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PC Gamer Magazine August Scan - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Tusk
Profile Joined February 2007
Canada427 Posts
June 15 2007 23:20 GMT
#41
Does it say the soul hunter floats on overloards?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 15 2007 23:45 GMT
#42
Nah, hoverboards.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lololol
Profile Joined February 2006
5198 Posts
June 16 2007 00:28 GMT
#43
Nah, they use soulboards
I'll call Nada.
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
June 16 2007 00:32 GMT
#44
they run on SOULS.. instead of vespene gas >.>
Professional twice over - an analyst and a therapist. The world’s first analrapist.
maybenexttime
Profile Blog Joined November 2006
Poland5835 Posts
June 16 2007 01:05 GMT
#45
Any scans of the actual article?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
June 16 2007 01:14 GMT
#46
On June 15 2007 08:32 Dknight wrote:
You see their Reaver description? The "new" version of the Reaver drop is...droping the Reaver in the middle of an enemy's workers. Amazing PCGamer.

Not much knew information other than the Star Relic. =(


Its target is the general populace (same with Blizzard), they couldn't care less about those few who are hardcore about SC.
When you want something, all the universe conspires in helping you to achieve it.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 16 2007 01:37 GMT
#47
What's so bad about lasers? In fact, I want a "Mako Cannon" for my command center. XD
"Eyes in the sky."
tubster68
Profile Joined May 2007
Canada59 Posts
June 16 2007 03:52 GMT
#48
I miss Arbiters.. =(
do not major in minor things
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 16 2007 05:30 GMT
#49
Soul Hunters are like exactly what one guy was suggesting in some other thread about Protoss collecting bodies for resource or something. What a coincidence.

Look at HT they are so crazy now They have a "freeze" move and a relic upgrade and shit.
..and then I would, ya know, check em'. (Aka SpoR)
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2007-06-16 23:15:35
June 16 2007 22:23 GMT
#50
Star Relic:

Definitely the Arbiter upgrade/replacement. [edited]. Blizzard gives at least one flying caster per race. The old arbiter cloak field that also cloaks buildings. Interesting.

It must fly too just like an arbiter... it's floating over a planet in the picture (the two top right ships) if you ask me.

Doesn't look half as cool as the Arbiter... maybe this model will change to have SOME resemblance to the cool old flying caster.

This fusion beam sounds nice... I wonder just how slow it is. Well, it can't be a flying reaver... they threw that idea out with the valk in the BW alpha. Too powerful. So how will this fusion beam work? Similar to the WarpRay i guess... slow and wasted against tiny units. Will the explosion be the same regardless of what it hits? Probably so if it's a spell. Is this yet another supply depot killer? Interesting. Maybe a CC killer! Toss finally gets a "clean" way to take out a floating/running CC without going carriers or sacrificing 10 goons to tank fire. Too bad it's at the end of the tech tree. Oh right... the Warp Ray. Might work.

artofmagic
Profile Blog Joined March 2005
United States1951 Posts
June 16 2007 22:38 GMT
#51
oh no! our new observer is naked
evolve or die
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 16 2007 22:47 GMT
#52
High Templar force field spell:

1. Awesome. New spells rock.

2. Is it just like stasis, but works on buildings too? Takes the place of stasis and disrupt web? If that's the case, as cool as it is I'm worried because even on a flying unit you didn't see disrupt web usable in most games. And stasis was also equally useful only with it on a flying unit. On a land unit, it will be much harder to use it effectively on offense unless it has ungodly range (I assure you it will not). I'm thinking vs Terran here.

3. If I'm right on #2, Sounds like it'll be a mostly defensive spell vs zergling swarms (create bottleneck) and the like... ok, but I want it to be as useful as disrupt web but in a much more techable unit (the high templar). Well, maybe it'll be decent vs Zerg and Protoss, but not vs Terran. Of coure that is where Protoss need the anti-siege weapon/anti-super defense stuff-- in SC1 at least.

4. If I'm wrong on #2 Vs. Terran, and I hope I am, maybe it will be used to take out more frequently(likely?) used bunkers and then the immortals will be able to get close enough to take out the tanks. I dunno. If marines take the place of vultures in SC2 (that's the impression so far, but could be totally wrong) then maybe bunkers will be used more to avoid psi storm.

5. Will we still see hallucination???! I hope so... it doesn't hurt to have more options, and I don't see it being overpowered as it was barely used competitively in SC1. More not that powerful options is fun.

6. While I'm at it, bring back the old SC beta attack on casters! High templar want that 15(?) concussive range attack back! It makes them actually usable and makes them AVOID walking into the melee with big battles b/c they stop and fire at a distance instead of walking in with your control group. Also makes them not such a huge waste when they are at 70 mana and the fight is going to be over with in 4 seconds. 15 concussive isn't much, but think of it like the probe + zealot thing vs zerglins... it's one less attack the zealots need to make to kill certain units.

7. Hell, let's see a cheap spell that's good vs. one unit on the High Templar if he can't have an attack. It's just a joke when someone can use a single lowly probe to chase away the mighty High Templar or force him to use a 75 mana storm on the probe and nearly kill himself.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 16 2007 22:48 GMT
#53
On June 17 2007 07:23 Blacklizard wrote:
Star Relic:

Definitely the Arbiter upgrade/replacement. Don't forget that Templar drove the old Arbiters. The old arbiter cloak field that also cloaks buildings. Interesting.

