• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:51
CET 16:51
KST 00:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1839 users

Patch Note 2.0.11 (4v4 loss and victory font fix) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-08-11 01:41:58
August 11 2013 01:41 GMT
#21
The Thor thing means their transformation is suppressed, not their air attack, I hope (similar to a siege tank being unable to switch modes while fungaled).
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
August 20 2013 03:18 GMT
#22
SEA just updated to this version.
larse
Profile Blog Joined March 2012
1611 Posts
August 20 2013 03:23 GMT
#23
On August 20 2013 12:18 Garnet wrote:
SEA just updated to this version.


Well, they don't even release the patchnote? I mean...
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 20 2013 03:23 GMT
#24
I wanna know how the 4v4 issue happened to start with lol.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 20 2013 03:26 GMT
#25
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Arco
Profile Joined September 2009
United States2090 Posts
August 20 2013 03:29 GMT
#26
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Observers are part of the select army hotkey too. Can be useful if you lose track of them. Just use select army hotkey and quickly de-select them if you need to.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-08-20 03:58:27
August 20 2013 03:58 GMT
#27
On August 20 2013 12:26 juicyjames wrote:
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

Show nested quote +
StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 20 2013 04:02 GMT
#28
Finally can play 4v4 again
133 221 333 123 111
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 20 2013 04:04 GMT
#29
On August 20 2013 12:58 larse wrote:
Show nested quote +
On August 20 2013 12:26 juicyjames wrote:
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.

It's why I do it!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
imre
Profile Blog Joined November 2011
France9263 Posts
August 20 2013 11:35 GMT
#30
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

User was temp banned for this post.
Zest fanboy.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 20 2013 11:37 GMT
#31
Some good bug fixes.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 20 2013 11:39 GMT
#32
All 4v4's resulting in losses for both teams, that's funny - surprised things like that don't get fixed earlier.
If you are not supporting K-Pop you are hurting E-Sports.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 11:41 GMT
#33
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

Agreed, that guy, who created grid layout better die painfully /really_heavy_sarcasm
DeMoN pulls off a Miracle and Flies to the Moon
Deleted User 261926
Profile Joined April 2012
960 Posts
August 20 2013 11:43 GMT
#34
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.
imre
Profile Blog Joined November 2011
France9263 Posts
August 20 2013 11:48 GMT
#35
On August 20 2013 20:43 Karpfen wrote:
Show nested quote +
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


you can't do it /w grid
Zest fanboy.
Neemi
Profile Joined August 2012
Netherlands656 Posts
August 20 2013 11:48 GMT
#36
I just got the update in EU as well, going to play a 4v4 to celebrate :D
Cute
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 20 2013 11:50 GMT
#37
Rocks on the minimap take a while to get used to
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
August 20 2013 12:03 GMT
#38
On August 20 2013 20:43 Karpfen wrote:
Show nested quote +
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".
Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 20 2013 16:51 GMT
#39
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.


This has to be a mistake from Blizzard. All terran hotkeys are arranged so reactor units are placed left of tech lab units. It made sense to change hotkey positions when the reaper became a reactor unit, but this makes no sense.

c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 20 2013 17:04 GMT
#40
On August 20 2013 21:03 USvBleakill wrote:
Show nested quote +
On August 20 2013 20:43 Karpfen wrote:
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".

Made me laugh out loud.

Phew, thank goodness I use standard hotkeys.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 280
Codebar 42
MindelVK 35
StarCraft: Brood War
Sea 5201
Horang2 2773
Jaedong 704
BeSt 496
Soma 330
EffOrt 303
Rush 295
Mini 259
actioN 258
Mind 103
[ Show more ]
Hyun 86
Bonyth 66
sas.Sziky 50
Backho 46
ToSsGirL 45
JYJ35
Rock 29
soO 28
Aegong 23
zelot 19
HiyA 15
Terrorterran 14
sorry 9
Sacsri 7
Dota 2
Gorgc4830
qojqva3402
Dendi919
syndereN212
LuMiX1
Heroes of the Storm
Khaldor330
Other Games
singsing2121
B2W.Neo1222
Mlord334
Hui .315
Lowko269
Sick243
Fuzer 195
XcaliburYe81
ArmadaUGS67
nookyyy 54
Trikslyr4
Organizations
StarCraft 2
WardiTV961
Counter-Strike
PGL208
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2405
League of Legends
• HappyZerGling163
Other Games
• Shiphtur172
Upcoming Events
IPSL
2h 9m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
2h 9m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
4h 9m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
7h 9m
Sparkling Tuna Cup
18h 9m
WardiTV Korean Royale
20h 9m
LAN Event
23h 9m
IPSL
1d 2h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 4h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 17h
[ Show More ]
Wardi Open
1d 20h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.