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After 15 days (January 6 to January 21), we have risen from 188,120,189 to 192,290,926 combined subscriptions
A difference of 4,170,737 Average Subscribers per Guide is 1,265,071.88 Growth Percentage is 2.22%
5 least popular guides (bottom being the least popular):- Oracle (Core) (381,854)
- Naga Siren (Support) (341,942)
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Warlock (Core) (312,017)
- Underlord (Support) (211,930)
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Shadow Shaman (Core) (204,939)
5 most popular guides (top being the most popular):-
Sven
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Phantom Assassin (previously rank 3)
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Lifestealer (Jungle)
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Juggernaut
- Faceless Void
Notable Growths in Subscriptions: -
Riki (1,980,966 -> 2,020,357)
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Slark (Core/Safe) (1,948,787 -> 2,010,829)
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Luna (1,939,280 -> 2,006,551)
- Ember Spirit (Core/Mid) (1,572,215 -> 1,624,316)
- Templar Assassin (1,386,551 -> 1,426,226)
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Weaver (Core) (1,303,731 -> 1,370,654)
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Sniper (Core/Mid) (1,102,368 -> 1,154,427)
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Lifestealer (Core) (983,544 -> 1,019,936)
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Batrider (993,915 -> 1,016,422)
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Axe (Jungle) (991,399 -> 1,010,863)
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Silencer (Core) (940,948 -> 978,733)
Newly Released Guides: Patreon.com/Torte, this project continues to be made possible by the contributions of: Alfred Vogl, Pearson Mewbourne, Oliver Varah, Ben Lewis-Evans, Michael Carmody, Leonardo Lambertini, Scott MacDonald, Sutas, Nicholas Chlumecky, Dice, Bartlomiej Jan Pasek, RandomMaster, dsrtfx_xx, Christopher 'HYphY' Horrall, Michael Kaeser, John Naisbitt, Noah, Lowe Schmidt, Tony Heugh, James Merrill, Guitaringegg, JimmaDaRustla, Graham Bullard, Daxdiv, Mikey Kaminski, Ryan Goss, Nate Hubbard, The WLD Crew, Benjamin Miller, Kistaro Windrider, Elliot Cuite, Daniel Thackray, Jose Cacho, Matthew Nami, tale, LordDay, Cornelius Pfohl, Julian Koniger, Benedikt Kusemann, Rafael Silva, Esko Harhakoski, Christopher Dickson, S J, Gabriel F. Brondino, Tyler Reid, Hursha, Aaron Bell, Jason Davis, Cooper Johnson, Samuel Enocsson, slashershot, Igor Dolgiy, Ramona Brown, Duncan, Alishams Hassam, Leon Traill, Josh Laseter, Dylan Lauritsen, Steve, Daniel Cavanagh, Genc Musliu, Joshua Rodman, Moe FosterPortions of their pledges will go to long-time community members, dedicated to providing feedback to keep this collection of hero builds accurate to current standards of play.
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This latest update and hero builds changes was made possible thanks to the feedback and knowledge of the following community members. Sincere thank you to: Belisarius, Buckyman, Velzi, Prezombie
- 19.59% of last month's unique players [13,486,431] are subscribed to the our highest subscribed guide:
Sven Guide
- 4,170,737 in new subscriptions is the highest growth ever achieved in a 15-day period since the project's inception
- Since December 2016, the Nature's Prophet guide has been bugged and removed in-game, hindering growth.
- Since the release of 7.00, both newly-released Monkey Kings have not been found in-game, hindering growth
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Riki (2,020,357)
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Slark (Core/Safe) (2,010,829)
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Luna (2,006,551) recently hit the 2 million mark
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Lifestealer (Core) (1,019,936)
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Batrider (1,016,422)
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Axe (Jungle) (1,010,863) recently hit the 1 million mark
- Three guides are currently swimming towards the 1 million mark:
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Potential New Guides (Part 3) subject to change Abaddon (Support)
Batrider (Jungle) Chaos Knight (Offlane or Support?)
