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Change SC2 files without editing MPQ

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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-04-15 11:06:19
April 15 2011 11:05 GMT
#1
Picture explains all

[image loading]

Put same folder structure into folder, that has highter read priority and you can change any sound, texture or voice. When Repair.exe does not detect anything, because NOTHING CHANGED in MPQ archives!

As example. Folder LibertyMulti.SC2Mod has highter priority, than Liberty.SC2Mod. Then put into this folder enGB.SC2Assets (MPQ file from folder Liberty.SC2Mod, that has lower read priority), recreate all folders structure, put new files, and play with new voices, sounds or textures without editing any MPQ!

MPQ Editing is bannable, but adding files into folder, that has highter read priority is not described anywhere in the license agreement
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-04-15 12:32:24
April 15 2011 11:35 GMT
#2
Wow, this is very interesting. "Replacing" Starcraft II Zerg musics by the Starcraft ones would be cool.


EDIT : I did it.

Here is the .rar if you want. Just unrar it in the Starcraft II folder, then launch Starcraft II.

DOWNLOAD Link

Important : There are only 3 Zerg musics in Starcraft/Broodwar (afaik), and 9 in Starcraft II. The game randomly choose one of the 9 musics, 3 of them are now Starcraft I Zerg tracks (the 01, 04, 07).

If you only want the SC1 ones , copy several times the 3 tracks and rename them ZergSC2-01.ogg to ZergSC2-09.ogg.

EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Seam
Profile Blog Joined April 2010
United States1093 Posts
April 15 2011 12:32 GMT
#3
I think I might actually use this. Hrmm.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
C5Five
Profile Joined March 2011
England53 Posts
Last Edited: 2011-04-15 13:23:21
April 15 2011 13:21 GMT
#4
LMAO @ blizz for the blatant rip-off of the way .PK3 files work xD

Wait... Does that mean you can actually start "model hacking" now ? Doesn't take a genius to import a model into 3DSMAX and add a giant circle around it saying "zergling zergling zergling" or "stargate stargate stargate"...

First I thought that could be fun... but seeing the applications... meh, not so damn much...
C5Five
Profile Joined March 2011
England53 Posts
April 15 2011 13:34 GMT
#5
In fact....

[image loading]

..........
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
April 15 2011 13:40 GMT
#6
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

Also, posting this work around will only highlight it, so blizz will shut the loophole down anyways and doubtless think about implementing something like punkbuster has, that scans ur game files to check they are legit, if it finds files that aren't supposed to be there.... you can get banned.

Thinking that it wouldn't get you banned just because its not explicitely stated is like arguing that putting milk in your coffee instead of cream isn't covered by your right to freedom of choice, because that specific freedom isn't in your countries constitution..... it is covered, by proxy.
When there is nothing left to lose but your dignity, it is already gone.
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-04-15 13:47:29
April 15 2011 13:47 GMT
#7
On April 15 2011 22:40 emythrel wrote:
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

Also, posting this work around will only highlight it, so blizz will shut the loophole down anyways and doubtless think about implementing something like punkbuster has, that scans ur game files to check they are legit, if it finds files that aren't supposed to be there.... you can get banned.

Thinking that it wouldn't get you banned just because its not explicitely stated is like arguing that putting milk in your coffee instead of cream isn't covered by your right to freedom of choice, because that specific freedom isn't in your countries constitution..... it is covered, by proxy.


You can still .MPQ edit in other Blizzard games without getting banned (I've done it myself multiple times) and they haven't "Fixed" it.

I agree, with you when you say that you CAN get banned for this of course, although it may not be stated in the TOS now I'm sure they'll add it in, or it could be hidden in there somewhere. All I'm saying is that it'd be hard to get caught for this, editing/replacing the stealth texture though, now that's just an interesting idea.
PBJ
Profile Joined August 2010
United States141 Posts
April 15 2011 13:53 GMT
#8
On April 15 2011 20:35 ShadeOfDraG wrote:
Wow, this is very interesting. "Replacing" Starcraft II Zerg musics by the Starcraft ones would be cool.


