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Fitting Questions/Discussion - Page 2

Forum Index > TL Eve
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artynko
Profile Joined November 2010
Slovakia86 Posts
February 04 2013 21:15 GMT
#21
Would something like this work for small buttons, I would like to be able to defend myself instead of warping away whenever I see someone, I had to add the Reactor control otherwise It was impossible to fit the last launcher, I still have 4 core and 20 cpu left but don't know what to fit into the remaining mids, small shield extender ? Or is this a shit fit regardless ?
+ Show Spoiler +

[Corax, New Setup 1]
Beta Reactor Control: Reaction Control I
Ballistic Control System I

Limited 1MN Microwarpdrive I
Warp Disruptor II
[empty med slot]
[empty med slot]

Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I
[empty rig slot]
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
February 04 2013 22:18 GMT
#22
On February 05 2013 06:15 artynko wrote:
Would something like this work for small buttons, I would like to be able to defend myself instead of warping away whenever I see someone, I had to add the Reactor control otherwise It was impossible to fit the last launcher, I still have 4 core and 20 cpu left but don't know what to fit into the remaining mids, small shield extender ? Or is this a shit fit regardless ?
+ Show Spoiler +

[Corax, New Setup 1]
Beta Reactor Control: Reaction Control I
Ballistic Control System I

Limited 1MN Microwarpdrive I
Warp Disruptor II
[empty med slot]
[empty med slot]

Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Scourge Light Missile

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I
[empty rig slot]

First off, a Micro Auxiliary Power I will give you more grid than a RCU. You would ideally put a Medium Shield Extender in one of your mids, with the 4th mid being something like a stasis webifier. You may need to train your fitting skills (Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV) up a bit but those skills are going to be useful on any ship you will ever fly.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Mysticus
Profile Joined April 2011
298 Posts
February 05 2013 02:22 GMT
#23
also, don't use arbalest anything except torpedo launchers. They aren't worth the price.
jopirg
Profile Joined August 2010
United States81 Posts
February 05 2013 05:14 GMT
#24
On February 05 2013 11:22 Mysticus wrote:
also, don't use arbalest anything except torpedo launchers. They aren't worth the price.

Rocket launchers are OK in Rens, not sure about Hek. But I'd say it has more to do with how much money you have to burn.
Naturally the correct answer is just to train Tech 2 asap anyway.
artynko
Profile Joined November 2010
Slovakia86 Posts
February 05 2013 08:48 GMT
#25
Why is tech 2 so important, when I played with it in eft it wasn't giving an amazing increase in DPS, is it because everyone uses the t2 ammo? Those did give me a significant dps increase. The arabalest thing was just randomly picked I would have to use something that works with my wallet
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
February 05 2013 08:59 GMT
#26
Are you using all V skills or your own? T2 guns and launchers make use of the X specialisation skill which adds up to a further 10% dps so make sure you have all V enabled.

And yes for many ships t2 ammo is a big deal. Fury missiles, scorch, barrage and null are all widely used.
Moderator
artynko
Profile Joined November 2010
Slovakia86 Posts
February 05 2013 09:22 GMT
#27
I used mine skills, I wanted a fit that I can fly right now, instead of the corp fitted Thrasher. Something that uses missiles and is a kiter so I can at least try to fight people when they warp into my button.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
February 07 2013 01:52 GMT
#28
The Thrasher is an amazing ship. It has a versatile slot layout, It does a lot of damage and you get to choose your damage types, and is still pretty agile while capable of fitting a decent tank. You can kill lots of things with that ship, you just have to know how to engage them. And vs things you can't kill, you need to know how to gtfo. It is effective in both solo and in small fleet operations. It is like the swiss army knife of dessies.

You can kite with a thrasher. Put an afterburner (best choice is 10mn imo) and a scram on, load barrage, and kill stuff from 7k. It's a bit of a bitch to fly with a 10mn afterburner (and harder to fit), but when you get the hang of it you can do some pretty silly things with a 10mn dessie.

This is something I've theorycrafted as an improvement to the 10mn thrashers I have used, but never actually tried yet. + Show Spoiler +
[Thrasher, 10mn AC]

Gyrostabilizer II
Damage Control II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster, Cap Booster 50

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[Empty High slot]

Small Projectile Collision Accelerator I
Small Ancillary Current Router I
Small Polycarbon Engine Housing I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
I don't think that the 3% CPU implant is needed for this fit, but I have it for a variety of other fits, so I just assume all my fits use the same clone. It makes it a lot easier imo.

