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[G] ZvZ baneling all in: simple yet effective

Forum Index > StarCraft 2 Strategy
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dogcore
Profile Joined January 2011
Albania128 Posts
April 17 2012 23:50 GMT
#1
(this is my first guide, bear with me here)

Tired of losing to cheap styles like mass mutalisks, max roach busts, and infestor mass spines? Want to put an end to Tangs overused mass zergling build? Want to get out your mediocre league with a beastly ZvZ?

Well hello there! I am a NA Masters Zerg 14 year old with the handle Nirvana, and I've struggled with the above builds. I am here to show you a simple and standard build order that will get you to at least masters level in ZvZ doing this effective and ferocious timing build.

BO:
14 gas
14 spawning pool
15 overlord
100% pool, ling speed, queen, and mass ling on this point on
20 baneling nest
22 overlord

The essential build order is a basic speedling opener of 14 gas and 14 pool, which is the most optimal build that gets you speed, queens, and lings with an overlord as well. As soon as you get the 50 gas (which should be about 20 food), plant down that baneling nest. Simply rally your lings to put fake pressure and find a good spot the overlords cant see. Then as soon as your nest is finished, make as much banelings as possible, which should be about 4-6ish. IT IS IMPORTANT THAT YOU MORPH THE BANELINGS SEPARATELY OR YOU WILL LOSE THEM ALL TO TWO BANELINGS!
Now rally your banelings to the opponents mineral line and micro your zerglings around.

VARIABLES, AND HOW TO DEAL WITH THEM

vs scouting drone:

Take drones off gas when you hit 100 gas for speed and wait for the drone to leave. Then put the drones back in your gas geyser.

vs 15 hatch

Move out with your first 6 lings and rally additional zerglings to your opponents base. Force him to overmake zerglings, and if you see a fast spine being morphed, target it and force a cancel.

vs early pool

Since you have a 2 minute spawning pool, this should be an easy hold for you if you have competent micro,

vs mirror

This is where micro comes in handy. Simply morph the banes in a pair and rally to their base. Then micro your zergling to optimal efficiency.

vs roach

You should see at least a spine in base and 5-7 or so roaches. Expand and get a spine crawler. Put lings in a backstab position when he moves out.

Without further ado, here are replays of me performing the baneling all in.


http://drop.sc/161696
http://drop.sc/161697
http://drop.sc/161698
http://drop.sc/161699

Thank you and happy ZvZing.

MORE TO COME: How to properly defend this all in with certain builds, and replays of players doing so.
BriTadeb
Profile Joined June 2011
France23 Posts
April 17 2012 23:53 GMT
#2
It is because of this kind of all-in I have some free win only defending. With good micro and going hatch first, it is very easy to defend against it.
Zennith
Profile Blog Joined July 2011
United States795 Posts
April 17 2012 23:54 GMT
#3
I hope this is a troll... this is easily one of the most common ZvZ builds out there.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
Zennith
Profile Blog Joined July 2011
United States795 Posts
April 17 2012 23:54 GMT
#4
And yeah, Hatchery first with queens blocking the ramp is actually a hard counter to this.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
lodeet
Profile Joined September 2011
United States147 Posts
April 18 2012 00:07 GMT
#5
I wouldn't try this past gold league even though it still works at low masters which just goes to show how easy it is to get masters. This build should only work against someone who is completely clueless in ZvZ.

A simple OL scout to determine no expand by 21 supply = roach, ling, or bling all in.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-04-18 00:40:39
April 18 2012 00:39 GMT
#6
Some problems with your 'build':

- If you keep drones in gas, then you can't afford to get 6 lings all at once. You should only be able to get 4.

- If I see you don't get a hatch by 21, I prepare for ling/bane all-in by getting a quicker bane nest and making more lings. Its pretty obvious. If you are going roaches instead of bane... just lol, I hold even easier.

So I really don't care if you ppull drones off gas. I'm actually hoping you'll do something that dumb, because if you that, it means even with hatch first I get a baneling nest before you do!

