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SC2 Thoughts (Blizzcon 08) - Page 2

Forum Index > SC2 General
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Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-10-12 13:05:13
October 12 2008 13:04 GMT
#21
but features like vulture patrol and muta stack are better and require more skill than just "wc3 control" over units
like:
Try to unstack mutalisks with a irradiated one in the group...
I've got a point, and i'm ready to kill or die for it.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 12 2008 13:12 GMT
#22
On October 12 2008 22:04 Ki_Do wrote:
but features like vulture patrol and muta stack are better and require more skill than just "wc3 control" over units
like:
Try to unstack mutalisks with a irradiated one in the group...

yeah you totally need that aspect of the game to make it a great e-sports game...
I mean I dont really get kicks out of seeing forgg putting 2 scvs on gas instead of 3 or going fac-> port instead of fac -> cc although i know what it means strategically.
what turns me on is sexy mutalisk micro or a tense rush which is deflected by some gosu drone drilling and stuff like that...
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
rOlEx
Profile Joined April 2008
Canada49 Posts
Last Edited: 2008-10-12 18:17:14
October 12 2008 18:14 GMT
#23
there is definately some gosu micro potential in SC2.

plus the build at blizzcon wasnt the fastest speed so micro is definitely going to be exciting / imrpressive

btw, who was the guy who ripped me with mass stalkers at the end of the 2nd day when i tried a proxy pylon with stalker / zealot warp in?


It's time to drop the pants and dispense some indiscrimite justice!
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 12 2008 18:53 GMT
#24
On October 12 2008 21:33 Plexa wrote:
Show nested quote +
On October 12 2008 21:16 PobTheCad wrote:
This gas randomly stops working thing is a bug right?
i mean seriously?
Xeris is wrong, it's not a random thing.

Every 300 gas the thing stops working and recharges. Once it goes back online then you have another 300 etc


Well no, not random . Although, I didn't know it was every 300 gas. Either way I think its kind of stupid and pointless. They have automine for workers, but then they say "hey lets make gas stop working at certain intervals to make them feel like they need to micro workers"

bleh.
twitter.com/xerislight -- follow me~~
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 12 2008 18:56 GMT
#25
On October 12 2008 22:04 Ki_Do wrote:
but features like vulture patrol and muta stack are better and require more skill than just "wc3 control" over units
like:
Try to unstack mutalisks with a irradiated one in the group...


however you have to realize that these aspects of SC1 were not intentional. it is really hard to do on purpose what was an accident the first time.
twitter.com/xerislight -- follow me~~
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 12 2008 19:12 GMT
#26
On October 13 2008 03:53 Xeris wrote:
Show nested quote +
On October 12 2008 21:33 Plexa wrote:
On October 12 2008 21:16 PobTheCad wrote:
This gas randomly stops working thing is a bug right?
i mean seriously?
Xeris is wrong, it's not a random thing.

Every 300 gas the thing stops working and recharges. Once it goes back online then you have another 300 etc


Well no, not random . Although, I didn't know it was every 300 gas. Either way I think its kind of stupid and pointless. They have automine for workers, but then they say "hey lets make gas stop working at certain intervals to make them feel like they need to micro workers"

bleh.


it's interesting because you can have a huge gas boost in early game for a very early tech.
And all is illuminated.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
October 12 2008 19:56 GMT
#27
On October 13 2008 04:12 freelander wrote:
Show nested quote +
On October 13 2008 03:53 Xeris wrote:
On October 12 2008 21:33 Plexa wrote:
On October 12 2008 21:16 PobTheCad wrote:
This gas randomly stops working thing is a bug right?
i mean seriously?
Xeris is wrong, it's not a random thing.

Every 300 gas the thing stops working and recharges. Once it goes back online then you have another 300 etc


Well no, not random . Although, I didn't know it was every 300 gas. Either way I think its kind of stupid and pointless. They have automine for workers, but then they say "hey lets make gas stop working at certain intervals to make them feel like they need to micro workers"

bleh.


it's interesting because you can have a huge gas boost in early game for a very early tech.


