• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:52
CEST 19:52
KST 02:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9720 users

[Q] 12 nexus Terran response? - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 09 2010 19:04 GMT
#61
On June 10 2010 01:30 4iner wrote:
Show nested quote +
On June 09 2010 17:05 CharlieMurphy wrote:
can't you just FD?

How would that counter 12 nexus?

excuse me, I meant gundam

btw, I found this http://wiki.teamliquid.net/starcraft/Terran_Counter_to_14_Nexus
..and then I would, ya know, check em'. (Aka SpoR)
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
June 09 2010 19:23 GMT
#62
Hidden expansion! Or scout at 12 on a map like fighting spirit so the scv gets to the 3rd base right as your factory finishes allowing you to make vult instead of addon!
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 09 2010 19:54 GMT
#63
I've been doing M+M pushes after a 1 rax expand. As long as you go before obs at your base he won't know wtf to do. It works 40-60% of the time, everytime.
Each day gets better : )
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 09 2010 20:15 GMT
#64
On June 10 2010 04:04 CharlieMurphy wrote:
Show nested quote +
On June 10 2010 01:30 4iner wrote:
On June 09 2010 17:05 CharlieMurphy wrote:
can't you just FD?

How would that counter 12 nexus?

excuse me, I meant gundam

btw, I found this http://wiki.teamliquid.net/starcraft/Terran_Counter_to_14_Nexus

That guide isn't good. If you pull 10-12 scvs like it tells you to then the Protoss can just make as many probes as he can from his nat, evacuate the probes, and come out economically ahead even if his nexus dies.
airtown
Profile Blog Joined May 2009
United States410 Posts
June 09 2010 20:30 GMT
#65
On June 10 2010 04:54 ella_guru wrote:
I've been doing M+M pushes after a 1 rax expand. As long as you go before obs at your base he won't know wtf to do. It works 40-60% of the time, everytime.

Not good enough. Sorry.
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
June 09 2010 21:08 GMT
#66
Two possibilities from me, the super pro:

- Scout with a second SCV to the other close distance, then Bunker Rush there if he goes 12 Nexus. This will work 66% if he goes 12 Nexus, if he is cross positions he gets his 33% good start. Puts you behind a bit on timings if he goes normal, but still better than always getting 12 Nexed.
- Find a timing to send scouting SCV, then only scout the first natural. If you see no 12 Nex there send it immediately cross position to the other close position. Don't even scout the main of the first base you scout. Then check if he 12-Nexed at other cross positions. It will still be early enough for Bunker Rush if you get the timing right. If he didn't 12 Nex at any of those tweo bases, just use the SCV to scout regularly.
SoManyDeadLings
Profile Blog Joined April 2010
Canada255 Posts
June 09 2010 22:04 GMT
#67
Oh god stop it with all these 1 fact into double / faster 3rd expo builds to "counter" 12 nex.

You're suggesting getting a fast 3rd off 1-2 factories production against an already economically ahead toss?

You'll die so hard to any P that goes 2gate -> robo -> 2-4 more gates with citadel.

Watching tons of vods of progaming vods where the P when 12 nex, usually T can't do shit if the 12 nex is scouted late. You just have to accept your disadvantage and either scout earlier / hope for better luck next time. Simple as that.
wsrgry
Misillusion
Profile Joined April 2010
46 Posts
June 09 2010 22:54 GMT
#68
That's not how starcraft works. People will always try to find a counter to a certain build, even if it's "hopeless."

I just have a question, how economically behind would you be if you went 1 fact FE, researching+building units after you lay down a CC?
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
June 10 2010 00:11 GMT
#69
SoManyDeadLings is 100% correct. If P 12 nexes and gets away he is in the lead. There is no later counter than a bunker rush or bunker/vulture rush to it. If he gets away with it you have to play catch up.
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 10 2010 00:22 GMT
#70
On June 10 2010 05:30 4iner wrote:
Show nested quote +
On June 10 2010 04:54 ella_guru wrote:
I've been doing M+M pushes after a 1 rax expand. As long as you go before obs at your base he won't know wtf to do. It works 40-60% of the time, everytime.

Not good enough. Sorry.



