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[G] ZvZ baneling all in: simple yet effective - Page 2

Forum Index > StarCraft 2 Strategy
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MstrJinbo
Profile Joined March 2011
United States1251 Posts
May 28 2012 17:27 GMT
#21
I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.


The reason this works well in masters is because for every Zerg that does this all in there is another that will only throw out light ling baneling pressure but expand and drone up behind it. Even under pressure you need to be on top of your game to know if/when you need to add a couple drones and when you need to commit everything to defense. As a general rule, You can't overcommit to defense if it is not a true allin. Hatch first builds are economically superior but the difference is not so huge as to guarantee the advantage under pressure. This is where it differs from something like a 4 gate. You hatch first build is very likely well timed out and refined to account for a bunch of zerglings and banelings at weird times which is part of its success.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
May 28 2012 23:03 GMT
#22
Nirvana amazing band. Baneling all in best on Tal Darim. Can't block non-existence ramp.
Eye for an eye make the world go blind - Gandhi
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 29 2012 01:45 GMT
#23
On May 29 2012 02:27 MstrJinbo wrote:
Show nested quote +
I don't understand why you don't see 4 gates, 4-7 rax all-ins, 3 rax, et cetera, at all anymore because they are so outdated, yet you still see this in zvz. you'd think it would have moved on from never working. or i guess it does work? i think in lower levels no one goes hatch first so they have a harder time defending this stuff (and so i guess a vicious cycle is started as they think if they cant defend going 14 pool, it must be even harder with hatch first), but going hatch first is incredibly safe due to double queen block. so easy to defend with hatch first.


The reason this works well in masters is because for every Zerg that does this all in there is another that will only throw out light ling baneling pressure but expand and drone up behind it. Even under pressure you need to be on top of your game to know if/when you need to add a couple drones and when you need to commit everything to defense. As a general rule, You can't overcommit to defense if it is not a true allin. Hatch first builds are economically superior but the difference is not so huge as to guarantee the advantage under pressure. This is where it differs from something like a 4 gate. You hatch first build is very likely well timed out and refined to account for a bunch of zerglings and banelings at weird times which is part of its success.


With hatch first, you make the initial 2-6 lings based on the initial 2-6 lings the opponent makes when his pool pops, but that's it. Afterwards, you purely drone up, even if the opponent clearly is all-inning because he didn't take a 21 expand.

The only difference, is that if he doesn't expand, you don't inject so you can save up transfuse energy, and if he does expand, you just inject with only 1 queen until your baneling nest pops. Just getting speed, baneling nest, your 6 lings will all be banelings in time before he can morph enough banes to 1-shot your spine that is being transfused.

The beauty in double queen block is that you just drone up. It doesn't matter what build the opponent is doing, you will hold as long as you don't inject and save energy if the opponent doesn't expand, and you save energy with one (or even both) queens if he does expand until your baneling nest finishes. That's not to mention you could also make more lings or spines or queens if you clearly see the opponent is massing lings, not expanding, et cetera.

It can be hard to understand how to drone up with hatch first, I know I struggled with that for a long time (i was always behind in drones to 14/14 when going hatch first). Then I realized with the double queen block, you can just drone up hard because your bane nest will finish in time for any mass bane attack, and you are safe to drone even against 14/14 ling/bane all-in. In this case though, the OP is talking about not expanding, and doing a 14/14 ling/bane all-in, so if you make pure units, you will still be ahead as long as you get speed, bane, and block the ramp and save transfuse energy.

Nirvana amazing band. Baneling all in best on Tal Darim. Can't block non-existence ramp.


Don't hatch first on TDA or Belshir, of course. Doesn't every T/P have this map vetoed?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 29 2012 01:53 GMT
#24
is this serious....?

this is sooo so old.
I love crazymoving
Gamerportal
Profile Joined March 2012
United States33 Posts
June 03 2012 21:40 GMT
#25
On April 18 2012 08:50 dogcore wrote:
(this is my first guide, bear with me here)

Tired of losing to cheap styles like mass mutalisks, max roach busts, and infestor mass spines? Want to put an end to Tangs overused mass zergling build? Want to get out your mediocre league with a beastly ZvZ?

Well hello there! I am a NA Masters Zerg 14 year old with the handle Nirvana, and I've struggled with the above builds. I am here to show you a simple and standard build order that will get you to at least masters level in ZvZ doing this effective and ferocious timing build.

BO:
14 gas
14 spawning pool
15 overlord
100% pool, ling speed, queen, and mass ling on this point on
20 baneling nest
22 overlord

The essential build order is a basic speedling opener of 14 gas and 14 pool, which is the most optimal build that gets you speed, queens, and lings with an overlord as well. As soon as you get the 50 gas (which should be about 20 food), plant down that baneling nest. Simply rally your lings to put fake pressure and find a good spot the overlords cant see. Then as soon as your nest is finished, make as much banelings as possible, which should be about 4-6ish. IT IS IMPORTANT THAT YOU MORPH THE BANELINGS SEPARATELY OR YOU WILL LOSE THEM ALL TO TWO BANELINGS!
Now rally your banelings to the opponents mineral line and micro your zerglings around.

VARIABLES, AND HOW TO DEAL WITH THEM

vs scouting drone:

Take drones off gas when you hit 100 gas for speed and wait for the drone to leave. Then put the drones back in your gas geyser.

vs 15 hatch

Move out with your first 6 lings and rally additional zerglings to your opponents base. Force him to overmake zerglings, and if you see a fast spine being morphed, target it and force a cancel.

vs early pool

Since you have a 2 minute spawning pool, this should be an easy hold for you if you have competent micro,

vs mirror

This is where micro comes in handy. Simply morph the banes in a pair and rally to their base. Then micro your zergling to optimal efficiency.

vs roach

You should see at least a spine in base and 5-7 or so roaches. Expand and get a spine crawler. Put lings in a backstab position when he moves out.