No no no, what he meant was....
-In BW, you manually mined minerals and gas.
-But now in SC2, you now have AUTOMINE!
-So now let's add a the 300 GAS LIMIT THING so people have to manually shift SCVs between mining minerals and gas. So why not AUTOMINE for that as well?.
-If Blizz aren't gonna add AUTOMINE for that shit, they might as well take out AUTOMINE and the 300 GAS LIMIT SHIT changing it back to BW's manual mining. Less annoying yet simpler though it may require more micro. I don't want some silly gas mining to dictate when I should return to manage my base.

VERY VERY VERY BAD GAME DESIGN IDEA AS WELL AS DECISION, Mr Browder! Just take out AUTOMINE and MBS if you want macro consumption. You cannot compensate for the loss in macro requirements that way. Not like that. Not like that.
"Eyes in the sky."
Elian
Profile Blog Joined October 2008
United States129 Posts
October 12 2008 19:58 GMT
#28
If they get enough feedback from the pro side of things, I would imagine patrol-esque micro might be possible. It would certainly fall into their Easy to play difficult to master philosophy. Let's hope so.

It seems like there are a lot more abilities on units overall too, so that will certainly require more control.

As far as art issues, I would be very surprised if the zealot templar mismatch and creep minimap confusion will remain for the gold version. They are calling this the Alpha stage of the game. . While a lot of the art looks finalized, I'm betting a lot of it isn't either. This complaint is at least voiced by all different types of people, so I figure it'll be resolved. From all of the stuff I've seen, I'd expect a HUD overhaul, but maybe it's just not seeing it in person. We've all seen the SC Alpha pictures. haha

Lots of time for changes, there isn't a release date yet, so . . I think we can all agree they care a lot about the product, at least.
GTR
Profile Blog Joined September 2004
51574 Posts
October 12 2008 20:10 GMT
#29
Two gases in base make me feel ugh.
Commentator
Latham
Profile Blog Joined May 2007
9571 Posts
October 12 2008 20:40 GMT
#30
Wait, so does it automatically shut down after 300 gas is mined or do you have to activate some sort of ability on your refinery that lets you mine more gas quicker but shuts down your refinery after 300 is mined?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 12 2008 20:50 GMT
#31
it automatically shuts down then there's some kinda timer thingie that goes off and after the time goes down you can mine again.
twitter.com/xerislight -- follow me~~
rOlEx
Profile Joined April 2008
Canada49 Posts
October 12 2008 20:52 GMT
#32
it shuts down automatically after each 300 for a good amount of time.

basically you just hotkey the group of 3 workers to an unused key binding, which there are plenty of thanks to MBS and it warns you when your geyser goes down so you just toss the 3 workers onto min for a few minutes.

problem is i would always forget to put them back until i run out of gas then id go double gas to compensate.

it definitely reminds me of forgetting to go back and keep producing / putting workers on mins during a long macro game with intense battles

i never really got into the late game at blizzcon because i would always rush and usually win. but if my rush did some dmg i would go into tech mode and then get stomped by a counter attack that i didnt expect.

im still on the fence about the gas mechanic though. it definitely adds a bit of base macro. without it i would never even have to look at my base. at the same time it seems a bit tedious

but it also added some strategic depth because if you go gas heavy there a pause every now and then in your gas income so its tough to balance your income with your production consistently
It's time to drop the pants and dispense some indiscrimite justice!
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
October 12 2008 20:54 GMT
#33
What if there's like 10 gas left but you stop mining? Does it recharge to 300?
Official Entusman #21
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 12 2008 21:48 GMT
#34
lets hope the gas shut down thing is customizable so that in the future pro maps it can be turned off.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
October 12 2008 22:15 GMT
#35
I'd rather see it released in 6 months max, I mean really blizzard are being a bunch of market maniacs by continually saying alpha to ooh and ahhh people infact I even caught Dustin Browder on the shoutcast saying "pre-alpha" PRE-ALPHA? WTF ARE YOU SMOKING?

Seriously, in 6 months max, the game will still be fun, less bugs, and ready to go. SC wasn't too amazing at launch its certainly not what you know today as 1.15 BW and same thing for WC3:RoC it was pretty good at first, but once the expansion came out and more patches it was solid.

