I'll keep poking my head into some of these carries since I almost exclusively play carries these days.
Edit: Also starting items are awful - change them to stout tango salve 3 gg branches and throw stick onto early game items.
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Comeh
United States18918 Posts
I'll keep poking my head into some of these carries since I almost exclusively play carries these days. Edit: Also starting items are awful - change them to stout tango salve 3 gg branches and throw stick onto early game items. | ||
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Firebolt145
Lalalaland34488 Posts
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Torte de Lini
Germany38463 Posts
On February 23 2013 04:14 ChrisXIV wrote: Drow Ranger Guide - Starting items is missing 2 GG branches, unless you want to save up the money...? - I wouldn't even go with 2 Slippers anymore, Ring of Protection seems better with her having 0 armor. - Ring of Aquila is a better investment than 2x Wraith Band unless the laning went/is going absolutely horrible, and in that case a Wand is in order. Since you're advising Arrow+Silence she is going to run out of mana with no regen whatsoever. - Not a fan of Shadow Blade, but it will probably work for many people. - Luxury is missing MKB. To get guides ingame they have to be high rated, or you have to be subscribed to them. I have two conflicting suggestions. As you can see, I had two slippers before and it was suggested to only have one. | ||
Comeh
United States18918 Posts
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SKC
Brazil18828 Posts
On March 02 2013 04:12 Torte de Lini wrote: Because I didn't apply your change. Show nested quote + On February 23 2013 04:14 ChrisXIV wrote: Drow Ranger Guide - Starting items is missing 2 GG branches, unless you want to save up the money...? - I wouldn't even go with 2 Slippers anymore, Ring of Protection seems better with her having 0 armor. - Ring of Aquila is a better investment than 2x Wraith Band unless the laning went/is going absolutely horrible, and in that case a Wand is in order. Since you're advising Arrow+Silence she is going to run out of mana with no regen whatsoever. - Not a fan of Shadow Blade, but it will probably work for many people. - Luxury is missing MKB. To get guides ingame they have to be high rated, or you have to be subscribed to them. I have two conflicting suggestions. As you can see, I had two slippers before and it was suggested to only have one. And neither of them said you should save money from what I could see. That one said to get a RoP. At least fill your inventory with branches, saving money makes no sense if you are not rushing a bottle. | ||
Torte de Lini
Germany38463 Posts
Updating Spectre, AM | ||
Comeh
United States18918 Posts
On March 02 2013 04:16 Torte de Lini wrote: Right, so which do I do? I would say to go with either tango salve 3 gg RoP, or tango salve 3 gg Circlet (circlet seems better than slippers). | ||
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Firebolt145
Lalalaland34488 Posts
On March 02 2013 04:16 Torte de Lini wrote: Right, so which do I do? Updating Spectre, AM As the one who's name is on the guide, you have to make the final decision about which one to choose, not just leave it blank without any instruction as to how to use up the leftover gold. | ||
Torte de Lini
Germany38463 Posts
I'll do the RoP | ||
SKC
Brazil18828 Posts
But the point is, you shouldn't settle between two builds by choosing a third build that is inferior to both of them. It's your guide, choose whatever you want, else this is just a compilation of guides from other people. If you want to actually do very good guides, you will have to handle some debate and discussion of what people think is best way to build a character, and that takes a while, but if you just want a quick work on each hero, you will have to accept that a lot of people will just not agree with what you've done, because it will have flaws. | ||
Torte de Lini
Germany38463 Posts
On March 02 2013 04:27 SKC wrote: Personally, whatever you want is fine, I don't think you ussually need the armor from RoP and you don't always need Aquila, but if you start with 2 slippers you will always end up just selling one or both of them. For someone that needs to read a Drow guide, I don't think any of them is far worse than the other. But the point is, you shouldn't settle between two builds by choosing a third build that is inferior to both of them. It's your guide, choose whatever you want, else this is just a compilation of guides from other people. If you want to actually do very good guides, you will have to handle some debate and discussion of what people think is best way to build a character, and that takes a while, but if you just want a quick work on each hero, you will have to accept that a lot of people will just not agree with what you've done, because it will have flaws. As I said, I apply most changes and some I just leave because it becomes just a question of preference. | ||
Comeh
United States18918 Posts
Sven: Luxury - AC (usually after Heart, IMO). Lifestealer: His starting items are jungle starting items, which IMO you shouldn't highlight. Suggest starting as Stout tango Salve 3 gg However, the problem also is that his stats build should change based on how you play him, but he's such a strong laning hero that I think its better to discourage him starting in Jungle. Edit: Oops, didn't mean to post that yet, - I'll update this a few more times. Edit: #2 - Luna's build order should be scrapped. Modern Luna is tranquils, drums, Aquila (situational), wand BKB before Manta (sometimes yasha before BKB) Edit: #3 Tiny's Build order is a bit outdated, or it plays an oooooldschool ganking tiny. Modern Tiny is more of a treads (or phase or tranquils, treads are fine), drums and yasha as optional, scepter (core), AC (extension), Manta BKB and Crit as luxury. Edit: #4 CK - I can't in good faith recommend Soul Ring on him. I see where you are going with this, but with a heavy, front-line sort of hero like CK, having a soul ring lower hp during fights doesn't seem too good. If you want to help his mana problems, buy drums, which synergizes really well. | ||
