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Active: 1845 users

[Tool] SC2 Map Analyzer - Page 13

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
SaltyDog
Profile Joined January 2011
Uganda73 Posts
October 23 2011 13:22 GMT
#241
Need help with cryptic error


Cryptic analyser error
+ Show Spoiler +

[image loading]


Output.txt
+ Show Spoiler +

# output.txt

# This file controls output options. Lines that begin with
# the '#' character are comments so those options are ignored.
# Just uncomment the lines of output you want. This file at
# the global level will set a default for all maps analyzed.
# If another copy of output.txt is in the same directory as
# a map to analyze, the local copy will override the global copy.

#renderTerrain
#renderPathing
#renderBases
#renderOpenness
#renderShortest
#renderInfluence
renderSummary
#writeCSVpermap

# This option only has meaning in the global output.txt, it
# will be ignored in a local output.txt
#writeCSVaggr

# Set this path to have ALL OUTPUT of the analyzer be thrown
# into a common directory.
path=C:\Users\***\Desktop\Analyser


To analyse.txt
+ Show Spoiler +

# to-analyze.txt

# This config file is only recognized globally, meaning it is
# only read by the map analyzer if it is in the same directory
# as the EXECUTABLE (not the same directory as a shortcut to
# executable)

# List any number of specific maps to analyze, and use the # character
# to comment out lines:

C:\Users\***\Desktop\Void Chasm.SC2Map
#C:\BLAH\BLAH\CommentOut-WontBeAnalyzed.SC2Map

# If a directory is listed, all maps in it are analyzed.
#C:\BLAB\BLAH\ADirectoryOfMaps

# put an 'r' in front of a directory if you want the map analyzer to
# recursively search that directory for maps to analyze
#r C:\BLAB\BLAB\AnalyzeThisDirAndSubDirs

  • All I have altered from the original files is the output and to-analyse paths.
  • The paths are correct.

I have searched around for this but the analysers history of problems is quite colourful and it's like finding a needle in a haystack. Can anyone help?
I'm unemployed, so I make maps.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 23 2011 14:18 GMT
#242
Why don't you just use the option of analyze all the maps in a certain folder? No idea if that'd help but you should definitly try it^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 23 2011 16:27 GMT
#243
On October 23 2011 22:22 SaltyDog wrote:
Need help with cryptic error


Cryptic analyser error
+ Show Spoiler +

[image loading]


Output.txt
+ Show Spoiler +

# output.txt

# This file controls output options. Lines that begin with
# the '#' character are comments so those options are ignored.
# Just uncomment the lines of output you want. This file at
# the global level will set a default for all maps analyzed.
# If another copy of output.txt is in the same directory as
# a map to analyze, the local copy will override the global copy.

#renderTerrain
#renderPathing
#renderBases
#renderOpenness
#renderShortest
#renderInfluence
renderSummary
#writeCSVpermap

# This option only has meaning in the global output.txt, it
# will be ignored in a local output.txt
#writeCSVaggr

# Set this path to have ALL OUTPUT of the analyzer be thrown
# into a common directory.
path=C:\Users\***\Desktop\Analyser


To analyse.txt
+ Show Spoiler +

# to-analyze.txt

# This config file is only recognized globally, meaning it is
# only read by the map analyzer if it is in the same directory
# as the EXECUTABLE (not the same directory as a shortcut to
# executable)

# List any number of specific maps to analyze, and use the # character
# to comment out lines:

C:\Users\***\Desktop\Void Chasm.SC2Map
#C:\BLAH\BLAH\CommentOut-WontBeAnalyzed.SC2Map

# If a directory is listed, all maps in it are analyzed.
#C:\BLAB\BLAH\ADirectoryOfMaps

# put an 'r' in front of a directory if you want the map analyzer to
# recursively search that directory for maps to analyze
#r C:\BLAB\BLAB\AnalyzeThisDirAndSubDirs

  • All I have altered from the original files is the output and to-analyse paths.
  • The paths are correct.

I have searched around for this but the analysers history of problems is quite colourful and it's like finding a needle in a haystack. Can anyone help?


a recent patch broke the analyzer for everyone http://www.teamliquid.net/forum/viewpost.php?post_id=11475991

There are links to fixed versions here:

windows (from meatpudding)

mac (from NullCurrent)
This is it... the alpaca lips.
SaltyDog
Profile Joined January 2011
Uganda73 Posts
Last Edited: 2011-10-23 19:35:19
October 23 2011 19:28 GMT
#244
Downloaded the sc2mapanalyser.exe and replaced my current one with it. Get this error message and doesn't run.
+ Show Spoiler +

[image loading]
I'm unemployed, so I make maps.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 23 2011 19:56 GMT
#245
I think meatpudding's fix is for version 1.4.6, an unofficial version. from the pictures you posted earlier, it looks like you have version 1.4.3.

