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ask me about Terran - Page 2

Forum Index > Brood War Strategy
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ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
March 08 2009 05:32 GMT
#21
Well, since your giving out mucho advice, I'll keep on this train then.
On all these new maps, are there really any AGGRESSIVE openings I can use?
TvZ/TvP.
Now I'm not trying to be like Strelok TvZ overaggression, but I do want to try to dictate/control the game.
And I want to try and finish them in mid game, as I am not too confident late game at this moment.
HitEmUp
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 08 2009 05:33 GMT
#22
Thank you Artosis, that's very helpful!
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
March 08 2009 05:36 GMT
#23
Thank god a thread like this has finally come into existence.

Terran vs Protoss on Python:

What is the optimal style of play to get a third base and eventually cut the map in half? Do you recommend playing aggressively/push oriented off of 2 bases first? Is there a Flash/upgrade based style that works on maps w/out 'easy access' third bases? Should I build 4 facs and slow push to the third? Should I make it in a 'safe' location and float it? There are probably varying scenarios that decide what Terran should do, so what are they?

What are the most viable locations for taking the third (mineral only? I've seen replays of you taking the island as your third) and how do you secure them (if I want to 'push out' towards my third, what is the timing window to do so before Protoss gets too big?)

My biggest problem in macro games against Protoss is that I can't keep up with their base count during late game, as they can just cannon up and/or warp in mass gateways at their fresh expos while my expansions seem exceedingly vulnerable.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:36 GMT
#24
On March 08 2009 14:27 mastuh wrote:
Do you know any top tier siege expand/fd terran builds vs protoss? The translated guides are really nice in the strategy section, but we don't have an fd/siege expand one yet.
Thanks!


siege expand build that i ripped off sea[shield]:

9 depot
12 rax
12 gas
15 depot
take 2 off gas
factory
cc
2 back on gas before fact is done
tank
depot
ebay
siege mode
tank
fact
vulture speed
at this point if they dont have a 3rd base making get armory+academy.

of course u will have to change this build slightly based upon what you scout and your game senses. don't blindly copy this. its just a guideline.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:37 GMT
#25
On March 08 2009 14:27 huameng wrote:
How do I stop proxy rax (7 rax or so) in my natural on destination TvT? Should I be scouting after depot on that map? I've already abandoned 12/12 for 11/11 but I always either lose my ramp and have rines terrorizing my city or end up surviving after heavy losses, letting my opponent crush me with higher tech units of his choice.


currently on iccup i scout with my 9th scv around my base and into my natural. its worth the lost minerals on iccup because everyone cheeses.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:38 GMT
#26
On March 08 2009 14:30 Boblion wrote:
What's your apm btw ?


220-300 depending upon map/practice amount/current shape/matchup.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:40 GMT
#27
On March 08 2009 14:32 ZZangDreamjOy wrote:
Well, since your giving out mucho advice, I'll keep on this train then.
On all these new maps, are there really any AGGRESSIVE openings I can use?
TvZ/TvP.
Now I'm not trying to be like Strelok TvZ overaggression, but I do want to try to dictate/control the game.
And I want to try and finish them in mid game, as I am not too confident late game at this moment.


the new TvZ opening (idra did it a lot vs f91...1rax expand then 2nd rax => gas => academy => 2bats 2meds stim) is really an awesome game that gives you a lot more control than previous tvz builds. you can be out on the map for a long time pressuring and its hard for z to get his 3rd up against this.

tvp you can always 2factory or 1fact 1star. maps like medusa are perfect for this. destination is horrible for 2fact. don't do it there.
Commentatorhttp://twitter.com/Artosis
anTi_
Profile Joined October 2008
United States499 Posts
March 08 2009 05:42 GMT
#28
Were you shocked when Gerard DuGalle commited suicide?
www.thevapeapes.com
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
March 08 2009 05:43 GMT
#29
Final question(s), then I'll leave you alone lol.

What's the BIGGEST difference between foreign Terrans and Korean Terrans? And who do you think are the best Foreign Terrans.

Also, any amateur/B team Terrans you think will make it big?