Enchantress (Offlane)
Engima (Offlane)
Morphling (Support or Offlane?)
Mirana (Support) - Roaming Nature's Prophet (Offlane) Necrophos (Offlane) or (Support)
Omniknight (Core) - Offlane?
Riki (Core) - Safe Lane Treant Protector (Offlane or Jungle?) Vengeful Spirit (Core) - Safe Lane Wraith King (Jungle)
Zeus (Support) - Safe Lane
Potential Guides to be Removed (Part 3) subject to change Ancient Apparition (Core) Arc Warden (Core/Safe)
Bloodseeker (Middle) Dragon Knight (Core/Safe) Oracle (Core) Oracle (Core) Earth Spirit (Core)
Shadow Shaman (Core)
Slark (Core/Mid)
Tiny (Core/Mid) Troll Warlord (Offlane) Underlord (Support)
Warlock (Core)
* not all guides are being considered to be deleted or added, this is just a compilation of ideas
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Potential New Guides:
Aba sure, just throw in items omni has and u cant go wrong (not really but still).
Bat please no, especially with the new jungle lvl1 bat jungling is nightmare, u need atleast lvl2.
CK too early imo, i would rather wait until some pros actually do it, its one of those pub memeish builds that work sometimes but has very small operating window
Ench I havent seen off ench for a long time, it feels like u cant really do the same thing u did earlier with offlane ench but dont quote me on that, pos4 seems just better.
Enigma i actually played this like yesterday or so, after first 2 waves went jungle, didnt really work for me (VS Oracle+Morphling).
Morphling, uum i guess morphling could have 2 guides, only thing im surprised a bit is how pro scene really never picked up on this supportling, its pretty damn good.
Mirana, while im not a huge fan of having useless mirana throwing arrows and never hitting, this exact thing is done so much in the pubs might aswell give them a build to increase the chance roaming mirana actually working.
NP while the offlane NP is really good and should be played a lot more, i feel like this is not a build thats going to get a lot of attention, people still play the good old naked midas jungle NP, sad but true.
Necro already said last page what i think about this.
Omni offlane has been quite popular lately as a dual laner, i havent checked the items done by pros (9pasha 2 games in dotapit, https://www.dotabuff.com/matches/2927313529 https://www.dotabuff.com/matches/2927197348
Riki personally no, i dont have much to back this up other than one lost ranked game few days ago where my safelane riki went 6-11-8 and had 0 impact.
Treant, i dont think u will get much out of offlaning treant and u are not really fast jungler anyways, roaming support is the way to go with the new Q i feel.
Venge personally i like this and feel like its stronger than people think but still one of those guides i afraid wont get much attention because of how pubs tend to stick one thing they have learned (support venge). Worth a try? maybe.
WK jungle, im not feeling confident about this, its not really fast because u dont lifesteal fast enough to keep up the hp in early lvls and u really need atleast lvl3 crit to jungle fast. Also u would have to skip stun early to jungle faster, no thanks.
Zeus support, one of those things that are done a lot in pubs when forced to (all random, sd and stuff when u have 2 heroes who cant play support), its definitely a thing. Whether its worth a guide to make pub support zeus even more stable idk. ---- AA removed, yeah i think thats fine.
BS middle, i think u could try to combine core and offlane guides to one core build with items viable for all lanes, or somehow include mid early game items to their own section. There is not really difference in core items after early game no matter where u lane.
DK Pretty much the same as BS, as a mid u get bottle and as a safelane u might get Soul Ring, other than that items afer early game game are the same. Combining seems one option.
Oracle yeah, i think its been long enough time since Oracle release to safely say there is not going to be meta where oracle core is going to be a thing, even new aghs upgrade hasnt changed anything.
ES core, a lot more potential than Oracle f.e., but u build pretty much the same stuff as support ES so i guess one guide should be enough. If u decide to go for one, its definitely support.
Shaman, mid shaman is fun and all but never done, i would dump this.
Slark one core build should be enough, much like DK only really difference is the bottle.
