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[A] Starcraft 2 Brood War - Page 209

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 207 208 209 210 211 246 Next
patronage
Profile Joined October 2011
Iraq123 Posts
January 14 2013 20:58 GMT
#4161
I can barely find any games, there is like 5-10 people at most in the sc2bw channel, and most of them are afk or playing (usually some other custom game, not sc2bw).
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
January 15 2013 11:34 GMT
#4162
Probably it was already said, but: when P templars storm on mines they DO NOT explode (like they should). This is one of the biggest "bug" i found lately. We have played quite some PvT. Another thing, sometime units can not shut enemy units when they are on cliff, but this maybe was similar to what happened in SCBW.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-17 11:41:27
January 17 2013 10:38 GMT
#4163
[image loading]
[image loading]

thoughts?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
HolydaKing
Profile Joined February 2010
21254 Posts
January 17 2013 11:36 GMT
#4164
i like those, they look pretty sexy.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
January 17 2013 12:38 GMT
#4165
really nice!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 17 2013 19:48 GMT
#4166
seems like the neck is a little too tall, but the overall look of the head/rack is much better. Also idk if you can do anything until hots, but it always bothered me that the proportions of the legs was always off , e.g.:
[image loading]
back two side legs far larger than the front and bow-oriented claws. also lurker had a wider orientation and less long if i'm interpreting that correctly
Administrator
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
January 18 2013 10:24 GMT
#4167
Looks better than the current version, I like it.
AIV_Funnytoss and sGs.Funnytoss on iCCup
ciox
Profile Joined March 2011
58 Posts
January 18 2013 14:54 GMT
#4168
Really cool, just one thing needs to be changed.
Those silly webbed legs from the SC2 model have got to go, there are no webs anywhere on the original lurker's legs. Just to be clear I'm talking about the skin flaps.
maybenexttime
Profile Blog Joined November 2006
Poland5750 Posts
January 18 2013 15:01 GMT
#4169
Just a suggestion, could you give Hydra Roach's attack? Would look more like in BW.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-19 02:51:26
January 19 2013 02:48 GMT
#4170
[image loading]

thoughts again?
on the range indicator basically.
i really dont like the default sc2 one, it's horrible when theres lots of things selected and impossible to tell which circle is which. i think this is more clearer. i modified the icon to be more subtle also while still keep a direction indicator.

i also reduced the "height" of the health bars, from 7 down to 3.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
illidan333
Profile Joined August 2010
Iran102 Posts
January 19 2013 06:11 GMT
#4171
no range indicator in bw.

I dont like it
MavercK
Profile Joined March 2010
Australia2181 Posts
January 19 2013 07:13 GMT
#4172
On January 19 2013 15:11 illidan333 wrote:
no range indicator in bw.

I dont like it


they are useful tho, i especially like them for observing. i think i've given up trying to make sc2bw 110% identical in every shape or way possible for now, it's never going to happen, it's an impossible task.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 19 2013 07:37 GMT
#4173
On January 19 2013 16:13 MavercK wrote:
Show nested quote +
On January 19 2013 15:11 illidan333 wrote:
no range indicator in bw.

I dont like it


they are useful tho, i especially like them for observing. i think i've given up trying to make sc2bw 110% identical in every shape or way possible for now, it's never going to happen, it's an impossible task.



I agree with illidan here. It would be best if there was a special button/option you can use to turn on/off range indicators when spectating a game and not being able to see them at all when playing. The lurker looks a lot better now tho!
sorry for dem one liners
Evangelist
Profile Blog Joined June 2011
1246 Posts
January 19 2013 10:52 GMT
#4174
Is there any way to get the sounds from SC2:BW into the main game? I miss the marine sounds.
Doominator10
Profile Joined August 2012
United States515 Posts
January 19 2013 12:40 GMT
#4175
Maybe give it a broken range finder. The occasional triangle instead of the default bars.
But I agree, much better for spectating purposes.
Your DOOM has arrived,,,, and is handing out cookies
MavercK
Profile Joined March 2010
Australia2181 Posts
January 20 2013 01:04 GMT
#4176
http://www.mediafire.com/?yj8gof27bh3b896

some bug fixes and new lurker model.
already live on NA. this is for EU/KR/CN/etc.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Balthazar
Profile Joined February 2011
United States277 Posts
January 20 2013 02:55 GMT
#4177
I think there is something wrong with storm. In one game, I stacked two storms on a group of hydras, and it didn't kill any of them (they went down to something like 14 hp). They didn't move at all either; they were completely in storm radius. I wish I had the replay to show you, but it's on my other computer.