Alternatively, you can fit a long point and Artillery, and kite to kill shit at 20k. I terrorized eve uni with this fit + Show Spoiler +
[Thrasher, Arty MASB]

Internal Force Field Array I
Tracking Enhancer II

Medium Ancillary Shield Booster, Cap Booster 50
Limited 1MN Microwarpdrive I
Warp Disruptor II

250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
[Empty High slot]

Small Ancillary Current Router I
Small Projectile Collision Accelerator I
Small Polycarbon Engine Housing I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
The CPU implant is needed for this fit. Badly.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
February 07 2013 02:22 GMT
#29
On February 07 2013 10:52 Impervious wrote:
The Thrasher is an amazing ship. It has a versatile slot layout, It does a lot of damage and you get to choose your damage types, and is still pretty agile while capable of fitting a decent tank. You can kill lots of things with that ship, you just have to know how to engage them. And vs things you can't kill, you need to know how to gtfo. It is effective in both solo and in small fleet operations. It is like the swiss army knife of dessies.

You can kite with a thrasher. Put an afterburner (best choice is 10mn imo) and a scram on, load barrage, and kill stuff from 7k. It's a bit of a bitch to fly with a 10mn afterburner (and harder to fit), but when you get the hang of it you can do some pretty silly things with a 10mn dessie.

This is something I've theorycrafted as an improvement to the 10mn thrashers I have used, but never actually tried yet. + Show Spoiler +
[Thrasher, 10mn AC]

Gyrostabilizer II
Damage Control II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster, Cap Booster 50

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[Empty High slot]

Small Projectile Collision Accelerator I
Small Ancillary Current Router I
Small Polycarbon Engine Housing I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
I don't think that the 3% CPU implant is needed for this fit, but I have it for a variety of other fits, so I just assume all my fits use the same clone. It makes it a lot easier imo.

Alternatively, you can fit a long point and Artillery, and kite to kill shit at 20k. I terrorized eve uni with this fit + Show Spoiler +
[Thrasher, Arty MASB]

Internal Force Field Array I
Tracking Enhancer II

Medium Ancillary Shield Booster, Cap Booster 50
Limited 1MN Microwarpdrive I
Warp Disruptor II

250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
[Empty High slot]

Small Ancillary Current Router I
Small Projectile Collision Accelerator I
Small Polycarbon Engine Housing I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
The CPU implant is needed for this fit. Badly.

The Shield Battery corp Thrasher fit is a 100% PvE fit.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Mysticus
Profile Joined April 2011
298 Posts
Last Edited: 2013-02-07 03:41:45
February 07 2013 03:41 GMT
#30
Seriously, though, someone fit these bellicose (bellicoses? bellici?).

they are currently a quarter billion in deadweight (I had more than I thought).
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2013-02-07 06:44:15
February 07 2013 06:43 GMT
#31
Can they be shipped to the Shield Battery HQ in Hek? :D :D :D Boundless Creations station iirc
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
February 08 2013 00:52 GMT
#32
On February 07 2013 11:22 Shootemup. wrote:
Show nested quote +
On February 07 2013 10:52 Impervious wrote:
The Thrasher is an amazing ship. It has a versatile slot layout, It does a lot of damage and you get to choose your damage types, and is still pretty agile while capable of fitting a decent tank. You can kill lots of things with that ship, you just have to know how to engage them. And vs things you can't kill, you need to know how to gtfo. It is effective in both solo and in small fleet operations. It is like the swiss army knife of dessies.

You can kite with a thrasher. Put an afterburner (best choice is 10mn imo) and a scram on, load barrage, and kill stuff from 7k. It's a bit of a bitch to fly with a 10mn afterburner (and harder to fit), but when you get the hang of it you can do some pretty silly things with a 10mn dessie.

This is something I've theorycrafted as an improvement to the 10mn thrashers I have used, but never actually tried yet. + Show Spoiler +
[Thrasher, 10mn AC]

Gyrostabilizer II
Damage Control II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster, Cap Booster 50

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[Empty High slot]

Small Projectile Collision Accelerator I
Small Ancillary Current Router I
Small Polycarbon Engine Housing I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
I don't think that the 3% CPU implant is needed for this fit, but I have it for a variety of other fits, so I just assume all my fits use the same clone. It makes it a lot easier imo.

Alternatively, you can fit a long point and Artillery, and kite to kill shit at 20k. I terrorized eve uni with this fit + Show Spoiler +
[Thrasher, Arty MASB]

Internal Force Field Array I
Tracking Enhancer II

Medium Ancillary Shield Booster, Cap Booster 50
Limited 1MN Microwarpdrive I
Warp Disruptor II

250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
250mm Light Artillery Cannon II, Republic Fleet Titanium Sabot S
[Empty High slot]

Small Ancillary Current Router I
Small Projectile Collision Accelerator I
Small Polycarbon Engine Housing I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
The CPU implant is needed for this fit. Badly.

The Shield Battery corp Thrasher fit is a 100% PvE fit.

