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KeSPA SC2 Maps being developed for next Proleague - Page 31

Forum Index > SC2 General
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Prev 1 29 30 31 32 Next All
dubRa
Profile Joined December 2008
2165 Posts
Last Edited: 2012-12-03 12:06:41
December 03 2012 12:02 GMT
#601
these maps look fresh. Now I'm even more excited for Proleague

edit: does somebody know who are these casters?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-12-03 12:17:23
December 03 2012 12:12 GMT
#602
Did anyone get any screenshots of the game on Desert Flower?

Edit: wtf, the neutral morphing zerg buildings blocking expos on Arkanoid... protoss is SO HUGELY disfavored there...
vibeo gane,
worldpeace30
Profile Joined July 2012
United States106 Posts
Last Edited: 2012-12-03 12:27:49
December 03 2012 12:24 GMT
#603
LOL, the game lags out... when they're trying to show Koreans how cool SC2 is.


Assaulter
Profile Joined December 2010
Lithuania324 Posts
December 03 2012 12:29 GMT
#604
epic map, 9 minute infestors, 14 minute broodlords. I predict a lot of very exciting TvZ games here
Lorch
Profile Joined June 2011
Germany3710 Posts
December 03 2012 12:30 GMT
#605
On December 03 2012 21:29 Assaulter wrote:
epic map, 9 minute infestors, 14 minute broodlords. I predict a lot of very exciting TvZ games here


Well it looks like rock paradise so I'm saying blizzard will remove the neutral zerg thingie, replace it with rocks at natural, and leave it in ladder map pool for atleast a year.
ETisME
Profile Blog Joined April 2011
12864 Posts
Last Edited: 2012-12-03 12:32:39
December 03 2012 12:31 GMT
#606
game/internet crashed into rickroll lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Qikz
Profile Blog Joined November 2009
United Kingdom12054 Posts
Last Edited: 2012-12-03 14:02:07
December 03 2012 14:01 GMT
#607
Arkanoid was fantastic.

Most maps are like 14 minute broodlords anyway and it promotes air play as infestors can't free fungal vikings/protoss air in the highground pod areas. I sense that being one of the best maps of all of WoL.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 03 2012 15:44 GMT
#608
Arkanoid played out in a surprisingly interesting and fun manner. Perhaps it's just fluke and once things smoothen out the predictions of doom that people are saying on here will be made true. But it was a cool thing to watch which created a lot of interesting dynamics. Otherwise Sc2 is very much only variants of the same style of map more or less.

It raises a lot of questions about what we take for granted as being 'natural' in a map, Zerg being able to take three quick hatches and defending them and P&T being able to take two then three expo's in a bit longer progression. I think it was a lot more fun to look at Arkanoid because it promoted a different pace and meta of the game.
HaZardous47
Profile Joined April 2012
United States106 Posts
December 04 2012 05:48 GMT
#609
For everyone asking for Fighting Spirit, Desert Flower IS Fighting Spirit. It's just rotated 90 degrees I'm pretty sure.

I'm excited for the meta-shaking this will force to happen.
"And he is going to make a nice smooth transition into losing his whole fucking base" -Day[9] ~~Be sure to check out the Chobo Team League every night at www.twitch.tv/hazardous47 !
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 04 2012 05:55 GMT
#610
On December 04 2012 14:48 HaZardous47 wrote:
For everyone asking for Fighting Spirit, Desert Flower IS Fighting Spirit. It's just rotated 90 degrees I'm pretty sure.

I'm excited for the meta-shaking this will force to happen.

I'm really not sure how you could get that so wrong. Fighting Spirit is a 4p rotational map, while Desert Flower is a 2p map. If people want a Fighting Spirit tribute/port though, they could check out Abaddon Blaze on the NA server.
Twitter: @iamcaustic
Cantro
Profile Joined June 2011
Canada117 Posts
December 04 2012 16:13 GMT
#611
any word on if these are getting uploaded on all servers?
(ノಠ益ಠ)ノ彡┻━┻
IcookTacos
Profile Joined December 2011
Sweden295 Posts
December 04 2012 18:45 GMT
#612
YES! This looks so sick! I can't wait to see how these maps will be played!
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
Last Edited: 2012-12-04 23:28:48
December 04 2012 23:28 GMT
#613
Maps look interesting to say the least. I really loved Bifrost in bw
However, I feel like Transistor is a terrible map to play on against Z...

On December 03 2012 20:45 Qikz wrote:
Show nested quote +
On December 03 2012 20:31 Kal_rA wrote:
On December 03 2012 17:03 glzElectromaster wrote:
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe


These things were what kept me from ever getting above D on iCCUP. I lost every single game as Terran to those strats, well atleast lurker drops. T_T


I was stagnating hard at D+ and had no chance whatsoever in PvZ. Then I said: "fuck it!" and started playing only heartbreak ridge only PvZ. A few dozen of games later I was C- and halfway up to C Then I quit playing because it turned out that I couldn't beat any P or T that was C-....
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
December 05 2012 07:05 GMT
#614
On December 03 2012 20:45 Qikz wrote:
Show nested quote +
On December 03 2012 20:31 Kal_rA wrote:
On December 03 2012 17:03 glzElectromaster wrote:
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe


These things were what kept me from ever getting above D on iCCUP. I lost every single game as Terran to those strats, well atleast lurker drops. T_T

Its actually no that hard to deal with if your aware its a possibility. Just float a building around there for spotting and keep a tank or two back, maybe place a turret on the high ground that could be used against muta harass aswell.. shame
Jaedong.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 14 2012 02:49 GMT
#615
how do we play these new maps? Cant find them in the KR or NA client
Lil' Joey, Master of the A-Move Stalker Strike Force
starfinder
Profile Joined March 2012
Japan167 Posts
December 14 2012 03:07 GMT
#616
On December 14 2012 11:49 Nightshade_ wrote:
how do we play these new maps? Cant find them in the KR or NA client


search"kespa" on KR
VGhost
Profile Blog Joined March 2011
United States3621 Posts
December 14 2012 03:15 GMT
#617
I'd love to see Gaema Gowon back. It's my favorite map of all time from Brood War.
#4427 || I am not going to scan a ferret.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 14 2012 03:35 GMT
#618
On December 14 2012 12:07 starfinder wrote:
Show nested quote +
On December 14 2012 11:49 Nightshade_ wrote:
how do we play these new maps? Cant find them in the KR or NA client


search"kespa" on KR

I did, 0 results
Lil' Joey, Master of the A-Move Stalker Strike Force
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
December 15 2012 01:03 GMT
#619
Same, I just tried to search different combinations and the maps are nowhere to be found. I really dislike the way blizzard arranges custom maps :\.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 15 2012 01:19 GMT
#620
The maps that dont have any high/low ground (and therefore no ramps) look rly weird to me ;D just because they dont have ramps... :O
President of the ReaL Fan Club.
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