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Just came across a very useful video card review based on the latest Starcraft 2 beta patch at http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34344-starcraft-ii-gpu-performance-comparison.html. This review concentrates on only cards that can sustain 30+ fps on ultra settings on up to 2560 x 1600 resolution. It also provides benchmarks in the WORST CASE SCENARIO of a massive multiplayer FFA replay. This should be very helpful to those planning on preparing to have a monster rig before retail hits.
The recommendation for best price/performance is the new Nvidia GTX 460 1 gig card. ATI cards even as low as the 5750 were able to do 1920 x 1200 ultra settings at smooth frame rates, but only the high end cards could do 2560 x 1600 resolution at 30+ fps.
EDIT: I read the benchmarks wrong. The ATI 5750 can even do 2560 x 1600 resolution at 30+ fps, but only the high end Nvidia cards could do that resolution with 4x AA enabled. Apparently the ATI drivers don't allow for 4x AA in Starcraft 2.
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Yeah the 460 cards are great if you game on a 30" screen.
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Myself I run with an radeon card and gets a corrupt cursor every now and then. Perhaps anyone who knows something about this and how to fix it? (Ive tried formatting and every possible driver there is out there)
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On July 21 2010 18:36 xzidez wrote: Myself I run with an radeon card and gets a corrupt cursor every now and then. Perhaps anyone who knows something about this and how to fix it? (Ive tried formatting and every possible driver there is out there)
I had the same problem for my ATI Radeon HD5570 card. It happened randomly in SC2 that the cursor would get corrupt each day I played the beta in phase 2. The weird thing is that it stopped happening for the last two days of the beta. The only thing that changed about my system around that time was SC2 got updated to the 0.21 patch and I installed 2 "important" updates on Windows 7 update.
I've been stressing my system with FurMark + Prime95 + using two monitors off the video card at same time + running a SC2 200 supply replay on ultra settings for the past day and can't reproduce the corrupt cursor bug. No idea if the bug for me is gone or if it just randomly isn't occuring. Frustrating to track down.
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I'm using a ATi 5870 mobilty (equivalent to a desktop HD5770 I think), and average around 35fps on ultra settings @ 1920x1080 resolution.
Quite disappointed with that, hopefully ATI fixes performance in future drivers.
Also whats the reason Blizzard didn't put AA in? I mean AA is standard in every single PC now.
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That test has a few problems... the game has gotten progressively harder to run with the patches released during the beta, and I'm not sure the test shows accurate numbers. It has very high minimum fps, but seriously during a big battle even very strong pcs will drop way down in fps.
http://www.tomshardware.com/reviews/blizzard-entertainment-starcraft-ii-benchmark,2611-6.html
is probably more representative of actual performance. But yea, the game is pretty cpu demanding
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About the cursor bug: I got it too... there MIGHT be a correlation with your video card clock frequencies. I'm not sure át all, but maybe. Have you guys overclocked your Ati cards?
It happens so rarely to me that it isn't that much of a problem, but it sure does bother me when it shows up
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On July 21 2010 18:36 xzidez wrote: Myself I run with an radeon card and gets a corrupt cursor every now and then. Perhaps anyone who knows something about this and how to fix it? (Ive tried formatting and every possible driver there is out there)
On July 21 2010 19:13 tubs wrote: I had the same problem for my ATI Radeon HD5570 card. It happened randomly in SC2 that the cursor would get corrupt each day I played the beta in phase 2. The weird thing is that it stopped happening for the last two days of the beta. The only thing that changed about my system around that time was SC2 got updated to the 0.21 patch and I installed 2 "important" updates on Windows 7 update.
I've been stressing my system with FurMark + Prime95 + using two monitors off the video card at same time + running a SC2 200 supply replay on ultra settings for the past day and can't reproduce the corrupt cursor bug. No idea if the bug for me is gone or if it just randomly isn't occuring. Frustrating to track down.
