[SPL] Samsung KHAN vs STX Soul R2 - Page 10
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Glorfindel!
Sweden1815 Posts
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Veldril
Thailand1817 Posts
On January 12 2013 12:48 Necro)Phagist( wrote: If he doesn't send out SCV's Stork kills the CC goes home and drops a nexus and gets ahead anyway.... There is a reason why Last pulled his SCV's though I do agree he should have pulled more and probably should have micro'd them better. I think he pulled too few SCVs because he was panic and pulled the amount normally need to fend off 4 probes rush instead of 11. Well, I would be panic too if I see that many probes, lol. | ||
Necro)Phagist(
Canada6518 Posts
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nooboon
2602 Posts
The one positive thing with Arkanoid is that you can go and get something to eat as nothing will happen for about 10~15 minutes. EDIT: and then there's Hyvaa with early pressure -.- | ||
GTPGlitch
5061 Posts
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Shellshock
United States97274 Posts
On January 12 2013 12:47 Shellshock1122 wrote: [SPL] Samsung KHAN vs STX Soul Game 2: 1-0 ![]() ![]() Map: Neo Arkanoid 0:00 ![]() ![]() 1:40 gateway first for Stork 2:00 pool first for hyvaa gas for hyvaa double gas for Stork cybernetics core for Stork 3:00 zealot for Stork 6 lings coming out for hyvaa hyvaa starts killing the rocks at his center hallway Roach warren for hyvaa ling speed for hyvaa sentry for Stork Stork clearing out the blocking creep tumor on the right side 4:00 Roach production started for hyvaa hyvaa breaking down the rocks to the center ring Nexus started for Stork on the right side Stork clearing the creep bubble on the left side forge for Stork 5;00 2nd sentry for Stork hyvaa now breaking down the rocks towards Stork's base robo for Stork Stork is walling off his rocks lings start breaking down the center rocks to Stork's base Stork sees everything | ||
rushz0rz
Canada5300 Posts
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Goldfish
2230 Posts
Edit - Also less of a blockable ramp/area compared to other maps (besides the rocks themselves). | ||
Dodgin
Canada39254 Posts
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Kerwin
United States220 Posts
On January 12 2013 12:48 Necro)Phagist( wrote: If he doesn't send out SCV's Stork kills the CC goes home and drops a nexus and gets ahead anyway.... There is a reason why Last pulled his SCV's though I do agree he should have pulled more and probably should have micro'd them better. Yeah the reason I said Last had a "terrible reaction" is because the first engagement was like 6 SCVs against like 9 or 10 probes. | ||
MisterFred
United States2033 Posts
On January 12 2013 12:48 Necro)Phagist( wrote: If he doesn't send out SCV's Stork kills the CC goes home and drops a nexus and gets ahead anyway.... There is a reason why Last pulled his SCV's though I do agree he should have pulled more and probably should have micro'd them better. This is incorrect. Stork didn't drop his nexus until well after the probe shenanigans. Last needs only cancel the CC, restart it on the high ground, and laugh. This also would have given him the minerals necessary to start his first orbital on time... if you noticed in the game, he didn't even start his first orbital until about the time Stork started his second nexus!! The missed mining time of 10 probes would have been a TERRIBLE trade off for a delay of the CC + 100 mineral cancel cost. Last would have had his second CC up before the second nexus instead of being down workers with no orbitals after the rush. | ||
vthree
Hong Kong8039 Posts
On January 12 2013 12:48 Necro)Phagist( wrote: If he doesn't send out SCV's Stork kills the CC goes home and drops a nexus and gets ahead anyway.... There is a reason why Last pulled his SCV's though I do agree he should have pulled more and probably should have micro'd them better. Well, that was the point of the build. It is a surprise build. If your opponent reacts optimally, you are pretty behind. But again, it is since a rare build that I think most players won't react perfectly. Remember that if he pulled too much, Stork just pulls back and Last falls behind on mineral gathering. | ||
HolyArrow
United States7116 Posts
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rushz0rz
Canada5300 Posts
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PhoenixVoid
Canada32736 Posts
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Waxangel
United States33074 Posts
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sashkata
Bulgaria3241 Posts
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bankobauss
204 Posts
open stargate every game on this map jeebus pheonix scout, instantly make voidrays in time for all-ins | ||
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Shellshock
United States97274 Posts
On January 12 2013 12:51 Shellshock1122 wrote: 1:40 gateway first for Stork 2:00 pool first for hyvaa gas for hyvaa double gas for Stork cybernetics core for Stork 3:00 zealot for Stork 6 lings coming out for hyvaa hyvaa starts killing the rocks at his center hallway Roach warren for hyvaa ling speed for hyvaa sentry for Stork Stork clearing out the blocking creep tumor on the right side 4:00 Roach production started for hyvaa hyvaa breaking down the rocks to the center ring Nexus started for Stork on the right side Stork clearing the creep bubble on the left side forge for Stork 5;00 2nd sentry for Stork hyvaa now breaking down the rocks towards Stork's base robo for Stork Stork is walling off his rocks lings start breaking down the center rocks to Stork's base Stork sees everything 6:00 2 cannons started for Stork forcefields put down to stop the lings from hitting the rocks but roaches are hitting them the first rocks fall forcefields trap out half of the units some lings get into the main but forcefields stop the roaches 7:00 probes are pulled to fight the lings immortal on the way for STork now all of hyvaa's lings and roaches are in stork's base immortal comes out to fight probes are bouncing between bases to avoid lings ling reinforcements run in and kill the immortal 8:00 Stork is down to 13 supply hyvaa is killing both nexuses of Stork Stork has 6 probes left the 2nd nexus of Stork falls Stork ggs! ![]() | ||
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Shellshock
United States97274 Posts
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