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United Kingdom10443 Posts
On October 26 2013 12:29 KelsierSC wrote:Show nested quote +On October 26 2013 12:25 KelsierSC wrote:Group C - Winners Match Dear vs OzGame 2Map - Derelict Watcher 00:00 - Oz spawns Top Right Dear Spawns Bottom Left Fuck man I don't know dick about PvP BUT LETS GET PUMPED 01:00 - - so 13 gates which is a gate on 13 supply not 13 gateways. which would be the greatest build of alll time 02:00 - 2 gas from dear but only one gas from oz....SHENANIGANS Core from oz oh then he takes his gas...aight aight 03:00 - So zealot from oz whereas Dear is just happy getting his stalker and skipping 04:00 - MSC from both players Oz getting his natural up pretty fast the stalkers are almost avoiding eachother like you avoid the homeless man 05:00 - But instead the attractive charity worker pulls you over and you make eye contact at that moment you have to talk to them Stargate for Dear Robo for Oz Stalker pressure from Dear..
06:00 - Ok so oz has 1 stalker 2 sentries whereas dear has 3 stalkers...the nexus is losing health...oh shit oracle for dear being built but the immortal is done and dear pulls back
07:00 - Meanwhile the nexus, robo and forge is building for dear Oracle enters the base of dear he kills 8 probes!!!
08:00 - However with the lack of gateway units, oracle harass and tech oz has a bigger army at this point.
09:00 - OZ IS GOING HERE WE GO OVERCHARGE not great FF and Oz can push through DEAR HAS TO RUN BACK
10:00 - OZ FF's the ramp and OZ pushes through HE TAKES THE NEXUS DEAR HAS NOTHING GG
1-1
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United States97274 Posts
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On October 26 2013 12:32 awesomoecalypse wrote: Uncharacteristically bad engagement from Dear.
Look what he did against HerO. Need I say more?
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On October 26 2013 12:30 Waise wrote: if maru beats duckduck, has protoss won every match with at least one protoss player today? No, because maru will have beaten duckdeok
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I missed the entire game, whoops.
I just saw like 15 units including like 3 immortals march across the entire, long map and Dear had 3 units at home...
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On October 26 2013 12:33 dainbramage wrote:Show nested quote +On October 26 2013 12:30 Waise wrote: if maru beats duckduck, has protoss won every match with at least one protoss player today? No, because maru will have beaten duckdeok
hopefully that was obviously a typo
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On October 26 2013 12:31 Doublemint wrote:Show nested quote +On October 26 2013 12:30 Scarecrow wrote:On October 26 2013 12:27 Daogin wrote:On October 26 2013 12:27 Scarecrow wrote:On October 26 2013 12:25 Bagration wrote:On October 26 2013 12:22 Scarecrow wrote:On October 26 2013 12:20 Shikyo wrote: This is an INCREDIBLE build and gameplay by Dear, incredible micro, amazing macro to keep reinforcing with units, unmatchable decisionmaking... I don't see Oz having any chance in this series, Dear is just looking absolutely unbeatable currently. 1 base play and amazing macro just don't go together... I guess this is sarcasm but it's not remotely clever/funny Not necessarily. If you can be continuously producing units from existing production and keeping money low on 1 base, it's still pretty good macro. Just because it's a timing attack or an all in doesn't mean that key skills like macro isn't required. Keeping money low on 1 base low isn't that hard and a progamer should be able to do it comfortably whilst harrassing. Calling it amazing is just ridiculous. You sound hard to impress. I'm fine with saying Dear had great micro and decisionmaking in game 1. Spending all his money on warp-ins and not getting supply blocked with that economy is hardly 'amazing'. yes we get it. protoss macro is easy. -.- Are you thick? I play toss and of course 2/3 base macro is hard and can be impressive. 1 base is simply not. Is it that hard to understand?
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France7248 Posts
On October 26 2013 12:30 Waise wrote: if maru beats duckduck, has protoss won every match with at least one protoss player today? obviously not.
