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this made me angry about free units. but no doubt effort deserved the win
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On May 15 2013 19:44 Fenneth wrote:Show nested quote +On May 15 2013 19:41 Fenneth wrote:On May 15 2013 19:37 Fenneth wrote:On May 15 2013 19:33 Fenneth wrote:On May 15 2013 19:30 Fenneth wrote:On May 15 2013 19:26 Fenneth wrote:On May 15 2013 19:23 Fenneth wrote:On May 15 2013 19:20 Fenneth wrote:On May 15 2013 19:16 Fenneth wrote:On May 15 2013 19:12 Fenneth wrote: [quote]
Effort pokes up the ramp and manages to get lings into Trap's base, scouts everything Trap knocks down the rocks to take his 3rd base, adds a twilight council, then blink
Effort adds some corruptors, an infestation pit, then enduring locusts Trap grabs a second stargate and warp prism speed, making immortals instead of colossi
Phoenixes continue to do pretty good damage, Trap begins double void ray production Effort making mostly swarmhosts, takes a 4th base
Effort starts pathogen glands Trap takes his 4th base, harasses a little with a warp prism (which Effort kills). He's hiding his voidrays
Effort starts making infestors Trap starts colossus production, adds templar archives and begins storm Effort starts hive, manages to pick off another warp prism Trap shows his voidrays, Effort mistakenly flies his corruptors over Trap's army and loses 5-6 Trap making more colossi, he has a diverse army of stalkers, zealots, immortals, archons, templar, colossi, voidrays. He also takes a 5th Effort starts +3 air attack, has swarmhost + corruptor + infestor Trap starts a fleet beacon, dark shrine, charge; he's fully teched. Sacrifices stalkers to free up supply Effort is behind on bases, contained to 4 bases while trap takes his 6th Fight begins; several feedbacks kill infestors but some fungals hit Trap must retreat, and suddenly gets caught in a bad position and loses a lot of colossus+voidray to corruptors Effort starts greater spire Both players harass each other but nothing of real consequence Trap makes two oracles Effort has 3/3 started for most of his units, Trap is a bit behind on upgrades Trap continues to harass with warp prisms and does some damage Effort is quite mineral poor and has no real bank Locusts continue to pick at Trap's 6th base Trap has added tempests and is making 4 at a time, continues harassing with DTs and roughly breaking even Effort begins viper production, Trap makes a mothership 30:00-35:00 The game has slowed down, locusts continue to prod at Trap's base but nothing expensive dies Neural parasite starts for Effort Effort manages to pick off the mothership Locusts and abducts are draining Trap's bank, Effort hasn't lost a unit that costs money for a long time 5 stargates started for Trap 35:00-40:00 A big skirmish begins, storms blanket the corruptors and Effort retreats; no major losses Trap picks off Effort's 6th base with voidrays and recalls out Effort kills the HTs with locusts and fungals Effort has SO MANY corruptors O.o Trap is running out of gas, and he's consistently being worn down by locusts 51 corruptors. 40:00-45:00 Trap is still harassing with warp prisms and zealots, doing some damage Effort goes for it with a gigantic corruptor concave Both sides lose a ton; Trap loses almost all of his voidrays and tempests Trap abandons his 6th base and counterattacks; kills some SHs TONS of feedbacks on infestors Trap is out of gas, has a ton of archons which Effort is struggling to deal with Both players down to 120 supply Effort loses a ton of units and is not spending his bank for reasons unknown 45:00-50:00 Effort begins 11 broodlords and 9 swarmhosts Both sides are out of bank and nearly out of economy, there is a basetrade of sorts where active mining bases are killed Fungals and broodlords kill a large portion of Trap's army It's broodlord infestor folks! Trap doesn't have a lot of anti-air, 4 archons and a few stalkers Trap manages to re-establish a mining base Both sides are pretty much stone broke, Trap on 87 supply and Effort on 106 Trap manages to make a single tempest Trap's mining base is killed again 50:00-55:00 Trap refuses to engage directly, runs around Effort's slow army and picks off creep tumors and ensures no bases are re-established Both players are have no gas or gas income, a trickle of minerals only Trap starts a nexus at the location of Effort's old 6th Effort starts a hatchery at the location of Trap's old 6th Trap spends his precious gas on an observer; not sure if he lost the old one? Trap kills off static defense in the middle of the map, and recalls away to save a fungaled tempest The other part of Trap's army gets fungaled, he loses a few gateway units but the archons survive Trap's new observer is picked off and he cannot afford to replace it Trap's 6th is destroyed Trap kills off Effort's natural and recalls out when Effort returns to defend 55:00-60:00 Trap is making only zealots, and the observer he scrounged up is killed Trap again attempts to make a new base Effort is mining gas again Trap is using recall effectively but he loses his building nexus Zealots kill Effort's only mining base Effort makes a single viper
Both sides are again attempting to re-establish a base Trap loses a stalker Trap gets his army caught out with fungals and neurals and finally is forced to tap out
Effort 1-0 Trap
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I enjoyed that much more than late game WOL.