Without further ado, here are replays of me performing the baneling all in.


http://drop.sc/161696
http://drop.sc/161697
http://drop.sc/161698
http://drop.sc/161699

Thank you and happy ZvZing.

MORE TO COME: How to properly defend this all in with certain builds, and replays of players doing so.

for all you d*ckheads, don't be talking sh*t. I just versed 2 zergs who were favored and they didn't stand a chance, this build works so shut up and just be glad he spent his time to write this guide

User was warned for this post
Get pwned
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
June 03 2012 21:47 GMT
#26
^Watch out guys. We've got a ZvZ badass over here.
jooniestarcraft
Profile Joined May 2012
United States5 Posts
June 03 2012 21:47 GMT
#27
Right before you get the win in the first replay i noticed you send your banelings on only one side of the hatchery. Have you ever thought of maybe sending your other half of the banelings to the other side to do some sort of forked baneling ambush incase workers try to juke you and go around the hatchery and kite them until the spine kills all your banelings? Just my two cents haha, your build is indeed very simple yet effective! I like it alot~

Joonie
consonance
Profile Joined April 2011
31 Posts
June 03 2012 22:38 GMT
#28
This is one of the most well-known all-ins out there in ZvZ. Usually it's the 13 gas 13 pool though. This can be easily defended with a spine and 2 queens.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-06-04 04:09:38
June 04 2012 04:03 GMT
#29
On June 04 2012 06:40 Gamerportal wrote:
Show nested quote +
On April 18 2012 08:50 dogcore wrote:
(this is my first guide, bear with me here)

Tired of losing to cheap styles like mass mutalisks, max roach busts, and infestor mass spines? Want to put an end to Tangs overused mass zergling build? Want to get out your mediocre league with a beastly ZvZ?

Well hello there! I am a NA Masters Zerg 14 year old with the handle Nirvana, and I've struggled with the above builds. I am here to show you a simple and standard build order that will get you to at least masters level in ZvZ doing this effective and ferocious timing build.

BO:
14 gas
14 spawning pool
15 overlord
100% pool, ling speed, queen, and mass ling on this point on
20 baneling nest
22 overlord

The essential build order is a basic speedling opener of 14 gas and 14 pool, which is the most optimal build that gets you speed, queens, and lings with an overlord as well. As soon as you get the 50 gas (which should be about 20 food), plant down that baneling nest. Simply rally your lings to put fake pressure and find a good spot the overlords cant see. Then as soon as your nest is finished, make as much banelings as possible, which should be about 4-6ish. IT IS IMPORTANT THAT YOU MORPH THE BANELINGS SEPARATELY OR YOU WILL LOSE THEM ALL TO TWO BANELINGS!
Now rally your banelings to the opponents mineral line and micro your zerglings around.

VARIABLES, AND HOW TO DEAL WITH THEM

vs scouting drone:

Take drones off gas when you hit 100 gas for speed and wait for the drone to leave. Then put the drones back in your gas geyser.

vs 15 hatch

Move out with your first 6 lings and rally additional zerglings to your opponents base. Force him to overmake zerglings, and if you see a fast spine being morphed, target it and force a cancel.

vs early pool

Since you have a 2 minute spawning pool, this should be an easy hold for you if you have competent micro,

vs mirror

This is where micro comes in handy. Simply morph the banes in a pair and rally to their base. Then micro your zergling to optimal efficiency.

vs roach

You should see at least a spine in base and 5-7 or so roaches. Expand and get a spine crawler. Put lings in a backstab position when he moves out.

Without further ado, here are replays of me performing the baneling all in.


http://drop.sc/161696
http://drop.sc/161697
http://drop.sc/161698
http://drop.sc/161699

Thank you and happy ZvZing.

MORE TO COME: How to properly defend this all in with certain builds, and replays of players doing so.

for all you d*ckheads, don't be talking sh*t. I just versed 2 zergs who were favored and they didn't stand a chance, this build works so shut up and just be glad he spent his time to write this guide

User was warned for this post


I used to go 14/14, and I would reactively 14/14 ling/bane all-in against hatch first that I drone scouted with. This build is just about a build order win against diamonds who hatch first.

Then, once you hit about mid-masters, it just never works anymore against hatch first.

So I'm glad you can beat 600 points masters (isn't that just diamond with a bonus pool?) with the build. But it's just about a build order loss against hatch first on maps with ramps once you reach higher levels.

Here's some reps of me going hatch first - 15h/15p/15g. Sometimes a little greedier of a pool timing, but droning up to 17.

Here's a replay of me beating a GM doing this build (I'm mid-masters, for reference - he says this build is complete garbage for a reason and of course it will never beat hatch first by a competent player)
http://drop.sc/191221

Here's replays of me beating a low-masters doing this build.
http://drop.sc/191214
http://drop.sc/191215
http://drop.sc/191216
http://drop.sc/191217
http://drop.sc/191219
http://drop.sc/191214

I think in a few of them i screw up pretty royally in my defense, but I never lost. What I was practicing here is when you need to make what you need to make (for reference, it's 2 queens first, then lings, then spine, speed, bane)
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
xHerodotusx
Profile Blog Joined October 2010
United Kingdom114 Posts
June 04 2012 04:11 GMT
#30
lol wut

infestors and mutalisks are cheap strats?
ZerO - Seal - Life - Taeja - Parting - Squirtle
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 04 2012 04:22 GMT
#31
Just let this thread die.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
dogcore
Profile Joined January 2011
Albania128 Posts
June 05 2012 20:44 GMT
#32
Thanks for the concerns and lively discussion guys, really makes me happy to see stuff like this.
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