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Active: 1403 users

TvZ Sunk Break?? - Page 2

Forum Index > Brood War Strategy
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Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
April 08 2007 05:32 GMT
#21
If you go allin go armor, if you want to have a chance to get back into the game if the attack fails go weapons. This is because with weapons you cant kill him if his lurkers finishes right after you kill the sunks, but with armor you can attack them(depends on how many though) and just spread and scan.
Live2Win is awesome. Happy new year scarabi!
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
April 08 2007 05:35 GMT
#22
i used to +1 armor.. but now i go xellos style +1 armor & +1 attack fast
w/e
tKd_
Profile Joined February 2005
United States2916 Posts
April 08 2007 05:52 GMT
#23
trust me if the zerg makes a lot of lings and you know it to make firebats, then he wasted his money.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
April 08 2007 06:51 GMT
#24
let me do some testing i'll be back in like 10 mins and see results
azndsh
Profile Blog Joined August 2006
United States4447 Posts
April 08 2007 07:04 GMT
#25
without ling support, I think attack is much better, since with good medic placement, you'll keep your rines alive anyway.

+1 armor means each sunken does 19.5 instead of 20 damage
+1 attack means each marines does 5 instead of 4 damage
_PulSe_
Profile Joined August 2006
United States541 Posts
April 08 2007 07:11 GMT
#26
If you have like 2 fbats and 2-4 medics and however many marines you built before them you should be able to break a sunk defence. You have a good chance to do it but of course there is always a chance that it wont work so it does depend on your micro but with 2 fbats 2-4 medics and say 12 rines you should be able to break a basic sunk wall.
Its not that Im lazy. Its that I just dont care.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
April 08 2007 07:31 GMT
#27
okay after the test...

i did basic 12 rines 4 meds vs 1,2,3,4,5 sunks, and the rines were able to break through them pretty easily, with +1 attack killing the sunks significantly faster (no duh) alive rine count after the break was about the same, +1 armor had more rines alive (no duh)

since it wasn't working too well, i tried 7, 8, and 10 sunks vs 18 rin


+1 weapons managed to get past 7 and destroyed 4 from 8.
+1 armor mangaged to get past 7, 8, destroyed 5 from 10 sunks


conclusion: +1 weapon > +1 armor when there are less than or equal to 5 sunks in the sunk line
+1 armor > +1 weapon when there are more than 5 sunks in the sunk line.

why? I noticed something about the rines vs 7, 8, and 10 sunks.
when the first volley of attacks from the sunks hit the rines, i noticed that more +1 armor rines survived than the +1 weapon rines, letting the medics heal the damaged ones and keeping them alive. From the first volley, many +1 weapons rines died from the first volley before they even started to do damage. It seems that more rines suriviving > +1 weapons.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 08 2007 07:33 GMT
#28
truly honestly, in terms of breaking sunkens, +1 armor is generally better. However, go ahead and get +1 attack because its marginally worse than +1 armor vs sunks, and vastly more useful vs zerglings, mutalisks, lurkers, zerg in general
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Aepplet
Profile Joined December 2003
Sweden2908 Posts
April 08 2007 08:07 GMT
#29
upmagic used such a cool +1 armor build vs pusan (protoss i know) but still worth mentioning (dt wont kill in 1 slash!)
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
April 08 2007 08:26 GMT
#30
Sync is the original master of sunk destruction.

3 rax and +1 armor.

All before the opponent gets lurkers to counter. Meds up first, hold them in a line and let multiple sunks try hitting 1-2 marines instead of being spread out. If anyone has that JJu vs Sync VOD on Mercury where he does break 8 sunks with a few meds and marines, post it asap, I know there was a thread a while ago..
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-04-08 17:08:16
April 08 2007 16:28 GMT
#31
On April 08 2007 16:31 joohyunee wrote:
okay after the test...

i did basic 12 rines 4 meds vs 1,2,3,4,5 sunks, and the rines were able to break through them pretty easily, with +1 attack killing the sunks significantly faster (no duh) alive rine count after the break was about the same, +1 armor had more rines alive (no duh)

since it wasn't working too well, i tried 7, 8, and 10 sunks vs 18 rin


+1 weapons managed to get past 7 and destroyed 4 from 8. +1 armor mangaged to get past 7, 8, destroyed 5 from 10 sunks


conclusion: +1 weapon > +1 armor when there are less than or equal to 5 sunks in the sunk line
+1 armor > +1 weapon when there are more than 5 sunks in the sunk line.

why? I noticed something about the rines vs 7, 8, and 10 sunks.
when the first volley of attacks from the sunks hit the rines, i noticed that more +1 armor rines survived than the +1 weapon rines, letting the medics heal the damaged ones and keeping them alive. From the first volley, many +1 weapons rines died from the first volley before they even started to do damage. It seems that more rines suriviving > +1 weapons.