Views on PianO? lol.
HitEmUp
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2009-03-08 05:46:03
March 08 2009 05:45 GMT
#30
not sure if you're willing to look at replays, soo

[image loading]


did I react properly to this 4pool? What is the proper way to react? If I defend, how do I follow up? It seems even if I'm satisfied with how I defended, I come out far behind
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
March 08 2009 05:47 GMT
#31
Wat is the most fearsome unit to u in ZvT?
What strategy in ZvT do you lose to most?
If you were zerg, and the terran was camping,
How would you kill the terran if has shitload of vessels and tanks?

How often does your dropship get scourged?
oxidized
Profile Blog Joined January 2009
United States324 Posts
March 08 2009 05:48 GMT
#32
In TvP, is it possible to do an aggressive 2 base strategy that does NOT involve cutting SCVs? If so, what is it? Would I be able to take my third while doing this aggression?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:50 GMT
#33
On March 08 2009 14:36 KP_CollectoR wrote:
Thank god a thread like this has finally come into existence.

Terran vs Protoss on Python:

What is the optimal style of play to get a third base and eventually cut the map in half? Do you recommend playing aggressively/push oriented off of 2 bases first? Is there a Flash/upgrade based style that works on maps w/out 'easy access' third bases? Should I build 4 facs and slow push to the third? Should I make it in a 'safe' location and float it? There are probably varying scenarios that decide what Terran should do, so what are they?

What are the most viable locations for taking the third (mineral only? I've seen replays of you taking the island as your third) and how do you secure them (if I want to 'push out' towards my third, what is the timing window to do so before Protoss gets too big?)

My biggest problem in macro games against Protoss is that I can't keep up with their base count during late game, as they can just cannon up and/or warp in mass gateways at their fresh expos while my expansions seem exceedingly vulnerable.


Realistically you shouldn't be playing python anymore. i wish people would stop playing that map. its so old and no one good plays it anymore. but ill answer the questions anyways.

About the flash build on maps without an easy access third: the simple answer is no. its designed for a map you can easily take a 3rd base on. python is NOT A MAP FOR THE FLASH BUILD. if you are doing the flash build on that map you are bad and so are your opponents. its totally weak there and should never win vs a good protoss.

about how to play python correctly:
2 factory openings are pretty strong on this map. do NOT 2factory all the time. if you are known as a 2fact player then it won't work. 2fact is a build you mix in to add way more power to your game. constant 2facts are so easy for protoss to stop. random ones are nearly impossible.

1fact 1star openings are awesome on python. if protoss is 12 or 6 you can harass their mineral lines pretty well. also many protoss players love to make reaver and take the island as their 3rd base. a well played out dropship opening will crush this by elevatoring enough units into their island to destroy it despite a reaver. also if you defend your island reasonably well (normally 3 vultures and 2 scvs dropped down there to lay mines + make turrets is good enough) then it won't be broken during the game...making it almost a free 3rd base. also you can harass a protoss who takes the mineral base. there are 3 locations you can drop tanks into that will be hard for protoss to defend that expansion with.

normally for your third base you will take one of the corners as you are pushing out. this is especially true for when you are doing a 2 base 6factory timing (no academy or armory with this build). the 6fact will need turrets as you near the protoss base as they should have a shuttle by then. in close positions its really hard for protoss to stop.

the most robust and in my opinion best build on this map (the build i use the most) is the 1factory siege expand build. after you take your natural you get a 2nd factory + speed. once you have about 4 vultures and speed you move out with them and search for expansions. kill any probes going to make bases just to slow your opponent down. slow him as much as is possible. lay mines all over the place and try to catch probes which are transfering. based upon tons of factors you will either sit and mass // expand towards them while taking the mineral base or the corner base // cut diagonally away from them taking a corner expand (never mineral if you are half-mapping it) or a few other things.


Commentatorhttp://twitter.com/Artosis
Strayline
Profile Blog Joined January 2009
United States330 Posts
March 08 2009 05:51 GMT
#34
Why do Terran not harass/be as annoying with their scouting SCV as frequently as protoss is with the scouting probe? I see this in my own noob games and I think it seems to carry though all the way to pro games. Is there a good reason? Am I wrong? Tradition?
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
March 08 2009 05:51 GMT
#35
Whats the best way for a D terran to get better?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
Last Edited: 2009-03-08 05:54:49
March 08 2009 05:54 GMT
#36
How do you sleep at night?