But there is no way this all in will work. 2 queens to transfuse a spine and block rap, and a bane nest to follow shortly. The only map this build works on are terrible maps like TDA and scrap station
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Rk0
Profile Joined August 2011
Netherlands224 Posts
April 18 2012 00:43 GMT
#7
hahahaha what? almost every pool opener does this
Ainvar
Profile Joined January 2011
United States68 Posts
April 18 2012 00:46 GMT
#8
Try going 10 pool 10 extractor with extractor trick to 11 supply. Take drones off gas and make queen and speed before two more drones rallied to gas. It's a faster baneling build that kills hatch first, where yours doesn't.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 18 2012 00:53 GMT
#9
Hmm, I think I've seen this allin enough times to recognize it. It's definitely identical to 50% of my ZvZ opponents I face.
Therefore, I'm not exactly sure why this guide exists.
ModeratorI am still alive, somehow
TL+ Member
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 18 2012 01:49 GMT
#10
should be an easy hold for you if you have competent micro

...

micro your zergling to optimal efficiency


Excellent guide!
hundred thousand krouner
[UNC]oRe.saMa
Profile Joined December 2009
United States42 Posts
April 18 2012 01:59 GMT
#11
On April 18 2012 08:54 Zennith wrote:
I hope this is a troll... this is easily one of the most common ZvZ builds out there.


This is definitely a super common build at masters level, but what's wrong with writing a guide that teaches lower leaguers how to execute it?
CallMeHwangpo
Profile Joined May 2012
10 Posts
May 18 2012 03:37 GMT
#12
Early banelings can be easily stopped by having a few spines up and queen block. This strat is still very effective as most players I face on ladder make careless mistakes and throw away their games.
tuestresfat
Profile Joined December 2010
2555 Posts
May 18 2012 12:02 GMT
#13
On May 18 2012 12:37 CallMeHwangpo wrote:
Early banelings can be easily stopped by having a few spines up and queen block. This strat is still very effective as most players I face on ladder make careless mistakes and throw away their games.

It's good to know this insanely common all-in is easy to hold, but players on ladder are still players on ladder and they have a tendency to do unintelligent things. Thank you for bumping this month old thread, I would never have suspected otherwise.
Harmm
Profile Joined May 2012
Netherlands1 Post
May 19 2012 00:15 GMT
#14
Spreading drones and blocking your ramp with queens would be effective, wouldn't it?
ipwntbarney
Profile Joined September 2011
United States141 Posts
May 19 2012 00:32 GMT
#15
I agree that it's a pretty common build for most higher level players, but a lot of lower players are COMPLETELY clueless in ZvZ (I know I had no idea wtf I was doing when I was silver-gold). So I think it's nice that somebody actually put it into a guide. Good job ^^
dogcore
Profile Joined January 2011
Albania128 Posts
May 28 2012 03:37 GMT
#16
thanks barney
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
May 28 2012 08:15 GMT
#17
"Cheap tricks like mass mutalisks, roach busts, and infestors..."

This makes me very, very sad for the skill level of NA server if you're in masters <.<
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-05-28 09:11:07
May 28 2012 09:10 GMT
#18
With this all-in you are relying heavily on your opponent messing up and simply not knowing how to deal with it. With hatch first I build my spine in my main (edge of the creep) otherwise the first zerglings will kill it and you'll have to rebuild the spine.Then you only have to block your ramp with two queens or queen + zerglings, move spine to natural, move drones from natural back to main and build zerglings. It's quite easy to deal with it unless you overdrone, which you shouldn't if you see no expo.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 28 2012 09:13 GMT
#19
^ imo it's a bad build too - hatch first just owns this because you just get 2 queens to block the ramp, nothing will get through. If hatch first sees no expansion, they just don't inject, and drone up hard because they know it's some sort of all-in and they need the transfuse energy. Meanwhile you get speed and banelings, so any sort of mass baneling attack is met with banelings in time.

I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-05-28 16:21:48
May 28 2012 16:20 GMT
#20
On May 28 2012 18:13 Belial88 wrote:
I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.


