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Try to unstack mutalisks with a irradiated one in the group...
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Ki_Do
Korea (South)981 Posts
like: Try to unstack mutalisks with a irradiated one in the group... | ||
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diehilde
Germany1596 Posts
On October 12 2008 22:04 Ki_Do wrote: but features like vulture patrol and muta stack are better and require more skill than just "wc3 control" over units like: Try to unstack mutalisks with a irradiated one in the group... yeah you totally need that aspect of the game to make it a great e-sports game... I mean I dont really get kicks out of seeing forgg putting 2 scvs on gas instead of 3 or going fac-> port instead of fac -> cc although i know what it means strategically. what turns me on is sexy mutalisk micro or a tense rush which is deflected by some gosu drone drilling and stuff like that... | ||
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rOlEx
Canada49 Posts
plus the build at blizzcon wasnt the fastest speed so micro is definitely going to be exciting / imrpressive btw, who was the guy who ripped me with mass stalkers at the end of the 2nd day when i tried a proxy pylon with stalker / zealot warp in? | ||
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Xeris
Iran17695 Posts
On October 12 2008 21:33 Plexa wrote: Show nested quote + Xeris is wrong, it's not a random thing. On October 12 2008 21:16 PobTheCad wrote: This gas randomly stops working thing is a bug right? i mean seriously? Every 300 gas the thing stops working and recharges. Once it goes back online then you have another 300 etc Well no, not random . Although, I didn't know it was every 300 gas. Either way I think its kind of stupid and pointless. They have automine for workers, but then they say "hey lets make gas stop working at certain intervals to make them feel like they need to micro workers" bleh. | ||
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Xeris
Iran17695 Posts
On October 12 2008 22:04 Ki_Do wrote: but features like vulture patrol and muta stack are better and require more skill than just "wc3 control" over units like: Try to unstack mutalisks with a irradiated one in the group... however you have to realize that these aspects of SC1 were not intentional. it is really hard to do on purpose what was an accident the first time. | ||
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freelander
Hungary4707 Posts
On October 13 2008 03:53 Xeris wrote: Show nested quote + On October 12 2008 21:33 Plexa wrote: On October 12 2008 21:16 PobTheCad wrote: Xeris is wrong, it's not a random thing. This gas randomly stops working thing is a bug right? i mean seriously? Every 300 gas the thing stops working and recharges. Once it goes back online then you have another 300 etc Well no, not random . Although, I didn't know it was every 300 gas. Either way I think its kind of stupid and pointless. They have automine for workers, but then they say "hey lets make gas stop working at certain intervals to make them feel like they need to micro workers" bleh. it's interesting because you can have a huge gas boost in early game for a very early tech. | ||
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Aerox
Malaysia1213 Posts
On October 13 2008 04:12 freelander wrote: Show nested quote + On October 13 2008 03:53 Xeris wrote: On October 12 2008 21:33 Plexa wrote: On October 12 2008 21:16 PobTheCad wrote: Xeris is wrong, it's not a random thing. This gas randomly stops working thing is a bug right? i mean seriously? Every 300 gas the thing stops working and recharges. Once it goes back online then you have another 300 etc Well no, not random . Although, I didn't know it was every 300 gas. Either way I think its kind of stupid and pointless. They have automine for workers, but then they say "hey lets make gas stop working at certain intervals to make them feel like they need to micro workers" bleh. it's interesting because you can have a huge gas boost in early game for a very early tech. No no no, what he meant was.... -In BW, you manually mined minerals and gas. -But now in SC2, you now have AUTOMINE! -So now let's add a the 300 GAS LIMIT THING so people have to manually shift SCVs between mining minerals and gas. So why not AUTOMINE for that as well?. -If Blizz aren't gonna add AUTOMINE for that shit, they might as well take out AUTOMINE and the 300 GAS LIMIT SHIT changing it back to BW's manual mining. Less annoying yet simpler though it may require more micro. I don't want some silly gas mining to dictate when I should return to manage my base. VERY VERY VERY BAD GAME DESIGN IDEA AS WELL AS DECISION, Mr Browder! Just take out AUTOMINE and MBS if you want macro consumption. You cannot compensate for the loss in macro requirements that way. Not like that. Not like that. ![]() | ||
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Elian
United States129 Posts
![]() It seems like there are a lot more abilities on units overall too, so that will certainly require more control. As far as art issues, I would be very surprised if the zealot templar mismatch and creep minimap confusion will remain for the gold version. They are calling this the Alpha stage of the game. . While a lot of the art looks finalized, I'm betting a lot of it isn't either. This complaint is at least voiced by all different types of people, so I figure it'll be resolved. From all of the stuff I've seen, I'd expect a HUD overhaul, but maybe it's just not seeing it in person. We've all seen the SC Alpha pictures. hahaLots of time for changes, there isn't a release date yet, so . . I think we can all agree they care a lot about the product, at least. | ||