You should send medics first(or even better medics +1-2 marines), when going +attack, so they take the first wave of sunken hits, that way the sunkens will usually acquire different marines after they are all in their attack range, so more marines survive, making your attack much more efficient.
From my testing +attack is able to kill up to 8 sunkens with less losses, but +armor is more forgiving about micro mistakes, since you need perfect formation, sending medics first in the right moment and manually ordering marines, which got stuck behind others and just don't attack, e.t.c.
I'll call Nada.
MidGameHero
Profile Joined March 2007
2 Posts
April 08 2007 17:51 GMT
#32
All pros go +1 attack.
If your number of medics = number of sunks, you won't lose anything (or almost anything)
If you use stimpack (and you obviously do), sunken needs 2 hits anyway, whether you are +1 Attack or +1 Defence.

+1 attack adittionally gives you faster kills against everything zerg has and that means not so many creatures will get into combat with you.
Micro over Macro
catbert1
Profile Joined February 2007
Korea (South)111 Posts
April 08 2007 21:02 GMT
#33
pros go +1 attack when they aren't using the 3 rax sunken break strategy, then they go +1 armor like oov vs july in the finals of one of the osl last year
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2007-04-08 23:56:22
April 08 2007 23:56 GMT
#34
I think +1 attack is slightly worse (your stim should be healed before running in with +1 armour btw) vs sunkens, but better vs everything else except maybe lurkers early on.
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
April 09 2007 00:28 GMT
#35
On April 08 2007 13:02 Excalibur_Z wrote:
There are two sides to the scenario.

+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value.

Then again, +1 armor is what Chojja used in that famous sunken break game, and it seemed an invaluable decision there.

Theorycraft versus experience.


It was Julyzerg that used +1 against Chojja
Use it or lose it
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
April 09 2007 01:46 GMT
#36
Satanik use to be really good at breaking sukens in TvZ
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
April 09 2007 03:15 GMT
#37
On April 09 2007 09:28 XDawn wrote:
Show nested quote +
On April 08 2007 13:02 Excalibur_Z wrote:
There are two sides to the scenario.

+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value.

Then again, +1 armor is what Chojja used in that famous sunken break game, and it seemed an invaluable decision there.

Theorycraft versus experience.


It was Julyzerg that used +1 against Chojja


Ohhhhh yeah. haha. Thanks for that correction.
Moderator
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
Last Edited: 2007-04-09 03:18:47
April 09 2007 03:17 GMT
#38
Ok, I just watched a rep of BOSS vs TOT game 2 ( it can be found in petr's reppack thread)

Strelok was terran and he did this build:-

SUNKEN BREAKER BUILD

  • 9 depot
  • 10 rax
  • 16 depot
  • 18 gas
  • 20 ebay
  • 23 double rax
  • 23 academy
  • 23 attack upgrade on ebay




At time 6:24 the terran moved out with 15 marines, 5 medics and one firebat.
By the time he reached the zerg base, the attack upgrade was finished and he attacked... basically totally raping the zerg ( who's spire had now morphed~).
I don't play starcraft anymore but can someone please try this build and give me some feedback on it?
Thanks.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
April 09 2007 03:35 GMT
#39
I prefer 3 rax without +1
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
nortydog
Profile Joined December 2003
Australia3067 Posts
April 09 2007 04:45 GMT
#40
On April 09 2007 12:17 Vin[MBL] wrote:
Ok, I just watched a rep of BOSS vs TOT game 2 ( it can be found in petr's reppack thread)

Strelok was terran and he did this build:-

SUNKEN BREAKER BUILD

  • 9 depot
  • 10 rax
  • 16 depot
  • 18 gas
  • 20 ebay
  • 23 double rax
  • 23 academy
  • 23 attack upgrade on ebay




At time 6:24 the terran moved out with 15 marines, 5 medics and one firebat.
By the time he reached the zerg base, the attack upgrade was finished and he attacked... basically totally raping the zerg ( who's spire had now morphed~).
I don't play starcraft anymore but can someone please try this build and give me some feedback on it?
Thanks.
thats slow for what he had, I can have 20 marines 4 firebats and 4 meds in that time
NoCleanFeed.com
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