Yep. Very few of my zvz's are against another hatch first player. I've played against baneling bust three times in the last three days on the plat/diamond ladder. First game was a ramp block into banelings and they eventually left after a few failed runs. Second was a loss because one of my queens was out of position leaving a ling-sized hole. Third was another straight up win.

It's hard to get a feel for zvz outside masters because of the ridiculous crap that wins until we've seen it enough times and learn to scout it better. I've scouted a quick four gases and lair, prepared for mutas, and then scouted pure roach. Or two gases and a late lair and they go mutas. Or make 20 mutas and never take a third base. You see a lot more of this garbage when going hatch first because for some reason "I'm going hatch first" means "I want you to all-in me". Well over half my zvz's are against baneling all-ins, zergling all-ins, or 7 pools. Some of these are against high diamond players and a friend of mine made masters doing nothing but zergling all-ins in zvz (with ~70% win ratio). Sometimes he would even tell his opponent how to beat it when the game started.

Essentially this all means that lower level zergs who go hatch first will be a LOT better trained against 1 base all-ins when they finally hit masters.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
May 28 2012 17:27 GMT
#21
I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.


The reason this works well in masters is because for every Zerg that does this all in there is another that will only throw out light ling baneling pressure but expand and drone up behind it. Even under pressure you need to be on top of your game to know if/when you need to add a couple drones and when you need to commit everything to defense. As a general rule, You can't overcommit to defense if it is not a true allin. Hatch first builds are economically superior but the difference is not so huge as to guarantee the advantage under pressure. This is where it differs from something like a 4 gate. You hatch first build is very likely well timed out and refined to account for a bunch of zerglings and banelings at weird times which is part of its success.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
May 28 2012 23:03 GMT
#22
Nirvana amazing band. Baneling all in best on Tal Darim. Can't block non-existence ramp.
Eye for an eye make the world go blind - Gandhi
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 29 2012 01:45 GMT
#23
On May 29 2012 02:27 MstrJinbo wrote:
Show nested quote +
I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.


The reason this works well in masters is because for every Zerg that does this all in there is another that will only throw out light ling baneling pressure but expand and drone up behind it. Even under pressure you need to be on top of your game to know if/when you need to add a couple drones and when you need to commit everything to defense. As a general rule, You can't overcommit to defense if it is not a true allin. Hatch first builds are economically superior but the difference is not so huge as to guarantee the advantage under pressure. This is where it differs from something like a 4 gate. You hatch first build is very likely well timed out and refined to account for a bunch of zerglings and banelings at weird times which is part of its success.


With hatch first, you make the initial 2-6 lings based on the initial 2-6 lings the opponent makes when his pool pops, but that's it. Afterwards, you purely drone up, even if the opponent clearly is all-inning because he didn't take a 21 expand.

The only difference, is that if he doesn't expand, you don't inject so you can save up transfuse energy, and if he does expand, you just inject with only 1 queen until your baneling nest pops. Just getting speed, baneling nest, your 6 lings will all be banelings in time before he can morph enough banes to 1-shot your spine that is being transfused.

The beauty in double queen block is that you just drone up. It doesn't matter what build the opponent is doing, you will hold as long as you don't inject and save energy if the opponent doesn't expand, and you save energy with one (or even both) queens if he does expand until your baneling nest finishes. That's not to mention you could also make more lings or spines or queens if you clearly see the opponent is massing lings, not expanding, et cetera.

It can be hard to understand how to drone up with hatch first, I know I struggled with that for a long time (i was always behind in drones to 14/14 when going hatch first). Then I realized with the double queen block, you can just drone up hard because your bane nest will finish in time for any mass bane attack, and you are safe to drone even against 14/14 ling/bane all-in. In this case though, the OP is talking about not expanding, and doing a 14/14 ling/bane all-in, so if you make pure units, you will still be ahead as long as you get speed, bane, and block the ramp and save transfuse energy.

Nirvana amazing band. Baneling all in best on Tal Darim. Can't block non-existence ramp.