Tiny, this is hard one because of same things i mentioned with DK and Slark, only real difference is that Tiny is played as a safelane and mid a lot more if u compare to DK safe or Mid Slark, hard to say.
Troll Offlane, dunno why this even exists, hero is too farm dependent to be played as off. U are not slardar.
Underlord support, Dotapit is a good example how he is played right now 90% the time, u are very lvl dependent so i dont think support is the way to go. + u build same items as a offlane/support UL, only difference is u are way slower and buy some wards as a support. U can keep it if u feel like its not resolved yet good enough.
Warlock core, i love this but i know its not played enough to warrant guide, especially after recent success as a hard support in last like, 6 months or so.
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Anti-Mage Added Slippers of Agility to Starting Items
Wraith King Added Iron Branch to Starting Items
Night Stalker Added Gauntlet of Strength to Starting Items
Broodmother New Talent Tree: 10 (+15% XP Gain), 15 (20% Cooldown Reduction), 20 (+50 Attack Speed), 25 (+200 Spiders Health)
Sven Added Iron Branch to Starting Items Added Helm of the Dominator to Early Game Moved Mask of Madness to Situational Items Removed Quelling Blade
Lich New Talent Tree: 10 (+15 Movement Speed), 15 (+100 Cast Range), 20 (+120 Gold/Min), 25 (Attacks Apply 30% MS and AS Slow) Added Scythe of Vyse to Extension Items Removed Eul's Scepter of Divinity
Ember Spirit (Core/Mid) New Skill Build: E Q E Q E R E W Q T Q R W W W T R T T (1. Flame Guard 2. Searing Chains 3. Sleight of Fist)
Underlord (Offlane) New Skill Build: E Q Q W Q R Q W W W T R E E T E R T T (1. Firestorm 2. Pit of Malice 3. Atrophy Aura) New Talent Tree: 11 (+2 Mana Regen), 15 (+200 Health), 20 (+100 Cast Range), 25 (+50 Health Regen)
Underlord (Support) New Talent Tree: 11 (+2 Mana Regen), 15 (+200 Health), 20 (+100 Cast Range), 25 (+50 Health Regen)
Lone Druid (Core) Added Butterfly to Extension Items Removed Sange & Yasha
Invoker (Quas/Wex) New Skill Build: Q W W Q W Q W E W T W E W E T E E E E T Q T (1. Wex 2. Exort 3. Quas) New Talent Tree: 10 (+125 Health), 15 (+1 Forged Spirit Summoned), 20 (+7 All Stats), 25 (AOE Deafening Blast) Added Scythe of Vyse to Extension Items Moved Eul's Scepter of Divinity to Core Items Removed Orchid of Malevolence Removed Bloodthorn
Invoker (Quas/Exort) New Skill Build: E W E Q E Q Q E E T E W E W T W W W Q T Q T (1. Exort 2. Wex 3. Quas) New Talent Tree: 10 (+15 Damage), 15 (+1 Forged Spirit Summoned), 20 (+7 All Stats), 25 (AOE Deafening Blast)
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I ended up pushed into carry Venge for my one game yesterday (matchid=2930957368) and ended up improvising an item build because there none of the existing guides for it were 7.0x compliant (I didn't see any with talents) or even seemed modern (e.g. no dragon lances).
The character-role combination was fine; the stun was necessary to force out the enemy offlaner, and the attack speed really stacked up later.
I also see quite a bit of core venge in the current Dota Pit, but am not really qualified to evaluate why.
(E) My improvised build, Aquila->Treads->HotD+Dragon Lance, is Arteezy-approved. Continuing the attack speed + Strength pumping with S&Y -> Butterfly is probably wrong.
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Core venge is definitely legit https://www.dotabuff.com/matches/2920899665 Helm of dominator rush to speed up farming immensely with a good creep (hellbear or alpha wolf work best) Treads, dragon lance, and I prefer maelstrom. Helps so much with farming and even more dps in fights.
