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What is your biggest SC2 worry at the moment? - Page 4

Forum Index > Polls & Liquibet
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nate_river
Profile Joined April 2010
40 Posts
April 12 2010 13:44 GMT
#61
The buildings are dying too fast but the higher ground advantage isn't bad at least they can't see you.
heynes
Profile Joined July 2009
Germany201 Posts
April 12 2010 13:47 GMT
#62
On April 12 2010 12:57 TheAntZ wrote:
In broodwar, when jangbi cast 6 storms over 12+ tanks, what did you think?
I thought 'What the fuck...how is that possible...' with my jaw dropped
In sc2, if you see 20+ storm cast, what do you think?
lol smartcast
In sc1, when someone was harassing his opponent nonstop, attacking another expo, and when you go back to his base and see another huge army waiting, what did you think?
I thought 'What the fuck...not only did he do all that but he managed to macro too?' with my jaw dropped
in sc2, if you see the same thing, what do you think?
lol MBS

The problem is, the intricate details of SC2, such as build orders, timings, base management
You cant SEE these things in effect
Micro is no longer amazing because of smartcast and good AI
So basically, when i watch an sc2 game, I go "oh, that was a smart play"
when I watch a BW game, I go "HOOOLLLY SHIITT REEEBAA PLAAGGUUU"
and THAT is my biggest sc2 worry atm



yeah man thats so true ! i am really missing the epicness. I just played sc1 with a friend after the 6 games we were both said how awesome it was and how epic the battles were. I didn´t get that feeling after playing over 200 games sc2 once.
Qwertify
Profile Joined September 2008
United States2531 Posts
April 12 2010 13:52 GMT
#63
o Other

It's just Broodwar in 3D, combined with elements drawn from eclectic range of sci-fi movies, television shows, non-Blizzard video games, and a lot of WC3. Additionally, to make the game more fun for regular players, the difficulty of the game has been reduced, narrowing the gap between newbies and professional players.

After following SC2's development for sometime, playing some of the Beta, and after much though, I would recommend Blizzard spend at least another year on its development, if not more. I'd rather wait a year or two than have to deal with this piece of garbage for the next decade.

If you think the game is already good, then I think you are settling for too little. I really thought that SC2 could redefine gaming even further, making BW look like a feeble precursor to something much greater. Specifically I would point out features like competitive gameplay, unique micro/macro features, strategic play and theorycrafting, race behavior and setup, and many others.
CJ Entusman #24
SaetZero
Profile Blog Joined December 2009
United States855 Posts
April 12 2010 14:07 GMT
#64
I picked the higher ground advantage.

Though Roaches in general are a close second, lol. ....says the Zerg player.

Played a stupid ZvZ last night, seriously... so ridiculous. -_-
Never Forget. #TheRevolutionist
Zerum
Profile Joined February 2008
Sweden348 Posts
April 12 2010 14:11 GMT
#65
voted balance but just remembered that we still don't got any chat lobes or x-continental gaming T_T
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 12 2010 14:20 GMT
#66
On April 12 2010 22:01 behindert wrote:
Smartcasting/ Autocast for Psistorms, EMP etc. This really destroys the beatuy of StarCraft. In Broodwar seeing 5 storms being casted during a big battle was so awesome, because everybody knew how difficult it is to cast spells. Only the really good players could do this and this seperated them form the averade players.
In SC2 even silver league noobs can lay down blankets of storms over everything on the battlefield.
For Spells like Forcefield or neural parasite i dont mind Smartcasting, because they are not as game deciding as Storm, EMP or fungal growth. For those Blizzard should remove Smartcasting.


IDK, with the current state of swarm the forcefield probably does more to change the outcome of some battles...
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 12 2010 15:04 GMT
#67
no higher ground advantage + game not balanced...

screws me over on ladders
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
April 12 2010 15:23 GMT
#68
mauraders and roaches.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
Last Edited: 2010-04-21 14:41:13
April 12 2010 15:36 GMT
#69
oh, i forgot, force field sometimes produces awesome, sometimes silly situations. if anyone has played cs 1.6 ... it really reminds me of the riot shield. it's just ridiculous that you can be "invulnerable" and cut yourself off from the confrontation, by that disrupting the natural flow of the game.

the best example of what force fields are in my eyes is found in the following excerpt of a wiki article on "tag".

Base

Players may be "safe" from being tagged within a pre-determined area, when off the ground, or when touching a particular structure; [...], a player is safe when touching the named material. This safe zone has long been called a "gool", [...]


as a tactical element i really like force field but it shouldn't be so easily accessible / only work in spaces where there are no units (which would reduce its usability in combat a bit), otherwise it's just "lame" in my eyes and makes punishing the protoss player + decently microing while in battle near impossible.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 12 2010 15:54 GMT
#70
On April 12 2010 09:10 im a roc wrote:
I think that the lack of a high ground advantage is a game-breaking flaw. I don't, however, think that a miss chance firing uphill is the answer either. Miss chance makes the game too random and it'll just end up being like WC3. Randomness is great in a single player RPG, but in a controlled and hopefully balanced game like Starcraft in which all numbers are set you need to have damage reduction in order to keep the game consistent and interesting.

