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ClouD vs G5 Results and Interview - Page 9

Forum Index > TSL2 Forum
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Chill
Profile Blog Joined January 2005
Calgary26003 Posts
January 07 2010 23:45 GMT
#161
I think you guys critically overvalue the idea of timing. Like by orders of magnitude.
Moderator
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
Last Edited: 2010-01-07 23:46:21
January 07 2010 23:45 GMT
#162
On January 08 2010 07:37 Liquid`NonY wrote:
if A > B > C > A, then you shouldn't pick one thing out of that circular arrangement and call it the stupid one. if a build can't cover all possible responses to it, then it's risky. if it can, but it is executed poorly, then it deserves to lose. there was nothing stupid about g5's style of play. he was hitting the timing for containing his opponent which is a legit good play for desti. cloud should have done shuttle harrass


no offense but did u even watch the replay ?
how has shuttle harass anything to do with the game and how it happened on desti !?

edit: i agree timing is not the real issue in those games

just look at the decisions and how bad his units were approaching the attack at the end of the game.. thats what lost it for cloud
hatred outlives the hateful
7mk
Profile Blog Joined January 2009
Germany10157 Posts
January 07 2010 23:47 GMT
#163
On January 08 2010 06:55 HazMat wrote:
Did anyone see G5's Sexy 1-goon-snipe-Shuttle-just-at-the-right-time in game 2?

I can sort of understand ClouD writing that bm post earlier since he did play bad and got eliminated from a 23k tourney.

(P)(us)G5 <3


If you mean what I'm thinkin about then I saw it more as a Cloud loading up the shuttle at a perfectly wrong time
beep boop
TT1
Profile Blog Joined December 2008
Canada10059 Posts
Last Edited: 2010-01-07 23:55:18
January 07 2010 23:48 GMT
#164
so much analysis.. the players know what their mistakes were

simply put g5 got lucky in the first game(luck is a part of bw, his b.o woulda failed if cloud upped storm faster or defended the bridges.. there was no timing involved in this game at all) and outplayed cloud in the 2nd game(this and cloud's poor decision making)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
oberon
Profile Joined May 2009
United States1320 Posts
January 08 2010 00:12 GMT
#165
Am I the only one who thinks Cloud holds in game 1 if he doesn't suicide his storm-less HTs into G5's army and instead holds them in his main?

--oberon
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-01-08 00:22:13
January 08 2010 00:22 GMT
#166
damn it i voted cloud!

ugh why did i vote for him

even after seeing his ass get raped on tl arena
Nony is Bonjwa
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
January 08 2010 00:26 GMT
#167
After i see the 2 games and read some comments i understand alot more about PvP
Ty guys

I expecting more about Cloud :/
I Can Fly...
Art.FeeL
Profile Blog Joined September 2007
1163 Posts
Last Edited: 2010-01-08 00:36:39
January 08 2010 00:33 GMT
#168
its ok i found how to dl xD ...gona wathc this asap
I am a great believer in luck. The harder I work the luckier I am.
NonY
Profile Blog Joined June 2007
8751 Posts
January 08 2010 00:34 GMT
#169
On January 08 2010 08:45 MaGic~PhiL wrote:
Show nested quote +
On January 08 2010 07:37 Liquid`NonY wrote:
if A > B > C > A, then you shouldn't pick one thing out of that circular arrangement and call it the stupid one. if a build can't cover all possible responses to it, then it's risky. if it can, but it is executed poorly, then it deserves to lose. there was nothing stupid about g5's style of play. he was hitting the timing for containing his opponent which is a legit good play for desti. cloud should have done shuttle harrass


no offense but did u even watch the replay ?
how has shuttle harass anything to do with the game and how it happened on desti !?

the two basic choices for players in this map and matchup are shuttle harrass (while keeping army at your natural) and contain (keeping most of your army outside enemy natural, while the rest defends against shuttle harrass). these choices are good because of the bridges at the naturals.

