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[G] PvZ - 3 Base 3 Col vs 3 Hatch - Page 4

Forum Index > StarCraft 2 Strategy
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xlava
Profile Blog Joined March 2011
United States676 Posts
March 20 2012 23:49 GMT
#61
Your guides are always so damn good.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
Last Edited: 2012-03-21 20:23:56
March 21 2012 20:23 GMT
#62
Ok Alej, I have two questions.

This has been doing quite well for me but there are 2 situations I need some help in

1-- On Antiga, when I FFE they take the gold, how should I respond? If I see it early vs. late

2 -- If they go for mutas anyway and I shut them down very hard, is there a particular way i should proceed or just proceed as normal? With someone on my CSL team he went mass roach after I shut down the mutas and he busted my third on Shakuras Plateau.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 21 2012 20:39 GMT
#63
On March 22 2012 05:23 ZeromuS wrote:
Ok Alej, I have two questions.

This has been doing quite well for me but there are 2 situations I need some help in

1-- On Antiga, when I FFE they take the gold, how should I respond? If I see it early vs. late

2 -- If they go for mutas anyway and I shut them down very hard, is there a particular way i should proceed or just proceed as normal? With someone on my CSL team he went mass roach after I shut down the mutas and he busted my third on Shakuras Plateau.


1- need to know if he takes his nat behind it or not. if he doesn't, big ass roach or bling bust coming your way. if he does, i find a colo or immortal + 7gate timing does the trick... IDK if you can safely take your 3rd after that, as any 3 base bust will be that much stronger after he takes the gold.

2- in the past when i've shut down the mutas without taking much damage, 2 colossus + mass bstalker and the sentries you had anyway will do the trick. I usually get storm tech just in case, and cut colo earlier and switch into immortals for the transition--if he transitions into anything else (besides muta ling bling, in which case either hit with your colo before it gets out of hand or wait til you have some storm up), he's playing it pretty damn risky
get rich or die mining
TL+ Member
Qxz
Profile Joined May 2011
Canada189 Posts
Last Edited: 2012-03-22 00:45:53
March 22 2012 00:43 GMT
#64
On March 14 2012 04:49 kcdc wrote:(...)
I don't know how to beat the Stephano style, but I don't think SG into colossus with a 13 minute third is the solution. Too much tech, not enough meat on the army, too late on 3-base production if Z ever manages to trade units.
This is exactly what I was going to say. I've been doing the "Stephano/DRG-style" 12 min 200/200 roach push well before people started calling it Stephano/DRG-style, and I rarely see protosses holding that even on 2 bases. So even at pro level (which I'm far from), I don't see how they could ever defend a 3rd. The army described in the OP at 12:30 (1 Void ray, 4-5 Phoenixes, 7-8 Sentries, m Some safety Stalkers, if needed, Some zealots, +1/+1 ground upgrades, 1 Colossus) will certainly not hold it.

Well, perhaps on Entombed Valley because that's a very easy to defend third, but on Antiga? Shakuras? Tal'Darim even? I don't think so.
RandomRice
Profile Joined January 2011
United States303 Posts
Last Edited: 2012-03-22 13:09:01
March 22 2012 13:00 GMT
#65
On March 21 2012 08:15 Alejandrisha wrote:
tried this vs hyun in playhem but he smashed me so hard with ling hydra with some roaches. i don't think it was the build, just that i've been playing vs zergs that weren't bw progamers :D
will keep practicing!


Alej, I've been practicing this build against my friend who plays a lot on the Korean server. He says that Protosses on KR do a similar build but instead of making phoenix behind 1 void, they chrono out 3 void rays and do a +1 zealot/voidray timing(off of 4 gates) against the zerg's third before taking a 3rd nexus and transitioning to colossus(the expo timing is slightly later but still before 10 minutes). It feels a lot safer and more powerful against a fast 3 hatch opener.

We feel phoenixes don't apply enough pressure against a strong zerg who can defend against phoenix (making enough spores, keeping ovies alive) and they can still drone freely and do whatever the hell they want. Additionally, 3 void rays have a lot more staying power against the Stephano/DRG 12 minute roach max timing attack. Ideally you keep them alive after your timing and fly around the edge of their main/creep and contain them until they get some sort of lair tech to deal with them.
What do you think about incorporating the zealot/voidray timing into the build instead of a phoenix followup? I wish I had some replays of our practice games but I didn't save any. T.T

edit-Derp. I should have read the previous comments more carefully. this has already been brought up but not addressed. T.T

On March 09 2012 17:50 CuHz wrote:
i sometimes do a simliar build / style; but i pump out voids pretty much constantly to deal with corruptors or overlord drops

whats your opinion on keepin the SG pumpin voids. vs mass'ing gateway stalkers instead.