Wait, so why would adding a miss chance not make it like Brood War...

since thats exactly how it worked there?


Add the miss chance, make a ramp worth more than a flat choke.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 12 2010 16:00 GMT
#71
On April 12 2010 10:41 Mastermind wrote:
bnet

aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
April 12 2010 16:39 GMT
#72
high ground
with my vote it makes 666 votes
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
April 12 2010 16:48 GMT
#73
what is smartcasting? how was it in sc I to make several storms? did you had to click the units manually or?
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
Sansucal
Profile Joined October 2007
Germany259 Posts
April 12 2010 16:49 GMT
#74
playing is fun, watching is boring
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 12 2010 17:11 GMT
#75
I said balance because while I also care a tonnnnn about high ground advantage, the fact that Blizzard seems to care way more about the casual gamer than the competitive scene really really scares me.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Mirhi
Profile Joined February 2010
United States389 Posts
April 12 2010 17:48 GMT
#76
Bnet 2.0 =(
Esportsing really hard | www.twitter.com/ffmirhi
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-04-12 18:28:28
April 12 2010 18:10 GMT
#77
Visual clarity, how easy it is to read what is going on.

also
On April 12 2010 09:41 ComradeDover wrote:
The biggest problem is that it isn't released yet. Everything else that's listed is just people jumping aboard their favorite complaining bandwagon.

lol I agree

I think I can add viability of HTs and power of Storm

Another thing is firing on the move like Vultures or Mutas could but I saw a Banshee doing that yesterday so I guess Blizz didn't remove it. Patrol not working and units, especially flyers, slowing down every time they want to shot would be retarded.
wwww
Mios
Profile Joined April 2010
United States686 Posts
Last Edited: 2010-04-12 18:33:34
April 12 2010 18:31 GMT
#78
On April 12 2010 23:11 Zerum wrote:
voted balance but just remembered that we still don't got any chat lobes or x-continental gaming T_T


Can't believe this hasnt been talked about more. Easy access to low-lag matches between players in other continents is crucial for ANY international league or competition. Segregating USA, Europe, and Asia, especially on BNET 2.0's shitty built in latency, destroys overall competition.

BNET 2.0 has built in latency just like BNET 1.0 with wc3 and sc1 (while this is the case on US servers, Euro servers may have latency similar to ICCUP/Garena which is should be a given for any modern online game). This is the biggest reason why no competitive players use BNET for those games anymore.
I'm really hoping that Blizzard resolves these issues before release, but based on their responses to these inquiries I'm not optimistic.

More people need to bitch about this because for whatever reason, Blizzard has always had a hardon for built in latency in BNET (aka when your ping says 32ms but unit response delay in game is 300-400ms), which kills the fun compared to LAN latency competition (ICCUP/Garena). This is the 21st century, people have online friends from all around the world, not being able to play this fucking game against your friends is laughable. Not to mention not even having a LAN option, which would at least allow the community to take care of the BNET lag/server segregation issues ourselves with a virtual LAN program (again, ICCUP/Garena/Hamachi/Listchecker).

As far as the poll, I voted unit control because there are simply too few units with active abilities, ESPECIALLY with zerg, which reduces the overall depth of the game.

I also agree with another poster who expressed concern about a lack of points of conflict on the map, which forces players to simply sit in their base or expo massing their army, while maybe doing a little scouting or harassing in the meantime. I was a competitive wc3 player and, despite its flaws, it had a very interesting metagame involving risk-variable creep camps, item shops, and mercenary camps which provide economic and army synergy advantages to the player who locks down the area. This made the early and mid game interesting because it forced a lot of confontation as players had to fight over valuable creep kills, items, etc. The xel'naga towers are nice to have but are too insignificant and not worth the risk of fighting to gain control over it, rich mineral fields have the same problem (not to mention there are always multiple gold mineral spots, usually 2, having one next to each base).

I'm not sure how to fix this, but to me this is a large part of why watching games is so boring because theres simply not as much action as in wc3 or sc1. There are a few exceptionally good games, but even these have less depth which makes for a boring a simple metagame.
Simply put, there needs to be another aspect added to sc2 to give it more depth and help define itself. Whether it's another resource, upkeep, more unique unit abilities, mercenaries.. areas on the map that are worth fighting for like health/mana regen fountains, etc.

I'm sure once pros play a lot and figure out the game it will gain more depth, and this is still beta so I'm not too worried, but I do know that changes need to be made before SC2 will become a fun e-sport, let alone becoming a form of art requiring immense skill, focus, and ingenuity we're all hoping for.
no LAN and intercontinental bnet = T_T
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 12 2010 18:59 GMT
#79
On April 12 2010 09:10 Manit0u wrote:
2 geysers.


2 Gays.
-.-
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 12 2010 19:00 GMT
#80
uphill factor was my second choice. imo it added another dimension to sc:bw play

but imo i hate the lack of unit control. its legit just army composition now a days
cw)minsean(ru
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