• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:23
CEST 20:23
KST 03:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7326 users

[Q] 12 nexus Terran response? - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
mieda
Profile Blog Joined February 2010
United States85 Posts
Last Edited: 2010-05-02 20:31:39
May 02 2010 20:13 GMT
#41
On May 03 2010 04:33 OMin wrote:
Show nested quote +
On May 03 2010 02:57 mieda wrote:
On May 02 2010 19:13 Severedevil wrote:
On May 02 2010 17:41 mieda wrote:
On May 01 2010 13:17 AmstAff wrote:
bunkerrush, if you scout too late try to get 1vult before addon and get some probekills and make a transition into 2 fax port and drop vultures. during your harassment expand. imo its important that you dont lose the dropship, because i drop like every 2minutes and during the drop in the main i harass the natural with a different group of vultures.


Add this suggestion by AmstAff. 2 fax port worked for me in most instances at B level last season. I think it worked for me every time actually in the sense that it at least even'ed the game. Your harrass needs to be somewhat decent, but just practice that a little.

The main difference vs. 1 fax port is that with 2 fax port, you can attack both P's nat and its main (some multitasking required here, practice it), and he won't have enough goons to defend both if you micro your vultures/mines properly.

Sometimes P followed up 12 nex by canons, in which case I just pushed and at least killed his nexus.

Btw, 1 fax port really wasn't as effective as 2 fax port for me at all. I suggest not using 1 fax port. But 2 fax port works

I'm puzzled by this. How can it be difficult to defend both the main and the natural when the Terran has diverted 300/250 for a starport and dropship? The attack will be delayed (or weaker) than a 2 factory rush, either of which should render it ineffective because the opponent's economy is bigger than yours - delaying your attack is only to your detriment.

2 fac port should lose miserably to 12 nex --> gateways + robo.


It's not really delaying attack. You attack a little and pick off things consistently as your vultures come out. When dropship comes, you can attack both main and nat now. The key is to keep harrassing consistently. If you fail this, it means your micro just wasn't at the level. And I'm not delaying my starport. P's probes are busy running around and getting sniped, while my 2nd cc is almost completed in the nat. Even if I decide to stop harrassing by the time my 2nd cc completes I am suddenly ahead in economy.

I've practiced a lot with Korean A- protoesses in my clan last season with this build vs 12 nexus. They were also pretty skeptical at first but they kept getting raped almost everytime I did this build, and it became somewhat popular in my clan. And really, I'm speaking from an experience (at least B - A- ranks, I'm B+). You don't see this get pulled out at low levels (C+ - ish) because it's somewhat multitasking heavy, but if you practice this right you will almost never lose just because you were behind by 12 nexus


this sounds really interesting, and id like to give it a try

are there any replays you are willing to share with us?


I removed everything that has to do with SC after end of last season since I wanted to get some work done, so I will ask my friends whom I practiced with (or some ladder games I played on iccup, I use same ID on iccup : mieda) if they have replays from last season. When I do, I'll post it.

Again, the point is to be consistently harrassing and diverting the protoss eyes, and when dropship arrives you'll have enough units to attack *both* the main and the nat, about 4 vultures in each locations. This is where you need to multitask a lot and is also the main difference between this and 1 fax port, since you need to put down mines / micro vultures in both locations at once, while building that 2nd cc and producing at home.

I'm forgetting some small details now for some reason (it's been couple months since I didn't touch SC), so I'll go see if my clanmates or other friends have replays from last season.

[Edit]


Here's IDRA doing a similar build vs. 12 nex, though P here goes dark so totally gets raped without T having to do much multitasking.

I stipulate again that if you're failing this, then you just aren't playing fast enough / not good enough multitasking. You probably won't see this at C+ / low B- level. More stipulation: The point of this build is VERY DIFFERENT from 1 fax port or 2 fax.
Omgoodnessess
Profile Joined November 2009
United States61 Posts
May 03 2010 21:01 GMT
#42
does anyone else have some good replays of 2 fac 1 starport? this build sounds interesting
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
May 04 2010 01:51 GMT
#43
2 fact 1 port only worked that well in the Nony v. Idra game because Nony followed up his 12 nex with a DT drop. A different response (i.e. 3 gate goon with fast obs) could deal with 2 fact 1 port vulture pretty easily. Just split up half the goons at each base, and have an obs for mines.
안지호
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 04 2010 02:07 GMT
#44
On May 04 2010 10:51 DTK-m2 wrote:
2 fact 1 port only worked that well in the Nony v. Idra game because Nony followed up his 12 nex with a DT drop. A different response (i.e. 3 gate goon with fast obs) could deal with 2 fact 1 port vulture pretty easily. Just split up half the goons at each base, and have an obs for mines.