EDIT : I did it.

Here is the .rar if you want. Just unrar it in the Starcraft II folder, then launch Starcraft II.

DOWNLOAD Link

Important : There are only 3 Zerg musics in Starcraft/Broodwar (afaik), and 9 in Starcraft II. The game randomly choose one of the 9 musics, 3 of them are now Starcraft I Zerg tracks (the 01, 04, 07).

If you only want the SC1 ones , copy several times the 3 tracks and rename them ZergSC2-01.ogg to ZergSC2-09.ogg.



Do you by any chance have the Terran and Protoss music from Broodwar? It's about to get all nostalgic in here.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 15 2011 13:58 GMT
#9
Hmmmm i dont have any asset folders in my "Liberty.SC2Mod" folder or "LibertyMulti.SC2Mod" folder.....seems weird to me.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
dakalro
Profile Joined September 2010
Romania525 Posts
April 15 2011 13:58 GMT
#10
On April 15 2011 22:21 C5Five wrote:
LMAO @ blizz for the blatant rip-off of the way .PK3 files work xD

Wait... Does that mean you can actually start "model hacking" now ? Doesn't take a genius to import a model into 3DSMAX and add a giant circle around it saying "zergling zergling zergling" or "stargate stargate stargate"...

First I thought that could be fun... but seeing the applications... meh, not so damn much...


This is the way it worked for quite some time for MPQ. Used to be doable in WoW but they removed the ability to override MPQ data due to hacking - you put in different version of a zone that changed doors/paths and got to bypass content you didn't want. This lead to no more model hacking also, or at least a lot harder to do.
zylog
Profile Joined August 2010
Canada943 Posts
April 15 2011 14:22 GMT
#11
I suppose this is related to how you used to be able to use custom hotkeys by creating a hotkeys folder in the sc2 user directory. Now, custom hotkeys are stored locally in the same folder.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
April 15 2011 14:58 GMT
#12
On April 15 2011 22:21 C5Five wrote:
LMAO @ blizz for the blatant rip-off of the way .PK3 files work xD

Yeah it's not like other companies do the same for their games......
Also PK3 is simply a Zip archive.
¯\_(ツ)_/¯
Xenom73
Profile Joined October 2010
United States26 Posts
April 15 2011 15:17 GMT
#13
Someone should do this to put all the zerg sc1 unit sounds in, and put up the download for it.
Awaken my child, and embrace the glory that is your birthright.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 18:31 GMT
#14
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.

2) Give me examples about cheating by replacing textures, sounds, etc

3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.
cYaN
Profile Joined May 2004
Norway3322 Posts
April 15 2011 18:35 GMT
#15
On April 16 2011 03:31 Existor wrote:
Show nested quote +
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.

2) Give me examples about cheating by replacing textures, sounds, etc

3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.


2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
Last Edited: 2011-04-15 18:42:27
April 15 2011 18:40 GMT
#16
On April 16 2011 03:31 Existor wrote:
Show nested quote +
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.

2) Give me examples about cheating by replacing textures, sounds, etc

3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.


Couldn't you just replace the stealth texture with something that's a solid color instead of clear?

Edit: also, what about replacing the tiny nuke dot with the big circle that the nuke-user sees?
"It's the torso" "only more so!"
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
April 15 2011 18:43 GMT
#17
On April 16 2011 03:35 cYaN wrote:
Show nested quote +
On April 16 2011 03:31 Existor wrote:
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.

2) Give me examples about cheating by replacing textures, sounds, etc

3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.


2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^

with the voice of Steven Bonell, that would be great.
Ben...
Profile Joined January 2011
Canada3485 Posts
April 15 2011 18:47 GMT
#18
I shall now replace all music for every race with Terran music from SC1. It will be amazing!!!

In reality, this won't really make any difference for me as I don't really have any reason to modify anything. I listen to my own music while I play and whatnot.