1.4.6 is here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=162365
This is it... the alpaca lips.
chargebomb
Profile Joined October 2011
8 Posts
October 24 2011 13:52 GMT
#246
On October 24 2011 04:28 SaltyDog wrote:
Downloaded the sc2mapanalyser.exe and replaced my current one with it. Get this error message and doesn't run.
+ Show Spoiler +

[image loading]


I'm getting the exact same error with version 1.4.6 and meatpudding's exe. Tried running in WinXP compatibility mode and admin rights, didn't work.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2011 14:57 GMT
#247
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn
starleague forever
chargebomb
Profile Joined October 2011
8 Posts
October 24 2011 15:19 GMT
#248
On October 24 2011 23:57 a176 wrote:
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn


Thanks so much for this! It works!
+1 for you^^

I noticed that your archive contains the files 'StormLib.dll' and 'libgcc_s_dw2-1.dll", these were not included in my download of the unofficial 1.4.6 release.
RenSC2
Profile Blog Joined August 2011
United States1090 Posts
October 27 2011 06:23 GMT
#249
On October 24 2011 23:57 a176 wrote:
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn

Hadn't yet tried doing any of the fixes myself, but saw this and went straight for it. Worked like a charm in Vista.

Big thanks.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
October 27 2011 08:53 GMT
#250
On October 24 2011 23:57 a176 wrote:
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn

Works for me too on Win7.
Thank you kind sir!
formerly spinnaker.
RumbleBadger
Profile Joined July 2011
322 Posts
October 29 2011 01:08 GMT
#251
On October 24 2011 23:57 a176 wrote:
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn

Thanks a bundle! Works for me!
Games before dames.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
November 09 2011 03:05 GMT
#252
On October 24 2011 23:57 a176 wrote:
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn


Thanks a ton!
https://johnemerson.artstation.com/
dimfish
Profile Blog Joined February 2010
United States663 Posts
December 17 2011 01:09 GMT
#253
I'm glad to see people are still using the analyzer!

I get a lot of questions about seeing the source code; the whole thing is open source. You can grab it from this repository:

svn://svn.sc2mapster.com/sc2/sc2-map-analyzer/mainline/trunk

And I guess I've been away from TL so long I am unable to edit the OP.
TL FIGHTING!
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2011-12-17 05:49:24
December 17 2011 05:49 GMT
#254
Welcome back, thanks for the awesome program!
https://www.dotabuff.com/players/8137911
Zolek
Profile Joined September 2011
United States86 Posts
December 17 2011 07:18 GMT
#255
I'd like to request a feature: Total playable area.
Calculated the exact same way as the base size (CCs etc) but for the whole map. unless this is already in and I'm a doofus in which case how do I turn it on.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 17 2011 19:44 GMT
#256
On December 17 2011 16:18 Zolek wrote:
I'd like to request a feature: Total playable area.
Calculated the exact same way as the base size (CCs etc) but for the whole map. unless this is already in and I'm a doofus in which case how do I turn it on.


im curious as to why you'd want this stat
starleague forever
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-01-10 20:42:57
January 10 2012 20:42 GMT
#257
--- Nuked ---
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-01-20 02:21:44
January 20 2012 02:17 GMT
#258
I'm having trouble with this again. I got it to work for the TL contest, but I can't seem to figure out what I did to get it to work then. I have both the 1.46 and 1.47 unofficial releases and they both give different errors. The latter gives one warning saying "objects is version 27, file version 26 expected." The former one has two warnings saying "Unexpected format for MapInfo ... " and "Could not read required map files ... "

Does anyone have experience fixing these errors? Do you need more info from me? Thanks.

EDIT: Never mind... Run as admin fixed it.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 14 2012 01:26 GMT
#259
On October 24 2011 23:57 a176 wrote:
im still not sure why so many people are having issues with meatpudding's fix
but im uploading my copy of his fix, the entire package, which i know works for sure on my system

http://www.mediafire.com/?7zo932w2rr9dumn


Finally works with this version! Thank you!!!
~ ~ <°)))><~ ~ ~
sandah
Profile Joined April 2011
Sweden5 Posts
March 21 2012 10:23 GMT
#260
Can someone explain what "space for 36.1 CC's" means?
I also wonder what the numbers of the distances stands for, it is a measure of cells or something like that?
thanks in advance!
Prev 1 11 12 13 14 15 16 Next All
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