I agree - I don't see how spending more than the cost of 2 goons + 1 obs for a dropship will be worthwhile, particularly when Terran is the one with the weaker economy. If Protoss stays at home, it's very easy to split units between the main and the natural, and if the concern is siege tanks claiming a position, well... a robo (--> shuttle) takes care of that.

Is there a particular map this 2 fac 1 port build is meant for? I could see it on Andromeda because of all the open space in the main, and the droppable cliff overlooking the natural, but not on, say, Tornado.
My strategy is to fork people.
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 04 2010 02:14 GMT
#45
just get some archons. gg
Think you got lag? It took Jesus 3 days to respawn.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
May 04 2010 06:36 GMT
#46
2 fact port is extremely hard to pull-off
Why would I play sctoo when I can play BW?
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
May 04 2010 06:44 GMT
#47
2 fact works if you send like 8 fucking scvs, especially on closer positions.
the build i use as terran when i think my opponent is going 12 nexus or 1 gate robo (if they are a relatively smart/conservative player that isn't old school enough to 2 gate obs that often) is the Joyo build.

9 depot
11 rax
12 gas
15 fact
depot
2nd fact when first is ~60% dont 2nd marine before 2nd fact in my opinion
pump marines
tank when first machine shop is done should start making with 2nd machine shop
make 2 tanks from the 2 facts
+ vult speed
+ spidermines
go with 3 tanks and a control group of marine scvs while rallying vultures off 2 facts
if you cannot kill a 12 nexus with this you need to be able to control and micro better
University of Kentucky Basketball #1
Omgoodnessess
Profile Joined November 2009
United States61 Posts
May 04 2010 19:23 GMT
#48
Joy O is two fact and still doesn't work if Protoss has half decent micro......
airtown
Profile Blog Joined May 2009
United States410 Posts
May 07 2010 22:46 GMT
#49
What do you think about this strategy?:
-Fac before 2nt sup
-vult before shop
-after shop, another vult and research mines
-a tank

If the toss sends out his first 1 or 2 zealots, your second vulture will finish just as they get into the natural. If you can delay the goons from advancing for 10 seconds by microing the first vulture (after picking off a couple probes), it will give you time to finish researching and plant 3 mines before the first 2 goons reach your base (with literally like 1 second to spare.) Your tank will have just finished.

You have to remember that 12 nexusing tosses usually severely cut probes to get a quick early army. If you start your cc at 3:30, (and you should be able to,) toss will have usualy only produced about 5 or 6 probes out of his second nexus by the time your cc finishes. Another thing important to note is that terran units are more economical than toss units, so I believe its ok to be a couple behind on the worker count.

This is the best possible counter that I can think of for standard maps (currently testing it on moon glaive,) that provides a 100% wrinkle-free option to switch to standard siege expand if the toss doesn't 12 nexus.

Anyone see any flaws?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 07 2010 22:58 GMT
#50
siege expand or medic-marine rush. the medic marine rush is very good, treat this like a sunken buster vs zerg and you should be fine
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
May 07 2010 23:00 GMT
#51
Just watch Flash games from the recent OSL.

He responded to 12 nexus with a double expand, and worked each time.
airtown
Profile Blog Joined May 2009
United States410 Posts
Last Edited: 2010-05-07 23:22:30
May 07 2010 23:02 GMT
#52
On May 08 2010 07:58 Rkie wrote:
siege expand or medic-marine rush. the medic marine rush is very good, treat this like a sunken buster vs zerg and you should be fine

Can you provide a couple B- or higher level replays proving that MnM is an effective strategy?

Edit:
On May 08 2010 08:00 SturmAddict wrote:
Just watch Flash games from the recent OSL.

He responded to 12 nexus with a double expand, and worked each time.

Did the protoss go 2 base bulldog, like stork did vs fantasy when he went for double expand (stork won ezpz1a2a3a)?

http://www.teamliquid.net/tlpd/games/29763_fantasy_vs_Stork/vod
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
May 08 2010 07:32 GMT
#53
Yes, pure did
+ Show Spoiler +

In game 2.
Pure attacked with a dozen dragoons and 4 zealots dropped.
Flash had 2 tanks initially and 12-14 SCV's mining. All entrances blocked with supply depots.
Zealots dropped but tanks ignored them and shot the goons funneled through the supplies
SCV-->block goons and repair tanks

in the end lots of goons dead, and flash was able to reinforce with tanks from main. Pure countered with an expand. And Flash pushed once his 9 fact kicked in, 20 supply ahead
airtown
Profile Blog Joined May 2009
United States410 Posts
Last Edited: 2010-05-08 14:34:42
May 08 2010 14:34 GMT
#54
On May 08 2010 16:32 SturmAddict wrote:
Yes, pure did
+ Show Spoiler +

In game 2.
Pure attacked with a dozen dragoons and 4 zealots dropped.
Flash had 2 tanks initially and 12-14 SCV's mining. All entrances blocked with supply depots.
Zealots dropped but tanks ignored them and shot the goons funneled through the supplies
SCV-->block goons and repair tanks

in the end lots of goons dead, and flash was able to reinforce with tanks from main. Pure countered with an expand. And Flash pushed once his 9 fact kicked in, 20 supply ahead

No...
+ Show Spoiler +
He didn't do a 2 base all-in; he took his third when he had 3 gateways. This made his bulldog way weaker than it could have been (especially if he had made a 2nt shuttle.)
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
May 08 2010 15:43 GMT
#55
Well, the thing is, pure immediately attacked after his first observer found the 3rd.

