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(this is my first guide, bear with me here)
Tired of losing to cheap styles like mass mutalisks, max roach busts, and infestor mass spines? Want to put an end to Tangs overused mass zergling build? Want to get out your mediocre league with a beastly ZvZ?
Well hello there! I am a NA Masters Zerg 14 year old with the handle Nirvana, and I've struggled with the above builds. I am here to show you a simple and standard build order that will get you to at least masters level in ZvZ doing this effective and ferocious timing build.
BO: 14 gas 14 spawning pool 15 overlord 100% pool, ling speed, queen, and mass ling on this point on 20 baneling nest 22 overlord
The essential build order is a basic speedling opener of 14 gas and 14 pool, which is the most optimal build that gets you speed, queens, and lings with an overlord as well. As soon as you get the 50 gas (which should be about 20 food), plant down that baneling nest. Simply rally your lings to put fake pressure and find a good spot the overlords cant see. Then as soon as your nest is finished, make as much banelings as possible, which should be about 4-6ish. IT IS IMPORTANT THAT YOU MORPH THE BANELINGS SEPARATELY OR YOU WILL LOSE THEM ALL TO TWO BANELINGS! Now rally your banelings to the opponents mineral line and micro your zerglings around.
VARIABLES, AND HOW TO DEAL WITH THEM
vs scouting drone:
Take drones off gas when you hit 100 gas for speed and wait for the drone to leave. Then put the drones back in your gas geyser.
vs 15 hatch
Move out with your first 6 lings and rally additional zerglings to your opponents base. Force him to overmake zerglings, and if you see a fast spine being morphed, target it and force a cancel.
vs early pool
Since you have a 2 minute spawning pool, this should be an easy hold for you if you have competent micro,
vs mirror
This is where micro comes in handy. Simply morph the banes in a pair and rally to their base. Then micro your zergling to optimal efficiency.
vs roach
You should see at least a spine in base and 5-7 or so roaches. Expand and get a spine crawler. Put lings in a backstab position when he moves out.
Without further ado, here are replays of me performing the baneling all in.
http://drop.sc/161696 http://drop.sc/161697 http://drop.sc/161698 http://drop.sc/161699
Thank you and happy ZvZing.
MORE TO COME: How to properly defend this all in with certain builds, and replays of players doing so.
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It is because of this kind of all-in I have some free win only defending. With good micro and going hatch first, it is very easy to defend against it.
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I hope this is a troll... this is easily one of the most common ZvZ builds out there.
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And yeah, Hatchery first with queens blocking the ramp is actually a hard counter to this.
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I wouldn't try this past gold league even though it still works at low masters which just goes to show how easy it is to get masters. This build should only work against someone who is completely clueless in ZvZ.
A simple OL scout to determine no expand by 21 supply = roach, ling, or bling all in.
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Some problems with your 'build':
- If you keep drones in gas, then you can't afford to get 6 lings all at once. You should only be able to get 4.
- If I see you don't get a hatch by 21, I prepare for ling/bane all-in by getting a quicker bane nest and making more lings. Its pretty obvious. If you are going roaches instead of bane... just lol, I hold even easier.
So I really don't care if you ppull drones off gas. I'm actually hoping you'll do something that dumb, because if you that, it means even with hatch first I get a baneling nest before you do!
But there is no way this all in will work. 2 queens to transfuse a spine and block rap, and a bane nest to follow shortly. The only map this build works on are terrible maps like TDA and scrap station
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hahahaha what? almost every pool opener does this
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Try going 10 pool 10 extractor with extractor trick to 11 supply. Take drones off gas and make queen and speed before two more drones rallied to gas. It's a faster baneling build that kills hatch first, where yours doesn't.
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your Country52797 Posts
Hmm, I think I've seen this allin enough times to recognize it. It's definitely identical to 50% of my ZvZ opponents I face. Therefore, I'm not exactly sure why this guide exists.
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should be an easy hold for you if you have competent micro
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micro your zergling to optimal efficiency
Excellent guide!
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On April 18 2012 08:54 Zennith wrote: I hope this is a troll... this is easily one of the most common ZvZ builds out there.
This is definitely a super common build at masters level, but what's wrong with writing a guide that teaches lower leaguers how to execute it?
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Early banelings can be easily stopped by having a few spines up and queen block. This strat is still very effective as most players I face on ladder make careless mistakes and throw away their games.
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On May 18 2012 12:37 CallMeHwangpo wrote: Early banelings can be easily stopped by having a few spines up and queen block. This strat is still very effective as most players I face on ladder make careless mistakes and throw away their games. It's good to know this insanely common all-in is easy to hold, but players on ladder are still players on ladder and they have a tendency to do unintelligent things. Thank you for bumping this month old thread, I would never have suspected otherwise.
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Spreading drones and blocking your ramp with queens would be effective, wouldn't it?
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I agree that it's a pretty common build for most higher level players, but a lot of lower players are COMPLETELY clueless in ZvZ (I know I had no idea wtf I was doing when I was silver-gold). So I think it's nice that somebody actually put it into a guide. Good job ^^
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"Cheap tricks like mass mutalisks, roach busts, and infestors..."
This makes me very, very sad for the skill level of NA server if you're in masters <.<
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With this all-in you are relying heavily on your opponent messing up and simply not knowing how to deal with it. With hatch first I build my spine in my main (edge of the creep) otherwise the first zerglings will kill it and you'll have to rebuild the spine.Then you only have to block your ramp with two queens or queen + zerglings, move spine to natural, move drones from natural back to main and build zerglings. It's quite easy to deal with it unless you overdrone, which you shouldn't if you see no expo.
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^ imo it's a bad build too - hatch first just owns this because you just get 2 queens to block the ramp, nothing will get through. If hatch first sees no expansion, they just don't inject, and drone up hard because they know it's some sort of all-in and they need the transfuse energy. Meanwhile you get speed and banelings, so any sort of mass baneling attack is met with banelings in time.
I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.
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On May 28 2012 18:13 Belial88 wrote: I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.
Yep. Very few of my zvz's are against another hatch first player. I've played against baneling bust three times in the last three days on the plat/diamond ladder. First game was a ramp block into banelings and they eventually left after a few failed runs. Second was a loss because one of my queens was out of position leaving a ling-sized hole. Third was another straight up win.
It's hard to get a feel for zvz outside masters because of the ridiculous crap that wins until we've seen it enough times and learn to scout it better. I've scouted a quick four gases and lair, prepared for mutas, and then scouted pure roach. Or two gases and a late lair and they go mutas. Or make 20 mutas and never take a third base. You see a lot more of this garbage when going hatch first because for some reason "I'm going hatch first" means "I want you to all-in me". Well over half my zvz's are against baneling all-ins, zergling all-ins, or 7 pools. Some of these are against high diamond players and a friend of mine made masters doing nothing but zergling all-ins in zvz (with ~70% win ratio). Sometimes he would even tell his opponent how to beat it when the game started.
Essentially this all means that lower level zergs who go hatch first will be a LOT better trained against 1 base all-ins when they finally hit masters.
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