Yes I know how to fix it... it's a KNOWN bug spread around the 4xxxx, 5xxxx HD series. They fixed it on the 9.x drivers and it's back in the 10.x drivers. So basicaly what you should do it you don't want to deal with this bug is:
Delete 10.6 drivers (or what ever driver you're on) Reinstall 9.12 drivers
Hey voila! no more corrupted pointer for you!
There has been a problem with 10.x drivers that are known they just can't fix it for some reason. So revert back to 9.12 till they fix their driver problem... which they said it will be "SOON!" That being said, 9.12 runs SUPER fine with SC2 and I run with an Eyefinity setup (tho it's not working for sc2).
here is the link if you're on Vista/Win7 x64 http://support.amd.com/us/gpudownload/windows/previous/Pages/radeonaiw_vista64.aspx
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Guys, i have a 3 year old Nvidia 8800 GT 640 MB and Starcraft 2 (beta) is working very well on with it(win vista) on medium-high settings.
what do you think i should get as my next VGA while getting significant improvement in terms of performance and also a VGA that is able to handle for example FPS games for the next few years ?
(PS: my budget is around 200-250$)
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On July 21 2010 22:46 jojoleb wrote: Guys, i have a 3 year old Nvidia 8800 GT 640 MB and Starcraft 2 (beta) is working very well on with it(win vista) on medium-high settings.
what do you think i should get as my next VGA while getting significant improvement in terms of performance and also a VGA that is able to handle for example FPS games for the next few years ?
(PS: my budget is around 200-250$)
8800 is such a freaking bad ass card! Just like the 9600.
Honesty, my 9600 is doing fine for Starcraft 2, and that's all I play, so I dont really need to change it, but if you really want to move forward.
200-250$ can get you an ATI Radeon 5770, which would be a important improvement over your 8800. Personally, I'd go with Nvidia but you're looking at a higher budget. I Have had bad experience with ATI in general and decided it was worth paying more to get a quality product. Even now there is some problems with ATI and Starcraft 2 as mentionned in the post.
For about 200$ you can have a GTX 260, or you can invest 300$ and get a GTX 285. I use a GTX 280 and everything is smooth as silk, but I Can't tell you the difference in perfomance between the 285 and the 260 since I have not tried them, but you can look at some benchmark!
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I have the GTX 260, and I've had no problems at all running SC2 on Ultra settings. I'm extremely happy with my GPU.
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My badass 8800 GTS could play the game on settings that don't really look noticably different from ultra-- ultra textures, medum/high everything else.
It finally died though, got it at launch.
Replaced it with a 470 GTX when they launched. w00t
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+ Show Spoiler +On July 21 2010 23:07 Peekay.switch wrote:Show nested quote +On July 21 2010 22:46 jojoleb wrote: Guys, i have a 3 year old Nvidia 8800 GT 640 MB and Starcraft 2 (beta) is working very well on with it(win vista) on medium-high settings.
what do you think i should get as my next VGA while getting significant improvement in terms of performance and also a VGA that is able to handle for example FPS games for the next few years ?
(PS: my budget is around 200-250$) 8800 is such a freaking bad ass card! Just like the 9600. Honesty, my 9600 is doing fine for Starcraft 2, and that's all I play, so I dont really need to change it, but if you really want to move forward. 200-250$ can get you an ATI Radeon 5770, which would be a important improvement over your 8800. Personally, I'd go with Nvidia but you're looking at a higher budget. I Have had bad experience with ATI in general and decided it was worth paying more to get a quality product. Even now there is some problems with ATI and Starcraft 2 as mentionned in the post. For about 200$ you can have a GTX 260, or you can invest 300$ and get a GTX 285. I use a GTX 280 and everything is smooth as silk, but I Can't tell you the difference in perfomance between the 285 and the 260 since I have not tried them, but you can look at some benchmark! how about Nvidia 275 ? which is better 275 or 460 ?
