[WCS AM] RO40 Day 1 Challenger Season 1 2013 - Page 18
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GTPGlitch
5061 Posts
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MuseMike
United States1339 Posts
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BigFan
TLADT24920 Posts
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Irre
United States646 Posts
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Shellshock
United States97274 Posts
On May 14 2013 10:37 Shellshock1122 wrote: 16:00 Sage trying to push into the swarm hosts spores force the air units back +2 attack on the way again for Sage Sage backs off and repositions warp prism for Sage 17:00 more swarm hosts on the way for Vibe observer of Sage is killed Sage still pushing the attack spores hitting the void rays and killing them observer meets up with the army of Sage Sage is starting to hit the swarm hosts Vibe unburrows the swarmhosts and retreats spores kill the observer 18:00 Sage tries to push up the natural ramp stalkers attack the 3rd of Vibe 3 DTs walk into the 4th of Vibe 3rd base of Vibe is killed by stalkers and the stalkers blink out DTs kill all the drones at the 4th of Vibe vipers started for Vibe 19:00 +3 attack started for Sage 4th base of Vibe is killed large zealot warp in in the main of Vibe zealots kill the Hive main army of Sage breaking down the rocks to the 4th of Vibe Vibe rebuilding his 4th 4th is killed instantly 20:00 Lair restarted for Vibe Vibe down to 1 hatch abduct on the colossi Vibe still has a 30 suppl ylead timewarp on the lusts 4th base for Sage Vibe rebuilding 2 hatcheries another zealot warp in in the main of Fibe Roaches go back into the main and clean up the zealots Vibe doesnt notice the DT in his main Sage forcefields the main ramp of Vibe 21:00 pool rebuilding for Vibe Sage has evened up the supply count now DT still harassing in the main of Vibe abduct on a colossus and killed 22:00 Hive started for ViBe DT in the main finally killed locusts starting to push back the army of Sage another colossus is killed after an abduct 23:00 another large zealot/dt warp in in the main of Vibe 2nd robo for Sage Templar archives for Sage units in the main of Vibe are cleaned up 24:00 Viper production restarted for Vibe warp prism of Sage is finally killed 4th base restarted for Vibe but killed by stalkers storm research started for Sage 25:00 Sage blinks forward on the swarm hosts between locust spawns blinding cloud all over the stalkers to save the swarm hosts +3 range attack for Vibe 5th base for Sage | ||
Emzeeshady
Canada4203 Posts
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GTPGlitch
5061 Posts
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jubil
United States2602 Posts
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Zheryn
Sweden3653 Posts
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Godwrath
Spain10107 Posts
On May 14 2013 08:12 Shinta) wrote: lol JD out of Code A in NA! The legend has fallen =/ He is not code "S" material indeed :p | ||
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Shellshock
United States97274 Posts
On May 14 2013 10:40 Shellshock1122 wrote: 21:00 pool rebuilding for Vibe Sage has evened up the supply count now DT still harassing in the main of Vibe abduct on a colossus and killed 22:00 Hive started for ViBe DT in the main finally killed locusts starting to push back the army of Sage another colossus is killed after an abduct 23:00 another large zealot/dt warp in in the main of Vibe 2nd robo for Sage Templar archives for Sage units in the main of Vibe are cleaned up 24:00 Viper production restarted for Vibe warp prism of Sage is finally killed 4th base restarted for Vibe but killed by stalkers storm research started for Sage 25:00 Sage blinks forward on the swarm hosts between locust spawns blinding cloud all over the stalkers to save the swarm hosts +3 range attack for Vibe 5th base for Sage 26:00 double colossus production for Sage pathogen glands for Vibe 4th base restarted for Vibe Vibe distance mining from his 4th zealot runby to the 4th of Vibe is denied 27:00 Sage is maxed vs 165 supply infestor production started for Vibe 6th base for Sage Sage pushes into the 4th of Vibe timewarp on the locusts 4th base of Vibe is canceled swarm hosts reposition fungal on the stalkers of Sage storm on the swarm hosts and locusts 28:00 Sage up 50 supply Colossi starting to kill swarm hosts Swarm hosts shrieking horrible death noises archons join the fray ViBE ggs! ![]() | ||
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Shellshock
United States97274 Posts
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vult
United States9399 Posts
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jubil
United States2602 Posts
On May 14 2013 10:41 jubil wrote: Any reason for Sage to not switch into skytoss +collosi, with such a nice economy? I guess because he can just get HTs and win... | ||
Zheryn
Sweden3653 Posts
Yeah Sage did really bad decisions but pretty much just too much economy. | ||
Bagi
Germany6799 Posts
On May 14 2013 10:43 vult wrote: axeltoss looks super uncomfortable. Must have read all the praise Axslav got when casting with other co-casters. | ||
chipmonklord17
United States11944 Posts
On May 14 2013 10:43 vult wrote: axeltoss looks super uncomfortable. He sounds kinda sick imo. Either that or I've never noticed how nasally his voice is | ||
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Shellshock
United States97274 Posts
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Bagration
United States18282 Posts
Makes me worry that while HotS is in a pretty good place balance-wise, we might be 1 or 2 patches away from OP swarmhost deathballs. | ||
YourHarry
United States1152 Posts
On May 14 2013 10:37 GTPGlitch wrote: This is why free units are dumb... so people always complain about free units, but it's swarm hosts' attack range and high dps that gives them the power. the attacking components of normal units are actually better than "free units" in that they have unlimited hit points. consider marines, for example. their shots always register and there is no way to stop this attacking component by killing it... same for tanks...... it's just that swarm hosts have longer range and higher damage output...... otherwise the fact that the loci have hp makes the swamr hosts less powerful...... | ||
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