No, I'm sorry. Really.
Each day gets better : )
Ver
Profile Joined October 2008
United States2186 Posts
Last Edited: 2010-06-10 03:20:46
June 10 2010 03:16 GMT
#71
Somehow this question pops up every few months and the same things get repeated; unfortunately they aren't the right ones. It's especially funny to see 2 fact get mentioned several times despite the OP.

Here's the only options that work (stay far away from anything else):

1) Bunker rush is the least situational option, but also the worst overall. If you forward rax them on a 2 player map you end up ahead because you only need to pull a couple of scvs. Otherwise you need to send 4-7 scvs to ensure victory if they fight with probes/zealot. Obviously if they fight you and they lose then you win the game, but their best option unless you really skimp on scvs is to simply make probes and keep mining until the last moment. If they do this they will end up ahead. The only reason why it works for Flash so well is because he skimps on scvs if he's close positions and he out-micros them very badly. That normally isn't feasible though so it's not a good idea to use as an example.

http://www.teamliquid.net/tlpd/korean/games/12058_BeSt_vs_Notice/vod is a good example of how that works.

2) oov's build is quite good overall but you run the risk of the harass doing no damage if they stick on 2 base (arb or carrier). Great option if you have good attacking senses since the normal transition of an overly fast 3rd is toast vs oovs.

3) 1 fact double expand is the strongest/safest option but it is map dependent. Your 3rd doesn't have to be completely hidden away like Gods Garden or Andromeda but it needs to be not too far away, have safe transit from nat, and able to be walled.

Pro games of it are pretty limited since it was pretty much unknown for years. Boxer/rA on Blitz, Light/Jangbi on Andro, and Mvp/Best+Stork on MP and FS are the only ones I'm aware of, though I'm not up to date so there might've been some games after the last two. In order to block 12 Nex -> 4 gate shuttle bulldog allin you need to get 2nd fact + addon asap and ebay before anything else while walling off. Some maps have anomalies though so you'll need to adapt it to individual maps. For example, on Fighting Spirit you can't do it if they are clockwise from you because they will arrive at your 3rd too fast. I've tested this dozens of times and it works out no matter what they do so long as the map is viable. You always end up way ahead and can gain a huge advantage or win the game with a mass fact 0/1 timing attack.

4) Rax expand. Not great and requires excellent defensive skills to be able to pull it off versus other openings but you won't be much behind either.

And fyi if you just do a normal siege expand vs 12 Nexus you are significantly behind with every other transition. It's absolutely suicidal to do a 2 base timing attack, Flash build doesn't have a 2/1 window, you can't do a 2nd fact after cc timing attack, and Hiya build doesn't work. You can recover but all normal timings and options are gone, so good luck with that.
Liquipedia
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 10 2010 04:22 GMT
#72
Holy Ver that is so godamned awesome. Godamn.
Each day gets better : )
huameng
Profile Blog Joined April 2007
United States1133 Posts
June 10 2010 05:00 GMT
#73
+ Show Spoiler +
Sea v Stork is in progress right now and Sea is doing the 1 fact double expand vs Stork's 12nex, check it out :D
skating
Zona
Profile Blog Joined May 2007
40426 Posts
June 10 2010 06:29 GMT
#74
On June 10 2010 14:00 huameng wrote:
+ Show Spoiler +
Sea v Stork is in progress right now and Sea is doing the 1 fact double expand vs Stork's 12nex, check it out :D

Yeah, the above game is now over and shows off a great response to 12Nex. It's one of the games from survivor today.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
splcer
Profile Joined October 2009
United States166 Posts
June 13 2010 12:31 GMT
#75
9 suply
10 rax
10 gas
15 fact
16 suply
22 suply
28 suply
40 cc
Pull two scvs off gas once you've reached 100. Never stop scv production in the beginning, if u have not enough minerals for both scv and marine, make scv unless you notice that the protoss is making an early zealot.
Scout pretty late, usually as the barrack finnishes.
When factory is finnished, pull back scvs to gas and take 2 off again once the first tank has started building. Then put back scvs on gas again when you have started making the cc.
Make 8 marines total, 2 tanks, 2 vultures rallypointed. Research mines after you've started making your second tank, you should have 200 gas after the first tank is finnished.
That which grows fast, whithers as rapidly. That which grows slowly, endures
Omgoodnessess
Profile Joined November 2009
United States61 Posts
June 13 2010 14:42 GMT
#76
On June 13 2010 21:31 splcer wrote:
9 suply
10 rax
10 gas
15 fact
16 suply
22 suply
28 suply
40 cc
Pull two scvs off gas once you've reached 100. Never stop scv production in the beginning, if u have not enough minerals for both scv and marine, make scv unless you notice that the protoss is making an early zealot.
Scout pretty late, usually as the barrack finnishes.
When factory is finnished, pull back scvs to gas and take 2 off again once the first tank has started building. Then put back scvs on gas again when you have started making the cc.
Make 8 marines total, 2 tanks, 2 vultures rallypointed. Research mines after you've started making your second tank, you should have 200 gas after the first tank is finnished.