Though it would be cool to see someone replace the ghost's shooting sound with someone saying "pew pew".
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Reithan
Profile Blog Joined February 2011
United States360 Posts
April 15 2011 18:52 GMT
#19
Holy crap EXPLOITABLE
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
purecarnagge
Profile Joined August 2010
719 Posts
April 15 2011 19:04 GMT
#20
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
April 15 2011 19:09 GMT
#21
Hmm I am tempted to change sc2 pewpew tank sounds to original kraaaawoooom tank sounds... is it safe..hmm
Crovea
Profile Joined July 2010
Denmark100 Posts
April 15 2011 19:10 GMT
#22
I tried this, by adding a sound for nydus birth. That worked!!
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders.

How do i fix so it only replaces what i actually try to replace?
ROOT4ROOT
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 19:11 GMT
#23
2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^

It's not my fault. If you will do it, so u will be bad guy. Now Blizzard maybe closes eyes to this thing, that allow ADD files instead replacing original.

Couldn't you just replace the stealth texture with something that's a solid color instead of clear?

There are only unit body/model texture. No reason, it's pink or got increased brightness or red dots around. Unit model with stealth cannot be seen by player, no reason, what texture it has.

Holy crap EXPLOITABLE

Why? We don't change game client. We don't modify MPQ.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 19:13 GMT
#24
I tried this, by adding a sound for nydus birth. That worked!!
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders.

How do i fix so it only replaces what i actually try to replace?

Put files into highter priority folder.

Example.

Liberty.SC2Mod contains zergling sound. Then put new zergling sounds into LibertyMulti, because last one has bigger read priority
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 15 2011 19:13 GMT
#25
Can this be used to change the background of the main SC2 bnet screen without violating the TOS?
Logo
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 15 2011 19:16 GMT
#26
Can this be used to change the background of the main SC2 bnet screen without violating the TOS?

I don't know, where bnet screen placed in game resourses and don't want to change it. It's ok now

TOS = modifying MPQ. Did you see here any MPQ editing?
Crovea
Profile Joined July 2010
Denmark100 Posts
April 15 2011 19:18 GMT
#27
On April 16 2011 04:13 Existor wrote:
Show nested quote +
I tried this, by adding a sound for nydus birth. That worked!!
But it also overwrote everything else, all textures sounds ... everything. and it overwrote it with nothing, since i hadnt put any other files in it, so everything was just placeholders.

How do i fix so it only replaces what i actually try to replace?

Put files into highter priority folder.

Example.

Liberty.SC2Mod contains zergling sound. Then put new zergling sounds into LibertyMulti, because last one has bigger read priority


I'm not sure you read my question

It worked! it replaced the sound as intended.
But it also removed all other textures / sounds / everything.
How do i make it so that it doesnt replace everything else?

( i did put it in libertymulti folder as you said)
ROOT4ROOT
SwirlQ
Profile Joined February 2011
United States148 Posts
April 15 2011 19:19 GMT
#28
Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-04-15 19:25:54
April 15 2011 19:25 GMT
#29
It worked! it replaced the sound as intended.
But it also removed all other textures / sounds / everything.
How do i make it so that it doesnt replace everything else?

( i did put it in libertymulti folder as you said)

Did you created other folders? You must have ONLY that foldera, that contains new files.

This one is for Zerg Advisor file adding
\ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ enGB.SC2Assets \ LocalizedData \ Sounds \ ZergUnitVO \ Queen \ *placenewfileshere*

Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D

Yes, you can.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 15 2011 19:29 GMT
#30
This is pretty cool, I may try this out with the sounds.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Crovea
Profile Joined July 2010
Denmark100 Posts
April 15 2011 19:37 GMT
#31
On April 16 2011 04:25 Existor wrote:
Show nested quote +
It worked! it replaced the sound as intended.
But it also removed all other textures / sounds / everything.
How do i make it so that it doesnt replace everything else?

( i did put it in libertymulti folder as you said)

Did you created other folders? You must have ONLY that foldera, that contains new files.