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United Kingdom10443 Posts
Can someone do the LR for Maru I just want to chill for the last game
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On October 26 2013 12:29 StarStruck wrote:Show nested quote +On October 26 2013 12:22 Daogin wrote:On October 26 2013 12:15 StarStruck wrote:On October 26 2013 12:13 Daogin wrote:On October 26 2013 12:12 StarStruck wrote:On October 26 2013 12:04 Daogin wrote:On October 26 2013 12:02 StarStruck wrote:On October 26 2013 12:01 Daogin wrote:On October 26 2013 12:00 StarStruck wrote:On October 26 2013 11:58 Shellshock wrote: [quote] reppin Toronto So many people wear Toronto Blue Jay gear but they don't go to the games or follow the actual team. It's pretty -_-;; it's a good way to win people over, right? Just like saying Canada or Toronto. :V Can confirm I have a 2 Blue jays hats but hate baseball.  It is what it is. Only Canadian baseball team now anyway, not like that even matters. They bought every good player and still failed!  on the up side I'm still proud of whenever they do good in baseball or basketball regardless of how much I don't care of the sports. Oh God, I really dislike the bandwagons. Everyone was singing for the fences when we landed that deal with Florida. Sure, we got a lot of good pick-ups in the off-season compared to the rest but I really wouldn't say we have every good player in the game. I love sports.  I love playing all sports, I can't stand watching most of them though. That's a fair answer. One of my best buds is like that too. Cannot complain about that, but you do watch gaming. In fact, one of them is tagging along with me on Sunday.  Haha I don't mind watching hockey, I am Canadian of course, and I was supposed to go to WCS but my GF's mid-terms just had to be around the same fucking time -.- Why not go with someone else? You could always meet us there you know. I didn't bother booking it off so I work now It's ok though because there is always next time and I know I'll get to one eventually and when I do, it will be a glorious time
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your Country52797 Posts
On October 26 2013 12:34 KelsierSC wrote: Can someone do the LR for Maru I just want to chill for the last game ...right as I go to bed, sorry. I'm probably lr'ing a lot tomorrow though, come to think of it
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On October 26 2013 12:34 KelsierSC wrote: Can someone do the LR for Maru I just want to chill for the last game no passssssium
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On October 26 2013 12:33 Scarecrow wrote:Show nested quote +On October 26 2013 12:31 Doublemint wrote:On October 26 2013 12:30 Scarecrow wrote:On October 26 2013 12:27 Daogin wrote:On October 26 2013 12:27 Scarecrow wrote:On October 26 2013 12:25 Bagration wrote:On October 26 2013 12:22 Scarecrow wrote:On October 26 2013 12:20 Shikyo wrote: This is an INCREDIBLE build and gameplay by Dear, incredible micro, amazing macro to keep reinforcing with units, unmatchable decisionmaking... I don't see Oz having any chance in this series, Dear is just looking absolutely unbeatable currently. 1 base play and amazing macro just don't go together... I guess this is sarcasm but it's not remotely clever/funny Not necessarily. If you can be continuously producing units from existing production and keeping money low on 1 base, it's still pretty good macro. Just because it's a timing attack or an all in doesn't mean that key skills like macro isn't required. Keeping money low on 1 base low isn't that hard and a progamer should be able to do it comfortably whilst harrassing. Calling it amazing is just ridiculous. You sound hard to impress. I'm fine with saying Dear had great micro and decisionmaking in game 1. Spending all his money on warp-ins and not getting supply blocked with that economy is hardly 'amazing'. yes we get it. protoss macro is easy. -.- Are you thick? I play toss and of course 2/3 base macro is hard and can be impressive. 1 base is simply not. Is it that hard to understand? For me, the most difficult thing about macro is going back to macroing in time. To me, it really doesn't make a huge difference whether it's 3 units at once or 15 units at once that I make. It's just clicking the same key a few more times. Right?