So give them some PvP fits for when their skills get better? That way they can actually defend themselves while making isk?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
michaelthe
Profile Joined February 2010
United States359 Posts
February 08 2013 01:36 GMT
#33
[Dominix, Remote Rep Damage Amp]

3x Large Energy Transfer Array II
Drone Link Augmentor I
2x Large Remote Armor Repair System II

2x Omnidirectional Tracking Link II
3x Cap Recharger II

Armor Thermic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II
4x Drone Damage Amplifier II

3x Large Remote Repair Augmentor I

5x Garde II
5x Warrior II
5x Hobgoblin II
5x Hornet EC-300
5x Warden II
5x Hammerhead II


I just started running this in null-sec forsaken hubs with two toons. One is a T1 sentry drone version. Warp in at 20km, drop gardes, set reps and energy xfer, and set one toon to guard the other, and literally go afk for 15-20 minutes. I have two monitors, I keep one account up and use openbroadcaster to give me a preview of the second account to make sure drones are firing and no reds show up.

It's literally about 90% afk. I can salvage on another toon, but while watching tv or movies I prefer the more afk play. I know you can do a lot more with different setups but 1) this is retarded cheap, and 2) afk.

2x 13-14m ticks. ~75m/hour without salving. Should go up when the T1 toon gets to T2 and the T2 toon finishes Drone Interfacing V.

Any tweeks on the build would be welcome. The original build had one of the rigs be the Sentry Damage rig, but I guess it was a fifth mod, stacking with the lows.

jopirg
Profile Joined August 2010
United States81 Posts
February 08 2013 07:04 GMT
#34
Doesn't the forth DDA only add 6.5% damage due to stacking penalties? Have you thought about giving that up for a second EANM or something?
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
February 08 2013 07:16 GMT
#35
On February 08 2013 16:04 jopirg wrote:
Doesn't the forth DDA only add 6.5% damage due to stacking penalties? Have you thought about giving that up for a second EANM or something?

If he doesn't need the tank to be able to run the sites then the 4th DDA is better since it increases his isk/hr
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
jopirg
Profile Joined August 2010
United States81 Posts
February 08 2013 07:48 GMT
#36
Yeah I figured that, it just hurts me to see four of anything with stacking penalties.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
February 08 2013 13:40 GMT
#37
It shouldn't, if it's reasonable. If your tank is already sufficient for whatever you are doing, what else are you going to use those slots for? If you were projectile based then you'd be able to divide them between gyrostabs/equivalent and tracking enhancers, but for drones and missiles you're kinda stuck on just slapping another of the same mod.
Moderator
michaelthe
Profile Joined February 2010
United States359 Posts
February 08 2013 19:57 GMT
#38
On February 08 2013 16:48 jopirg wrote:
Yeah I figured that, it just hurts me to see four of anything with stacking penalties.


Ya, when I noticed that the Rig was a fifth mod, adding about 7 dps, I dropped that.

But like people said, the thing is way over tanked, and well over cap stable (Blood raider neutting...).

PvE is boring, and I have a decent stack to bankroll on, so I don't know how often I'll use these, but its a fun setup I guess.

Considering leaving null soon too, massive fleets and TiDi get boring.
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
Last Edited: 2013-03-18 18:18:22
March 18 2013 15:52 GMT
#39
When is it acceptable to ignore resist holes in your tank, and just go for extenders/plates/more gank instead? I was looking at Kwark's beginner fit thread and noticed the oracle didn't use any EM resists, while all the other fits do.
I was wondering because I'm trying to fit my own coercer (read: steal the one in that thread and slightly modify it) for solo buttoning.

I.E. Was thinking of this, and if it would be not too stupid to switch the EM rig for another locus for maximum pew.
+ Show Spoiler +
[Coercer, ohsnap]
Damage Control II
Heat Sink II
Heat Sink II

Medium Shield Extender II
Limited 1MN Microwarpdrive I

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Energy Burst Aerator I
Small Anti-EM Screen Reinforcer I
Small Energy Locus Coordinator I
Gravity is just a theory anyway.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-03-18 20:17:07
March 18 2013 19:39 GMT
#40
On March 19 2013 00:52 Captain Mayhem wrote:
When is it acceptable to ignore resist holes in your tank, and just go for extenders/plates/more gank instead?


It isn't, generally. Maximizing the EHP of your ship is one of those "path of least effort" or "minimizing the gradient" things that are so common in life. A huge resist hole is an opportunity to provide a huge boost to EHP with minimal effort.

Look at the Oracle fit again in pyfa with maxed siege links for your answer.

/edit - To clarify, look at the Oracle fit with maxed siege links with and without an EM rig.

/extra edit - Also I think dropping the heavily penalized Burst Aerator for a Metastasis Adjustor might be a better fit. ~6% less damage and 15% more tracking.
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