It must fly too just like an arbiter... it's floating over a planet in the picture (the two top right ships) if you ask me.

Doesn't look half as cool as the Arbiter... maybe this model will change to have SOME resemblance to the cool old flying caster.

This fusion beam sounds nice... I wonder just how slow it is. Well, it can't be a flying reaver... they threw that idea out with the valk in the BW alpha. Too powerful. So how will this fusion beam work? Similar to the WarpRay i guess... slow and wasted against tiny units. Will the explosion be the same regardless of what it hits? Probably so if it's a spell. Is this yet another supply depot killer? Interesting. Maybe a CC killer! Toss finally gets a "clean" way to take out a floating/running CC without going carriers or sacrificing 10 goons to tank fire. Too bad it's at the end of the tech tree. Oh right... the Warp Ray. Might work.



The Arbiters were the Judicator caste. The Arbiters were the ONLY troops not operated by the Templar caste.
But Garimto was always more than just a Protoss...
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 16 2007 22:51 GMT
#54
Well if that is the star relic, then WHAT IS CIRCLED IN RED (below). Is it a dark templar? I think the high templars are circled in green.....

[image loading]
Do you really want chat rooms?
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2007-06-16 22:59:15
June 16 2007 22:53 GMT
#55
The guy in the red circle is a high templar, just from the side profile. If you watch the movie you'll see as they pan the camera, he looks exactly like the other templar in green circles. They all have the flying hair/clothing thingies. Same as in the art trailer.
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 16 2007 23:14 GMT
#56
On June 17 2007 07:48 Aphelion wrote:
Show nested quote +
On June 17 2007 07:23 Blacklizard wrote:
Star Relic:

Definitely the Arbiter upgrade/replacement. Don't forget that Templar drove the old Arbiters. The old arbiter cloak field that also cloaks buildings. Interesting.

It must fly too just like an arbiter... it's floating over a planet in the picture (the two top right ships) if you ask me.

Doesn't look half as cool as the Arbiter... maybe this model will change to have SOME resemblance to the cool old flying caster.

This fusion beam sounds nice... I wonder just how slow it is. Well, it can't be a flying reaver... they threw that idea out with the valk in the BW alpha. Too powerful. So how will this fusion beam work? Similar to the WarpRay i guess... slow and wasted against tiny units. Will the explosion be the same regardless of what it hits? Probably so if it's a spell. Is this yet another supply depot killer? Interesting. Maybe a CC killer! Toss finally gets a "clean" way to take out a floating/running CC without going carriers or sacrificing 10 goons to tank fire. Too bad it's at the end of the tech tree. Oh right... the Warp Ray. Might work.



The Arbiters were the Judicator caste. The Arbiters were the ONLY troops not operated by the Templar caste.


Whoops! Thanks for the correction. I'll update my post.
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 16 2007 23:17 GMT
#57
One more thing. If you look at the new Blizzard bnet guy's icon, it seems to be a high templar... with THREE different casting animations. yeah, we should have at least three spells for our High Templar. Good.
lololol
Profile Joined February 2006
5198 Posts
June 16 2007 23:48 GMT
#58
On June 17 2007 08:17 Blacklizard wrote:
One more thing. If you look at the new Blizzard bnet guy's icon, it seems to be a high templar... with THREE different casting animations. yeah, we should have at least three spells for our High Templar. Good.


Wrong, they said before that units will have multiple animations for moving and casting, you can clearly see that the phase prisms have multiple animtions to form a pylon, it has NOTHING to do with the number of spells, they just use a random animation, so the armies don't look like they are just a bunch of clones.
Most speculation comes from people not reading even the basic info provided.
I'll call Nada.
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 17 2007 00:27 GMT
#59
Well I must have missed this so-called BASIC info. Where is it (link)? I saw plenty of duplicate animations for attacks. But I saw the SAME animation for psi storm each time it was cast in the two movies. And isn't that the same animation as the current Psi Storm? Coincidence? Maybe. But in the past companies neglect caster animations since there aren't a million of them and their spells are already flashy. They concentrate on eye candy for repetitive items like 100 zealots all attacking the same way. And the DnD basis for "magic" is that you have to move a certain way or say the exact words, or whatever. So it would make way more sense to have a different animation for each type of spell.

As a matter of fact, I still don't see any animation for the shield spell cast by the templar in the newer movie. Again, this makes me believe one animation per spell.

Variety in the casting animations. Expected? Certainly not. BASIC info?... I doubt it.

Show me this set in stone quote by Pardo, and I'll shut up. Either way, lose the attitude.
coyote
Profile Joined May 2007
Turkey4 Posts
June 17 2007 01:12 GMT
#60
Rest of the scans:

http://limitedgaming.com/files/18/PCGamer/sc01.jpg
http://limitedgaming.com/files/18/PCGamer/sc02.jpg
http://limitedgaming.com/files/18/PCGamer/sc03.jpg
http://limitedgaming.com/files/18/PCGamer/sc04.jpg
http://limitedgaming.com/files/18/PCGamer/sc05.jpg
http://limitedgaming.com/files/18/PCGamer/sc06.jpg
http://limitedgaming.com/files/18/PCGamer/sc07.jpg
http://limitedgaming.com/files/18/PCGamer/sc08.jpg
http://limitedgaming.com/files/18/PCGamer/sc09.jpg
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