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[G] PvZ - 3 Base 3 Col vs 3 Hatch - Page 2

Forum Index > StarCraft 2 Strategy
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kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 08 2012 20:07 GMT
#21
Belha, what exactly is the drg roach style? I'm imagining 3-base speed roach timing at ~12 min off of ~65 drones.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 08 2012 20:12 GMT
#22
I like that 8gate 3colossus push, though I'm usually not able to get it that early. Great build and great guide! I'll be using this in PvZ for sure.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-03-08 20:23:41
March 08 2012 20:16 GMT
#23
On March 09 2012 05:07 kcdc wrote:
Belha, what exactly is the drg roach style? I'm imagining 3-base speed roach timing at ~12 min off of ~65 drones.


Exactly.

Drg use it aganist any P that try to get a reasonable fast 3rd, and then transition to 4th, and infestor or mutas.
Parting and Huk fell aganist this in MLG, and also reach +80% win rate in pvz in gsl with it. I fact is more like +65 lol.
Chicken gank op
Indrium
Profile Joined November 2010
United States2236 Posts
March 08 2012 20:22 GMT
#24
This is a really good style that I personally have been using and it's nice to see it fleshed out by someone better than me. I have a lot of love for the +3 timing that you list in the greedy section. There's a good replay of Socke doing something similar in a recent EPS game. I'll dig it up when I'm not on my phone.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 08 2012 20:25 GMT
#25
On March 09 2012 05:16 Belha wrote:
Show nested quote +
On March 09 2012 05:07 kcdc wrote:
Belha, what exactly is the drg roach style? I'm imagining 3-base speed roach timing at ~12 min off of ~65 drones.


Exactly.

Drg use it aganist any P that try to get a reasonable fast 3rd, and then transition to 4th, and infestor or mutas.
Parting and Huk fell aganist this in MLG, and also reach +80% win rate in pvz in gsl with it.


Yeah, that attack is why I favor doing a strong zealot+void timing at 8:20 rather than vanilla void+phoenix harass. A well-executed zealot+void pressure makes the speed roach timing much smaller.
snively
Profile Blog Joined August 2011
United States1159 Posts
March 08 2012 20:41 GMT
#26
I feel like, even though this type of play has been done for a long time, this guide really takes a solid build order and really streamlines it. Super helpful! After reading the first couple of lines, i wasn't going to read the rest, until it read it was from Alej LOL. and then i was like wow!
My religion is Starcraft
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-03-08 20:44:12
March 08 2012 20:42 GMT
#27
On March 09 2012 05:25 kcdc wrote:
+ Show Spoiler +
On March 09 2012 05:16 Belha wrote:
Show nested quote +
On March 09 2012 05:07 kcdc wrote:
Belha, what exactly is the drg roach style? I'm imagining 3-base speed roach timing at ~12 min off of ~65 drones.


Exactly.

Drg use it aganist any P that try to get a reasonable fast 3rd, and then transition to 4th, and infestor or mutas.
Parting and Huk fell aganist this in MLG, and also reach +80% win rate in pvz in gsl with it.


Yeah, that attack is why I favor doing a strong zealot+void timing at 8:20 rather than vanilla void+phoenix harass. A well-executed zealot+void pressure makes the speed roach timing much smaller.


I used to do that too (rsvp fan as well ^^), but z's in general learned to deal with the void-zealot presure, to the point that sometimes i was getting in a bad position after a good defense in certain maps even hitting at 8:00!
I was searching for a more solid, eco build, and imo the Genius one is better (fell in love with it after watching several times the series vs Nestea). I found it safer (little faster void, double sentry) and more eco oriented (big difference with void +1 pressure), more resilent to a roach/queen push too. Just a matter of preference i guess, and kinda dependant of the meta.

edit: Also i apreciate sooo much how the build pushes multi tasking capabilities.
Chicken gank op
Trusty
Profile Joined July 2010
New Zealand520 Posts
March 08 2012 21:05 GMT
#28
Alej!

I was going to sit down at try to copy Genius' opener, but you've done it for me :D

Thanks!
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-03-08 22:58:02
March 08 2012 22:57 GMT
#29
here's feast using such a style vs idra's ling muta. He gets out 2 immortals from his robotics pretty quickly, something I'm starting to like!

http://tv.esl.eu/de/vod/#/de/vod/view/23709/high

i'd like to reiterate that i really do not see adding additional phoenixes and working on air upgrades as being worthwhile as a response to muta play. in total he added 6 phoenixes after scouting muta tech as well as the +1 air.

that's 1000/700!

And I don't think anyone would argue that 11 +1 phoenixes are going to have a significant impact as opposed to 5 + 0 phoenixes compared to that enormous opportunity cost.
colo range, colo production, and forge upgrades are postponed to the tune of 2.5 game minutes to CB these bad boys out!
And of course storm tech is forgone altogether.

get rich or die mining
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 08 2012 23:02 GMT
#30
Cool guide. Funny sidenote - this is EXACTLY the FFE-BO that...wait for it...Tester used pretty much right after release.
"You see....YOU SEE..." © 2010 Sen
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-03-09 00:02:17
March 09 2012 00:02 GMT
#31
On March 09 2012 08:02 sleepingdog wrote:
Cool guide. Funny sidenote - this is EXACTLY the FFE-BO that...wait for it...Tester used pretty much right after release.

