In-Game Standard Hero Builds Project - Page 363
Forum Index > The Tavern |
Buckyman
1364 Posts
| ||
Torte de Lini
Germany38463 Posts
| ||
Torte de Lini
Germany38463 Posts
That's the end of 2017 - thanks for everything. | ||
Torte de Lini
Germany38463 Posts
| ||
Torte de Lini
Germany38463 Posts
| ||
Torte de Lini
Germany38463 Posts
| ||
Torte de Lini
Germany38463 Posts
| ||
Torte de Lini
Germany38463 Posts
After 15 days (December 17 to January 1), we have risen from 286,862,062 to 290,638,574 combined subscriptions A difference of 3,776,512 Average Subscribers per Guide is 1,851,201.11 Growth Percentage is 1.32% 5 least popular guides (bottom being the least popular):
5 most popular guides (top being the most popular):
Newly Released Guides: Patreon.com/Torte, this project continues to be made possible by the contributions of: Griffin Homan, Alfred Vogl, Cam Connor, Jade Wardle, szymond70, Loke Nielsen, Teruyo, Stepan Dyachovskiy, Chhatra Sule, Simon B, Dylan Lauritsen, Thane Brimhall, Mathew Buhler, Sean McMurray, James, Leonardo Lambertini, Sutas, Bartlomiej Jan Pasek, John Rinehart, Michael Carmody, Alexander Scheurer, Joshua Goodwin, James Sarjeant, Jordan Parker, Kenneth Sologaistoa, Hamad AlZayani, DaChrisse, Jeroen Koenders, Alan Meng, Dice, Vodka, Andrew Krigline, Garbarise, Andrew Heckathorn, Captain Marvelous, Katilyn McDougle, Benjamin Richter, dsrtfx_xx, Michael Kaeser, Lowe Schmidt, Tony Heugh, James Merrill, Guitaringegg, JimmaDaRustla, Daxdiv, Ryan Goss, Nate Hubbard, The WLD Crew, Matthew Nami, AD2L, tale, Daryl, Jesse Jorgensen-Price, John Killilea, Anna-karin, Mads Grau Kristensen, Matthew Freshwater, andy nelson, Oscar Swahn, Christopher Garcia, Kevin Janssens, D Kash Money, Swaroop Jegde, Anagh Kumar Baranwal, Jesse Ruth, Luke Mirman, Jose Cacho, Eric Barett, JJ Sigler, Mr Magnificent, Ian Lunderskov, Unfun, Douglas Hitchcock, Nick Mayo, Paul Martindale, Liam Metzeling, Stefan Chladek, George Azarias, Christopher Dickson, S J, Tyler Reid, Hursha, Aaron Bell, Cooper Johnson, Samuel Enocsson, slashershot, Igor Dolgiy, Josh Laseter, Gerald Callow, zyberspace, Kjetil Kultom, Steve, Joshua Rodman, Moe Foster, Louis Clement-Harris Portions of their pledges will go to long-time community members, dedicated to providing feedback to keep this collection of hero builds accurate to current standards of play. This latest update and hero builds changes was made possible thanks to the involvement of the following community members. Sincere thank you to: B. Jacobson, mort2hawt, icheyne, Korooo, itsToTheMax, szymond70 | ||
Torte de Lini
Germany38463 Posts
![]() Added Soul Ring to Situational Items Chaos Knight New Skill Build: Q W W E W R W E E T E R Q Q T Q R T T (1. Reality Rift 2. Chaos Strike 3. Chaos Bolt) New Talent Tree: 10 (+5 All Stats), 15 (+15 Strength), 20 (Reality Rift Pierces Spell Immune), 25 (-7 Reality Rift Armor Reduction) Added Linken's Sphere to Situational Items Moved Manta Style to Situational Items Moved Black King Bar to Extension Items Removed Drum of Endurance ![]() New Skill Build: E W E W E R E Q Q T Q R Q W T W R T T (1. Last Word 2. Arcane Curse 3. Glaives of Wisdom) New Talent Tree: 10 (+5 Armor), 15 (+2 Intelligence Steal), 20 (+125 Attack Range), 25 (+20% Glaives of Wisdom) Added Aghanim's Scepter to Core Items Added Bloodthorn to Extension Items Moved Silver Edge to Situational Items Removed Blink Dagger Removed Shadow Blade ![]() New Skill Build: E W E W E R E W W Q T R Q Q T Q R T T (1. Anchor Smash 2. Kraken Shell 3. Gush) Renamed Support Dark Willow (Offlane) Removed Animal Courier Dark Willow (Core) New Skill Build: W Q W Q W R W Q Q T E R E E T E R T T (1. Shadow Realm 2. Bramble Maze 3. Terrorize) Added Bottle to Early Game Moved Boots of Travel to Core Items Moved Kaya to Extension Items Removed Arcane Boots | ||
Sn0_Man
Tebellong44238 Posts
