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NASL Week 7 Day 3 - Page 5

Forum Index > StarCraft 2 Tournaments
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Serelitz
Profile Joined April 2011
Netherlands2895 Posts
Last Edited: 2011-05-28 01:40:10
May 28 2011 01:18 GMT
#81
On May 28 2011 10:17 Serelitz wrote:
Show nested quote +
On May 28 2011 10:14 Serelitz wrote:
On May 28 2011 10:12 Serelitz wrote:
On May 28 2011 10:09 Serelitz wrote:
Crevasse

(T)NaDa @ 7 vs (Z)SLush @ 5

A bit late I know, I'll try to LR if nobody else does it.

NaDa 2 rax bunker rushing but it gets held off easily with little damage by SLush. NaDa expanding behind it.

10:00

Slush making a lot of units, grabbing a third. Spire and Centrifugal Hooks just finished.

NaDa is making a CC as well.



12:00

Failed drop by NaDa in the main, meanwhile pushing out and walking over burrowed banelings that do... nothing. Slush tries to break the push but NaDa saves a lot of his marines.


16:00

Slush cleans up the tanks of the push with mutas but loses all his banelings, zerglings and his third hatch.

NaDa retreats his marines over burrowed banelings and 2 unburrow for TERRIBLE, TERRIBLE DAMAGE.


20:00

Slush invests a lot of gas into mutas, snipes a lot of siege tanks but the marine counter snipes Slush his 4th. Slush slightly behind on workers as well as supply, but more importantly 3 bases against 4.

Slush sacs a lot of banelings to get the 4th PF.


22:00

Mutas harass the 5th of NaDa, NaDa counters and runs into Slush his 3rd and destroys it, as well as all of Slush' banelings which fail to do enough damage. Slush GGs.
norterrible
Profile Joined October 2009
United States618 Posts
May 28 2011 01:18 GMT
#82
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


YOU can't keep an eye on them. There's plenty of room for a skilled player to use them.
kekeke
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
May 28 2011 01:18 GMT
#83
Man, Slush had his chances in that game.

GG, Nada's macro an multitasking is so good.
/On the C9 Hype Train/@DatFirefly
mistgun_EU
Profile Joined October 2010
309 Posts
May 28 2011 01:19 GMT
#84
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


Good players that that watch minimap all the time would have noticed, or they tap their control group
jiabung
Profile Blog Joined December 2007
United States720 Posts
May 28 2011 01:19 GMT
#85
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


you can set them on auto-unburrow you know.
would have worked wonders at the end right before slush gg'd
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
May 28 2011 01:19 GMT
#86
Slush had the right ideas, just couldn't execute. I feel like when marines get to that size with tanks. Infesters are a better choice, banelings rarely connect at that point against a good terran. Just my personal preference though.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 28 2011 01:19 GMT
#87
yes burrowed banelings suck when you don't have the multitask ability to actually use them
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Xxavi
Profile Joined October 2010
United States1248 Posts
May 28 2011 01:19 GMT
#88
Why make an awkward face, Gretorp? That is the same face that Incontrol makes to your jokes? It's freaking awkward.
Sermokala
Profile Blog Joined November 2010
United States14056 Posts
May 28 2011 01:19 GMT
#89
Poll: Recommend Game 1 Nada vs Slush

yes (8)
 
42%

if you have time (6)
 
32%

no (5)
 
26%

19 total votes

Your vote: Recommend Game 1 Nada vs Slush

(Vote): yes
(Vote): no
(Vote): if you have time


A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 28 2011 01:19 GMT
#90
If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it.
1Eris1
Profile Joined September 2010
United States5797 Posts
May 28 2011 01:20 GMT
#91
On May 28 2011 10:18 norterrible wrote:
Show nested quote +
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


YOU can't keep an eye on them. There's plenty of room for a skilled player to use them.



Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
Last Edited: 2011-05-28 01:22:23
May 28 2011 01:20 GMT
#92
On May 28 2011 10:16 Chenz wrote:
Show nested quote +
On May 28 2011 10:05 L3g3nd_ wrote:
On May 28 2011 09:58 Mentalizor wrote:
On May 28 2011 09:54 XiaoJoyce- wrote:
On May 28 2011 09:51 mistgun_EU wrote:
On May 28 2011 09:50 XiaoJoyce- wrote:
I saw marauder taking Building easy, Marauder deal 20 dmg to building or 10?


8-10 stimmed marauder 2-2 upgrade, what do u expect ?


Meaning marines actually better at sniping building? Because medivac drop can carry total 8 marines, compare to 4 marauder.


8x 2/2 marines fighting buildings with 1armor will do 7dmg/shot = 56dmg/round of attack
4x 2/2 marauders fighting buildings with 1armor will do 23dmg/shot = 92dmg/round of attack

Marines do actually fire faster - but it doesn't really cover the difference.