I mean.. you play a race where you have super weapons at tier two. Spider mines (nevermind the obvious reference to SPIDERMAN) bury themselves under the ground (DT?) to become invisible then they literally get up and run at anything that gets near them and deal more damage than any 1 unit in the entire zerg army save for an infested marine.. oh and they do that damage to multiple units.

Your tanks do as much damage as an ultralisk.. but wait? They then decide to sit the fuck down and deal more than double the damage and oh yeah I almost forgot: they hit everything on the map. I believe they call it the arclite cannon. I know this, because I wake up each night screaming and clawing at the wall to the sound of a tank sieging. That is just when I sleep.. normally I don't sleep because cloaked air units are on my mind smashing overlords and raping my mineral line cause a terran felt like being cheesy..something a zerg player doesn't even have the option of save for "making too much of 1 unit (lings)" and praying the T is a fucking moron.

But hey, it isn't like you have nuclear weapons. Nah, they wouldn't give you that and and a giant air unit capable oflaunching a super weapon and hitting everything else with weapons stronger than anything the Zerg has save for again: the infested marine (which has to kill itself to do that much damage mind you). Nah they wouldn't do that.

Hey dan, how do you sleep at night? How do you sleep knowing that vultures out run everything in the game? How do you sleep knowing that marines, medics and maybe a science vessel or two (really only needed to find the zerg units smart enough to hide in the dirt from a terran army) are needed to kill a sophisticated, mixed and advanced zerg army? How do you sleep?

Better yet.. how angry must you be when you play with this race and lose. How angry? Would you logically assume the imbalance is otherwise? You must. You must do that or else you'd come to the scary realization that this entire game.. the whole game's concept is about stealing wins from terran players. That's all we are trying to do. I mean you have a fucking decade of terran players dominating kespa.

How

Do

you

Sleep.
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
March 08 2009 05:55 GMT
#37
how do you see yourself in 10 years?
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:58 GMT
#38
On March 08 2009 14:43 ZZangDreamjOy wrote:
Final question(s), then I'll leave you alone lol.

What's the BIGGEST difference between foreign Terrans and Korean Terrans? And who do you think are the best Foreign Terrans.

Also, any amateur/B team Terrans you think will make it big?

Views on PianO? lol.


foreigner terrans have NO IDEA how to play terran. i think that nyoken and skew in practice are the best foreigner terrans.

as for amateur / b team terrans, none stand out to me. if you are still an amateur in korea you are kind of bad to be honest. people who pick up the game really quickly, or have any real feel//skill are grabbed up by the proteams so fast it would make your head spin. the others just have to work hard and build that skill slowly. as for the b teamers, im not too too familiar with them overall. i know a good deal but i don't get to analyze them too much.

piano...... i used to really like this guy's style in reps way back when. nowadays i look at him and the thought of mediocrity comes to mind.
Commentatorhttp://twitter.com/Artosis
anotak
Profile Blog Joined March 2008
United States1537 Posts
March 08 2009 05:59 GMT
#39
1) What build should I play every practice game in TvT (like the http://www.teamliquid.net/forum/viewmessage.php?topic_id=88894 and the 5fac Timing push build I do every game in TvP)? Could you give some supply numbers and not just a name like "1fac1port" ?

2) What helped you learn the most when you were the equivalent of D/D+ skill level? Just sheer practice?

3) What mental obstructions do people have with regards to improving mechanically (I play games every day (not always against people though)) and I've only seen a minor increase in my mechanics in the past 6 months (yet somehow in the 3-4 months before that my mechanics increased greatly it felt like)?

4) How do I best work on my macro/multitask and not worry about my strategy because I'm too mechanically bad to do good strategies for the most part anyway?

5) Most importantly, how do you (as in you specifically not as in anyone) memorize a build order? Just massgame it?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 05:59 GMT
#40
On March 08 2009 14:45 fusionsdf wrote:
not sure if you're willing to look at replays, soo

[image loading]


did I react properly to this 4pool? What is the proper way to react? If I defend, how do I follow up? It seems even if I'm satisfied with how I defended, I come out far behind


sorry, for some reason i really hate the time commitment inherent in watching replays. if you describe it i'll take a shot at it though.
Commentatorhttp://twitter.com/Artosis
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