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Active: 2127 users

June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
Post a Reply
Prev 1 35 36 37 38 39 45 Next All
bloodbutt
Profile Joined June 2012
6 Posts
June 23 2012 18:32 GMT
#721
--- Nuked ---
Phenny
Profile Joined October 2010
Australia1435 Posts
June 23 2012 18:40 GMT
#722
On June 23 2012 19:34 heishe wrote:
Show nested quote +
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.



Cannot say with any degree of certainty but Act 1 mobs seem to die way easier (no DPS change post patch).
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
June 23 2012 19:12 GMT
#723
On June 24 2012 03:40 Phenny wrote:
Show nested quote +
On June 23 2012 19:34 heishe wrote:
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.



Cannot say with any degree of certainty but Act 1 mobs seem to die way easier (no DPS change post patch).


And Onyxia deep breaths more often after patch. Nothing was changed with act 1.
Tula
Profile Joined December 2010
Austria1544 Posts
June 23 2012 21:56 GMT
#724
On June 24 2012 04:12 unkkz wrote:
Show nested quote +
On June 24 2012 03:40 Phenny wrote:
On June 23 2012 19:34 heishe wrote:
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.



Cannot say with any degree of certainty but Act 1 mobs seem to die way easier (no DPS change post patch).


And Onyxia deep breaths more often after patch. Nothing was changed with act 1.


mmmmh that is actually not correct either. They did change some aspects throughout the game (the AI changes to the mobs for example, also some other changes regarding abilities (Mortar e.g.)). Nevertheless you are correct that the stated difficulty changes should only cover acts 2-4, but keep in mind that Act 1 was already easy aside from some specific champion packs, so the changes to those abilities (as i said, I don't remember the full list) might be all that was needed for that feeling.
The Mortar change alone makes life much easier on my barbarian.
Ig
Profile Joined January 2011
United States417 Posts
Last Edited: 2012-06-23 23:28:24
June 23 2012 23:26 GMT
#725
On June 23 2012 19:34 heishe wrote:
Show nested quote +
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.


Act I mobs definitely do less damage and seem to die quicker, though I'm not quite sure on the latter since I dumped a bunch of gold on gear and haven't checked on this with other people.
E-warrior of the China brigade, 50 cent party member.
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-06-24 00:37:47
June 24 2012 00:37 GMT
#726
On June 24 2012 08:26 Ig wrote:
Show nested quote +
On June 23 2012 19:34 heishe wrote:
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.


Act I mobs definitely do less damage and seem to die quicker, though I'm not quite sure on the latter since I dumped a bunch of gold on gear and haven't checked on this with other people.


read the patch notes:

Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced

Nowhere does it say Act1. They repeatedly stated that Act1 was where they wanted it to be difficulty wise, so they weren't going to touch it with 1.0.3.
♪~( ̄。 ̄)
Ig
Profile Joined January 2011
United States417 Posts
Last Edited: 2012-06-24 01:08:41
June 24 2012 00:55 GMT
#727
On June 24 2012 09:37 javy925 wrote:
Show nested quote +
On June 24 2012 08:26 Ig wrote:
On June 23 2012 19:34 heishe wrote:
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.


Act I mobs definitely do less damage and seem to die quicker, though I'm not quite sure on the latter since I dumped a bunch of gold on gear and haven't checked on this with other people.


read the patch notes:

Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced

Nowhere does it say Act1. They repeatedly stated that Act1 was where they wanted it to be difficulty wise, so they weren't going to touch it with 1.0.3.

You realize that this wouldn't be the first time they didn't put a change in patch notes for D3 right? They also said that Belial was a wall in Act II and then gave him an enrage of all things. I'm fairly certain there was at least a small change since mobs were likely hitting for a little too much and it really does feel like the elites go down faster. When I duoed with a guy earlier (undergeared monk) I was burning elites down almost as fast as I used to soloing pre-1.03, and my gear upgrades since then don't really account for that when you factor in IAS losses.
E-warrior of the China brigade, 50 cent party member.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 24 2012 18:02 GMT
#728
On June 24 2012 04:12 unkkz wrote:
Show nested quote +
On June 24 2012 03:40 Phenny wrote:
On June 23 2012 19:34 heishe wrote:
On June 23 2012 19:04 Ig wrote:
The nerfs were for all acts


Not true. They only changed Acts II-IV.



Cannot say with any degree of certainty but Act 1 mobs seem to die way easier (no DPS change post patch).


And Onyxia deep breaths more often after patch. Nothing was changed with act 1.

Was that a world of warcraft joke you sly dog?