On March 09 2012 05:25 kcdc wrote:
Show nested quote +
On March 09 2012 05:16 Belha wrote:
On March 09 2012 05:07 kcdc wrote:
Belha, what exactly is the drg roach style? I'm imagining 3-base speed roach timing at ~12 min off of ~65 drones.


Exactly.

Drg use it aganist any P that try to get a reasonable fast 3rd, and then transition to 4th, and infestor or mutas.
Parting and Huk fell aganist this in MLG, and also reach +80% win rate in pvz in gsl with it.


Yeah, that attack is why I favor doing a strong zealot+void timing at 8:20 rather than vanilla void+phoenix harass. A well-executed zealot+void pressure makes the speed roach timing much smaller.


-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 22 2012 15:04 GMT
#66
Thanks alej, I love your builds and will definitely try this out when I get home next week ^_^
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Borkbokbork
Profile Joined April 2011
United States123 Posts
March 22 2012 15:08 GMT
#67
What time do brood lords normally get out by- (i know there will be variance...)

Most zergs will not attempt BL production unless they have 4 bases, correct? Shouldn't a Zerg be on 4 bases if we are on three? (yes I watched replays)
qi neng jin ru ren yi, dan qiu wu kui wo xin
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 23 2012 19:47 GMT
#68
here are some examples of immortal-heavier compositions/styles.

immortal/blink feels safer on maps where colo can be dangerous.

http://drop.sc/140435
http://drop.sc/140823
http://drop.sc/140825
http://drop.sc/140824
get rich or die mining
TL+ Member
mapleleafs791
Profile Joined September 2010
United States225 Posts
Last Edited: 2012-03-24 17:06:36
March 24 2012 17:05 GMT
#69
On March 23 2012 00:08 Borkbokbork wrote:
What time do brood lords normally get out by- (i know there will be variance...)

Most zergs will not attempt BL production unless they have 4 bases, correct? Shouldn't a Zerg be on 4 bases if we are on three? (yes I watched replays)


I really can vary too much, if a zerg rushes straight to them of only a few roaches i think 15 minutes isnt unreasonable but if they do heavy roach agro it can be pushed to 18 and if they go heavy muta ling counterattacking it can be as late as 20-22.

You really just need to be checking for infestation pit/hive timings and formulate the timing from there.
Spor.534 Master Zerg NA
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2012-03-27 10:35:30
March 27 2012 10:34 GMT
#70
Want to smash some Zerg face before he gets up in yours with that hellish Brood Lord Infestor ball and plants 40 spine crawlers at every expansion?

You caught my eye with this line. YES YES YES! Tired of confronting that and forced to engage time and time again Maxed vs Maxed with perfect micro against fungals and brood lords. Tired of speed roaches denying my 2base allin, tired of speed roaches killing my thirds (this isn't a complete solution but it's close enough for my play level).

5 wins and counting using this. Most recent time, the Zerg took out the chat shotgun, loaded it with whine-mo (Its like ammo, but in chat), and spewed it out before GG. If the prospect looked hopeless to defeat the style, you know you're doing something right. Thanks, Alej. I'll save the fungal dodging, brood blinking, and spine wading for Korhal Compound and Metalopolis.

Antiguua Shipyard

Yeah, Antig-goo-a does turn really purple in PvZ. Goo everywhere!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
charliexjustice
Profile Joined February 2011
United States42 Posts
April 02 2012 09:02 GMT
#71
Noob questions here: do you ever 16 nex against z? I was under the impression that if you get to their base first try and see pool >14, you are safe to 16 nex.

Would the early game build order be changed at all by a 16 nex?

Also, on some maps like antiga and entombed, I like to get a 2nd cannon at the front just to be safe, but I noticed that with this build it delays my gases and messes things up. Should I not get that 2nd cannon, since this build is vs non gas openers by zerg? It just seems like one cannon can't quite cover the whole front, and I hate when those 4 zerglings are attacking the pylon on the very edge because the cannon can't reach them.

Thanks, Charlie
How2getMaster
Profile Joined August 2011
Germany124 Posts
April 02 2012 17:04 GMT
#72
Impressive!!! Helps me alot thank you. Was hitting a wall with Double Stargate into double Robo.