cloud's decision to do neither is a difficult way to play if the opponent is going to fight for the middle. cloud's plan is a good counter against people who do shuttle harrass (block the harrass --> get a free expansion), but a bad counter against people who fight for the middle (opponent cuts probes for timing attack, shuttle never comes, all units gogogo take middle ez).
On January 08 2010 08:45 MaGic~PhiL wrote:
just look at the decisions and how bad his units were approaching the attack at the end of the game.. thats what lost it for cloud

i'm only looking at the strategy and gameplan choices since the rotten idea that g5's strategy was stupid/simple was introduced. im sure if bisu played cloud's build, bisu would have won. but i'd watch that replay and think "g5's strat was a good counter. let's just clean up g5's little imperfections so he's on a level with bisu, and g5 would win that game."
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
kroko
Profile Blog Joined May 2004
Finland2136 Posts
January 08 2010 00:38 GMT
#170
On January 08 2010 09:33 Art.FeeL wrote:
its ok i found how to dl xD ...gona wathc this asap

http://www.teamliquid.net/forum/viewmessage.php?topic_id=109448
I have Sick Timing and UnReal Macro
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
January 08 2010 00:43 GMT
#171
god, how could cloud lose game 2? t.t game 1 was a nicely timed attack by g5 plus bad positioning by cloud
but game 2 was so bad, 1a2a3a without any positioning, running in g5's well spread army backho style. g5 was clearly better
"jk CLG best mindgames using the baron to counterthrow" - boesthius
HowitZer
Profile Joined February 2003
United States1610 Posts
January 08 2010 01:46 GMT
#172
G5 is a beast. Game 2 was an awesome comeback game.
Human teleportation, molecular decimation, breakdown and reformation is inherently purging. It makes a man acute.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
January 08 2010 01:51 GMT
#173
On January 08 2010 01:34 MaGic~PhiL wrote:
+ he kept manner and gged twice without writing shit
I know a few gamers who arent capable of doing this..


What's that? MaGic~PhiL making a random attack at idra's manners for the umpteenth time? Didn't see that coming...
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-01-08 02:34:50
January 08 2010 02:05 GMT
#174
On January 08 2010 09:34 Liquid`NonY wrote:
Show nested quote +
On January 08 2010 08:45 MaGic~PhiL wrote:
On January 08 2010 07:37 Liquid`NonY wrote:
if A > B > C > A, then you shouldn't pick one thing out of that circular arrangement and call it the stupid one. if a build can't cover all possible responses to it, then it's risky. if it can, but it is executed poorly, then it deserves to lose. there was nothing stupid about g5's style of play. he was hitting the timing for containing his opponent which is a legit good play for desti. cloud should have done shuttle harrass


no offense but did u even watch the replay ?
how has shuttle harass anything to do with the game and how it happened on desti !?

the two basic choices for players in this map and matchup are shuttle harrass (while keeping army at your natural) and contain (keeping most of your army outside enemy natural, while the rest defends against shuttle harrass). these choices are good because of the bridges at the naturals.

cloud's decision to do neither is a difficult way to play if the opponent is going to fight for the middle. cloud's plan is a good counter against people who do shuttle harrass (block the harrass --> get a free expansion), but a bad counter against people who fight for the middle (opponent cuts probes for timing attack, shuttle never comes, all units gogogo take middle ez).
Show nested quote +
On January 08 2010 08:45 MaGic~PhiL wrote:
just look at the decisions and how bad his units were approaching the attack at the end of the game.. thats what lost it for cloud

i'm only looking at the strategy and gameplan choices since the rotten idea that g5's strategy was stupid/simple was introduced. im sure if bisu played cloud's build, bisu would have won. but i'd watch that replay and think "g5's strat was a good counter. let's just clean up g5's little imperfections so he's on a level with bisu, and g5 would win that game."


Perhaps a bad choice of words to call it stupid/simple. But I still regard it a weak build on desti because of the things you mentioned in your last post. Additionally, the manouverability shuttles give you on desti makes any sort of contain hard to pull off without the game turning chaotic on you, having to fraction your army into too many pieces and eventually getting rolled. Sacrificing tech early for a huge mass of units really limits your choices and that's why you wouldn't see bisu doing G5's build (meaning starting to cut probes THAT early and waiting THAT late to attack).

I don't really disagree with you though. Except for calling G5's (or "bisu's") strat a counter. It's a timing bust depending on the opponent being overly aggressive or the opponent being sloppy. It's a build 100% designed to wipe out the opponents army on a map where it, if your opponent caught on to your strat, should be hard to pull off.