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Not sure why HD 4870 isn't listed on either of those charts while it's easily Ultra capable and on par or slightly better than a few of those cards listed.
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1. What do I need to upgrade on this rig to stream at max quality on Ustream while recording SC2 on Ultra with max recording quality? 2. If it's the graphics card, what graphics card will do what I want it to do for around $200 3. Do I need more RAM? If so, what do you recommend I buy?
Assume I'm on Mac OS X, so the requirements are a little higher (at least according to the article).
Processor: 2x 2.8 GHz Quad-Core Intel Xeon Graphics Card: NVIDIA GeForce 8800 GT 512MB Memory: 4GB 800 MHz DDR2 Resolution: 1920 x 1200
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On July 21 2010 22:46 jojoleb wrote: Guys, i have a 3 year old Nvidia 8800 GT 640 MB and Starcraft 2 (beta) is working very well on with it(win vista) on medium-high settings.
what do you think i should get as my next VGA while getting significant improvement in terms of performance and also a VGA that is able to handle for example FPS games for the next few years ?
(PS: my budget is around 200-250$) I have a 512MB 8800GT and run on high with a decent frame rate. I do have a i5 750 @ 4GHz though, so maybe that helps a bit - I think it's almost entirely dependent upon the graphics card though.
I would suggest going for a 768MB GTX 460 ~£150 or a 1024MB GTX 465 ~£180. That should fit in your $200-250 price range if you do the conversion.
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On July 21 2010 23:20 jojoleb wrote:+ Show Spoiler +On July 21 2010 23:07 Peekay.switch wrote:Show nested quote +On July 21 2010 22:46 jojoleb wrote: Guys, i have a 3 year old Nvidia 8800 GT 640 MB and Starcraft 2 (beta) is working very well on with it(win vista) on medium-high settings.
what do you think i should get as my next VGA while getting significant improvement in terms of performance and also a VGA that is able to handle for example FPS games for the next few years ?
(PS: my budget is around 200-250$) 8800 is such a freaking bad ass card! Just like the 9600. Honesty, my 9600 is doing fine for Starcraft 2, and that's all I play, so I dont really need to change it, but if you really want to move forward. 200-250$ can get you an ATI Radeon 5770, which would be a important improvement over your 8800. Personally, I'd go with Nvidia but you're looking at a higher budget. I Have had bad experience with ATI in general and decided it was worth paying more to get a quality product. Even now there is some problems with ATI and Starcraft 2 as mentionned in the post. For about 200$ you can have a GTX 260, or you can invest 300$ and get a GTX 285. I use a GTX 280 and everything is smooth as silk, but I Can't tell you the difference in perfomance between the 285 and the 260 since I have not tried them, but you can look at some benchmark! how about Nvidia 275 ? which is better 275 or 460 ?
460 - less power, newer tech, can do dx11, higher OCs.
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Huh, been a while since I've looked at prices, my bad. So yeah, for 250ish you can have 5830 =)
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@Highways
The reason the game doesn't have AA as far as i understand it is that it is using Deferred Shading: http://en.wikipedia.org/wiki/Deferred_shading
Deferred shading uses a G-Buffer which is a thick render texture, on which all information about geometry on the screen is written. This allows the lighting calculations to be done in screen space, meaning a light is only as expensive as the amount of pixels it covers on you screen in the current frame. This means you can have boatloads of lights in the same scene without it being crazy expensive.
All in all it's a pretty cool technique and allows for a multitude of funky effects.
It does however have the caveat that hardware AA is not supported
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9600GT @ phenom II quad 3.2 -> evrything ultra on 1680x1050 without any probs.
sure in 4v4s when maxed armys clash and motherships cloak evrything it reall drops down but opther then that it works super fine.
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SC2 runs superbly on my Crossfired HD4870s, Q9450 @ 3.2GHz, 8GB RAM, with Windows 7 Ultimate x64. Now if only the wife would let me Crossfire some HD5870 2GB versions and move to Eyefinity.