Torte de Lini
Germany38463 Posts
Updated Sven, Luna I'm looking for a second opinion about your CK suggestion since I was told to add that earlier. I'll update Tiny but I still think its main items (blink, and arcane boots) are pretty amazing and make him easy to play/understand his role/duties, etc. I'll update his situational/extension, etc. | ||
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TanGeng
Sanya12364 Posts
Perhaps you might consider writing up a guide that links in 5 or more different builds with situational factors that favor the selection. With a good understanding of the hero as the underpinnings of the guide. And just because there are different builds suggested for the same hero doesn't mean that the builds are actually in conflict as they may be aimed at playing against different opponents or opposing play styles. | ||
SKC
Brazil18828 Posts
On March 02 2013 05:08 TanGeng wrote: As a general comment, building guides around Steam's item & abilities template is a terrible idea. While graphically appealing and accessible in game, it leads to simplistic and rigid guidelines that can be easily derailed or quickly obsoleted. Perhaps you might consider writing up a guide that links in 5 or more different builds with situational factors that favor the selection. With a good understanding of the hero as the underpinnings of the guide. And just because there are different builds suggested for the same hero doesn't mean that the builds are actually in conflict as they may be aimed at playing against different opponents or opposing play styles. To be honest, guides are helpful for new player that pick a hero they have no idea how to play and could use a quick guide saying how he should build him. That guy won't really understand what makes you pick one build or the other, he just doesn't want to be completelly clueless. In Dota 1 you would alt + tab to a random website for it, ingame guides make it easier. If you already have a decent amount of knowledge about the game, it's much more productive to check outside the game and read diferent sources. | ||
Torte de Lini
Germany38463 Posts
On March 02 2013 05:08 TanGeng wrote: As a general comment, building guides around Steam's item & abilities template is a terrible idea. While graphically appealing and accessible in game, it leads to simplistic and rigid guidelines that can be easily derailed or quickly obsoleted. Perhaps you might consider writing up a guide that links in 5 or more different builds with situational factors that favor the selection. With a good understanding of the hero as the underpinnings of the guide. And just because there are different builds suggested for the same hero doesn't mean that the builds are actually in conflict as they may be aimed at playing against different opponents or opposing play styles. No thank you. | ||
Comeh
United States18918 Posts
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Torte de Lini
Germany38463 Posts
On March 02 2013 05:17 Comeh wrote: Maybe a suggestion, but perhaps on a few heroes we should make 2 guides - one for jungle, one for lane (mainly for Naix and LD, I can't in good faith recommend either of these heroes jungle...) I can help with this if you'd like. I am definitely considering it after I do all of these guides and get a good reception (both in rates and via feedback here). I might be a good while though. | ||
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TanGeng
Sanya12364 Posts
On March 02 2013 05:12 SKC wrote: Show nested quote + On March 02 2013 05:08 TanGeng wrote: As a general comment, building guides around Steam's item & abilities template is a terrible idea. While graphically appealing and accessible in game, it leads to simplistic and rigid guidelines that can be easily derailed or quickly obsoleted. Perhaps you might consider writing up a guide that links in 5 or more different builds with situational factors that favor the selection. With a good understanding of the hero as the underpinnings of the guide. And just because there are different builds suggested for the same hero doesn't mean that the builds are actually in conflict as they may be aimed at playing against different opponents or opposing play styles. To be honest, guides are helpful for new player that pick a hero they have no idea how to play and could use a quick guide saying how he should build him. That guy won't really understand what makes you pick one build or the other, he just doesn't want to be completelly clueless. In Dota 1 you would alt + tab to a random website for it, ingame guides make it easier. If you already have a decent amount of knowledge about the game, it's much more productive to check outside the game and read diferent sources. It's more accessible in game which is the only real strength that an in-game guide has and brevity is more of a strength. On March 02 2013 05:13 Torte de Lini wrote: No thank you. I'm thinking that all of these builds/guides as is will fail TL's standard. | ||
Torte de Lini
Germany38463 Posts
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