This one is for Zerg Advisor file adding
\ StarCraft II \ Mods \ LibertyMulti.SC2Mod \ enGB.SC2Assets \ LocalizedData \ Sounds \ ZergUnitVO \ Queen \ *placenewfileshere*

Show nested quote +
Does this mean i can change all my zerg units to sound like BW units? i rly want the old overlord & zergling sounds back :D

Yes, you can.


I only created the folders leading into the nydus sound:
"StarCraft II\Mods\LibertyMulti.SC2Mod\base.SC2Assets\Assets\Sounds\Zerg\NydusWorm\NydusWorm_Birth0.wav"


ROOT4ROOT
zyzski
Profile Joined May 2010
United States698 Posts
Last Edited: 2011-04-15 19:41:50
April 15 2011 19:37 GMT
#32
this is how things used to work with WoW

eventually they patched it so the game only loaded files from the MPQs, so use it while you can~

edit: the ToS most likely covers this as a bannable offense (as the ToS basically says they can ban you for anything), but after doing it for years with WoW, nothing ever happened. they'll probably patch it pretty quickly though.
TYBG
purecarnagge
Profile Joined August 2010
719 Posts
April 15 2011 19:37 GMT
#33
So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-04-15 20:25:02
April 15 2011 20:19 GMT
#34
On April 16 2011 04:04 purecarnagge wrote:
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?

it's called the map editor.
On April 16 2011 04:37 purecarnagge wrote:
So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version?

Not sure if it's possible, but I'd guess it is. Even if it was though, you would have issues with the animations, possibly even resulting in de-sync.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
purecarnagge
Profile Joined August 2010
719 Posts
April 15 2011 20:26 GMT
#35
On April 16 2011 05:19 Xapti wrote:
Show nested quote +
On April 16 2011 04:04 purecarnagge wrote:
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?

it's called the map editor.
Show nested quote +
On April 16 2011 04:37 purecarnagge wrote:
So if i want my scv in nexus wars to roll around like a upgrade speed baneling would this allow me to do that somehow? Or is that something that would have to be included in the published map version?

Not sure if it's possible, but I'd guess it is. Even if it was though, you would have issues with the animations, possibly even resulting in de-sync.


map editor would only effect me if I made the map...which I did not...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-04-16 21:05:31
April 16 2011 20:56 GMT
#36
EDIT: Can anyone using NA client get this to work? I did the same thing for both my EU and NA clients and it only works for my EU client.

It's not working for me. I think I did everything right, but none of the sounds changed. this screenshot should show everything. the folder structure is the same as the OP's, everything is named correctly, the sound files are correctly named and should work... is there some other step? (besides just creating the correct folder structure, starting with the new folder "base.SC2Assets" that I put inside the "LibertyMulti.SC2Mod" folder, then putting the sound files with same names inside)

[image loading]


EDIT: so I noticed the 2 people in this thread who said it works, are from Europe. So I did the exact same steps for my EU client and it works..so apparently it only works for EU client? lame
ModeratorBlame yourself or God
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 18 2011 01:18 GMT
#37
I don't know, why it's not works in NA.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-18 01:28:56
April 18 2011 01:27 GMT
#38
can you have it play a mapwide sound whenever a building is placed or spawns? or change the models of buildings to be larger than they actually are so you can see them without entering the base (ie a single plane that extends south and is coloured to indicate that building)

stuff like this sets a bad precendent, i hope blizzard comes down on it
hihihi
gix_
Profile Joined September 2010
Germany28 Posts
April 18 2011 02:26 GMT
#39
On April 16 2011 04:16 Existor wrote:
Show nested quote +
Can this be used to change the background of the main SC2 bnet screen without violating the TOS?

I don't know, where bnet screen placed in game resourses and don't want to change it. It's ok now

TOS = modifying MPQ. Did you see here any MPQ editing?


I quote: "2.7 modify or cause to be modified any files that are a part of any Game or the Service in any way not expressly authorized by Blizzard;" Just because you are not modifying any MPQ files directly, you are still changing the game with its content by exploiting the behavior of Blizzards MPQ library.
dcemuser
Profile Joined August 2010
United States3248 Posts
April 18 2011 02:32 GMT
#40
This is definitely against the ToS.