AFAIK it's very lane dependant but pros like a point in gush before the 3rd in shell. It's surprisingly awkward to have ravage as your only slow/stun/etc as a low-ms melee hero who's primary damage ability is in a small AoE around him until at least level 10. Like even if you ravage an enemy hero it's hard to kill them without gush as well in most situations. Gush is just a really solid level 1 skill, 110 dmg, -armour, 40% slow and reasonably low CD/mana cost, it just doesn't really help you offlane that well. It's pretty hard to justify skipping it entirely unless you are playing an insanely greedy/non-contributing jungle-offlaner. If your lane is so bad that you have to be prioritizing shell, you have to commit to shell over extra levels of anchor smash I think since anchor smash doesn't really imrpove it's damage mitigation at the same rate that shell does (shell does allow you to utterly ignore a ridiculous amount of right click damage early). Basically tide is super situational to allocate early skill points but I really hesitate to recommend a build that totally skips gush until level 10/11 | ||
Torte de Lini
Germany38463 Posts
On January 04 2018 02:09 Sn0_Man wrote: Is that really the optimal tide skill build? AFAIK it's very lane dependant but pros like a point in gush before the 3rd in shell. It's surprisingly awkward to have ravage as your only slow/stun/etc as a low-ms melee hero who's primary damage ability is in a small AoE around him until at least level 10. Like even if you ravage an enemy hero it's hard to kill them without gush as well in most situations. Gush is just a really solid level 1 skill, 110 dmg, -armour, 40% slow and reasonably low CD/mana cost, it just doesn't really help you offlane that well. It's pretty hard to justify skipping it entirely unless you are playing an insanely greedy/non-contributing jungle-offlaner. If your lane is so bad that you have to be prioritizing shell, you have to commit to shell over extra levels of anchor smash I think since anchor smash doesn't really imrpove it's damage mitigation at the same rate that shell does (shell does allow you to utterly ignore a ridiculous amount of right click damage early). Basically tide is super situational to allocate early skill points but I really hesitate to recommend a build that totally skips gush until level 10/11 The previous build was at 11 after the Gush talent, so it was very strange. We're seeing Gush gotten at 8-9-10, sometimes at 3 or 4 as well but it doesn't come up as much. Ultimately the goal is to get to Ancients once you have sufficient Anchor Smash + Kraken Shell to farm out your big core item. | ||
Sn0_Man
Tebellong44238 Posts
I do understand the theory of "survive the offlane with ultra tankiness, retreat to jungle to farm blink/mek asap with anchor smash" it's just that afk farming and only contributing ravage and nothing else to early fights just isn't a good gameplan. Ceding the lane in favour of hitting ancients for 5 minutes in order to produce a blink dagger or mek just isn't a good use of a hero or a good way to play. Stacking the ancients a bunch of times and wiping them out for a spike of gold to produce blink at some timing is great, but your hero needs to be doing things in between stacking those ancients and gush is the skill that makes you able to bully, threaten and contribute. Especially as a hero as hard to push out of a lane as tide is, it's very important to occupy space on the map forcing the enemy to commit heroes to defending their safelane. | ||
Torte de Lini
Germany38463 Posts
On January 04 2018 02:25 Sn0_Man wrote: Well you certainly don't need level 4 shell for ancients (2 is dicey, but 3 is quite sufficient) I do understand the theory of "survive the offlane with ultra tankiness, retreat to jungle to farm blink/mek asap with anchor smash" it's just that afk farming and only contributing ravage and nothing else to early fights just isn't a good gameplan. Ceding the lane in favour of hitting ancients for 5 minutes in order to produce a blink dagger or mek just isn't a good use of a hero or a good way to play. Stacking the ancients a bunch of times and wiping them out for a spike of gold to produce blink at some timing is great, but your hero needs to be doing things in between stacking those ancients and gush is the skill that makes you able to bully, threaten and contribute. Especially as a hero as hard to push out of a lane as tide is, it's very important to occupy space on the map forcing the enemy to commit heroes to defending their safelane. We can change the description of the talent to include "stacking and popping ancients" At what level do you suggest Gush? If I recall, biggest problem was he suffered from mana issues even with Arcane and farming ancients. | ||
