In-Game Standard Hero Builds Project - Page 15
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Torte de Lini
Germany38463 Posts
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CatNzHat
United States1599 Posts
On March 02 2013 05:44 Torte de Lini wrote: Decisions, decisions. So mid tiny is fine or should I slot him lane? I can definitely set up a draft build for him as carry. Having played close to 200 games as tiny, I can safely say that in pubs laning him solomid is the way to go. Some laning matchups are harder than others, but you don't need to win your lane to win the game, you can gank as early as level 3 (enough mana for avalanche/toss combo with 3 branches), and if you out play your opponent you can very easily get a kill or force them out of lane and gain an advantage that way. In Captain's Mode, he can either be laned mid or in safe lane (or in the occasional draft he can be played in a 1v1 offlane situation). Laning him safelane you can go midas tranq drums scepter manta, in this role he's in position 1. If you play him mid, he can still carry extremely well without sacrificing his strong ganking potential, going for a quick bottle (3 branch + tango (and optional salve), into either treads or phase, drums, and then scepter/yasha gives him enough move speed that the blink isn't really necessary in most situations, though it really helps if you have another initiation hero on your team like nyx to fill that role as the game goes on. This style of build gives tiny incredible mobility in the midgame without sacrificing his carry potential by dropping 2k and an extra slot on dagger. My most commonly used build for mid tiny is 3branch+tango->bottle->phase/treads->drums->pointbooster->yasha->scepter->manta->ac/heart The treads/phase and ac/heart decision is situational, if initiation is more valuable than manfight i'll go phase, if I need better manfight the attack speed from treads is usually the better option (and a bit of extra mana from tread switching). Either work, phase more cost efficient in most games. BKB can be thrown in if you need to, but I don't like building boring items in pubs. Edit: Looks like you have craggy level 9 instead of ulti in your guide, not sure if intentional but I haven't seen it ever done that way in pro matches, especially if guides are targeted to newer players ulti at 9 or possibly even 6 might benefit them more just for the movespeed bonus. | ||
Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Updated the following: Medusa Spec Viper LD Gyro OD QOP Necro Storm PL Jugger Clinkz AM CK TA Axe Luna Sven SS | ||
Jaeger
United States1150 Posts
You want early stats on AM. I've seen Mouz black go as far as stats on 4,5,10,12,13,14 before his 2nd point into mana break at level 15. In TD3 Korok went for stats on 5,7,10,12. I think the general best is stats on 4,5,10,12. Getting one point into blink break shield void and 2 into stats by level 6. Then maxing blink, then stats on 10, 12 lets you max manabreak and manavoid together at 16 which is around the time you're usually ready to join team fights. Mana break or spell shield early on don't do much for a BF AM. He really just needs to be accelerating his farm and avoiding ganks. Stats are the best way to accomplish both of those goals. | ||
Torte de Lini
Germany38463 Posts
Basically, mid Tiny as a ganker is still pretty powerful (just played a game with him) and he also transitions pretty well into a carry (went AC, Drums into Manta Style). So I'm going to put some of those items in. | ||
RuskiPanda
United States2906 Posts
On March 07 2013 10:49 Jaeger wrote: On AM I personally prefer starting with Stout Shield, Tango, Quelling you can always buy a salve and courier it out to lane if you need more regen. I'd also say PMS is extremely common early game. You want early stats on AM. I've seen Mouz black go as far as stats on 4,5,10,12,13,14 before his 2nd point into mana break at level 15. In TD3 Korok went for stats on 5,7,10,12. I think the general best is stats on 4,5,10,12. Getting one point into blink break shield void and 2 into stats by level 6. Then maxing blink, then stats on 10, 12 lets you max manabreak and manavoid together at 16 which is around the time you're usually ready to join team fights. Mana break or spell shield early on don't do much for a BF AM. He really just needs to be accelerating his farm and avoiding ganks. Stats are the best way to accomplish both of those goals. Or you can start Stout Shield with more regen and get PMS at side shop so you don't mess with your mid getting their bottle? It's not like you should be getting a QB until you're finishing your Bfury for flash jungle farm unless you have a really awful support that can't make space for you early on. QB/SS/tango is like the biggest noob trap opener because any competent lane is going to get rid of all your regen by level 2-3 and then you're just going to be sitting under tower waiting for your courier to get there while scrambling for last hits. | ||
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Germany38463 Posts
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Ruscour
5233 Posts
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Torte de Lini
Germany38463 Posts
On March 11 2013 09:13 Ruscour wrote: Why a jungle build for Lifestealer by default? It's really slow and he works excellently in a trilane or even in a 1v1 offlane situation etc. I would never advocate a trilane in public games (and writing a guide for it would be too situational to pin down). Also because jungling Lifestealer is incredibly easy. | ||
Ruscour
5233 Posts
On March 11 2013 09:16 Torte de Lini wrote: I would never advocate a trilane in public games (and writing a guide for it would be too situational to pin down). Also because jungling Lifestealer is incredibly easy. Right, these are for pubs. Gotcha, I definitely agree then. | ||
a slow decay
150 Posts
and the same reason that naix is one of the best level 2 ganks in the game he is very dominate in lane | ||
Torte de Lini
Germany38463 Posts
On March 11 2013 13:17 Ruscour wrote: Right, these are for pubs. Gotcha, I definitely agree then. Yeah I guess. Overall, I think jungle Lifestealer is the safest and easiest hero to jungle with next to engima. | ||
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Germany38463 Posts
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TheYango
United States47024 Posts
On March 11 2013 14:09 Torte de Lini wrote: Yeah I guess. Overall, I think jungle Lifestealer is the safest and easiest hero to jungle with next to engima. You need to mention chokepoint jungling then because jungle Lifestealer is horribly inefficient without making use of chokepoint jungling. | ||
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Germany38463 Posts
On March 17 2013 08:53 TheYango wrote: You need to mention chokepoint jungling then because jungle Lifestealer is horribly inefficient without making use of chokepoint jungling. You're right, but the description there is max charactrers, it would need to be rewritten with a reference (to make it a bit concise). | ||
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Germany38463 Posts
http://steamcommunity.com/sharedfiles/filedetails/?id=134962374 | ||
swim224
Botswana368 Posts
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