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On April 22 2013 20:57 Serimek wrote: Don't want to sound harsh, but JD played like a tard. He deserves this loss.
(nice micro nevertheless) Agreed. Hatch first ZvP is idiocy. Hatch first with a 3:30 3rd is just borderline psychotic.
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On April 22 2013 20:57 rothsbury wrote:Show nested quote +On April 22 2013 20:56 Corrosive wrote:On April 22 2013 20:55 Cokefreak wrote: Outplayed. Baiting hard. JD was absolutely outplayed. A stupid build order without scouting deserves to lose. Micro and whatever doesn't count for anything if you can't get the very basics right. Losing the build order battle in a Bo1 is not getting "absolutely outplayed". For you to get outplayed, there must be some actual "play" in the first place :D What you can say is that Trap read Jaedong well or knew his weaknesses or flaws or something, but he didn't actually outplay him, someone else could have told Trap to do that build after all...
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On April 22 2013 20:59 ClairvoyanceSC2 wrote: if jaedong stayed in the game maybe he could've won/stalemate? trap only had 7 zealots to split up, and jaedongs little army was able to take down 3 zealots, so if he sends 4 to hit gas, then he can counter attack, and if he sends 3 to attack, then he can defend. then he can just heal up? o__o Nah zealots do really well against zerglings and drones. 3 zealots to defend gates and 4 to kill gas would have won it easy.
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On April 22 2013 20:57 KristofferAG wrote: Because going as greedy as you can without scouting at all is totally legit and should never be punished.
Teh. funny it's almost how Flash lost to JD on this exact same map
I wonder if Trap prepares this build for this spawn only. We may have had a macro game if it's double-ramp spawn
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This is why you use the overlord.
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On April 22 2013 20:59 ClairvoyanceSC2 wrote: if jaedong stayed in the game maybe he could've won/stalemate? trap only had 7 zealots to split up, and jaedongs little army was able to take down 3 zealots, so if he sends 4 to hit gas, then he can counter attack, and if he sends 3 to attack, then he can defend. then he can just heal up? o__o or trap sends all zealots after the extractor and jd can't kill the gateways fast enough
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Innovation lost, but STX still wins. This is unexpected.
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United States97274 Posts
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On April 22 2013 20:59 Gevna wrote:Show nested quote +On April 22 2013 20:57 rothsbury wrote:On April 22 2013 20:56 Corrosive wrote:On April 22 2013 20:55 Cokefreak wrote: Outplayed. Baiting hard. JD was absolutely outplayed. A stupid build order without scouting deserves to lose. Micro and whatever doesn't count for anything if you can't get the very basics right. You should teach the basics to JD, I'm sure he will be grateful. I know you're trying to be snarky, but we're talking about such basic stuff (don't 15 hatch v P!) that yes, even I could teach him.
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On April 22 2013 21:00 Ketch wrote:Show nested quote +On April 22 2013 20:59 ClairvoyanceSC2 wrote: if jaedong stayed in the game maybe he could've won/stalemate? trap only had 7 zealots to split up, and jaedongs little army was able to take down 3 zealots, so if he sends 4 to hit gas, then he can counter attack, and if he sends 3 to attack, then he can defend. then he can just heal up? o__o Yeah, would have liked to see a stalemate as well, tried at least!
there's no way..Trap coul'dve just sent 3 zealots and left 4. It's not as if JD could kill the 3 zealots and take no losses. And he only managed to do so much damage to them with a really good surround. Trap could've just sent his zealots around a different way and outrun JD to the extractor. Honestly he could've sent all 7 zealots to the extractor and probably won. It was ova. Zealots are good at this point in the game.
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On April 22 2013 20:59 ClairvoyanceSC2 wrote: if jaedong stayed in the game maybe he could've won/stalemate? trap only had 7 zealots to split up, and jaedongs little army was able to take down 3 zealots, so if he sends 4 to hit gas, then he can counter attack, and if he sends 3 to attack, then he can defend. then he can just heal up? o__o
No way jaedong would have been able to take down the buildings quicker than the 4 zealots taking down an extractor.
If Jaedong had another 25 gold to build another extractor, could have been possible, but he had none at all.
And 3 Zealots parked in strategic positions around the buildings can take down jaedongs army no problem.
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On April 22 2013 21:00 ZenithM wrote:Show nested quote +On April 22 2013 20:57 rothsbury wrote:On April 22 2013 20:56 Corrosive wrote:On April 22 2013 20:55 Cokefreak wrote: Outplayed. Baiting hard. JD was absolutely outplayed. A stupid build order without scouting deserves to lose. Micro and whatever doesn't count for anything if you can't get the very basics right. Losing the build order battle in a Bo1 is not getting "absolutely outplayed". For you to get outplayed, there must be some actual "play" in the first place :D What you can say is that Trap read Jaedong well or knew his weaknesses or flaws or something, but he didn't actually outplay him, someone else could have told Trap to do that build after all... It was more than a build order loss. It was a poor choice of build order even in a normal game (since the probe should be able to block the 15 hatch), and because if you're going to really fast 3 hatch you should at least scout.
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Trap is now the player i hate the most!
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Austria24416 Posts
On April 22 2013 21:01 Shellshock1122 wrote:if Jaedong wasnt so tired he would have been ok. #BlameMLG2013 + Show Spoiler +
BlameMLG2013 > CoachPark apparently
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Should have trap focused down the pool with his first 3 zealots? Or is denying mining more important? Edit: Trap i mean
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On April 22 2013 20:59 rothsbury wrote:Show nested quote +On April 22 2013 20:57 nkr wrote:On April 22 2013 20:56 Markwerf wrote: lol such a risky protoss build. Even if it's 15 hatch, without the quick third zerg still wins relatively easily. Only because of the fast third did JD lose really. dumbest thing ive heard TT Yeah, 15 hatch loses hard to 8/8 proxy gates. You think the extra 75 mins would have made any difference? You need a spine, and the 16 pool after 15 hatch is way too late to get that before the zealots show up.
you just need to be able to get out enough lings. If you recognize it fast enough it's actually not a difficult hold, just escape your lings and kill his base. The 100ish minerals you lose trying to make the third matter a lot in this case. Of course JD also made some other mistakes like going for a queen which you shouldn't in this scenario. The kespa players in general are a bit worse in these weird scenario's because they are just so rare now, because they actually just suck if the zerg knows what to do.
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TaeJa broke Bogus' streak. Dear reached a 3-win streak.
Scoring:
STX +3
Mini +4 TaeJa +4 hyvaa +4 Dear +5 Oz +3 Trap +4
all other STX players +1
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another jd zvp loss
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On April 22 2013 20:59 ClairvoyanceSC2 wrote: if jaedong stayed in the game maybe he could've won/stalemate? trap only had 7 zealots to split up, and jaedongs little army was able to take down 3 zealots, so if he sends 4 to hit gas, then he can counter attack, and if he sends 3 to attack, then he can defend. then he can just heal up? o__o Trap could just mix the healthy zealots with the dmg ones and send 3 for the extractor and defend with the rest... no way JD could kill all zealots, even if he killed the ones defending the pylon and gates, trap would kill 1 extractor faster than the rest of JD forces kills 3 buildings. So.. no way JD would win it.
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On April 22 2013 20:59 Zerg.Zilla wrote: I'm not a JD fan but i feel sorry for him :/ What a trash and pathetic play by Trap...
sorry for what
was it "trash and pathetic play" when he 4 pooled Fantasy in Bacchus OSL or 5 pooled Calm in MSL?
chill homie
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