• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:25
CET 15:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1353 users

Variable.txt forcefield settings?

Forum Index > Tech Support
Post a Reply
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 22 2010 12:49 GMT
#1
I currently play on low shader settings, dont intend to switch to medium.
However, doing so causes the visibility of forcefields to become much less obvious as seen from the pictures.

low
[image loading]

med
[image loading]

I was wondering if it was possible to edit the variable.txt file in the starcraft 2 folder located in my documents to improve the way the graphics of spells such as forcefields are rendered?
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 22 2010 13:00 GMT
#2
I would be intrested in gettin "medium" forcefields as well =/
Progamertwitter.com/welmu1 | twitch.com/Welmu1
theSAiNT
Profile Joined July 2009
United States726 Posts
September 22 2010 13:24 GMT
#3
This would certainly be useful if it was possible. The forcefields on low are nigh on invisible.
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2010-09-22 15:47:57
September 22 2010 15:08 GMT
#4
As suggested in this thread from beta Disadvantages with low graphics and demonstrated in Best graphics settings, the relevant settings are

      simplifiedCloaking=0
      simplifiedShaders=0

With Shaders set to Low and the above change made to Variables.txt, the result looks like this:
[image loading]

For comparison, plain Low shaders setting:
[image loading]

And Medium shaders:
[image loading]

(In the screenshots above, all other settings are on lowest, except Textures and Models on High)


Edit: I should point out that it works with low-detail models as well.

Here's simplifiedShaders=0 with both Textures and Models set to Low:
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 22 2010 15:34 GMT
#5
thank you so much very helpful
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
September 22 2010 18:05 GMT
#6
I've always felt for this exact reason that playing on low had a slight disadvantage. It was like i couldn't quite make out where the FF started and where it stopped, so it was hard to place them.

I have a question though, will this compromise any other visual aspects of the game? What else will change with the editing of the Variables file?
TwitteR: @NeverExpo follow me, i'll follow back :)
Drium
Profile Blog Joined December 2008
United States888 Posts
September 22 2010 18:08 GMT
#7
On September 23 2010 00:08 butterbrain wrote:
+ Show Spoiler +
As suggested in this thread from beta Disadvantages with low graphics and demonstrated in Best graphics settings, the relevant settings are

      simplifiedCloaking=0
      simplifiedShaders=0

With Shaders set to Low and the above change made to Variables.txt, the result looks like this:
[image loading]

For comparison, plain Low shaders setting:
[image loading]

And Medium shaders:
[image loading]

(In the screenshots above, all other settings are on lowest, except Textures and Models on High)


Edit: I should point out that it works with low-detail models as well.

Here's simplifiedShaders=0 with both Textures and Models set to Low:
[image loading]

I love you
KwanROLLLLLLLED
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
September 22 2010 19:24 GMT
#8
butterbrain for the win
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
crazeman
Profile Blog Joined July 2010
664 Posts
September 22 2010 19:38 GMT
#9
On September 23 2010 03:05 NrG.NeverExpo wrote:
I've always felt for this exact reason that playing on low had a slight disadvantage. It was like i couldn't quite make out where the FF started and where it stopped, so it was hard to place them.

I have a question though, will this compromise any other visual aspects of the game? What else will change with the editing of the Variables file?


It's actually similar with shadows. You can actually completely disable shadows in the variables.txt but it's not available from the settings menu. Even on the lowest possible settings (from the menus) there will still be shadows under the units. I thought this was because blizzard didn't want people on the lowest settings to be at a disadvantage since you can see flying unit's shadows just outside of your vision range sometimes.
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
Nicoract vs JumyLIVE!
Gerald vs MaNa
Creator vs TBD
WardiTV1143
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #117
ByuN vs CreatorLIVE!
CranKy Ducklings211
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 6032
Calm 5680
Shuttle 1561
Soma 1137
Larva 907
Stork 726
EffOrt 624
BeSt 588
Hm[arnc] 490
Light 400
[ Show more ]
ggaemo 383
Rush 287
Mini 165
NaDa 138
Sharp 124
Aegong 109
Hyun 105
Last 87
yabsab 77
Leta 62
JulyZerg 60
Movie 53
Nal_rA 44
910 36
GoRush 33
Sexy 30
HiyA 18
Sacsri 16
Terrorterran 15
ivOry 14
Noble 13
Icarus 6
SilentControl 6
Dota 2
Gorgc5438
singsing2971
qojqva2356
XcaliburYe238
syndereN225
Counter-Strike
x6flipin769
Heroes of the Storm
Khaldor295
Other Games
B2W.Neo1909
Liquid`RaSZi1448
byalli530
crisheroes385
Hui .272
DeMusliM186
Fuzer 179
Happy140
White-Ra85
KnowMe63
Mew2King36
Organizations
Other Games
gamesdonequick2524
StarCraft 2
ComeBackTV 632
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2389
League of Legends
• Jankos3387
• Stunt564
Upcoming Events
BSL 21
5h 35m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
5h 35m
Dewalt vs Sziky
Replay Cast
18h 35m
Wardi Open
21h 35m
Monday Night Weeklies
1d 2h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.