Thats pretty much the earliest point you can really hurt someone after a 12 nex, or risk walking goons all over mines. If one obs is used to find thirds and another to clear mines, it takes even more time to be able to attack.

It is very difficult to scout because the 3rd CC is built inbase, and 4 marines can easily kill any probe scouting.

It is definitely safe against dt drops and reaver drops , because flash had turrets placed on each expansion + tanks. That means you need a bulldog stronger then a reaver drop, in addition you need obs unless you want to shuttle stuff from your base straight to his.

you need to watch the games really. Flash counter-expanded in all three games with great success. Its not as risky as BBS and it gets the job done
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
May 13 2010 20:28 GMT
#56
btw, flash another 2 games from flash vs 12 nex

and the 2nd set of it.

Forward rax.
There is a certain beauty to this build

Firstly, lets look at the current play style of 50:50 12 nex or 1 base fast obs.

Both of this builds are incapable of taking down because the fact timing isnt delayed much; and worst comes to worst it will just be a normal FD followed by a standard game

However, if the opponent goes 12 nex; you have a good chance to take down the nexus with a bunker rush, putting you ahead in tech and even expansion for a certain ammount of time.
airtown
Profile Blog Joined May 2009
United States410 Posts
June 09 2010 01:21 GMT
#57
Reopening this.

In the Flash vs free replay, it should be noted that free only made one gateway. This version of 12 nexus is so weak that a simple joyo could easily take it down. A bunker rush will own it, as in the replay.

But if they go 2 gate after 12 nexus, I think a bunker rush will be of questionable effectiveness. A lot of the time the toss will be able to hold it off if he pulls a large number of probes. He will be able to defend even better if he builds both gates before the core.

About the forward barracks: it seems like a cool idea, and I'll have to experiment with it. However, a very major problem I foresee is when the the toss attacks with his very first zealot. I'm inclined to say that if he goes 8 scout then zealot before core, it will hard counter this build.

I'll have to rewatch the Flash vs Pure replays again, but I'm just not sure how you will be able to defend against a fast reaver combined with goon bulldog. Remember that you will have to distribute your forces over three different bases, and your entire force basically comes from one or two factories. Of course you can put a couple siege tanks at each expo, but then toss can just carry a pair of zealots to absorb siege tank fire before the reaver shoots.
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 09 2010 08:05 GMT
#58
can't you just FD?
..and then I would, ya know, check em'. (Aka SpoR)
airtown
Profile Blog Joined May 2009
United States410 Posts
June 09 2010 16:30 GMT
#59
On June 09 2010 17:05 CharlieMurphy wrote:
can't you just FD?

How would that counter 12 nexus?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 09 2010 17:08 GMT
#60
Watch many flash and KTF game since KT has the mindset that 12nex isn't safe they have all ways of countering it. In one game Flash even does the bunker rush with the vulture but dsn't manage to kill his opponent of so he combines it with a fast third.
Flash is really awesome
BW for life !
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM765
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 765
ProTech86
BRAT_OK 71
Vindicta 32
MindelVK 21
ZombieGrub20
EmSc Tv 19
StarCraft: Brood War
Shuttle 1271
Mini 546
ggaemo 196
Soulkey 156
Free 43
soO 35
Shine 26
HiyA 17
IntoTheRainbow 15
yabsab 10
[ Show more ]
firebathero 0
Dota 2
420jenkins922
monkeys_forever210
Counter-Strike
fl0m7187
minikerr28
Heroes of the Storm
Khaldor351
Other Games
singsing1451
Beastyqt661
Grubby640
B2W.Neo500
elazer247
Liquid`Hasu222
ArmadaUGS138
Livibee99
C9.Mang073
Mew2King57
Organizations
Other Games
gamesdonequick1753
StarCraft 2
angryscii 33
EmSc Tv 19
EmSc2Tv 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 47
• Airneanach15
• Reevou 5
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 16
• FirePhoenix12
• Pr0nogo 9
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2302
Other Games
• Shiphtur455
Upcoming Events
WardiTV Weekly
16h 37m
Sparkling Tuna Cup
1d 15h
INu's Battles
1d 16h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-26
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.