So in short. Yeah, marauders slaughter buildings... big surprise, huh?

marines of CD of .86 and marauder of 1.5, so its actually really close.

wait just checker your math, marauders do 19.1 per hit, which is 76.4.

then DPS added in, marines do 48/second

Maruader do50.9333333

With stim:

marauders do 76.4/second (CD of 1 with stim)

Marines do 96/second with stim, so Marines do more dmg to buildings than marauders

Why are you counting stim as a 100% attack speed increase for marines? It's a 50% increase for both units.

Mauraders with 2+ attack do 23 damage per shot against buildings. 23*4/1.5 ~= 61 dps
Marines with 2+ attack deal 6 damage per shot against buildings. 6*8/0.86 ~= 56 dps.

Stim increases both units dps with 50%, so it's pretty much the same with stim.

So, Marauders deal more damage and drops faster. I'd say marauder drops are slightly better.


I just want to find out if Marauder +10 dmg against armored apply to building. I guess it does. Thank.
Pew! Pew! Chitty Chitty Bang Bang!
Jman5
Profile Joined September 2010
United States745 Posts
May 28 2011 01:20 GMT
#93
He missed 3 or 4 opportunities to take out large groups of marines. You guys may not have noticed but toward the end, you could see on the minimap his giant marine army walked right over 2 burrowed banelings.
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 28 2011 01:20 GMT
#94
really impressed by slush. unfortunately not quite enough.

Unburrow on the first push = win.
Even if he misses the first push and unburrows on the first batch of reinforcements, he'd still easily hold his 3rd and may still pull off a win.

i'm impressed, even though he lost.
vertigo1
Profile Joined October 2010
Scotland174 Posts
May 28 2011 01:20 GMT
#95
strelok's portrait on page 1 is july?
trolling is a art
TheNay
Profile Joined October 2010
Canada29 Posts
May 28 2011 01:20 GMT
#96
On May 28 2011 10:19 Serelitz wrote:
If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it.



good job, I appreciate the effort
gForce.
Profile Joined January 2010
United Kingdom345 Posts
May 28 2011 01:21 GMT
#97
Please excuse my rudeness, but who is that guy casting with Gretorp?
gh0un
Profile Joined March 2011
601 Posts
May 28 2011 01:21 GMT
#98
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


If you arent good enough to always have an eye on them (and slush clearly isnt good enough, as he missed the opportunity everytime, except when the units he was moving were closeby), then atleast show some good decision making and turn them to auto-unburrow.
That way you will atleast guarantee to hit something (if the terran just move commanded his units, they will die to them).
He didnt even manage to make that decision. Slush is terrible.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 28 2011 01:21 GMT
#99
On May 28 2011 10:16 Chenz wrote:
Show nested quote +
On May 28 2011 10:05 L3g3nd_ wrote:
On May 28 2011 09:58 Mentalizor wrote:
On May 28 2011 09:54 XiaoJoyce- wrote:
On May 28 2011 09:51 mistgun_EU wrote:
On May 28 2011 09:50 XiaoJoyce- wrote:
I saw marauder taking Building easy, Marauder deal 20 dmg to building or 10?


8-10 stimmed marauder 2-2 upgrade, what do u expect ?


Meaning marines actually better at sniping building? Because medivac drop can carry total 8 marines, compare to 4 marauder.


8x 2/2 marines fighting buildings with 1armor will do 7dmg/shot = 56dmg/round of attack
4x 2/2 marauders fighting buildings with 1armor will do 23dmg/shot = 92dmg/round of attack

Marines do actually fire faster - but it doesn't really cover the difference.

So in short. Yeah, marauders slaughter buildings... big surprise, huh?

marines of CD of .86 and marauder of 1.5, so its actually really close.

wait just checker your math, marauders do 19.1 per hit, which is 76.4.

then DPS added in, marines do 48/second

Maruader do50.9333333

With stim:

marauders do 76.4/second (CD of 1 with stim)

Marines do 96/second with stim, so Marines do more dmg to buildings than marauders

Why are you counting stim as a 100% attack speed increase for marines? It's a 50% increase for both units.

Mauraders with 2+ attack do 23 damage per shot against buildings. 23*4/1.5 ~= 61 dps
Marines with 2+ attack deal 6 damage per shot against buildings. 6*8/0.86 ~= 56 dps.

Stim increases both units dps with 50%, so it's pretty much the same with stim.

So, Marauders deal more damage and drops faster. I'd say marauder drops are slightly better.

what?

http://wiki.teamliquid.net/starcraft2/Marine


Marine DPS with stimpack is 10.5+1.7 per attack upgrade. thats 13.9 - 1 for armour is 12.9.

12.9*8 = 103.2

My math was a little off cos i was getting to it using these numbers

Cooldown: .8608 (-0.28693)
https://twitter.com/#!/IrisAnother
Exarl25
Profile Joined November 2010
1887 Posts
May 28 2011 01:21 GMT
#100
On May 28 2011 10:16 sermokala wrote:
kk finished the OP tell me if you find anything wrong with it.


Strelok looks different from how I remember him
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