Also, it has been known that this works for quite some time. The same system works in WoW for certain things (they've blocked most of it). You can change the WoW background music, for instance.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
April 18 2011 05:33 GMT
#41
So it doesn't work for NA? That's a shame, I wanted the nostalgic Broodwar unit responses on my Marines
I am Terranfying.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 18 2011 05:58 GMT
#42
The ToS is wide enough that they can close any loopholes through the utter vagueness of its language. You will get banned for this.

It's nothing new, it's not a loophole or legal workaround, it's just another way you can tinker with the files to get yourself banned...and Americans evidently can't do it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-04-18 09:01:57
April 18 2011 08:59 GMT
#43
Just because you are not modifying any MPQ files directly, you are still changing the game with its content by exploiting the behavior of Blizzards MPQ library.

I phoned into tech support, and they're said, that changes are bannable only, if they give you advatange in multiplayer

You will get banned for this.

Who's banned for that? I saw only bans for using things, that gives advatange.
Proxyles
Profile Joined April 2010
Sweden27 Posts
April 18 2011 09:36 GMT
#44
Can one use this to switch to the Korean zerg voice?

Or is there another way to do that, I want it:D
Mohdoo
Profile Joined August 2007
United States15725 Posts
April 26 2011 23:46 GMT
#45
Forgive the bump, I just thought with the recent ban that perhaps some people could comment on how this has worked out for them. I'd love to replace Zerg unit sounds...All of them. But I was wondering if anyone has had any success with that and if they have been banned.

Cheers
Shade_FR
Profile Joined June 2010
France378 Posts
April 26 2011 23:49 GMT
#46
I changed SC2 Zerg musics for the Starcraft 1 ones (first response in this thread @ page 1). I didn't get banned or anything. It's fine.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Mohdoo
Profile Joined August 2007
United States15725 Posts
April 27 2011 00:13 GMT
#47
On April 27 2011 08:49 ShadeOfDraG wrote:
I changed SC2 Zerg musics for the Starcraft 1 ones (first response in this thread @ page 1). I didn't get banned or anything. It's fine.

Awesome! Now for my next question: I heard some people could only get this working with euro client. Anyone got it to work with the na client?
Chux
Profile Joined June 2009
Peru255 Posts
April 27 2011 00:25 GMT
#48
So can we do this http://www.teamliquid.net/forum/viewmessage.php?topic_id=193365 without editing MPQs?
MSL 2052-2053, here we go!
Shade_FR
Profile Joined June 2010
France378 Posts
April 27 2011 02:23 GMT
#49
On April 27 2011 09:13 Mohdoo wrote:
Show nested quote +
On April 27 2011 08:49 ShadeOfDraG wrote:
I changed SC2 Zerg musics for the Starcraft 1 ones (first response in this thread @ page 1). I didn't get banned or anything. It's fine.

Awesome! Now for my next question: I heard some people could only get this working with euro client. Anyone got it to work with the na client?

I'm playing on Europe I can't test it out to answer you. It would be strange.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 05 2011 17:02 GMT
#50
On April 27 2011 09:25 Chux wrote:
So can we do this http://www.teamliquid.net/forum/viewmessage.php?topic_id=193365 without editing MPQs?

I think, can't. But if you will find folders (I mean, create them), that will overwrite folders from MPQ, so then you will can
Cheebah
Profile Blog Joined April 2010
210 Posts
May 05 2011 17:17 GMT
#51
I can't believe some people are willing to risk a ban just to change the in-game music o_0 Why don't you turn it off and play SC1 music on WMP or whatever player you use??
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 11 2011 14:39 GMT
#52
This folder prioritising seems to have been removed in the latest patch. Can anyone get it working?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
artanis2
Profile Joined April 2010
United States732 Posts
May 11 2011 16:45 GMT
#53
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.
linduxed
Profile Joined October 2010
Sweden111 Posts
Last Edited: 2011-05-11 19:31:00
May 11 2011 19:30 GMT
#54
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

Confirmed this, both the inability to read a folder and the fix with a MPQ file.