One more win Effort!
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On May 15 2013 19:45 DJHelium wrote: What is the record for the longest PvZ in GSL history?
I don't know but I'm going to throw a wild guess out and say it happened on Daybreak.
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I'm happy with the result of that game, good watch.
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Pandemona
Charlie Sheens House51449 Posts
I voted if you have time lol If you have a spare 1hour of your life and fancy watching that...be free xD
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On May 15 2013 19:44 Exarl25 wrote:Show nested quote +On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ Just a couple of months ago everyone was saying that Skytoss was completely unstoppable...
2-3 weeks ago Swarmhosts were useless and people were joking how bad they are 
It was the infestor useless QQ all over again.
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On May 15 2013 19:45 BLinD-RawR wrote:Show nested quote +On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ you can patch the game when the game is still going on? LOOOOL BR +1 you win comment of the day.
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This is just one of the long games in GSL recently. PvZ wants to breaks records.
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On May 15 2013 19:45 Maasked wrote:Show nested quote +On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ What would be rebalanced? Swarm Hosts have been removed Oracles have been removed Vipers have been removed Tempests have been removed Mothership Core has been removed
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On May 15 2013 19:45 BLinD-RawR wrote:Show nested quote +On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ you can patch the game when the game is still going on?
voting based live patching: starcraft 2.0
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On May 15 2013 19:45 ETisME wrote: jesus...finally. Oh god, if every pvz becomes like this, I might really stop watching every pvz completely
You already have a long time ago.
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On May 15 2013 19:45 Yello wrote:Show nested quote +On May 15 2013 19:45 Yello wrote:Poll: Recommend Trap vs EffOrt Game 1?Yes (32) 50% If you have time (21) 33% No (11) 17% 64 total votes Your vote: Recommend Trap vs EffOrt Game 1? (Vote): Yes (Vote): No (Vote): If you have time
Haha, 'If you have time' has never been a more relevant option.
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United States33073 Posts
On May 15 2013 19:45 BLinD-RawR wrote:Show nested quote +On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ you can patch the game when the game is still going on?
I applaud you!
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the metal band singers are unhappy with how long this game took
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i liked that game, akilon always has those weird long games D:
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On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ Except Trap played the entire lategame completely wrong... Just sat there dying to locusts for 20 minutes
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Osaka27118 Posts
Just tuned in, how did it get to an hour last game?
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Goddam efforts so smart
Love how he took his time to decide what units to make. No panic. Cold calculated kills.
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ALLEYCAT BLUES49496 Posts
On May 15 2013 19:46 Daralii wrote:Show nested quote +On May 15 2013 19:45 Maasked wrote:On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ What would be rebalanced? Swarm Hosts have been removed Oracles have been removed Vipers have been removed Tempests have been removed Mothership Core has been removed
added hydraroach.
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