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[G] PvZ - 3 Base 3 Col vs 3 Hatch - Page 5

Forum Index > StarCraft 2 Strategy
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-VoidRay-
Profile Joined December 2011
57 Posts
April 15 2012 20:18 GMT
#81
Sorry for double post

Alej,

First off i know this is an older guide but this style literally saved my PvZ so first off, THANK YOU. I'm currently a high level Protoss but I'm still having trouble with the 12 min max out roaches. Even with a good sim-city it still feels like when they are hitting, its almost like i'm in transition mode. I have 7-8 sentries, maybe an immortal, a VR, 3-4 phoenix, and then gates transforming and a colosus on the way. This doesn't seem adequate to stop the roaches at all. Any tips on how to beat it once scouted thats what they are doing?

Besides that I have a ridiculously high win rate with this build and I ♥ you
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
MassAppeal
Profile Joined December 2011
United States5 Posts
April 15 2012 21:57 GMT
#82
Thank you for the excellent guide! I was struggling so hard in PvZ until I forced myself to run this build over, and over again. It almost feels like I am getting a free third when the SG harass works well; five minutes later - GG.
NYC Starcrafter/Barcrafter
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-04-15 22:46:25
April 15 2012 22:46 GMT
#83
On April 16 2012 05:18 -VoidRay- wrote:
Sorry for double post

Alej,

First off i know this is an older guide but this style literally saved my PvZ so first off, THANK YOU. I'm currently a high level Protoss but I'm still having trouble with the 12 min max out roaches. Even with a good sim-city it still feels like when they are hitting, its almost like i'm in transition mode. I have 7-8 sentries, maybe an immortal, a VR, 3-4 phoenix, and then gates transforming and a colosus on the way. This doesn't seem adequate to stop the roaches at all. Any tips on how to beat it once scouted thats what they are doing?

Besides that I have a ridiculously high win rate with this build and I ♥ you

hey-
thanks for the nice note

lately I have been going up to 4 immortals if eggs are hatching and all that are coming are roaches. With this, I've been delaying the twilight council and +2 just slightly and opting for a faster +1 armor.. I'm not sure if the +1 armor is very helpful, but it feels nice to keep the forge active when +2 isn't accessible. A much later robo bay is also what I've been going for lately, though I do feel they are pretty essential at some point, regardless of hive tech choices or how long the zerg stays on lair tech.

Going double robo is not something I am a big fan of, but if you make the switch into colo much later than you normally do, it is very important to go double robo when you are safe, even if you only plan on making 4 colossus in the short term. If you go into colossus and want to use it as a core part of your army, you don't want single robo production because at that point the zerg has the tools to react very quickly.

That being said, I am big on staying on 1 robo colossus if you start the first one quite early on, as the sprinkling in of colossus puts zerg in a very weird place--this of course can only be achieved early on before he has the infrastructure to suddenly go in to a massive wave of corruptors, and doing so is not beneficial for him because I am absolutely fine trading my 2-3 colossus for him having invested so much in corruptors. Upgrades stalkers will do just fine without any aoe if he has made such an investment.
get rich or die mining
TL+ Member
Depravity
Profile Joined December 2011
67 Posts
April 15 2012 22:47 GMT
#84
How does this hold stephano's 12 minute maxout?
Treat others like how you want to be treated
Skyro
Profile Joined May 2010
United States1823 Posts
April 15 2012 22:57 GMT
#85
On April 16 2012 07:47 Depravity wrote:
How does this hold stephano's 12 minute maxout?


Seriously is this the PvZ-version of "Adelscott no gas" where it has to be asked 50x in every guide thread?
monk
Profile Blog Joined May 2009
United States8476 Posts
April 15 2012 23:10 GMT
#86
On April 16 2012 07:57 Skyro wrote:
Show nested quote +
On April 16 2012 07:47 Depravity wrote:
How does this hold stephano's 12 minute maxout?


Seriously is this the PvZ-version of "Adelscott no gas" where it has to be asked 50x in every guide thread?

At least it's relevant whereas that question isn't relevant to any PvP guide.
Moderator
-VoidRay-
Profile Joined December 2011
57 Posts
April 16 2012 02:37 GMT
#87
@Alej,

Thanks for the quick response! One, I would ask, you must have some replays of you using this build defending that style. Would it be possible for you to post some? 2. For clarification purposes, you get your robo, and build 4 immortals and build your bay maybe after the 3rd pops?

Thanks again,

VoidRay
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
April 16 2012 02:59 GMT
#88
How do you handle the 3 base 12 min 200 supply speed roach build? Does this work against it at all?
"Teamliquid is a place for starcraft, not boobs." -autoexec
monk
Profile Blog Joined May 2009
United States8476 Posts
April 16 2012 03:03 GMT
#89
On April 16 2012 11:59 Masvidal wrote:
How do you handle the 3 base 12 min 200 supply speed roach build? Does this work against it at all?

Read the post both 3 and 7 posts above yours.
Moderator
Bourne
Profile Blog Joined February 2011
United Kingdom152 Posts
April 20 2012 23:43 GMT
#90
MC vs DRG game 2, MC uses this build.
+ Show Spoiler +

Executed the build perfectly, while losing his third, he manages to hold the relentless aggression from DRG, even from losing all his sentries. NOTE: doesnt lose SG units and switches to phoenix upgrade, Pushes after constantly defending with 2 colossus and tons of blink stalkers.
joeyBanana
Profile Joined October 2010
Germany77 Posts
June 02 2012 12:21 GMT
#91
just here to thank you for this build, Alej ! low-master zerg who is in the state of switching cause zerg bores me nowadays. never thought it would be so tough as P, the grass really isnt greener on the other side. although this build is "kinda" old, it still works perfectly and my "alrightish"-scrubby mechanics and multitasking which i took over, can shine with this build ! big thx!!

just 2 small Qs: why only 1 VR and not 2? the micro possibilities to pull one back and still attack with a charged one, seem worthy, or is the 2nd one too much delaying the build? and do you wait for the 1st
phoenix before you move out or do you already go out with only one void?
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