As for AA not working with AMD cards this is because Blizzard technically doesn't have the native ability to apply AA based on DX9/DX10 specs. NV allows you to force it through their control panel. Forcing AA has always been problematic because it can sometimes lead to instability and performance drops.
AMD usually doesn't release driver updates for specifics like AA for beta software. I assume that come the actual SC2 release a future Catalyst update will provide the ability to force AA through the CCC.
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Yeah I use a 5770 Myself and it is wonderful on my 1920 x1080. They are fair cheap as well. If you want you can buy a 2nd one and crossfire and then it would compare with the best there is out for a fraction of the price.
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Whoa, I had no idea graphics card got so cheap. HD 5750 for around $135??
I'm playing on my laptop right now.
Here's the specs: CPU - Intel Duo Core P8600 GPU - GeForce 9600M GT 4 GB RAM Windows XP -----------------------------
Where does my laptop stand compared to other gaming rigs? Average or somewhat good? I get pretty low frames when I try to play the game on Medium and high settings, like say 30 - 50 frames, it's just way too uncomfortable for me to play (I like 70 - 100 frames).
I have a Desktop with a less than decent CPU... if I stuck a HD 5750 in there would it be able to run on medium or high settings with 80 - 100 FPS? Or would the CPU hold it back? It's worse than what I have on my laptop.
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I ran the beta with:
Win7 64-bit 6 GB RAM Core 2 Duo 3.16 Ghz GeForece 9800 GTX
All Settings defaulted to Ultra on install and the performance was fine. GPU fan did kick into gear when the engine loaded up.
p.s. haha, nice Nomad screenshot.
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On July 21 2010 22:45 Konsume wrote:Show nested quote +On July 21 2010 18:36 xzidez wrote: Myself I run with an radeon card and gets a corrupt cursor every now and then. Perhaps anyone who knows something about this and how to fix it? (Ive tried formatting and every possible driver there is out there) Show nested quote +On July 21 2010 19:13 tubs wrote: I had the same problem for my ATI Radeon HD5570 card. It happened randomly in SC2 that the cursor would get corrupt each day I played the beta in phase 2. The weird thing is that it stopped happening for the last two days of the beta. The only thing that changed about my system around that time was SC2 got updated to the 0.21 patch and I installed 2 "important" updates on Windows 7 update.
I've been stressing my system with FurMark + Prime95 + using two monitors off the video card at same time + running a SC2 200 supply replay on ultra settings for the past day and can't reproduce the corrupt cursor bug. No idea if the bug for me is gone or if it just randomly isn't occuring. Frustrating to track down. Yes I know how to fix it... it's a KNOWN bug spread around the 4xxxx, 5xxxx HD series. They fixed it on the 9.x drivers and it's back in the 10.x drivers. So basicaly what you should do it you don't want to deal with this bug is: Delete 10.6 drivers (or what ever driver you're on) Reinstall 9.12 drivers Hey voila! no more corrupted pointer for you! There has been a problem with 10.x drivers that are known they just can't fix it for some reason. So revert back to 9.12 till they fix their driver problem... which they said it will be "SOON!" That being said, 9.12 runs SUPER fine with SC2 and I run with an Eyefinity setup (tho it's not working for sc2). here is the link if you're on Vista/Win7 x64 http://support.amd.com/us/gpudownload/windows/previous/Pages/radeonaiw_vista64.aspx
I think you might be thinking of the enlarged cursor bug, not the corrupt cursor bug. The corrupt cursor bug only occurs for users with 2+ monitors. Here are some characteristics:
+ Show Spoiler +The glitch can be reproduced most easily on a two monitor setup, by rapidly sliding the mouse across the bottom edge of the desktop such that it crosses display boundaries repeatedly until the glitch occurs, the glitch will appear on the left monitor (the right monitor will remain unglitched), on a single monitor setup it is much more difficult to trigger but can still be triggered by very rapidly moving the mouse between the top left and bottom right corners repeatedly (a 5600 or 5700 DPI gaming mouse is ideal for this, yet still challenging), which also works for triggering it on the rightmost monitor in a multimonitor setup. The glitch occurs separately on each display (each one has its own glitched/not-glitched/differently glitched state). This glitch occurs when moving the mouse across monitors at the very bottom edge of the desktop. The glitch persists regardless of which cursor image is displayed, all are displayed wrong (looks as if a scroll register is messed up), mouse pointer size becomes 16x16 even if the image appeared to be smaller previously, and the image will often repeat in some way to fill out the allotted space. The mouse pointer size does not change (other than the padding to 16x16 pixels as described above). The animated busy pointer illustrates how the glitch is scrambling the pointer, and is perfectly captured in Willis's picture, the animation looks kind of like it is showing on shards of broken glass, every pixel of the pointer has its place, but the placement is wrong. The way the image is scrambled is not completely consistent, the same image might look different each time the glitch triggers - but will be consistent as long as the glitch is present. One can cause the glitch to mutate to different forms of image scrambling by reproducing the same conditions that trigger it in the first place. One can glitch a single monitor by itself by moving the pointer extremely rapidly (5600 or 5700 DPI gaming mice are ideal for this purpose) between the top left and bottom right corner of the monitor repeatedly until the glitch occurs. The glitch persists across disabling/enabling monitors. Each monitor's respective variant of the glitch belongs to the respective ACTIVE monitor list, this means that if you glitch two monitors (challenging!) you can disable the lower numbered monitor and the higher numbered one will now demonstrate the first monitor's variant of the glitch, reenabling the first monitor restores the glitch variants to their rightful places, disabling the second monitor has no effect on which variant the first monitor shows. The glitch does not affect any displays hooked up to cards whose chipsets are not ATI. The glitch has occurred for many people for years now, on catalyst versions ranging back to 9.11 if not earlier. The glitch still occurs on 10.6 as of this writing. The glitch occurs at the following resolutions: 1280x800, 2560x1600, 1920x1080, 1680x1050, and probably all others. The glitch occurs on all types of video port. The glitch disappears on a reboot (but of course can occur again). The glitch occurs on Windows 7. The glitch does not occur on Linux. Edit: corrected earliest catalyst version to 9.11. Taken from: http://forums.amd.com/game/messageview.cfm?catid=279&threadid=122476&STARTPAGE=1&FTVAR_FORUMVIEWTMP=Linear
The issue has existed for 2 years, and reverting to 9.12 or older drivers will not solve it. After struggling with this for a few months, I've managed to *almost* eliminate it by flashing the BIOS on my graphics cards to the latest version and installing 10.6, which has made some improvements.
I can still corrupt the cursor by rapidly sliding the mouse left to right across the bottom of the screen between the two monitors, but it rarely happens unless I force it to.
Anyways, to the original person with this problem: If you're up to it, consider doing a VGA BIOS flash. Also, update to 10.6 if you haven't already. 10.6 won't fix the problem, but for a few people (including me) it makes it occur less frequently.
(Btw, if you only have a single monitor, then you're suffering from the "big cursor" bug, not the "cursor corruption" bug. If you're on a 1-monitor setup, ignore everything I just said and try Konsume's advice, though ATI has claimed that they "fixed" the big cursor bug in later 10.x drivers.)
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Is it a requirement for media sites to use old and outdated screenshots?
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When I first put in my dual 5850's with the new Gigabyte GA-P55-UD5 , I had issues with enlarged cursor and corrupted cursors.