well hell yeah tester is my boy. i don't recall him making a 3rd nexus too often though
get rich or die mining
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-03-09 00:11:52
March 09 2012 00:04 GMT
#32
Cool, this is somewhat similar to what I do. Do you mind posting some benchmarks, such as 3rd timing and first colossi timing? I use a modified Brown build and it gets a 3rd at 9:50 and first colossi at 12:20. Just want some comparisons. Also, what are your gateway timings; how many gateways do you have before you take a 3rd? It might already be in your guide, but I just skimmed it and I'm sorry if I missed it.
Moderator
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 09 2012 00:40 GMT
#33
On March 09 2012 09:04 NrGmonk wrote:
Cool, this is somewhat similar to what I do. Do you mind posting some benchmarks, such as 3rd timing and first colossi timing? I use a modified Brown build and it gets a 3rd at 9:50 and first colossi at 12:20. Just want some comparisons. Also, what are your gateway timings; how many gateways do you have before you take a 3rd? It might already be in your guide, but I just skimmed it and I'm sorry if I missed it.

heyo
nexus wants to get up between 12-12:30
4 gates before 3rd unless something other than 3 base roach/3 base roach or ling infestor/2 base muta (i guess 3 base muta as well but that isn't so common without opening with some roaches)
4 gates after 3rd is started, and gates 9 and 10 added as money allows, usually as 3rd is finishing
get rich or die mining
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
March 09 2012 00:51 GMT
#34
Based on your description, your opening(First 13 minutes) seems like MC's standard build about 1 year ago. I used to use that build quite a lot, but I found it to be too predictable, as pretty much everyone was using it. The final straw for me was in an MLG Raleigh game between Naniwa and Coca on shakruas plateau. On this map with a short rush distance to the 3rd, Coca scouted and recognized the build right away, reacting in as close to perfect a way as I'd ever seen at the time. He made 8 hydras and droned fully to 3 bases while taking a 4th but not saturating it. His spore placements were also perfect. Then, he maxed with 8 hydra and the rest all roach and corruptor. By the time he attacked, the supplies were around 200 to 130ish and I couldn't see a way for Naniwa to hold on that map.
Moderator
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 09 2012 00:53 GMT
#35
On March 09 2012 09:51 NrGmonk wrote:
Based on your description, your opening(First 13 minutes) seems like MC's standard build about 1 year ago. I used to use that build quite a lot, but I found it to be too predictable, as pretty much everyone was using it. The final straw for me was in an MLG Raleigh game between Naniwa and Coca on shakruas plateau. On this map with a short rush distance to the 3rd, Coca scouted and recognized the build right away, reacting in as close to perfect a way as I'd ever seen at the time. He made 8 hydras and droned fully to 3 bases while taking a 4th but not saturating it. His spore placements were also perfect. Then, he maxed with 8 hydra and the rest all roach and corruptor. By the time he attacked, the supplies were around 200 to 130ish and I couldn't see a way for Naniwa to hold on that map.

yeah i don't like shak at all for this style. probably the worst of the maps i originally deemed "ok." but really, the areas between both the nat and the pocket 3rd and the nat and the close nat are just too damn wide for this to hold any strong aggression reliably.
get rich or die mining
TL+ Member
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 09 2012 00:59 GMT
#36
This seems pretty outdated. Why wouldn't you just take a much faster third base and then use the extra resources to catch up on colossus count with double robo?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 09 2012 01:06 GMT
#37
On March 09 2012 09:59 iamke55 wrote:
This seems pretty outdated. Why wouldn't you just take a much faster third base and then use the extra resources to catch up on colossus count with double robo?

I actually prefer a really fast third off of one StarGate. The SG provides you with scouting info in order to know what sort of unit composition to make. I've won a lot of PvZ games scouting Hydra/Roach and going double Robo colo with a third under ten minutes. I'm pretty curious as to why Alej's third isn't faster as well.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-03-09 01:08:41
March 09 2012 01:08 GMT
#38
On March 09 2012 09:59 iamke55 wrote:
This seems pretty outdated. Why wouldn't you just take a much faster third base and then use the extra resources to catch up on colossus count with double robo?

i personally hate going double robo in just about every circumstance. one wave of over-made corruptors and then suddenly any reinforcements clean up whatever is left. what i like about the sg opener is the scouting/denial of scouting that you simply don't get from any other opener. if you take a 3rd, it's much stronger if you can clean up the towers/overlords/loose roaming units with phoenixes rather than dragging your ground units to do it--as this is far more telling of the desire to take a fast 3rd--even if you start your 3rd a little bit later.

it's true you will be oversaturated on 2 bases for a little bit before your 3rd finishes, but i find this much better than flaunting that 3rd and immediately quelling his fear of a strong 2 base play. this is obviously diminished if you cannot deny the scouting of your 3rd for any amount of time
get rich or die mining
TL+ Member
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2012-03-09 01:53:18
March 09 2012 01:33 GMT
#39
Wait, am I missing something?

I thought this was the most standardy standard ultrameganormal of PvZ: Expand using a forge, then tech while expanding to your third and do a pre-hive timing attack with an ungodly amount of stalkers with a few colossi / sentries sprinkled in.

I watched the roach/hydra game, and it looked like he could have simply mashed out roach/ling reactively to deny the third instead of trying to get his desired drone count + hydralisks. A few sentries, a few stalkers, and cannons morphing in couldn't possibly hold, could it?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-03-09 01:57:05
March 09 2012 01:51 GMT
#40
Hmm, I feel like it's way more efficient to get your third up and blink + robo before colossus (see genius's builds in the GSL). If you scout a hydra den you just rush to colossus and with good micro + phoenix lifts you should be able to hold any roach hydra timings. This build gets it's third at about 10:30, as seen in genius's first game in the finals, or in the ro32 bel'shir vs DRG.

Alej!

I was going to sit down at try to copy Genius' opener, but you've done it for me :D

Thanks!


this is not genius's build at all, he get's his third up very fast.
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