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On February 02 2012 20:39 Bagi wrote:Show nested quote +On February 02 2012 20:37 LtLolburger wrote: 1-1-1 defense is becoming a necessity of protoss play Good thing it seems to be doable even with a 12 probe deficit. Supernovas TvP seems a little off to me. This. I dont know where did all the hype for supernova came from. He used to won TvP with 1-1-1s only.
and again. Thank you artosis for your curse lol
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Such a scary moment for Protoss all over when you see that 1-1-1 move out Well done to Oz, picked his moments well.
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On February 02 2012 20:23 MorroW wrote:Show nested quote +On February 02 2012 20:22 Hall0wed wrote:On February 02 2012 20:21 MorroW wrote: this is pretty stupid, that wasnt even close on crossfire
serious hat on here, what is terran supposed to do? how many bunkers u need rofl 1/1/1 is just as powerful on that map, can't really complain. Map just needs to be removed. yes 111 is sick on that map im surprised he didnt do this but this immortal push looks just the same on any map right? 111 must be the sickest shit when it has less than 50% win ratio in the most recent games and these protoss busts are around 100%?(I don't remember anyone losing recently, foreign tournaments included).
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did SuperNova fuck the 1-1-1 up or did Oz just invent the 1-1-1 counter?
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United States97274 Posts
Oz win this game so you can go and 2-0 MMA
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That was extraordinary positioning and control. I need to watch the VOD a few times, but I think that can serve as a pretty good model of how to deal with 1-1-1 pushes generally.
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On February 02 2012 20:38 SpicyCheese wrote:Show nested quote +On February 02 2012 20:35 Blueblister wrote:On February 02 2012 20:15 Whatson wrote: Since when have MKP and Fin been top Terrans? Which ones are better? Umm idk MMA, MVP are the first that come to mind then Supernova, Teaja, Ganzi, maybe Happy
It's debatable if any of those 4 is better than mkp tbh. Perhaps in TvT though.
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Holding that like a bOZs.
Really impressive Stalker control and flanks.
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On February 02 2012 20:39 Nibbler89 wrote:This is like the day of protosses calling things zergs have always done amazing play. Oz pulls probe to deal with a bunker rush. "amazing micro so innovative". Protoss flanks a siege tank position. "TOP 3 CONTROL" the thing is it wasn't just run a+move from 2-3 sides like zergs do it was exactly CONTROL - back and forwards different groups, focus most important targets
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1 more to go OZ then fall to MMA. MMA's waiting. GO MMA!
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Italy12246 Posts
PvT has been so bad to watch for months. It's either allins from either side, or turtlefest to 3/3
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France12758 Posts
Wow now I won't feel bad because I never win with 1-1-1 variations, it's really a bad build lol. Kill mass probes, can't win anyways, sad.
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On February 02 2012 20:39 Mobius_1 wrote:Show nested quote +On February 02 2012 20:36 Mobius_1 wrote:On February 02 2012 20:32 Mobius_1 wrote: GSL Ro16 Group B Match 4 Game 1 FXOz vs oGsSuperNoVa Metropolis
0:00 Oz spawns P12 Supernova spawns T9
Supernova opens factory double gas Oz opens 1 gate FE 5:00Supernova goes for a 3 hellion drop, kills 12 probes in the main and gets out with 2 hellions Now researching siege mode and building banshees Supernova goes BIT BY BIT (well pulls a few SCVs for repairs and stuff, I exaggerate) 10:00Supernova sieges up but is flanked by Oz who has approximately double the worker count Tries again with 2 tanks but is denied by Oz's bigger army Continues to harass with banshees but well defended
15:00 Supernova sieges up along the cliffs to Oz's main Oz attacks from 3 sides before any bunkers can be built Supernova GG's as he loses his army
FXOz 1-0 oGsSuperNoVa!
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No Crossfire? What the fuck is this?
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On February 02 2012 20:26 MorroW wrote:Show nested quote +On February 02 2012 20:25 double620 wrote:On February 02 2012 20:21 bennyaus wrote: Are ghosts out in time if you're doing the 2base marine/ghost push? Maybe that is the only viable counter, aside from 1 base allins and Protoss messing up their FFs .. It depends on the map 2. i saw this even on daybreak where terran went the ghost marine push, but the immortal push like this strikes before the ghosts get 75 energy. it strikes just when they pop afaik Yes, and your army is too small.
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On February 02 2012 20:40 Killmouse wrote: 1)loose 13 probes 2)???? 3)protoss still win
2 nexus.
Supernova cut SCV's.
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On February 02 2012 20:40 R!! wrote:Show nested quote +On February 02 2012 20:23 MorroW wrote:On February 02 2012 20:22 Hall0wed wrote:On February 02 2012 20:21 MorroW wrote: this is pretty stupid, that wasnt even close on crossfire
serious hat on here, what is terran supposed to do? how many bunkers u need rofl 1/1/1 is just as powerful on that map, can't really complain. Map just needs to be removed. yes 111 is sick on that map im surprised he didnt do this but this immortal push looks just the same on any map right? 111 must be the sickest shit when it has less than 50% win ratio in the most recent games and these protoss busts are around 100%?(I don't remember anyone losing recently, foreign tournaments included).
Can you please stop just pure balance whining in EVERY LR thread you ever post in. Fuck me its annoying.
Just chillout and try to enjoy the games
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United States97274 Posts
what if oz just pulled out the same build as that game vs mma lol
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