After updating the motherboard's BIOS and the 5850's drivers, it has dissapeared*
* - every once in a while I do get a temporarily corrupted cursor in SC2, but it usually goes away soon
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I'm playing 2500x1600 everything possible on ultra/turned on and no fps drops ever(even in 200 supply battles, never noticed any type of drop), on a single oc'ed 275. I do also have 6gb of game performance ddr3 ram(cl5) and a i7 system. I really dont understand why anyone would ever need a graphic card better than 275, I run crysis with everything maxed @ 2500x1600 with Fraps with no FPS drops  IMO graphic cards are GREATLY overrated when it comes to games, the card development is years ahead of what any game can actually use, the only possible reason I can think of is that the 2xx series lacks dx11 support.
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First test ever when I see only the cream of the crop cards taken. What's the point considering how Blizzard is always trying to squeeze the game for larger public.
And most importantly, any of these top-notch cards would run game perfectly, comparing a few minor performance differences is so elitist and quite pointless.
I have ASUS GF250GTS and I'm damn happy how it worked. I hope campaign doesn't disappoint on performance 
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For the record AMD is looking into forcing AA. I just had that confirmed by Terry Makedon, manager of Catalyst Product Management, on his Twitter @CatalystMaker.
So those AMD owners who hate jaggies can rejoice. Frankly I'd still just rather boost my resolution with Eyefinity instead of AA.
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Roflcopter.
Considering I'm running an HD4670 512DDR3 perfectly on high settings, why in the hell would you buy an overpriced 1gb ddr5 card for about the same quality but five times the price ?
If you need to improve, get a mid-range card for now and wait for the super-duper cards to drop in prices in a few months. Buying things that just got out to achieve extreme resolutions is not only stupid in the PC world, it's also one of the worst ideas considering GPUs because it usually takes 1 to 2 years of driver updates for the new cards to be able to run at full performance.
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On July 22 2010 02:26 QuothTheRaven wrote:I think you might be thinking of the enlarged cursor bug, not the corrupt cursor bug. The corrupt cursor bug only occurs for users with 2+ monitors. Here are some characteristics: + Show Spoiler ++ Show Spoiler +The glitch can be reproduced most easily on a two monitor setup, by rapidly sliding the mouse across the bottom edge of the desktop such that it crosses display boundaries repeatedly until the glitch occurs, the glitch will appear on the left monitor (the right monitor will remain unglitched), on a single monitor setup it is much more difficult to trigger but can still be triggered by very rapidly moving the mouse between the top left and bottom right corners repeatedly (a 5600 or 5700 DPI gaming mouse is ideal for this, yet still challenging), which also works for triggering it on the rightmost monitor in a multimonitor setup. The glitch occurs separately on each display (each one has its own glitched/not-glitched/differently glitched state). This glitch occurs when moving the mouse across monitors at the very bottom edge of the desktop. The glitch persists regardless of which cursor image is displayed, all are displayed wrong (looks as if a scroll register is messed up), mouse pointer size becomes 16x16 even if the image appeared to be smaller previously, and the image will often repeat in some way to fill out the allotted space. The mouse pointer size does not change (other than the padding to 16x16 pixels as described above). The animated busy pointer illustrates how the glitch is scrambling the pointer, and is perfectly captured in Willis's picture, the animation looks kind of like it is showing on shards of broken glass, every pixel of the pointer has its place, but the placement is wrong. The way the image is scrambled is not completely consistent, the same image might look different each time the glitch triggers - but will be consistent as long as the glitch is present. One can cause the glitch to mutate to different forms of image scrambling by reproducing the same conditions that trigger it in the first place. One can glitch a single monitor by itself by moving the pointer extremely rapidly (5600 or 5700 DPI gaming mice are ideal for this purpose) between the top left and bottom right corner of the monitor repeatedly until the glitch occurs. The glitch persists across disabling/enabling monitors. Each monitor's respective variant of the glitch belongs to