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Change SC2 files without editing MPQ - Page 2

Forum Index > SC2 General
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REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
April 15 2011 19:09 GMT
#21
Hmm I am tempted to change sc2 pewpew tank sounds to original kraaaawoooom tank sounds... is it safe..hmm
Crovea
Profile Joined July 2010
Denmark100 Posts
April 15 2011 19:10 GMT
#22
I tried this, by adding a sound for nydus birth. That worked!!
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders.

How do i fix so it only replaces what i actually try to replace?
ROOT4ROOT
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 19:11 GMT
#23
2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^

It's not my fault. If you will do it, so u will be bad guy. Now Blizzard maybe closes eyes to this thing, that allow ADD files instead replacing original.

Couldn't you just replace the stealth texture with something that's a solid color instead of clear?

There are only unit body/model texture. No reason, it's pink or got increased brightness or red dots around. Unit model with stealth cannot be seen by player, no reason, what texture it has.

Holy crap EXPLOITABLE

Why? We don't change game client. We don't modify MPQ.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 19:13 GMT
#24
I tried this, by adding a sound for nydus birth. That worked!!
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders.

How do i fix so it only replaces what i actually try to replace?

Put files into highter priority folder.

Example.

Liberty.SC2Mod contains zergling sound. Then put new zergling sounds into LibertyMulti, because last one has bigger read priority
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 15 2011 19:13 GMT
#25
Can this be used to change the background of the main SC2 bnet screen without violating the TOS?
Logo
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 19:16 GMT
#26
Can this be used to change the background of the main SC2 bnet screen without violating the TOS?

I don't know, where bnet screen placed in game resourses and don't want to change it. It's ok now

TOS = modifying MPQ. Did you see here any MPQ editing?
Crovea
Profile Joined July 2010
Denmark100 Posts
April 15 2011 19:18 GMT
#27
On April 16 2011 04:13 Existor wrote:
Show nested quote +
I tried this, by adding a sound for nydus birth. That worked!!
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders.

How do i fix so it only replaces what i actually try to replace?

Put files into highter priority folder.

Example.

Liberty.SC2Mod contains zergling sound. Then put new zergling sounds into LibertyMulti, because last one has bigger read priority


I'm not sure you read my question

It worked! it replaced the sound as intended.
But it also removed all other textures / sounds / everything.
How do i make it so that it doesnt replace everything else?

( i did put it in libertymulti folder as you said)
ROOT4ROOT
SwirlQ
Profile Joined February 2011
United States148 Posts
April 15 2011 19:19 GMT
#28
Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-04-15 19:25:54
April 15 2011 19:25 GMT
#29
It worked! it replaced the sound as intended.
But it also removed all other textures / sounds / everything.
How do i make it so that it doesnt replace everything else?

( i did put it in libertymulti folder as you said)

Did you created other folders? You must have ONLY that foldera, that contains new files.

This one is for Zerg Advisor file adding
\ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ enGB.SC2Assets \ LocalizedData \ Sounds \ ZergUnitVO \ Queen \ *placenewfileshere*

Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D

Yes, you can.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 15 2011 19:29 GMT
#30
This is pretty cool, I may try this out with the sounds.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Crovea
Profile Joined July 2010
Denmark100 Posts
April 15 2011 19:37 GMT
#31
On April 16 2011 04:25 Existor wrote:
Show nested quote +
It worked! it replaced the sound as intended.
But it also removed all other textures / sounds / everything.
How do i make it so that it doesnt replace everything else?

( i did put it in libertymulti folder as you said)

Did you created other folders? You must have ONLY that foldera, that contains new files.

This one is for Zerg Advisor file adding
\ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ enGB.SC2Assets \ LocalizedData \ Sounds \ ZergUnitVO \ Queen \ *placenewfileshere*

Show nested quote +
Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D

Yes, you can.


I only created the folders leading into the nydus sound:
"StarCraft II\Mods\LibertyMulti.SC2Mod\base.SC2Assets\Assets\Sounds\Zerg\NydusWorm\NydusWorm_Birth0.wav"


ROOT4ROOT
zyzski
Profile Joined May 2010
United States698 Posts
Last Edited: 2011-04-15 19:41:50
April 15 2011 19:37 GMT
#32
this is how things used to work with WoW

eventually they patched it so the game only loaded files from the MPQs, so use it while you can~

edit: the ToS most likely covers this as a bannable offense (as the ToS basically says they can ban you for anything), but after doing it for years with WoW, nothing ever happened. they'll probably patch it pretty quickly though.
TYBG
purecarnagge
Profile Joined August 2010
719 Posts
April 15 2011 19:37 GMT
#33
So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-04-15 20:25:02
April 15 2011 20:19 GMT
#34
On April 16 2011 04:04 purecarnagge wrote:
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?

it's called the map editor.
On April 16 2011 04:37 purecarnagge wrote:
So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version?

Not sure if it's possible, but I'd guess it is. Even if it was though, you would have issues with the animations, possibly even resulting in de-sync.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
purecarnagge
Profile Joined August 2010
719 Posts
April 15 2011 20:26 GMT
#35
On April 16 2011 05:19 Xapti wrote:
Show nested quote +
On April 16 2011 04:04 purecarnagge wrote:
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?

it's called the map editor.
Show nested quote +
On April 16 2011 04:37 purecarnagge wrote:
So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version?

Not sure if it's possible, but I'd guess it is. Even if it was though, you would have issues with the animations, possibly even resulting in de-sync.


map editor would only effect me if I made the map...which I did not...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-04-16 21:05:31
April 16 2011 20:56 GMT
#36
EDIT: Can anyone using NA client get this to work? I did the same thing for both my EU and NA clients and it only works for my EU client.

It's not working for me. I think I did everything right, but none of the sounds changed. this screenshot should show everything. the folder structure is the same as the OP's, everything is named correctly, the sound files are correctly named and should work... is there some other step? (besides just creating the correct folder structure, starting with the new folder "base.SC2Assets" that I put inside the "LibertyMulti.SC2Mod" folder, then putting the sound files with same names inside)

[image loading]


EDIT: so I noticed the 2 people in this thread who said it works, are from Europe. So I did the exact same steps for my EU client and it works..so apparently it only works for EU client? lame
ModeratorBlame yourself or God
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 18 2011 01:18 GMT
#37
I don't know, why it's not works in NA.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-18 01:28:56
April 18 2011 01:27 GMT
#38
can you have it play a mapwide sound whenever a building is placed or spawns? or change the models of buildings to be larger than they actually are so you can see them without entering the base (ie a single plane that extends south and is coloured to indicate that building)

stuff like this sets a bad precendent, i hope blizzard comes down on it
hihihi
gix_
Profile Joined September 2010
Germany28 Posts
April 18 2011 02:26 GMT
#39
On April 16 2011 04:16 Existor wrote:
Show nested quote +
Can this be used to change the background of the main SC2 bnet screen without violating the TOS?

I don't know, where bnet screen placed in game resourses and don't want to change it. It's ok now

TOS = modifying MPQ. Did you see here any MPQ editing?


I quote: "2.7 modify or cause to be modified any files that are a part of any Game or the Service in any way not expressly authorized by Blizzard;" Just because you are not modifying any MPQ files directly, you are still changing the game with its content by exploiting the behavior of Blizzards MPQ library.
dcemuser
Profile Joined August 2010
United States3248 Posts
April 18 2011 02:32 GMT
#40
This is definitely against the ToS.

Also, it has been known that this works for quite some time. The same system works in WoW for certain things (they've blocked most of it). You can change the WoW background music, for instance.
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