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Why don't they play 3 matches from each group altogether? Saving 3rd match at the end of the day is pretty hard for players, they play one series and then they need to wait half day to play another, they can't rest or go sightseeing.
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On October 26 2013 12:36 Shikyo wrote:Show nested quote +On October 26 2013 12:33 Scarecrow wrote:On October 26 2013 12:31 Doublemint wrote:On October 26 2013 12:30 Scarecrow wrote:On October 26 2013 12:27 Daogin wrote:On October 26 2013 12:27 Scarecrow wrote:On October 26 2013 12:25 Bagration wrote:On October 26 2013 12:22 Scarecrow wrote:On October 26 2013 12:20 Shikyo wrote: This is an INCREDIBLE build and gameplay by Dear, incredible micro, amazing macro to keep reinforcing with units, unmatchable decisionmaking... I don't see Oz having any chance in this series, Dear is just looking absolutely unbeatable currently. 1 base play and amazing macro just don't go together... I guess this is sarcasm but it's not remotely clever/funny Not necessarily. If you can be continuously producing units from existing production and keeping money low on 1 base, it's still pretty good macro. Just because it's a timing attack or an all in doesn't mean that key skills like macro isn't required. Keeping money low on 1 base low isn't that hard and a progamer should be able to do it comfortably whilst harrassing. Calling it amazing is just ridiculous. You sound hard to impress. I'm fine with saying Dear had great micro and decisionmaking in game 1. Spending all his money on warp-ins and not getting supply blocked with that economy is hardly 'amazing'. yes we get it. protoss macro is easy. -.- Are you thick? I play toss and of course 2/3 base macro is hard and can be impressive. 1 base is simply not. Is it that hard to understand? For me, the most difficult thing about macro is going back to macroing in time. To me, it really doesn't make a huge difference whether it's 3 units at once or 15 units at once that I make. It's just clicking the same key a few more times. Right? yeah, it's actually less about "multitasking" in the sense of doing a lot of different things simultaneously and more about having an internal timer and being able to compartmentalize different elements of the game as they develop. same reason inject method makes no difference for low league players - the real issue is getting them to inject at the right time
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On October 26 2013 12:36 Shikyo wrote:Show nested quote +On October 26 2013 12:33 Scarecrow wrote:On October 26 2013 12:31 Doublemint wrote:On October 26 2013 12:30 Scarecrow wrote:On October 26 2013 12:27 Daogin wrote:On October 26 2013 12:27 Scarecrow wrote:On October 26 2013 12:25 Bagration wrote:On October 26 2013 12:22 Scarecrow wrote:On October 26 2013 12:20 Shikyo wrote: This is an INCREDIBLE build and gameplay by Dear, incredible micro, amazing macro to keep reinforcing with units, unmatchable decisionmaking... I don't see Oz having any chance in this series, Dear is just looking absolutely unbeatable currently. 1 base play and amazing macro just don't go together... I guess this is sarcasm but it's not remotely clever/funny Not necessarily. If you can be continuously producing units from existing production and keeping money low on 1 base, it's still pretty good macro. Just because it's a timing attack or an all in doesn't mean that key skills like macro isn't required. Keeping money low on 1 base low isn't that hard and a progamer should be able to do it comfortably whilst harrassing. Calling it amazing is just ridiculous. You sound hard to impress. I'm fine with saying Dear had great micro and decisionmaking in game 1. Spending all his money on warp-ins and not getting supply blocked with that economy is hardly 'amazing'. yes we get it. protoss macro is easy. -.- Are you thick? I play toss and of course 2/3 base macro is hard and can be impressive. 1 base is simply not. Is it that hard to understand? For me, the most difficult thing about macro is going back to macroing in time. To me, it really doesn't make a huge difference whether it's 3 units at once or 15 units at once that I make. It's just clicking the same key a few more times. Right? If that's how you see macro no wonder you were impressed...
edit: The difficult part is balancing probe production/tech/building more production facilities and producing army whilst interacting with your opponent and adjusting to his play off a massive economy. That game Dear stopped probes, stopped tech after blink and just built units off 4 gate. It's not great macro.
