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Russian Federation4295 Posts
Picture explains all
![[image loading]](http://i.imgur.com/Sxm6Ml.jpg)
Put same folder structure into folder, that has highter read priority and you can change any sound, texture or voice. When Repair.exe does not detect anything, because NOTHING CHANGED in MPQ archives!
As example. Folder LibertyMulti.SC2Mod has highter priority, than Liberty.SC2Mod. Then put into this folder enGB.SC2Assets (MPQ file from folder Liberty.SC2Mod, that has lower read priority), recreate all folders structure, put new files, and play with new voices, sounds or textures without editing any MPQ!
MPQ Editing is bannable, but adding files into folder, that has highter read priority is not described anywhere in the license agreement
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Wow, this is very interesting. "Replacing" Starcraft II Zerg musics by the Starcraft ones would be cool.
EDIT : I did it.
Here is the .rar if you want. Just unrar it in the Starcraft II folder, then launch Starcraft II.
DOWNLOAD Link
Important : There are only 3 Zerg musics in Starcraft/Broodwar (afaik), and 9 in Starcraft II. The game randomly choose one of the 9 musics, 3 of them are now Starcraft I Zerg tracks (the 01, 04, 07).
If you only want the SC1 ones , copy several times the 3 tracks and rename them ZergSC2-01.ogg to ZergSC2-09.ogg.
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I think I might actually use this. Hrmm.
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LMAO @ blizz for the blatant rip-off of the way .PK3 files work xD
Wait... Does that mean you can actually start "model hacking" now ? Doesn't take a genius to import a model into 3DSMAX and add a giant circle around it saying "zergling zergling zergling" or "stargate stargate stargate"...
First I thought that could be fun... but seeing the applications... meh, not so damn much...
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In fact....
![[image loading]](http://i51.tinypic.com/1zf7xue.gif)
..........
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lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.
Also, posting this work around will only highlight it, so blizz will shut the loophole down anyways and doubtless think about implementing something like punkbuster has, that scans ur game files to check they are legit, if it finds files that aren't supposed to be there.... you can get banned.
Thinking that it wouldn't get you banned just because its not explicitely stated is like arguing that putting milk in your coffee instead of cream isn't covered by your right to freedom of choice, because that specific freedom isn't in your countries constitution..... it is covered, by proxy.
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On April 15 2011 22:40 emythrel wrote: lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.
Also, posting this work around will only highlight it, so blizz will shut the loophole down anyways and doubtless think about implementing something like punkbuster has, that scans ur game files to check they are legit, if it finds files that aren't supposed to be there.... you can get banned.
Thinking that it wouldn't get you banned just because its not explicitely stated is like arguing that putting milk in your coffee instead of cream isn't covered by your right to freedom of choice, because that specific freedom isn't in your countries constitution..... it is covered, by proxy.
You can still .MPQ edit in other Blizzard games without getting banned (I've done it myself multiple times) and they haven't "Fixed" it.
I agree, with you when you say that you CAN get banned for this of course, although it may not be stated in the TOS now I'm sure they'll add it in, or it could be hidden in there somewhere. All I'm saying is that it'd be hard to get caught for this, editing/replacing the stealth texture though, now that's just an interesting idea.
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On April 15 2011 20:35 ShadeOfDraG wrote:Wow, this is very interesting. "Replacing" Starcraft II Zerg musics by the Starcraft ones would be cool. EDIT : I did it. Here is the .rar if you want. Just unrar it in the Starcraft II folder, then launch Starcraft II. DOWNLOAD LinkImportant : There are only 3 Zerg musics in Starcraft/Broodwar (afaik), and 9 in Starcraft II. The game randomly choose one of the 9 musics, 3 of them are now Starcraft I Zerg tracks (the 01, 04, 07). If you only want the SC1 ones , copy several times the 3 tracks and rename them ZergSC2-01.ogg to ZergSC2-09.ogg.
Do you by any chance have the Terran and Protoss music from Broodwar? It's about to get all nostalgic in here.
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Hmmmm i dont have any asset folders in my "Liberty.SC2Mod" folder or "LibertyMulti.SC2Mod" folder.....seems weird to me.
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On April 15 2011 22:21 C5Five wrote: LMAO @ blizz for the blatant rip-off of the way .PK3 files work xD
Wait... Does that mean you can actually start "model hacking" now ? Doesn't take a genius to import a model into 3DSMAX and add a giant circle around it saying "zergling zergling zergling" or "stargate stargate stargate"...
First I thought that could be fun... but seeing the applications... meh, not so damn much...
This is the way it worked for quite some time for MPQ. Used to be doable in WoW but they removed the ability to override MPQ data due to hacking - you put in different version of a zone that changed doors/paths and got to bypass content you didn't want. This lead to no more model hacking also, or at least a lot harder to do.
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I suppose this is related to how you used to be able to use custom hotkeys by creating a hotkeys folder in the sc2 user directory. Now, custom hotkeys are stored locally in the same folder.
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On April 15 2011 22:21 C5Five wrote: LMAO @ blizz for the blatant rip-off of the way .PK3 files work xD Yeah it's not like other companies do the same for their games...... Also PK3 is simply a Zip archive.
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Someone should do this to put all the zerg sc1 unit sounds in, and put up the download for it.
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Russian Federation4295 Posts
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught. 1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.
2) Give me examples about cheating by replacing textures, sounds, etc
3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.
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On April 16 2011 03:31 Existor wrote:Show nested quote +lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught. 1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture. 2) Give me examples about cheating by replacing textures, sounds, etc 3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.
2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^
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On April 16 2011 03:31 Existor wrote:Show nested quote +lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught. 1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture. 2) Give me examples about cheating by replacing textures, sounds, etc 3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.
Couldn't you just replace the stealth texture with something that's a solid color instead of clear?
Edit: also, what about replacing the tiny nuke dot with the big circle that the nuke-user sees?
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On April 16 2011 03:35 cYaN wrote:Show nested quote +On April 16 2011 03:31 Existor wrote:lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught. 1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture. 2) Give me examples about cheating by replacing textures, sounds, etc 3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban. 2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^ with the voice of Steven Bonell, that would be great.
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I shall now replace all music for every race with Terran music from SC1. It will be amazing!!!
In reality, this won't really make any difference for me as I don't really have any reason to modify anything. I listen to my own music while I play and whatnot.
Though it would be cool to see someone replace the ghost's shooting sound with someone saying "pew pew".
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so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?
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