Great. More difficulty. I like the boss changes, but I also still find hell to inferno rares become very tedious, esp with new AI
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
noD
Profile Blog Joined August 2010
2230 Posts
June 25 2012 11:50 GMT
#729
I heard even with items buff you cant get rings bigger than lv 57 in act 1, is that true ?
DnameIN
Profile Joined July 2010
Poland146 Posts
June 25 2012 12:24 GMT
#730
I have rare ring ilvl62 on AH at the moment from Act 1 farming (it's even from my 0 MF runs)
Dubzex
Profile Joined October 2010
United States6994 Posts
June 26 2012 00:59 GMT
#731
New patch:

http://us.battle.net/d3/en/forum/topic/5911504035#1
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 26 2012 01:13 GMT
#732
On June 26 2012 09:59 Dubzex wrote:
New patch:

http://us.battle.net/d3/en/forum/topic/5911504035#1


no droprate fixes for act2+? great, no point to play for another few days. act1 is just boring and the rest is unrewarding.
life of lively to live to life of full life thx to shield battery
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 26 2012 04:52 GMT
#733
http://us.battle.net/d3/en/forum/topic/5911504035?page=1#2

Will update when possible.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prime`Rib
Profile Joined September 2010
United States613 Posts
June 26 2012 04:57 GMT
#734
On June 26 2012 10:13 BeMannerDuPenner wrote:
Show nested quote +
On June 26 2012 09:59 Dubzex wrote:
New patch:

http://us.battle.net/d3/en/forum/topic/5911504035#1


no droprate fixes for act2+? great, no point to play for another few days. act1 is just boring and the rest is unrewarding.


Act 2 loots are pretty good. It is just that Act 3/4 loots are crap. Personally, I dont see Blizzard increase loots drop back to the pre-patch. There are plenty of people walk to Act 3/4 and just go back to act 2 to farm. Man, Blizzard makes farming tedious as crap. I already beat Inferno Diablo and now farming is like a chore.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
fishjie
Profile Blog Joined September 2010
United States1519 Posts
Last Edited: 2012-06-26 06:32:33
June 26 2012 06:31 GMT
#735
was dicking around helping my buddy in act 3 hell. roflstomped everything and then saw my repair bill it was like 4k for playing 30 ish minutes blagh. so if i was doing normal or nightmare difficulty where gold and loot isnt a lot i'd actually lose money. seriously this repair bill thing was poorly thought out. can i not power level my buddies now? do i have to switch to some ridiculous weapon throw or run barb build just to power level my friends? i just wanna run up to shit and hack it to death but that's bad cause then i'll lose durability.

i am deeply disappoint blizz. and the worst thing is, i think the game could be a lot better if they just made a few changes............ those idiots better fucking set the repair costs to something more reasonable, like 2x what it was original. fuck having a gold sink the fact is the economy is ruined they just need to deal with it. maybe they can have ladder seasons that resets everyones gold or something. i just wanna have fun. stop nerfing my player experience just because gold farmers are ruining the RMAH and auction house.
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
June 26 2012 06:36 GMT
#736
On June 26 2012 15:31 fishjie wrote:
was dicking around helping my buddy in act 3 hell. roflstomped everything and then saw my repair bill it was like 4k for playing 30 ish minutes blagh. so if i was doing normal or nightmare difficulty where gold and loot isnt a lot i'd actually lose money. seriously this repair bill thing was poorly thought out. can i not power level my buddies now? do i have to switch to some ridiculous weapon throw or run barb build just to power level my friends? i just wanna run up to shit and hack it to death but that's bad cause then i'll lose durability.

i am deeply disappoint blizz. and the worst thing is, i think the game could be a lot better if they just made a few changes............ those idiots better fucking set the repair costs to something more reasonable, like 2x what it was original. fuck having a gold sink the fact is the economy is ruined they just need to deal with it. maybe they can have ladder seasons that resets everyones gold or something. i just wanna have fun. stop nerfing my player experience just because gold farmers are ruining the RMAH and auction house.


Rejoice! Today's patch is gonna cut normal (non-death) durability wear in half. So it'll help somewhat.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
June 26 2012 07:36 GMT
#737
On June 26 2012 13:57 Prime`Rib wrote:
Show nested quote +
On June 26 2012 10:13 BeMannerDuPenner wrote:
On June 26 2012 09:59 Dubzex wrote:
New patch:

http://us.battle.net/d3/en/forum/topic/5911504035#1


no droprate fixes for act2+? great, no point to play for another few days. act1 is just boring and the rest is unrewarding.


Act 2 loots are pretty good. It is just that Act 3/4 loots are crap. Personally, I dont see Blizzard increase loots drop back to the pre-patch. There are plenty of people walk to Act 3/4 and just go back to act 2 to farm. Man, Blizzard makes farming tedious as crap. I already beat Inferno Diablo and now farming is like a chore.

why is act 3 loot crap ? I cleared all of it the other day ended up with a full page of my stack of ilvl61+ items. i would say it's not so bad. certainly better then act2.
Medrea
Profile Joined May 2011
10003 Posts
June 26 2012 07:48 GMT
#738
I must be crazy. After about 2000 (closer to 2100 but I will round down) rare drops in Act 3 I have nowhere near 160 ilvl 63 drops, yet Blizzard claims the drop rates are as described.

/boggle. I don't even have half that.
twitch.tv/medrea
wallen
Profile Joined February 2010
Italy28 Posts
June 26 2012 07:56 GMT
#739
http://www.diablofans.com/blizz-tracker/topic/228014-103a-patch-notes-no-mention-of-act-3-4/
cccp
b_unnies
Profile Blog Joined March 2006
3579 Posts
June 26 2012 08:15 GMT
#740
On June 26 2012 16:48 Medrea wrote:
I must be crazy. After about 2000 (closer to 2100 but I will round down) rare drops in Act 3 I have nowhere near 160 ilvl 63 drops, yet Blizzard claims the drop rates are as described.

/boggle. I don't even have half that.


did you count blues/whites?
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