Also, it seems that storm kills hydras faster in BW than this mod. I could be wrong though. I'll do some testing when I get the chance.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 20 2013 06:20 GMT
#4178
On January 20 2013 11:55 Balthazar wrote:
I think there is something wrong with storm. In one game, I stacked two storms on a group of hydras, and it didn't kill any of them (they went down to something like 14 hp). They didn't move at all either; they were completely in storm radius. I wish I had the replay to show you, but it's on my other computer.

Also, it seems that storm kills hydras faster in BW than this mod. I could be wrong though. I'll do some testing when I get the chance.

Storms don't stack in both BW and SC2, so the amount of storms is irrelevant. Not sure the actual killing power of BW off hand.
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2013-01-21 00:01:30
January 20 2013 21:45 GMT
#4179
IIRC the Brood War Psi Storm spell dealt 14 damage per second, enough to bring Goliaths down to something like 1HP (meaning a total of 124 damage). I haven't opened up the modding tools for BW in a few months, though, so take that estimation with a grain of salt.

The bug report below only applies to outdated versions of the mod and does not reflect the mod on Fighting Spirit.
+ Show Spoiler +
For Zerg, Extractors don't seem to have a mineral cost. The Creep Colony morphing animation is busted (just use the one from the Spore Crawler), and the Sunken Colony model should be replaced with the one by GnaReffotsirk (if you go into any given Cortex RP map and type '@spawn sunkencolony', you'll know what I mean). Not sure about the Spore Colony model since I didn't check it out but Gna has a model for that, too. Lurker Aspect tooltip says 'Morph to Lurker Den' instead of 'Evolve Lurker Aspect'.


I'm really enjoying the mod so far, despite the issues outlined above (which seem to be concentrated around the Zerg). I've always wanted SC:BW to play a bit faster, and between SCII's game speed and the updates of a modern RTS (no selection limit, smartcasting, multi-building select, automine, slightly-smarter pathing, etc.), SC2BW is shaping up to be far more interesting and entertaining than SCII's classic melee. Good stuff all around. I'll be playing it for a long while.

Edit: Any chance I can grab the mod and add it to some other melee maps? The map listing as it is only has two that aren't money maps. I can see some great replays being had if I cannibalise an eight-player map and publish it with this mod. Eight-player FFAs are the best.

Edit 2: Only Fighting Spirit seems to be updated to the most recent version of the mod.
u
MavercK
Profile Joined March 2010
Australia2181 Posts
January 21 2013 06:43 GMT
#4180
On January 21 2013 06:45 Pr0nogo wrote:
IIRC the Brood War Psi Storm spell dealt 14 damage per second, enough to bring Goliaths down to something like 1HP (meaning a total of 124 damage). I haven't opened up the modding tools for BW in a few months, though, so take that estimation with a grain of salt.

The bug report below only applies to outdated versions of the mod and does not reflect the mod on Fighting Spirit.
+ Show Spoiler +
For Zerg, Extractors don't seem to have a mineral cost. The Creep Colony morphing animation is busted (just use the one from the Spore Crawler), and the Sunken Colony model should be replaced with the one by GnaReffotsirk (if you go into any given Cortex RP map and type '@spawn sunkencolony', you'll know what I mean). Not sure about the Spore Colony model since I didn't check it out but Gna has a model for that, too. Lurker Aspect tooltip says 'Morph to Lurker Den' instead of 'Evolve Lurker Aspect'.


I'm really enjoying the mod so far, despite the issues outlined above (which seem to be concentrated around the Zerg). I've always wanted SC:BW to play a bit faster, and between SCII's game speed and the updates of a modern RTS (no selection limit, smartcasting, multi-building select, automine, slightly-smarter pathing, etc.), SC2BW is shaping up to be far more interesting and entertaining than SCII's classic melee. Good stuff all around. I'll be playing it for a long while.

Edit: Any chance I can grab the mod and add it to some other melee maps? The map listing as it is only has two that aren't money maps. I can see some great replays being had if I cannibalise an eight-player map and publish it with this mod. Eight-player FFAs are the best.

Edit 2: Only Fighting Spirit seems to be updated to the most recent version of the mod.


i have storm doing 112 damage total over 8 seconds. seems accurate in my tests.

theres some bugs on maps but it's a Blizzard problem, some maps dont get updated properly, others have a bug where sc2 patches override values in my maps (which should never. ever. happen).

i dont have a solution for this. i had a blizzard guy contact me, but i havn't heared back from him in ages. no idea whats going on there.

i might reupload my Fastest Map Possible?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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