That's Strong FD and its even weaker than 2 fac and weaker economically than fd or siege expand. Therefore, this build gets rolled.
odeSSa
Profile Joined November 2009
Sweden198 Posts
June 13 2010 16:19 GMT
#77
If your feeling unorthodox, how about responding with m&m +tanks? I´v done it several times (C-) and it works really well, also it will piss your opponent off and give u a laugh. Most of the time, when the toss 12nex they will pump goons and delay obs/tech, and that is great when u respond with m&m +tanks.

Probably not viable at all at higher levels though :D
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 13 2010 17:40 GMT
#78
I just 14 CC every game on FS, no matter who I'm against. It's so funny and fun. Zerg usually 12 hatches - you are safe enough. Protoss usually 12 nexes - you are ahead and they probably dont know how to react. If they 2 gate its not too hard to bunker repair. You only really get raped if they commit to zealots. Build more bunkers and survive the attack though, you win.
Each day gets better : )
airtown
Profile Blog Joined May 2009
United States410 Posts
June 13 2010 18:37 GMT
#79
On June 14 2010 02:40 ella_guru wrote:
I just 14 CC every game on FS, no matter who I'm against. It's so funny and fun. Zerg usually 12 hatches - you are safe enough. Protoss usually 12 nexes - you are ahead and they probably dont know how to react. If they 2 gate its not too hard to bunker repair. You only really get raped if they commit to zealots. Build more bunkers and survive the attack though, you win.

Off topic, but how do you respond to a zergling all-in like effort did against flash? You can only make a wall with 3 buildings on half the positions on FS.
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 13 2010 18:55 GMT
#80
On June 14 2010 03:37 4iner wrote:
Show nested quote +
On June 14 2010 02:40 ella_guru wrote:
I just 14 CC every game on FS, no matter who I'm against. It's so funny and fun. Zerg usually 12 hatches - you are safe enough. Protoss usually 12 nexes - you are ahead and they probably dont know how to react. If they 2 gate its not too hard to bunker repair. You only really get raped if they commit to zealots. Build more bunkers and survive the attack though, you win.

Off topic, but how do you respond to a zergling all-in like effort did against flash? You can only make a wall with 3 buildings on half the positions on FS.


You lose
Each day gets better : )
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM684
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 684
ByuN 641
ProTech80
BRAT_OK 60
EmSc Tv 22
MindelVK 13
Vindicta 12
StarCraft: Brood War
Shuttle 1472
Mini 561
ggaemo 177
Soulkey 160
Sexy 130
soO 38
Free 37
Shine 25
HiyA 15
zelot 15
[ Show more ]
IntoTheRainbow 13
yabsab 10
firebathero 0
Dota 2
420jenkins932
monkeys_forever194
Counter-Strike
fl0m6434
minikerr1
Heroes of the Storm
Liquid`Hasu412
Khaldor374
Other Games
singsing1554
Beastyqt617
B2W.Neo581
elazer213
ArmadaUGS160
Livibee84
Mew2King62
C9.Mang04
Organizations
Other Games
gamesdonequick1418
StarCraft 2
TaKeTV 353
angryscii 24
EmSc Tv 22
EmSc2Tv 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 29
• Airneanach8
• Reevou 4
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 7
• FirePhoenix6
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2147
Other Games
• Shiphtur387
Upcoming Events
WardiTV Weekly
17h 8m
Sparkling Tuna Cup
1d 16h
INu's Battles
1d 17h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.