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GTR
51574 Posts
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Latham
9571 Posts
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Xeris
Iran17695 Posts
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rOlEx
Canada49 Posts
basically you just hotkey the group of 3 workers to an unused key binding, which there are plenty of thanks to MBS and it warns you when your geyser goes down so you just toss the 3 workers onto min for a few minutes. problem is i would always forget to put them back until i run out of gas then id go double gas to compensate. it definitely reminds me of forgetting to go back and keep producing / putting workers on mins during a long macro game with intense battles i never really got into the late game at blizzcon because i would always rush and usually win. but if my rush did some dmg i would go into tech mode and then get stomped by a counter attack that i didnt expect. im still on the fence about the gas mechanic though. it definitely adds a bit of base macro. without it i would never even have to look at my base. at the same time it seems a bit tedious but it also added some strategic depth because if you go gas heavy there a pause every now and then in your gas income so its tough to balance your income with your production consistently | ||
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infinity21
Canada6683 Posts
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Pulimuli
Sweden2766 Posts
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Alizee-
United States845 Posts
Seriously, in 6 months max, the game will still be fun, less bugs, and ready to go. SC wasn't too amazing at launch its certainly not what you know today as 1.15 BW and same thing for WC3:RoC it was pretty good at first, but once the expansion came out and more patches it was solid. You can say all you want a game isn't ready, but when you do finally think"oh wow its ready!" Within the first week someone will find some cheese and abuse it over and over anyway and then begins the patching process. I haven't played the game, but from what I can tell blizzard is just delaying to keep building hype which is a dirty tactic, but whatever. | ||
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LosingID8
CA10829 Posts
On October 13 2008 05:52 rOlEx wrote: this only matters for the first few minutes when you don't have much else to do anyway. once you get an econ of 2-3 bases, you can just leave your 3 scvs on the geysers and they will just keep mining. 3 more scvs on minerals really won't affect the game that much except for maybe the first 5 minutes.it shuts down automatically after each 300 for a good amount of time. basically you just hotkey the group of 3 workers to an unused key binding, which there are plenty of thanks to MBS and it warns you when your geyser goes down so you just toss the 3 workers onto min for a few minutes. problem is i would always forget to put them back until i run out of gas then id go double gas to compensate. it definitely reminds me of forgetting to go back and keep producing / putting workers on mins during a long macro game with intense battles i never really got into the late game at blizzcon because i would always rush and usually win. but if my rush did some dmg i would go into tech mode and then get stomped by a counter attack that i didnt expect. im still on the fence about the gas mechanic though. it definitely adds a bit of base macro. without it i would never even have to look at my base. at the same time it seems a bit tedious but it also added some strategic depth because if you go gas heavy there a pause every now and then in your gas income so its tough to balance your income with your production consistently | ||
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Quesadilla
United States1814 Posts
It definitely is a fun game though, but right now, single player would be much more fun than multiplayer imo. It's too imbalanced to be fun in a competitive setting. I think the beta will be really good for them to fix balance issues. | ||
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Ghostclaws
114 Posts
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No_eL
Chile1438 Posts
2 more years until we get a perfect product I'd say! agree with you... if sc2 not qualify for tl critics, i prefer that blizzards dont sell the game | ||
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SpiritoftheTunA
United States20903 Posts
On October 13 2008 07:46 Quesadilla wrote: Seriously, Zerg SUCK. Zerg sucks so hard I can't even describe it... The only thing you had to do in this version to beat anybody was 2 gate and tech to Zealot Charge. GG, every time without fail. It was pretty bad. I lost to a complete noob 1:1 when I was Zerg. Hydralisks are now 100 minerals and that threw me off hard. You also have to upgrade your den to get lurker abilities. As for now, I can definitely tell you that 1-basing is CRITICAL then you should transition into your expo, or else you are just dead. It definitely is a fun game though, but right now, single player would be much more fun than multiplayer imo. It's too imbalanced to be fun in a competitive setting. I think the beta will be really good for them to fix balance issues. I dunno, I felt lingroach beat zeals pretty badly in this build. Also banelings rape everything of protosses. | ||
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