It seems however that StarCraft is very picky about certain files when overriding like this (music is quite the work to get in).
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 20 2011 20:41 GMT
#55
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

Heh, thank you
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 24 2011 21:16 GMT
#56
On April 16 2011 03:35 cYaN wrote:
Show nested quote +
On April 16 2011 03:31 Existor wrote:
lol..... the way some people think..... if you change textures, in any way and get caught.... you will get banned. Just because it doesn't cover it in the TOS specifically doens't mean you can just do it. If you changed textures you could remove the stealth textures, cheating, plain and simple.... you will get banned if caught.

1) You can't UNstealth texture. It will be pink or not, no reason. All time it will be covered with same stealth texture. only when it's unstealthed, it will have changed texture.

2) Give me examples about cheating by replacing textures, sounds, etc

3) Only things, that gives advatange to players, will cause BAN. If there are no advatange, and PLUS NO MPQ EDITING, so 2 reasons to no ban.


2) Replace the nydus worm sounds with a sound of you screaming "NYDUS WORM MOTHERFUCKER" lol. That should give you a nice advantage^^

But the default nydus worm sound already does that...
kern
Profile Blog Joined January 2011
Canada54 Posts
July 04 2011 14:33 GMT
#57
Nice Only thing I did with MPQs is use original sc2 sounds for my phone
(ノ^_^)ノ (.-.) | Twitter @pavelisp | Web http://pavelispravnikov.com
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
July 11 2011 17:58 GMT
#58
How can you get that M3H extension for music files?
Nostalgia is not as good as it used to be.
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
July 11 2011 18:02 GMT
#59
On April 16 2011 04:04 purecarnagge wrote:
so is there a way to make it where in a custom map game I can have a scv become like a baneling unit instead (still with the scv unit properties)?


...what does that have to do w/ anything
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
July 11 2011 18:22 GMT
#60
Hmm, I have searched as far as google will take me and there seems none solution, anyone knows whether it ought to be M3H or it may be some other format? Does changing .ext help?
Nostalgia is not as good as it used to be.
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 11 2011 19:03 GMT
#61
On July 12 2011 03:22 Jakalo wrote:
Hmm, I have searched as far as google will take me and there seems none solution, anyone knows whether it ought to be M3H or it may be some other format? Does changing .ext help?

Have you tried a media file analyser on the M3H files to know exactly which kind of media it is ? Then you either find an encoder (which doesn't exist if I understand your posts) or just encode your audio files in the same format then rename then.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
July 12 2011 19:08 GMT
#62
On July 12 2011 04:03 MrCon wrote:
Show nested quote +
On July 12 2011 03:22 Jakalo wrote:
Hmm, I have searched as far as google will take me and there seems none solution, anyone knows whether it ought to be M3H or it may be some other format? Does changing .ext help?

Have you tried a media file analyser on the M3H files to know exactly which kind of media it is ? Then you either find an encoder (which doesn't exist if I understand your posts) or just encode your audio files in the same format then rename then.


No I havent, thanks. Will try that.
Nostalgia is not as good as it used to be.
DualScreen
Profile Blog Joined December 2010
Israel49 Posts
July 12 2011 19:34 GMT
#63
and is it possible to use with this stuff?
http://elusive-teliko.blogspot.com/

if it is, then please someone make help doing it without actually editing MPQ <3
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 13 2011 18:26 GMT
#64
On July 12 2011 02:58 Jakalo wrote:
How can you get that M3H extension for music files?

I'm pretty sure M3H is an animation format for models, not music. If you're looking to open them, you need software called Autodesk 3Ds Max.

On July 13 2011 04:34 DualScreen wrote:
and is it possible to use with this stuff?
http://elusive-teliko.blogspot.com/

if it is, then please someone make help doing it without actually editing MPQ <3

This folder structure method is outdated, and the recent MPQ replacement someone was mentioning won't work with that mpq.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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