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On October 26 2013 12:36 Shikyo wrote:Show nested quote +On October 26 2013 12:33 Scarecrow wrote:On October 26 2013 12:31 Doublemint wrote:On October 26 2013 12:30 Scarecrow wrote:On October 26 2013 12:27 Daogin wrote:On October 26 2013 12:27 Scarecrow wrote:On October 26 2013 12:25 Bagration wrote:On October 26 2013 12:22 Scarecrow wrote:On October 26 2013 12:20 Shikyo wrote: This is an INCREDIBLE build and gameplay by Dear, incredible micro, amazing macro to keep reinforcing with units, unmatchable decisionmaking... I don't see Oz having any chance in this series, Dear is just looking absolutely unbeatable currently. 1 base play and amazing macro just don't go together... I guess this is sarcasm but it's not remotely clever/funny Not necessarily. If you can be continuously producing units from existing production and keeping money low on 1 base, it's still pretty good macro. Just because it's a timing attack or an all in doesn't mean that key skills like macro isn't required. Keeping money low on 1 base low isn't that hard and a progamer should be able to do it comfortably whilst harrassing. Calling it amazing is just ridiculous. You sound hard to impress. I'm fine with saying Dear had great micro and decisionmaking in game 1. Spending all his money on warp-ins and not getting supply blocked with that economy is hardly 'amazing'. yes we get it. protoss macro is easy. -.- Are you thick? I play toss and of course 2/3 base macro is hard and can be impressive. 1 base is simply not. Is it that hard to understand? For me, the most difficult thing about macro is going back to macroing in time. To me, it really doesn't make a huge difference whether it's 3 units at once or 15 units at once that I make. It's just clicking the same key a few more times. Right?
But the guy is calling keeping ur money low on 1 base by producing units amazing macro. Dear is most definitely a fantastic player and he played game 1 very intelligently but praising his macro in game 1 really makes no sense to me. Most decent players would've been able to do the same thing in terms of macro.
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On October 26 2013 12:37 GatsbyTheGreat wrote: Why don't they play 3 matches from each group altogether? Saving 3rd match at the end of the day is pretty hard for players, they play one series and then they need to wait half day to play another.
I would think it would be better for players, since they have time to rest and relax a bit. They can also have time to prepare a bit for their next opponent.
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On October 26 2013 12:33 Scarecrow wrote:Show nested quote +On October 26 2013 12:31 Doublemint wrote:On October 26 2013 12:30 Scarecrow wrote:On October 26 2013 12:27 Daogin wrote:On October 26 2013 12:27 Scarecrow wrote:On October 26 2013 12:25 Bagration wrote:On October 26 2013 12:22 Scarecrow wrote:On October 26 2013 12:20 Shikyo wrote: This is an INCREDIBLE build and gameplay by Dear, incredible micro, amazing macro to keep reinforcing with units, unmatchable decisionmaking... I don't see Oz having any chance in this series, Dear is just looking absolutely unbeatable currently. 1 base play and amazing macro just don't go together... I guess this is sarcasm but it's not remotely clever/funny Not necessarily. If you can be continuously producing units from existing production and keeping money low on 1 base, it's still pretty good macro. Just because it's a timing attack or an all in doesn't mean that key skills like macro isn't required. Keeping money low on 1 base low isn't that hard and a progamer should be able to do it comfortably whilst harrassing. Calling it amazing is just ridiculous. You sound hard to impress. I'm fine with saying Dear had great micro and decisionmaking in game 1. Spending all his money on warp-ins and not getting supply blocked with that economy is hardly 'amazing'. yes we get it. protoss macro is easy. -.- Are you thick? I play toss and of course 2/3 base macro is hard and can be impressive. 1 base is simply not. Is it that hard to understand?
yes I am thick. Let's just agree to disagree and be done with this silly argument.
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