Also for enchantress offlane see the player in this game https://www.dotabuff.com/matches/2929681292 This was I think a high 5k player, very experienced enchantress from what I could tell. 4-0-4-1 build. Skipped enchant entirely. Phase, drums, hurricane pike.
Omni is also a decent offlaner depending on the matchups. Against a 2 melee safelane he holds his own, but against ranged heroes he suffers for xp.
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Second time he's trying Dota 2 and he's using the hero builds again!
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I've started withdrawing payments from 2016 Patreon Campaign. Those who have been contacted - but didn't give me their paypals, the excel sheet will reflect the amount you are owed/deserved for the future should you ever want or need the money.
Those who did give me their paypal accounts, you should have received the money by now. If you didn't, PM me.
-- The rest will go to developing the website. Nothing will be personally kept or used, anything leftover from developing the website will just be used towards the next Patreon goal ($1000).
I will withdraw payments from the 2017 campaign in January of 2018.
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I think you should at the very least pull the same amount for personal use that the other community contributors get.
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On January 25 2017 04:33 Buckyman wrote: I think you should at the very least pull the same amount for personal use that the other community contributors get.
Yes I should, but then how can I act as a martyr and pretend I'm only doing this for the greater good? /s
Truth of the matter is that I really want a dedicated website to collate everything about the hero builds. I've been smart with my finances after each esports job where I do not need to rely on anything gained via the Patreon campaign. This new job I have pays very comfortably, so I can just keep doing this for the heck of it.
Which, in turn, means I can just dedicate the funds into fully-expanding the project into a website, maybe tutorial videos and a tutorial custom game series. This means I can also appropriately pay people to do what they love (website design for a gaming project, video-editing/VO for their favourite game, modding/designing a custom game series to help new players) and I can learn to do these things to.
So I am not directly earning or using the money, but I am taking advantage of it to try things I always wanted to try with little personal risk and appropriately compensating those who are experts at it, but never got the opportunity to follow-through (since it doesn't pay the bills). To top it off, users will be directly helping themselves with this campaign instead of it going towards some middle-class college graduate pretending to make a career out of a fully-fledged hobby.
That's the skinny of it. I still dislike Patreon but if I'm going to do it, I might as well make it worthwhile for everyone (for now).
-- + Show Spoiler +I'm actually dissatisfied with the amount given, but I used the first year to compensate those who were very helpful in the previous [2013-2016] years (calling it: 'retroactive remuneration') so the percentage-base of distribution was lower all around.
This year, I am focusing on those who are active throughout the year and upping the %.
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Good stuff Torte!
I'm excited to see a website (possibly) come together.
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On January 25 2017 05:25 Logo wrote: Good stuff Torte!
I'm excited to see a website (possibly) come together.
I have to start looking into possible candidates this year. I'm hoping to launch it after The International at least.
Thanks (:
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Troll(core) can start with either Slippers (towards poor man's shield) or Ring of Protection (towards basilius) on top of his current starting items.
Also, as a melee hero, does Underlord offlane really want a starting clarity over another branch?
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On January 25 2017 10:15 Buckyman wrote: Troll(core) can start with either Slippers (towards poor man's shield) or Ring of Protection (towards basilius) on top of his current starting items.
Also, as a melee hero, does Underlord offlane really want a starting clarity over another branch? I agree with starting with a ring of protection. Early basi allows him to have enough mana sustain to use his whirling axes whenever needed. You won't be able to reliably get courier to you early without mid getting mad at you for taking courier and delaying bottle. I would also suggest adding ring of protection on slark and luna to start with as well for the same purpose.
Underlord offlane doesn't really a need a clarity. You want to just fight for the xp and use the Q to get some last hits as well. In turn, you will probably take some damage and have to go to the shrine inevitably. Shrine saves more time. You can always use the starting branches for extra tango regen as well or turn it into a magic wand.
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I may be slow on updates. I am going to Russia starting on Sunday then may be moving to Berlin (again).
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Hero Builds de-synced again, so tired of it all.
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Publishing Changes since there is nothing I can do.
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