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Change SC2 files without editing MPQ - Page 3

Forum Index > SC2 General
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Zombo Joe
Profile Joined May 2010
Canada850 Posts
April 18 2011 05:33 GMT
#41
So it doesn't work for NA? That's a shame, I wanted the nostalgic Broodwar unit responses on my Marines
I am Terranfying.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 18 2011 05:58 GMT
#42
The ToS is wide enough that they can close any loopholes through the utter vagueness of its language. You will get banned for this.

It's nothing new, it's not a loophole or legal workaround, it's just another way you can tinker with the files to get yourself banned...and Americans evidently can't do it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-04-18 09:01:57
April 18 2011 08:59 GMT
#43
Just because you are not modifying any MPQ files directly, you are still changing the game with its content by exploiting the behavior of Blizzards MPQ library.

I phoned into tech support, and they're said, that changes are bannable only, if they give you advatange in multiplayer

You will get banned for this.

Who's banned for that? I saw only bans for using things, that gives advatange.
Proxyles
Profile Joined April 2010
Sweden27 Posts
April 18 2011 09:36 GMT
#44
Can one use this to switch to the Korean zerg voice?

Or is there another way to do that, I want it:D
Mohdoo
Profile Joined August 2007
United States15723 Posts
April 26 2011 23:46 GMT
#45
Forgive the bump, I just thought with the recent ban that perhaps some people could comment on how this has worked out for them. I'd love to replace Zerg unit sounds...All of them. But I was wondering if anyone has had any success with that and if they have been banned.

Cheers
Shade_FR
Profile Joined June 2010
France378 Posts
April 26 2011 23:49 GMT
#46
I changed SC2 Zerg musics for the Starcraft 1 ones (first response in this thread @ page 1). I didn't get banned or anything. It's fine.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Mohdoo
Profile Joined August 2007
United States15723 Posts
April 27 2011 00:13 GMT
#47
On April 27 2011 08:49 ShadeOfDraG wrote:
I changed SC2 Zerg musics for the Starcraft 1 ones (first response in this thread @ page 1). I didn't get banned or anything. It's fine.

Awesome! Now for my next question: I heard some people could only get this working with euro client. Anyone got it to work with the na client?
Chux
Profile Joined June 2009
Peru255 Posts
April 27 2011 00:25 GMT
#48
So can we do this http://www.teamliquid.net/forum/viewmessage.php?topic_id=193365 without editing MPQs?
MSL 2052-2053, here we go!
Shade_FR
Profile Joined June 2010
France378 Posts
April 27 2011 02:23 GMT
#49
On April 27 2011 09:13 Mohdoo wrote:
Show nested quote +
On April 27 2011 08:49 ShadeOfDraG wrote:
I changed SC2 Zerg musics for the Starcraft 1 ones (first response in this thread @ page 1). I didn't get banned or anything. It's fine.

Awesome! Now for my next question: I heard some people could only get this working with euro client. Anyone got it to work with the na client?

I'm playing on Europe I can't test it out to answer you. It would be strange.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 05 2011 17:02 GMT
#50
On April 27 2011 09:25 Chux wrote:
So can we do this http://www.teamliquid.net/forum/viewmessage.php?topic_id=193365 without editing MPQs?

I think, can't. But if you will find folders (I mean, create them), that will overwrite folders from MPQ, so then you will can
Cheebah
Profile Blog Joined April 2010
210 Posts
May 05 2011 17:17 GMT
#51
I can't believe some people are willing to risk a ban just to change the in-game music o_0 Why don't you turn it off and play SC1 music on WMP or whatever player you use??
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 11 2011 14:39 GMT
#52
This folder prioritising seems to have been removed in the latest patch. Can anyone get it working?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
artanis2
Profile Joined April 2010
United States732 Posts
May 11 2011 16:45 GMT
#53
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.
linduxed
Profile Joined October 2010
Sweden111 Posts
Last Edited: 2011-05-11 19:31:00
May 11 2011 19:30 GMT
#54
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

Confirmed this, both the inability to read a folder and the fix with a MPQ file.

It seems however that StarCraft is very picky about certain files when overriding like this (music is quite the work to get in).
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 20 2011 20:41 GMT
#55
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

Heh, thank you
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 24 2011 21:16 GMT
#56
On April 16 2011 03:35 cYaN wrote:
Show nested quote +
On April 16 2011 03:31 Existor wrote:
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.

2) Give me examples about cheating by replacing textures, sounds, etc

3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.


2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^

But the default nydus worm sound already does that...
kern
Profile Blog Joined January 2011
Canada54 Posts
July 04 2011 14:33 GMT
#57
Nice Only thing I did with MPQs is use original sc2 sounds for my phone
(ノ^_^)ノ (.-.) | Twitter @pavelisp | Web http://pavelispravnikov.com
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
July 11 2011 17:58 GMT
#58
How can you get that M3H extension for music files?
Nostalgia is not as good as it used to be.
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
July 11 2011 18:02 GMT
#59
On April 16 2011 04:04 purecarnagge wrote:
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?


...what does that have to do w/ anything
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
July 11 2011 18:22 GMT
#60
Hmm, I have searched as far as google will take me and there seems none solution, anyone knows whether it ought to be M3H or it may be some other format? Does changing .ext help?
Nostalgia is not as good as it used to be.
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