Don't hatch first on TDA or Belshir, of course. Doesn't every T/P have this map vetoed?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 29 2012 01:53 GMT
#24
is this serious....?

this is sooo so old.
I love crazymoving
Gamerportal
Profile Joined March 2012
United States33 Posts
June 03 2012 21:40 GMT
#25
On April 18 2012 08:50 dogcore wrote:
(this is my first guide, bear with me here)

Tired of losing to cheap styles like mass mutalisks, max roach busts, and infestor mass spines? Want to put an end to Tangs overused mass zergling build? Want to get out your mediocre league with a beastly ZvZ?

Well hello there! I am a NA Masters Zerg 14 year old with the handle Nirvana, and I've struggled with the above builds. I am here to show you a simple and standard build order that will get you to at least masters level in ZvZ doing this effective and ferocious timing build.

BO:
14 gas
14 spawning pool
15 overlord
100% pool, ling speed, queen, and mass ling on this point on
20 baneling nest
22 overlord

The essential build order is a basic speedling opener of 14 gas and 14 pool, which is the most optimal build that gets you speed, queens, and lings with an overlord as well. As soon as you get the 50 gas (which should be about 20 food), plant down that baneling nest. Simply rally your lings to put fake pressure and find a good spot the overlords cant see. Then as soon as your nest is finished, make as much banelings as possible, which should be about 4-6ish. IT IS IMPORTANT THAT YOU MORPH THE BANELINGS SEPARATELY OR YOU WILL LOSE THEM ALL TO TWO BANELINGS!
Now rally your banelings to the opponents mineral line and micro your zerglings around.

VARIABLES, AND HOW TO DEAL WITH THEM

vs scouting drone:

Take drones off gas when you hit 100 gas for speed and wait for the drone to leave. Then put the drones back in your gas geyser.

vs 15 hatch

Move out with your first 6 lings and rally additional zerglings to your opponents base. Force him to overmake zerglings, and if you see a fast spine being morphed, target it and force a cancel.

vs early pool

Since you have a 2 minute spawning pool, this should be an easy hold for you if you have competent micro,

vs mirror

This is where micro comes in handy. Simply morph the banes in a pair and rally to their base. Then micro your zergling to optimal efficiency.

vs roach

You should see at least a spine in base and 5-7 or so roaches. Expand and get a spine crawler. Put lings in a backstab position when he moves out.

Without further ado, here are replays of me performing the baneling all in.


http://drop.sc/161696
http://drop.sc/161697
http://drop.sc/161698
http://drop.sc/161699

Thank you and happy ZvZing.

MORE TO COME: How to properly defend this all in with certain builds, and replays of players doing so.

for all you d*ckheads, don't be talking sh*t. I just versed 2 zergs who were favored and they didn't stand a chance, this build works so shut up and just be glad he spent his time to write this guide

User was warned for this post
Get pwned
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
June 03 2012 21:47 GMT
#26
^Watch out guys. We've got a ZvZ badass over here.
jooniestarcraft
Profile Joined May 2012
United States5 Posts
June 03 2012 21:47 GMT
#27
Right before you get the win in the first replay i noticed you send your banelings on only one side of the hatchery. Have you ever thought of maybe sending your other half of the banelings to the other side to do some sort of forked baneling ambush incase workers try to juke you and go around the hatchery and kite them until the spine kills all your banelings? Just my two cents haha, your build is indeed very simple yet effective! I like it alot~

Joonie
consonance
Profile Joined April 2011
31 Posts
June 03 2012 22:38 GMT
#28
This is one of the most well-known all-ins out there in ZvZ. Usually it's the 13 gas 13 pool though. This can be easily defended with a spine and 2 queens.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-06-04 04:09:38
June 04 2012 04:03 GMT
#29
On June 04 2012 06:40 Gamerportal wrote:
Show nested quote +
On April 18 2012 08:50 dogcore wrote:
(this is my first guide, bear with me here)

Tired of losing to cheap styles like mass mutalisks, max roach busts, and infestor mass spines? Want to put an end to Tangs overused mass zergling build? Want to get out your mediocre league with a beastly ZvZ?