You can say all you want a game isn't ready, but when you do finally think"oh wow its ready!" Within the first week someone will find some cheese and abuse it over and over anyway and then begins the patching process. I haven't played the game, but from what I can tell blizzard is just delaying to keep building hype which is a dirty tactic, but whatever.
Strength behind the Pride
LosingID8
Profile Blog Joined December 2006
CA10829 Posts
October 12 2008 22:38 GMT
#36
On October 13 2008 05:52 rOlEx wrote:
it shuts down automatically after each 300 for a good amount of time.

basically you just hotkey the group of 3 workers to an unused key binding, which there are plenty of thanks to MBS and it warns you when your geyser goes down so you just toss the 3 workers onto min for a few minutes.

problem is i would always forget to put them back until i run out of gas then id go double gas to compensate.

it definitely reminds me of forgetting to go back and keep producing / putting workers on mins during a long macro game with intense battles

i never really got into the late game at blizzcon because i would always rush and usually win. but if my rush did some dmg i would go into tech mode and then get stomped by a counter attack that i didnt expect.

im still on the fence about the gas mechanic though. it definitely adds a bit of base macro. without it i would never even have to look at my base. at the same time it seems a bit tedious

but it also added some strategic depth because if you go gas heavy there a pause every now and then in your gas income so its tough to balance your income with your production consistently
this only matters for the first few minutes when you don't have much else to do anyway. once you get an econ of 2-3 bases, you can just leave your 3 scvs on the geysers and they will just keep mining. 3 more scvs on minerals really won't affect the game that much except for maybe the first 5 minutes.
ModeratorResident K-POP Elitist
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
October 12 2008 22:46 GMT
#37
Seriously, Zerg SUCK. Zerg sucks so hard I can't even describe it... The only thing you had to do in this version to beat anybody was 2 gate and tech to Zealot Charge. GG, every time without fail. It was pretty bad. I lost to a complete noob 1:1 when I was Zerg. Hydralisks are now 100 minerals and that threw me off hard. You also have to upgrade your den to get lurker abilities. As for now, I can definitely tell you that 1-basing is CRITICAL then you should transition into your expo, or else you are just dead.

It definitely is a fun game though, but right now, single player would be much more fun than multiplayer imo. It's too imbalanced to be fun in a competitive setting. I think the beta will be really good for them to fix balance issues.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Ghostclaws
Profile Blog Joined October 2006
114 Posts
Last Edited: 2008-10-12 23:18:13
October 12 2008 23:10 GMT
#38
I found that 2 gases in one base is about the same as a single geyser in BW, with slightly more potential. What I did was I put 3 workers on one gas until it runs out, then I move them over to the other geyser and switch back when that one runs out. The timing works out in that the geyser finishes recharging a little bit before the one you're mining runs out (so I wasn't doing it in the most effective way possible, but with less work). In this way 2 gas that shuts down and recharges is the same as having one gas that doesn't shut down. Assuming the gas mining rate is about the same as BW, and geysers can't deplete (I don't think I ever had depleted geysers), this means you can constantly be mining undepleted gas at the rate of one BW geyser. This also means you don't need to switch the workers on and off minerals, but instead between geysers. It's still not as attention demanding as not having automine, so I guess this mechanic is an attempt to compensate for not having it?
hhjkkjhgffghhgg, hhjkkjhgffghgff
No_eL
Profile Joined July 2007
Chile1438 Posts
October 12 2008 23:16 GMT
#39
2 more years until we get a perfect product I'd say!


agree with you... if sc2 not qualify for tl critics, i prefer that blizzards dont sell the game
Beat after beat i will become stronger.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 12 2008 23:29 GMT
#40
On October 13 2008 07:46 Quesadilla wrote:
Seriously, Zerg SUCK. Zerg sucks so hard I can't even describe it... The only thing you had to do in this version to beat anybody was 2 gate and tech to Zealot Charge. GG, every time without fail. It was pretty bad. I lost to a complete noob 1:1 when I was Zerg. Hydralisks are now 100 minerals and that threw me off hard. You also have to upgrade your den to get lurker abilities. As for now, I can definitely tell you that 1-basing is CRITICAL then you should transition into your expo, or else you are just dead.

It definitely is a fun game though, but right now, single player would be much more fun than multiplayer imo. It's too imbalanced to be fun in a competitive setting. I think the beta will be really good for them to fix balance issues.

I dunno, I felt lingroach beat zeals pretty badly in this build. Also banelings rape everything of protosses.
posting on liquid sites in current year
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