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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. |
On September 15 2012 08:12 Erasme wrote:Show nested quote +On September 14 2012 16:27 BurningSera wrote: Never solo queue. Never ever solo queue. I swear. dno once i stacked, and that guy decides to random bloodseeker. I'm like 'k'. Then he goes boots/qb for naked rapier. Ofc once he has it he lost it in the next minute.
FU. But seriously i dont mind the game can still won but extreme noob support happened.
But then, that AA game happened. FU.
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es/wd is too strong. also lags.
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Enchantress Warlock Necrolyte first wards get bought at 32 minutes and we're 32-16 down, seriously wtf. Wards are only the most OP items in game.
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So what's the difference between Chinese teams running Rhasta as a 4 or 5 sidelane support with phenomenal success and an average player like myself doing the same thing, but having the games end in trainwrecks every time? Early game goes pretty well, and I'll even get some good opportunities to roam and secure a couple kills, but it all falls apart after that. This confuses me, because I look at Rhasta's skill kit and figure he's one of the more durable and versatile supports, but I ultimately feel like I have less of an impact on the game than playing any other support hero.
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On September 15 2012 21:44 Erasme wrote: es/wd is too strong. also lags.
Is ok we are happy mutalisk <3
On September 16 2012 01:57 Khull wrote: So what's the difference between Chinese teams running Rhasta as a 4 or 5 sidelane support with phenomenal success and an average player like myself doing the same thing, but having the games end in trainwrecks every time? Early game goes pretty well, and I'll even get some good opportunities to roam and secure a couple kills, but it all falls apart after that. This confuses me, because I look at Rhasta's skill kit and figure he's one of the more durable and versatile supports, but I ultimately feel like I have less of an impact on the game than playing any other support hero.
Rhasta is a pusher or a suicidal initiator. You mad push with team and hope for the best that your free farm carry knows what is he doing. You best to take mid but you need to start pushing around lvl6/7 otherwise you are wasting the resources. If you do sidelane you need a very strong team to back you up because you are overly fragile without level/farm/item.
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On September 16 2012 01:57 Khull wrote: So what's the difference between Chinese teams running Rhasta as a 4 or 5 sidelane support with phenomenal success and an average player like myself doing the same thing, but having the games end in trainwrecks every time? Early game goes pretty well, and I'll even get some good opportunities to roam and secure a couple kills, but it all falls apart after that. This confuses me, because I look at Rhasta's skill kit and figure he's one of the more durable and versatile supports, but I ultimately feel like I have less of an impact on the game than playing any other support hero.
Very positioning dependant, and chinese teams are infinitely better than whoever you're playing with at utilizing the serpent wards every time they're off cooldown.
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Playing squishy support versus team gank sucks.
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On September 16 2012 03:25 RockIronrod wrote: Playing squishy support versus team gank sucks. This VS morph shotgun no fun
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man i play such a bipolar pudge
one game im shooting hooks with a 90% hit rate perfect combos fucking everything hooking people to safety
next game i hit 1 all game and literally straight up lose the game for us
i think playing pudge is all to do with confidence, if you hit a hook or 2 you'll be fine but every time you miss a hook (assuming you're not currently doing ok) the pressure continues to build up on you throwing the game for the team
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@ Denzil: it happens.. I saw Sing2x do that too, he missed like 10 hooks in a row.
Ah, played one of those games where solo mid storm fed 0-6, with the rest of the team saying it's a lost cause, then miraculously coming back and winning. Throughout the game, it was 4v5 because storm didn't participate in any teamfight. No idea how we overturned a 15+ kill deficit...
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United States47024 Posts
Fuck Valve's recommended items. I'm going to tear my hair out if I see another DK start QB and go Vanguard->HotD->Armlet.
Who the hell did they even find to write these awful item lists?
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Fuck everything. Just had a game with luna, was carrying hard and had fast items. Our ES keeps engaging despite there being no point to engagin OR even if we're out of position and can't follow up - this eventually loses us the game. Our bane went dagon against a team with no bkb piercing disables despite him being disables constantly. Out storm finished his bloodstone and treads at 45 minutes, needless to say more on this. Kotl was okay but also made so many mistakes. I went from 15-3-16 to 18-7-19 and a loss.
We had fucking 4 raxes down at 40 mins and game drags on for 25 mins.
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I had a game where I was playing Drow, and one of my friends (I was introducing two LoL fanboys to Dota) was laning as Lina to cover for so I can farm. Only, he took all the last hits, nuked the creeps, and got killed twice without dealing ANY damage to the enemy. He then nuked the TREES. Now, at this point, I was having doubts about him, and that's when he started tower diving, so...
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ahhhhhhhhhhhh i want to be better. I feel like I have fucking top notch game sense but then retard action like knowing theres 5p oeple but fuck it and i just run into them. Thats probably why I like ns. Still wish i was playing with pros everyday. gotta play more seriously. dota is hard.
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got a group of 4 on my team. they ganked mid got firstblood good good then they went bot and all died to luna WTF.
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stack of 5, they pick Es and AA, and no wards no cour till 20 mins into the game!
FUCKING 20 minutes, i was handling mid till i had to buy bottle and realized there was no courier.
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i do not like tidehunter players who jungle non stop until 35 minutes so they can buy a refresher orb and no mana items.
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On September 16 2012 13:21 Lavitage2 wrote: i do not like tidehunter players who jungle non stop until 35 minutes so they can buy a refresher orb and no mana items. I just had a tide who got refresher then in the next fight died and chatted "No mana for 2nd ravage " oh really?
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had my first intentional leave. i just couldn't stay longer than 10 minutes. jesus it was bad. i solo offlane with undying, until the ck decides to leave the support in the ez lane and come hard lane with me (undying) he dies once, and then we both die next time (me trying to save him, and then him running back in and dying without even dealing damage), he then goes back top and pudge decides he wants to duo lane with me, died twice (again second time, both us dying when i go to save him and then he runs back in anyway) then the support decides to lane with me, dies twice, this time i just say screw it and leave her to die both times, they then push my tower as 5 and manage to kill me with the 7 minute blink dagger on tide.. then they proceed to die 10 times in the next 2 minutes.. then i die defending my tier 3 tower at minute 10, they all call me noob and berate me and i just say "worth the abandon" and leave. the enemy team decided to go farm or i'd have stayed in til the end, but they wanted their 6 item inventory like all pubs, and i wasn't playing a 60 minute game with 0 chance.
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There should be a minigame that you have to win before you're allowed to pick a carry: lasthit AT FUCKING LEAST 40 creeps in 10 minutes of freefarm. Seriously, I want to strangle those fucking noob shitcakes who can't lasthit 10 creeps in as many minutes with a QB.
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