TvZ Sunk Break?? - Page 2
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Guybrush
Spain4744 Posts
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InfeSteD
United States4658 Posts
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tKd_
United States2916 Posts
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joohyunee
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Korea (South)1087 Posts
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azndsh
United States4447 Posts
+1 armor means each sunken does 19.5 instead of 20 damage +1 attack means each marines does 5 instead of 4 damage | ||
_PulSe_
United States541 Posts
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joohyunee
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Korea (South)1087 Posts
i did basic 12 rines 4 meds vs 1,2,3,4,5 sunks, and the rines were able to break through them pretty easily, with +1 attack killing the sunks significantly faster (no duh) alive rine count after the break was about the same, +1 armor had more rines alive (no duh) since it wasn't working too well, i tried 7, 8, and 10 sunks vs 18 rin +1 weapons managed to get past 7 and destroyed 4 from 8. +1 armor mangaged to get past 7, 8, destroyed 5 from 10 sunks conclusion: +1 weapon > +1 armor when there are less than or equal to 5 sunks in the sunk line +1 armor > +1 weapon when there are more than 5 sunks in the sunk line. why? I noticed something about the rines vs 7, 8, and 10 sunks. when the first volley of attacks from the sunks hit the rines, i noticed that more +1 armor rines survived than the +1 weapon rines, letting the medics heal the damaged ones and keeping them alive. From the first volley, many +1 weapons rines died from the first volley before they even started to do damage. It seems that more rines suriviving > +1 weapons. | ||
Day[9]
United States7366 Posts
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Aepplet
Sweden2908 Posts
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QuietIdiot
7004 Posts
3 rax and +1 armor. All before the opponent gets lurkers to counter. Meds up first, hold them in a line and let multiple sunks try hitting 1-2 marines instead of being spread out. If anyone has that JJu vs Sync VOD on Mercury where he does break 8 sunks with a few meds and marines, post it asap, I know there was a thread a while ago.. | ||
lololol
5198 Posts
On April 08 2007 16:31 joohyunee wrote: okay after the test... i did basic 12 rines 4 meds vs 1,2,3,4,5 sunks, and the rines were able to break through them pretty easily, with +1 attack killing the sunks significantly faster (no duh) alive rine count after the break was about the same, +1 armor had more rines alive (no duh) since it wasn't working too well, i tried 7, 8, and 10 sunks vs 18 rin +1 weapons managed to get past 7 and destroyed 4 from 8. +1 armor mangaged to get past 7, 8, destroyed 5 from 10 sunks conclusion: +1 weapon > +1 armor when there are less than or equal to 5 sunks in the sunk line +1 armor > +1 weapon when there are more than 5 sunks in the sunk line. why? I noticed something about the rines vs 7, 8, and 10 sunks. when the first volley of attacks from the sunks hit the rines, i noticed that more +1 armor rines survived than the +1 weapon rines, letting the medics heal the damaged ones and keeping them alive. From the first volley, many +1 weapons rines died from the first volley before they even started to do damage. It seems that more rines suriviving > +1 weapons. You should send medics first(or even better medics +1-2 marines), when going +attack, so they take the first wave of sunken hits, that way the sunkens will usually acquire different marines after they are all in their attack range, so more marines survive, making your attack much more efficient. From my testing +attack is able to kill up to 8 sunkens with less losses, but +armor is more forgiving about micro mistakes, since you need perfect formation, sending medics first in the right moment and manually ordering marines, which got stuck behind others and just don't attack, e.t.c. | ||
MidGameHero
2 Posts
If your number of medics = number of sunks, you won't lose anything (or almost anything) If you use stimpack (and you obviously do), sunken needs 2 hits anyway, whether you are +1 Attack or +1 Defence. +1 attack adittionally gives you faster kills against everything zerg has and that means not so many creatures will get into combat with you. | ||
catbert1
Korea (South)111 Posts
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Slayer91
Ireland23335 Posts
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XDawn
Canada4040 Posts
On April 08 2007 13:02 Excalibur_Z wrote: There are two sides to the scenario. +1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value. Then again, +1 armor is what Chojja used in that famous sunken break game, and it seemed an invaluable decision there. Theorycraft versus experience. It was Julyzerg that used +1 against Chojja | ||
-StrifeX-
United States529 Posts
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Excalibur_Z
United States12235 Posts
Ohhhhh yeah. haha. Thanks for that correction. | ||
Vin{MBL}
5185 Posts
Strelok was terran and he did this build:- SUNKEN BREAKER BUILD
At time 6:24 the terran moved out with 15 marines, 5 medics and one firebat. By the time he reached the zerg base, the attack upgrade was finished and he attacked... basically totally raping the zerg ( who's spire had now morphed~). I don't play starcraft anymore but can someone please try this build and give me some feedback on it? Thanks. | ||
[GiTM]-Ace
United States4935 Posts
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nortydog
Australia3067 Posts
On April 09 2007 12:17 Vin[MBL] wrote: thats slow for what he had, I can have 20 marines 4 firebats and 4 meds in that timeOk, I just watched a rep of BOSS vs TOT game 2 ( it can be found in petr's reppack thread) Strelok was terran and he did this build:- SUNKEN BREAKER BUILD
At time 6:24 the terran moved out with 15 marines, 5 medics and one firebat. By the time he reached the zerg base, the attack upgrade was finished and he attacked... basically totally raping the zerg ( who's spire had now morphed~). I don't play starcraft anymore but can someone please try this build and give me some feedback on it? Thanks. | ||
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