Sn0_Man
Tebellong44238 Posts
it's still incredibly lane dependant when you take points in skills, but something like e/w/w/e/q/r gives you way more potential and about as much tankiness at the cost of some jungle-farming speed loss. I don't think you generally want to clear the ancients too early anyway since tide isn't very fast at doing them so you need a decent sized stack for it to be worth his time. Plus you invest a LOT of mana in it, so you can't just do it willy-nilly. | ||
Doomblaze
United States1292 Posts
I would definitely get a point before level 10, 8 at the latest, theres no need to max out both kraken shell and anchor smash since they have similar functions in lane, and outside of lane all that matters is that kraken shell will remove debuffs before you ravage | ||
PRAISEOURLORDMRLIZAR
2 Posts
1) Remove aghs from the core items section. Right now aghs serves as a worse linkens for am since he gets less stats from it and AM doesn't care too much about the price. 2 Put abyssal blade in as standard 3rd item since in lower level games all people want to do is fight and kill and abyssal is the item to buy for that purpose 3) Add Skadi as a situational item its a good alternative to abyssal when you need health more than hard lockdown. 4) Add eblade as a situational item good for linkens poping and nuking people with mana void. | ||
Torte de Lini
Germany38463 Posts
On January 05 2018 22:39 PRAISEOURLORDMRLIZAR wrote: I have a few suggestions for the AM guide 1) Remove aghs from the core items section. Right now aghs serves as a worse linkens for am since he gets less stats from it and AM doesn't care too much about the price. 2 Put abyssal blade in as standard 3rd item since in lower level games all people want to do is fight and kill and abyssal is the item to buy for that purpose 3) Add Skadi as a situational item its a good alternative to abyssal when you need health more than hard lockdown. 4) Add eblade as a situational item good for linkens poping and nuking people with mana void. 1. Aghs is more popular than Linken's in purchases across the board 2. We follow the standard build for AM, not lower-level games in which Abyssal Blade is an extension item depending on the game (though I agree lockdown is often the next item purchased) 3. Situational items are for non-end-game purchases. Skadi is a late-game purchase and must replace an extension item (6 items max per tab) 4. Nullifer/Abyssal is pretty good to help pop Linken's. Never see e-blade purchased. Very expensive. | ||
PRAISEOURLORDMRLIZAR
2 Posts
1. Aghs is more popular than Linken's in purchases across the board This is true though I guess I just never had quite as much success with aghs as I have linkens 3. Situational items are for non-end-game purchases. Skadi is a late-game purchase and must replace an extension item (6 items max per tab) Thanks for explaining the difference between situational and extension I wasn't really sure what they were until now but I still feel Skadi should go in one of the two. 4. Nullifer/Abyssal is pretty good to help pop Linken's. Never see e-blade purchased. Very expensive. I've never really tried nullifier on AM though it seems like basically the same thing as an eblade just with a purge and mute instead of a nuke and spell amp. | ||
Torte de Lini
Germany38463 Posts
On January 06 2018 01:00 PRAISEOURLORDMRLIZAR wrote: I've never really tried nullifier on AM though it seems like basically the same thing as an eblade just with a purge and mute instead of a nuke and spell amp. And the fact that you can auto-attack. | ||
RuiBarbO
United States1340 Posts
| ||
| ||