote: 2 more years until we get a perfect product I'd say! How about 2 years of patches and it comes out in >6 months?
because the game isn't even close to being ready.
you tards who keep saying stuff without having played it need to stfu until you have played it. I've played SC2 last year and this year. it has nothing to do with SC2 being a different game and I'm used to SC1 and I want SC2 to be the same thing - that is so far from the truth.
the point is that the game is still far from being what I'm sure Blizzard is hoping it will be. you need to realize that SC1's success was largely a fluke, but now that they know of how huge SC1 became they want SC2 to be similarly/more successful. with that in mind, SC2 is NOT ready, and not close to being ready.
the game is going to be VERY different, but it is not ready; simple as that.
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On October 13 2008 08:34 FrozenArbiter wrote:Show nested quote +On October 13 2008 08:16 No_eL wrote:2 more years until we get a perfect product I'd say! agree with you... if sc2 not qualify for tl critics, i prefer that blizzards dont sell the game I prefer SC2 being released before I die of old age -- They can perfect the game via patching and expansions.
SC2 isn't even at a stage yet where they can fix minor changes with patches.
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unless they can remove mbs in a patch the game isnt ready yet =)
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I totally agree with Daigomi! People are so fast to dismiss the sc2... Always forgetting that it isnt sc1 with new graphics. It is in fact sc2.
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Sweden33719 Posts
On October 13 2008 12:44 danieldrsa wrote: Man what i,ve noted is that Colossus sucks at worker killing. In SC1, if you put your reaver behind minerals and shoots its bye to close workers. In Yellow game we see him attacking with colossus to no effect, its hilarious, not even 1 dead worker. Such a expensive unit cant cause 40 damage on 1 hit? They say it causes more than 100 damage over timer but its so slow its impraticable against human opponents. And the predetermined line path was terrible to me also, it must be perfect positioned to hit various units (and the low damage dont help as i said before).
The bad thing is, they put a War3 Noob (lol) against a SC pro, and the pro was playing Protoss, so i think its natural people say its imbalanced toward toss side. The Zerg had 3 bases (!) minning and let Protoss (Yellow) with only one base build one huge Stalker army. It was hilarious seeing 24+ Stalkers vs 8 hydras and some zerglings. Really dont know where zerg put his money. Even made me think Stalkers are Imba, what i think its not the case. 1) SonKie is good at WC3 2) Yellow had an expansion in both games.
On October 13 2008 19:46 Ki_Do wrote: unless they can remove mbs in a patch the game isnt ready yet =) Don't see why they wouldn't be able to do that, however, they won't.
Maybe if everyone in beta told them how much they hated MBS, but I think it will be there in some form. MBS that only allowed you to set rally points would be nice... Or being able to select multiple buildings but not hotkey them.
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I havnt played, but here are a few thoughts I have after watching.
The gas mechanic seems to be a pain in the ass simply because your gas comes in intervals. Id much rather an economy where the player is in charge of when he wants his income, not be forced to wait till his geysers are recharged.
Also the grouping of the units looks like it will hurt micro. Everything is soo clumped together that the battle takes place in a reallly tiny area. This must make microing these units almost impossible.
Worker harassing without Aoe spells seems to be really difficult. The collosus especially is crapballs at worker harrass.
If an observer holds alt on during battle, he should be stabbed.
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On October 13 2008 21:56 FrozenArbiter wrote:Show nested quote +On October 13 2008 12:44 danieldrsa wrote: Man what i,ve noted is that Colossus sucks at worker killing. In SC1, if you put your reaver behind minerals and shoots its bye to close workers. In Yellow game we see him attacking with colossus to no effect, its hilarious, not even 1 dead worker. Such a expensive unit cant cause 40 damage on 1 hit? They say it causes more than 100 damage over timer but its so slow its impraticable against human opponents. And the predetermined line path was terrible to me also, it must be perfect positioned to hit various units (and the low damage dont help as i said before).
The bad thing is, they put a War3 Noob (lol) against a SC pro, and the pro was playing Protoss, so i think its natural people say its imbalanced toward toss side. The Zerg had 3 bases (!) minning and let Protoss (Yellow) with only one base build one huge Stalker army. It was hilarious seeing 24+ Stalkers vs 8 hydras and some zerglings. Really dont know where zerg put his money. Even made me think Stalkers are Imba, what i think its not the case. 1) SonKie is good at WC3 2) Yellow had an expansion in both games. Show nested quote +On October 13 2008 19:46 Ki_Do wrote: unless they can remove mbs in a patch the game isnt ready yet =) Don't see why they wouldn't be able to do that, however, they won't. Maybe if everyone in beta told them how much they hated MBS, but I think it will be there in some form. MBS that only allowed you to set rally points would be nice... Or being able to select multiple buildings but not hotkey them.
I was kidding when i say War3 Noob, ive read the blog where someone from TL says to Sonkie (not knowing it was him) that the War3 Noob was awful (lol). But what you think of Colossus? Dont you agree it sucks at worker killing?
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Collosus looked pretty terrible. MBS will not be removed as the vast majority of people want to have it included.
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On October 13 2008 22:48 danieldrsa wrote: But what you think of Colossus? Dont you agree it sucks at worker killing? It still deals 16 line damage so three shots and you just killed a lot of workers. The animation is not a representation of the attack, it deals its damage in all of the area instantly when the beam hits the right side, the rest of the animation is just there for show.
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On October 13 2008 22:53 Bosu wrote: Collosus looked pretty terrible. MBS will not be removed as the vast majority of people want to have it included.
answer:
On Blizzcast, Dustin Browder said: The simplest way to do it would be to roll back the interface to StarCraft one, the original StarCraft, which is definitely an option for us, but we really want to pursue and see if there is a way to make it work with the interface improvement that has become standard both for our games and our competitors titles.
so there is hope
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