Well hello there! I am a NA Masters Zerg 14 year old with the handle Nirvana, and I've struggled with the above builds. I am here to show you a simple and standard build order that will get you to at least masters level in ZvZ doing this effective and ferocious timing build.

BO:
14 gas
14 spawning pool
15 overlord
100% pool, ling speed, queen, and mass ling on this point on
20 baneling nest
22 overlord

The essential build order is a basic speedling opener of 14 gas and 14 pool, which is the most optimal build that gets you speed, queens, and lings with an overlord as well. As soon as you get the 50 gas (which should be about 20 food), plant down that baneling nest. Simply rally your lings to put fake pressure and find a good spot the overlords cant see. Then as soon as your nest is finished, make as much banelings as possible, which should be about 4-6ish. IT IS IMPORTANT THAT YOU MORPH THE BANELINGS SEPARATELY OR YOU WILL LOSE THEM ALL TO TWO BANELINGS!
Now rally your banelings to the opponents mineral line and micro your zerglings around.

VARIABLES, AND HOW TO DEAL WITH THEM

vs scouting drone:

Take drones off gas when you hit 100 gas for speed and wait for the drone to leave. Then put the drones back in your gas geyser.

vs 15 hatch

Move out with your first 6 lings and rally additional zerglings to your opponents base. Force him to overmake zerglings, and if you see a fast spine being morphed, target it and force a cancel.

vs early pool

Since you have a 2 minute spawning pool, this should be an easy hold for you if you have competent micro,

vs mirror

This is where micro comes in handy. Simply morph the banes in a pair and rally to their base. Then micro your zergling to optimal efficiency.

vs roach

You should see at least a spine in base and 5-7 or so roaches. Expand and get a spine crawler. Put lings in a backstab position when he moves out.

Without further ado, here are replays of me performing the baneling all in.


http://drop.sc/161696
http://drop.sc/161697
http://drop.sc/161698
http://drop.sc/161699

Thank you and happy ZvZing.

MORE TO COME: How to properly defend this all in with certain builds, and replays of players doing so.

for all you d*ckheads, don't be talking sh*t. I just versed 2 zergs who were favored and they didn't stand a chance, this build works so shut up and just be glad he spent his time to write this guide

User was warned for this post


I used to go 14/14, and I would reactively 14/14 ling/bane all-in against hatch first that I drone scouted with. This build is just about a build order win against diamonds who hatch first.

Then, once you hit about mid-masters, it just never works anymore against hatch first.

So I'm glad you can beat 600 points masters (isn't that just diamond with a bonus pool?) with the build. But it's just about a build order loss against hatch first on maps with ramps once you reach higher levels.

Here's some reps of me going hatch first - 15h/15p/15g. Sometimes a little greedier of a pool timing, but droning up to 17.

Here's a replay of me beating a GM doing this build (I'm mid-masters, for reference - he says this build is complete garbage for a reason and of course it will never beat hatch first by a competent player)
http://drop.sc/191221

Here's replays of me beating a low-masters doing this build.
http://drop.sc/191214
http://drop.sc/191215
http://drop.sc/191216
http://drop.sc/191217
http://drop.sc/191219
http://drop.sc/191214

I think in a few of them i screw up pretty royally in my defense, but I never lost. What I was practicing here is when you need to make what you need to make (for reference, it's 2 queens first, then lings, then spine, speed, bane)
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
xHerodotusx
Profile Blog Joined October 2010
United Kingdom114 Posts
June 04 2012 04:11 GMT
#30
lol wut

infestors and mutalisks are cheap strats?
ZerO - Seal - Life - Taeja - Parting - Squirtle
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 04 2012 04:22 GMT
#31
Just let this thread die.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
dogcore
Profile Joined January 2011
Albania128 Posts
June 05 2012 20:44 GMT
#32
Thanks for the concerns and lively discussion guys, really makes me happy to see stuff like this.
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