By the time G5 decided to attack, I wouldn really call that a "timing for contain". Cloud had virtually caught up in unit count. He was safe to stroll around on his side -- had he only controlled the bridges or kept his army together. By that point any battle is pretty much game deciding. You don't really go around thinking about contains 13 minutes into the game (or whatever the timing was).

*: Anyway. I was, in my post, mostly trying to explain that feeling of dissapointment that I could empathise with in Cloud. Cloud's build or "strategy" in itself wasn't at fault or weak against what G5 did. Rather it was the fact that he failed to read G5's build correctly. That he forgot about the basics of Desti PvP. Even a player doing a standard build would have crushed Clouds army in that position. That's why I'm arguing the people in here claiming there was some kind of a brilliant timing attack involved.

It was a mistake... no more no less. G5 deserved it sure. Good timing attacks do exist on desti, sure (and bisu would prolly win if he pulled on of them). None of this means G5 played good or that his build was the reason behind the win.

G5 won, that's all that matters in the end. But that wasn't a timing attack countering a standard strategy. It was merely an attack slamming an army out of position.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
January 08 2010 02:34 GMT
#175
aw man I wanted ClouD to come out on top, but seeing G5 win is a prize in itself as well.

GL G5!
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
PhOeniX[MinD]
Profile Joined August 2008
361 Posts
January 08 2010 02:44 GMT
#176
On January 07 2010 15:28 tree.hugger wrote:
GGs.

I'm going to love this Saturday.


I feel like the TSL is going to raise the level of the foreigner game quite a bit..! This is awesome.


agree
KT_FlaSh #1
NonY
Profile Blog Joined June 2007
8751 Posts
January 08 2010 02:48 GMT
#177
desti was one of my courage maps, so i learned it from and practiced it with progamers, focusing on how to play safely in order to survive the crazy courage newbs. so maybe just take my word that cloud's build was riskier? maybe the execution is just confusing you, since cloud executed his build better (aside from the bad unit positioning), so it looked safer and better. g5's BO could be cleaned up a bit. but the basic idea behind it is solid, while cloud's is walking a very fine line... and now i have immense respect for incontrol, cuz after 2 posts i've already lost my patience.

all the strategy stuff aside, i agree with the empathy. my pvp is very similar to cloud's and i lose in similar ways sometimes. some gameplans have to be played perfectly in order to succeed and sometimes you dont see the holes until you've lost a game.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
January 08 2010 02:59 GMT
#178
On January 08 2010 03:32 NiGoL wrote:
Show nested quote +
On January 08 2010 03:25 FlameSworD wrote:
game 1 super boring game 2 cloud just choked if he waited even for those 4 goons and reaver he woulda got natural


did you watch the replays or?


couldnt watch after cloud sucks to bad at attacking
skyhighftw on iccup
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
January 08 2010 03:05 GMT
#179
Yo if cloud didn't have poor scouting, poor micro with unit formations, didn't forget important things, he would of won the game! If I had 100 more apm and had better micro/macro and strategy i could be A+.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-01-08 04:02:09
January 08 2010 03:54 GMT
#180
The main argument against mass unit build here is that the middle is bad to pass on destination. I suppose I agree that since middle is easy to defend the faster techer should be able to stuff the mass attack player in a "black sheep wall" world, and then have a bit of an advantage. But that is simply not what happened, and live games have a lot of variation. G5 went on the offensive and nothing was standing in his way. Cloud had ob around, but it was not giving a clear view of g5 army. Cloud probably did not even see the blip from units moving across the bridge, and did not react fast enough. Even if he did he would probably have lost the battle due to having fewer units, if not the game at least.

LaLuSh puts a lot of thoughts to Cloud that are reasonable, but we don't know and cloud is not coming in here confirming it, and its hard to recall exactly what you were thinking during the game exactly. Its understandable to be annoyed when you feel you are playing a bit poor due to nerves, and you lose in a chancy situation where you don't quite scout the other guy attacking. Oh well, but thats all it is, and that is starcraft.

BTW we do have a bisu rep on this map vs best. Bisu goes relatively fast dt drop after expo and contains best at nat ~9min. Best expos and breaks out though back side. And its a long game. Note how both go for 2archons before storm though.
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