Greetings.
DiamondToss looking for a team :)
Eladen
Profile Joined October 2011
Slovakia54 Posts
April 02 2012 19:22 GMT
#73
Hey Alej,
I started trying this nice build just recently, and I am doing fine if the Zerg lets my third uncontested, or puts just a little pressure. However, I have a hard time dealing with dedicated attacks, like in this game I played with a friend.
http://drop.sc/150317
Is it macro/micro/scouting/timings related?
Could you help me with some pointers, what to do better to not die to this?
thanks
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
April 10 2012 20:51 GMT
#74
Hi, thanks for this great guide.

Would you recommend this build to a Platinum player trying to improve his macro?

If not can you think of an alternative?
How2getMaster
Profile Joined August 2011
Germany124 Posts
Last Edited: 2012-04-12 00:32:25
April 12 2012 00:31 GMT
#75
I played this build now 25 times in ladder and I can say that it´s really good vs everything beside the mass Roach style. Even if I scout it. I held it one time because I was able to trap half of his army in range of the 4 Cannons at the Third.
But in other games I lost horribly.
At the moment I am playing another build I saw TITAN do vs Stephano.
It´s the 4 Gate +1GroundAttack Push with fast Third (~8min) With mass/nonstop Immortal production into double Robo Colossus. This build also has Blink ready at the time the push comes.
~Timings:
FFE
4 Gates +1 start at 6.15min
2.-3. Gas ~7min
Then you take your third ~8min (at this time you only have 3 sentrys and 1 Zealot) So scout properly and place Cannons in time!
With constant Immortal production and smart ff placement you should be able to fend of the push!!

Greetings.
DiamondToss looking for a team :)
-MoOsE-
Profile Joined March 2011
United States236 Posts
April 12 2012 00:33 GMT
#76
can this hold the stephano push?
The King in the North Fighting
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 12 2012 00:56 GMT
#77
On April 12 2012 09:33 -MoOsE- wrote:
can this hold the stephano push?


I think something needs to be clarified with regards to the many roach thing

If your opponent isn't actually maxed at 12 minutes in the replay then roach spam isn't the issue, instead its your build not being done optimally.

Kill as many queens as you can with the 5 pheonix, by reducing larva counts and disrupting the Zerg's injection timing you can reduce the number of roaches they can have really quickly which is often enough to provide you a chance to hold the third.

Practice your forcefields and work on sim city. If you have decent sim city and you can force field well you have the opportunity to cut the roach army into sections you can handle.

Keep in mind the third timing as well. I was having a hard time taking my third then when I tried to take it earlier, I ended up doing much better. There is a point in PvZ when doing this kind of build provided here where your minerals go way up and your gas is crazy low. If this happens, you didn't expand to your third early enough. If you have 1000 minerals and zero gas when your third is going down thats ok, if you can't take the third because of ground pressure and you have 2k min and 0 gas you did something really wrong.

Having 1k minerals when taking the third is ok because you end up with a nexus (down to 600 minerals) a couple pylons and some cannons.

Also something to think about for simcity: on Entombed, wall in at the ramp closes the nat after taking your third and wall at the third so the only entrance to your base is the ramp. If they want to attack the wall at the side of the third they will need to leave, walk the long way around and then try and break the wall. This takes a while giving you time to get an extra collossus out or build more energy and get more units which goes a really long way.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
tuukster
Profile Joined April 2010
Finland114 Posts
April 12 2012 09:09 GMT
#78
On April 12 2012 09:33 -MoOsE- wrote:
can this hold the stephano push?


It has the potential to hold it, but it always comes down to your micro when his push comes, regardless of what specific build you do. Shitty forcefields = you're dead. Fight in a wide open area = you're dead. A lot of players cry that mass roach is imba, but I'm quite sure that 9 times out of 10, they lost because they engaged the zerg army in a really bad position or they didn't have enough (or good) forcefields. Range 4 roaches will never beat your protoss army with range 6 stalkers/immortals and range 9 colossi, IF you block him from getting right in your face.
Failing to prepare is preparing to fail.
RemarK
Profile Blog Joined April 2011
United States452 Posts
Last Edited: 2012-04-12 09:23:10
April 12 2012 09:15 GMT
#79
Thanks for the guide Alej, fantastic as always! can't wait to try it out a few games :p. I feel as if there are lots of interesting things Protosses are figuring out nowadays, good time for P users and innovation

Edit: Oh wow never realized you were Chrono. I think we've played once or twice :p
I <3 StarCraft.
-VoidRay-
Profile Joined December 2011
57 Posts
April 12 2012 14:17 GMT
#80
@soLremark - @ your edit. Holy crap, your chrono Alej? We've played a few times as well haha.
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
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