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On September 29 2010 07:55 R1CH wrote: This actually shouldn't make any difference in most games as DirectInput has no acceleration regardless of Windows settings.
R1CH has spoken.
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I have to turn this setting on otherwise I have a hard time making small movements for small things such as clicking "x" on tabs or clicking on precise units or areas in sc2. I had it off forever but I tried turning it on one day and it made a world of difference to me /shrug.
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I've never really messed with pointer options so I've had a good 6 years with it left on. After trying to hit the same target over and over I do notice I manage to overshoot every time. However the same problem occurs with the option turned off, in fact I fall short be a larger amount. Setting the pointer speed faster makes it so that although I'm more accurate with longer distances I always overshoot short ones.
I'll try and keep it off and see how it feels after awhile.
If what R1CH said is true then this entire thing is moot...
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On September 29 2010 07:32 techh wrote:turn that shit off, its so bad it snot even funny. as one said before me its even worse if you have it on in a fps game. Thats just... wrong...
lol im retarded then was ch13 in soldierfront with that stuff on be4 I quit a month ago.
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On September 29 2010 07:55 R1CH wrote: This actually shouldn't make any difference in most games as DirectInput has no acceleration regardless of Windows settings. What about if I'm using logitech drivers (setpoint)
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On September 29 2010 07:32 gogogadgetflow wrote: I tried turning it off and can't click on stuff for shit. Is there really a downside to leaving it on, given that I'm familiar with it? I made the switch from mouse acceleration to no mouse acceleration a few years ago. There's a slight learning curve because you've been using acceleration for so long, but once you get used to no acceleration you'll never look back, especially for gaming.
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On September 29 2010 08:07 xMiragex wrote:Show nested quote +On September 29 2010 07:55 R1CH wrote: This actually shouldn't make any difference in most games as DirectInput has no acceleration regardless of Windows settings. R1CH has spoken. 
I have tested various games (cs 1.6/source, WoW, BW, SC2, C&C etc) using an application that tests if mouse movement are truly 1:1 in real-time, giving a direct numeric output of movement, and they are all effected by acceleration.
PS: for people who are just learning about this, disabling "enhance pointer precision" alone won't disable acceleration. You also need to apply a patch, commonly known as a mousefix, that applies a registry key making x/y movements truly 1:1. CheeseFix for Windows XP, and MarkC fix for Windows 7.
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It is all preference. I've used mouse accel as long as it's been available and I wouldn't play without it.
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Am I the only one who notices zero difference whether it's on or off, or whether my razer settings have acceleration on or off?
Edit:
On September 29 2010 08:19 Angry_Fetus wrote:PS: for people who are just learning about this, disabling "enhance pointer precision" alone won't disable acceleration. You also need to apply a patch, commonly known as a mousefix, that applies a registry key making x/y movements truly 1:1. CheeseFix for Windows XP, and MarkC fix for Windows 7.
Ah, I remember reading about that.
Edit again:
Just tried the MarkC thing. Big difference.
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do yourself a favor and deactivate it
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On September 29 2010 07:56 Glacius0 wrote: I have a theory that mouse acceleration can be more precise if you have to click really small targets and still want to keep fast mouse movement for big imprecise moves.
In SC2 I seem to be needing both: - I make big fast imprecise movements to scroll the screen or select a big group of units. - I make small subtle movements like selecting individual units in a clump or spawn larva on hatcheries on a minimap.
Now I know that a lot of people say mouse acceleration is bad regardless. Can anyone explain how this example would be easier without it? I don't quite think I understand. It seems to me that disabled mouse acceleration only helps for precise twitch movement that is needed a lot in shooters. At the very least both options seem viable to me.
Years ago, I switched away from mouse acceleration. Without acceleration, my aim on bad days got a lot better, while staying the same as before on good days. For example, it got a lot easier to have satisfying performance with cold hands or when being jittery because of too much coffee and not enough sleep.
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A couple of bw pro's used acceleration so I think this debate is always grossly exaggerated.
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On September 29 2010 08:19 Angry_Fetus wrote:Show nested quote +On September 29 2010 08:07 xMiragex wrote:On September 29 2010 07:55 R1CH wrote: This actually shouldn't make any difference in most games as DirectInput has no acceleration regardless of Windows settings. R1CH has spoken.  I have tested various games (cs 1.6/source, WoW, BW, SC2, C&C etc) using an application that tests if mouse movement are truly 1:1 in real-time, giving a direct numeric output of movement, and they are all effected by acceleration. PS: for people who are just learning about this, disabling "enhance pointer precision" alone won't disable acceleration. You also need to apply a patch, commonly known as a mousefix, that applies a registry key making x/y movements truly 1:1. CheeseFix for Windows XP, and MarkC fix for Windows 7.
Can you suggest something good for Vista?
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I misclicked on yes. Search for the mouse acceleration thread in which I explain why its terrible if you are curious about what I have to say.
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On September 29 2010 09:09 Wr3k wrote: I misclicked on yes. Search for the mouse acceleration thread in which I explain why its terrible if you are curious about what I have to say.
While I agree with the points you make in the other thread, and feel that in the long run, having a consistent 1:1 movement behavior makes a noticeable difference... I find it ironic that you miss clicked.
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On September 29 2010 06:52 Seide wrote:
I have used mouse accel for years, and I prefer it on because I am so used to it. I used it playing competetive CS, CoD4, serious WoW.
this is REALLY bad. you should disable the acceleration. i'm playing FPS games since ~15 years.
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On September 29 2010 09:00 hifriend wrote: A couple of bw pro's used acceleration so I think this debate is always grossly exaggerated. I really don't think so. Something can be objectively inferior yet still have proponents simply because they're used to it and don't want to go through the temporary dip in their play a switch would cause. I wouldn't say it's a groundbreaking difference, but when the relationship between your hand movement and cursor movement is constant rather than variable, you're going to be less inclined to error in the long run. I found my misclicks decreased significantly when I switched. I caught up to where I was before mechanically in under a month.
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Hmm just realized - after I bought my new PC ~5months ago I didnt turn it off.
But you people make it out to be a big deal - way bigger than it actually is. I turned it off now & also installed this MarkC fix. Honestly I dont really see a difference. Sometimes I miss something - but not really that much. Playing osu! I get 2-3 more misses than usual. According to you my muscle memory should be fucked up atm.
But maybe this is, because I have a really high sensitivy anyway. Will see in a few weeks *G*
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I switched just now and I pretty much already got it down
not hard at all, just do some custom games and practice clicking on crap.
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My problem is, when I boost the mouse sensitivity to a satisfactory level for me (high by most standards), small movements become very jerky and selecting an individual unit in starcraft takes more effort than it should. For that reason mouse acceleration works best for me.
Is there a way to have high sensitivity without acceleration and not have small movements become jerky?
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