the respective ACTIVE monitor list, this means that if you glitch two monitors (challenging!) you can disable the lower numbered monitor and the higher numbered one will now demonstrate the first monitor's variant of the glitch, reenabling the first monitor restores the glitch variants to their rightful places, disabling the second monitor has no effect on which variant the first monitor shows. The glitch does not affect any displays hooked up to cards whose chipsets are not ATI. The glitch has occurred for many people for years now, on catalyst versions ranging back to 9.11 if not earlier. The glitch still occurs on 10.6 as of this writing. The glitch occurs at the following resolutions: 1280x800, 2560x1600, 1920x1080, 1680x1050, and probably all others. The glitch occurs on all types of video port. The glitch disappears on a reboot (but of course can occur again). The glitch occurs on Windows 7. The glitch does not occur on Linux. Edit: corrected earliest catalyst version to 9.11. Taken from: http://forums.amd.com/game/messageview.cfm?catid=279&threadid=122476&STARTPAGE=1&FTVAR_FORUMVIEWTMP=LinearThe issue has existed for 2 years, and reverting to 9.12 or older drivers will not solve it. After struggling with this for a few months, I've managed to *almost* eliminate it by flashing the BIOS on my graphics cards to the latest version and installing 10.6, which has made some improvements. I can still corrupt the cursor by rapidly sliding the mouse left to right across the bottom of the screen between the two monitors, but it rarely happens unless I force it to. Anyways, to the original person with this problem: If you're up to it, consider doing a VGA BIOS flash. Also, update to 10.6 if you haven't already. 10.6 won't fix the problem, but for a few people (including me) it makes it occur less frequently. (Btw, if you only have a single monitor, then you're suffering from the "big cursor" bug, not the "cursor corruption" bug. If you're on a 1-monitor setup, ignore everything I just said and try Konsume's advice, though ATI has claimed that they "fixed" the big cursor bug in later 10.x drivers.)
No... I'm on an EYEFINITY setup so I'm definatly with not 2 but 3 monitors all samsungs HD gaming series. I had the corruption bug and was wondering what went wrong cause I went from 9.12 to 10.6 and never experienced that bug before updating to 10.6. The cursor is distorted, than transforms in wierd arrows and than lines and get back to somewhat a normal cursor with lines in it and than goes back to some type of arrows...... and the only way I could get a normal arrow was to reboot my system.
To be honest at 1st I was thinking my card was burning and that I might have to think about replacing it but... since it was an HD5870 1go... I tryed to find a solution and I found out when browsing many shooters forums that the corrupted bug is know and that the 9.12 driver set was the only drivers it was ok.
So I reverted back to 9.12 for about a month an half and... guess what? never had this bug again. So again, those with corruption bug... get the 9.12 cataclyst set and everything will run fine!
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Man, Im gonna wait till i get to college to get a new computer, which is like in 2 years. Then, ima buy the newest video card that lets you play on all ultra settings at 150 fps
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On July 22 2010 19:00 Nihilnovi wrote:I'm playing 2500x1600 everything possible on ultra/turned on and no fps drops ever(even in 200 supply battles, never noticed any type of drop), on a single oc'ed 275. I do also have 6gb of game performance ddr3 ram(cl5) and a i7 system. I really dont understand why anyone would ever need a graphic card better than 275, I run crysis with everything maxed @ 2500x1600 with Fraps with no FPS drops  IMO graphic cards are GREATLY overrated when it comes to games, the card development is years ahead of what any game can actually use, the only possible reason I can think of is that the 2xx series lacks dx11 support.
Define "no FPS drops". I guess you mean it sucks and doesn't go any lower? Because I promise you you aren't runing Crysis @ 2560x1600 maxed with >= 4x AA without seeing abysmal frame rates. I have a gtx 480 and a 30" monitor, and I can't even run that without noticing it. Hell, even SLI can't do it and stay > 60 fps over the benchmark.
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On July 21 2010 22:05 Jenslyn87 wrote:That test has a few problems... the game has gotten progressively harder to run with the patches released during the beta, and I'm not sure the test shows accurate numbers. It has very high minimum fps, but seriously during a big battle even very strong pcs will drop way down in fps. http://www.tomshardware.com/reviews/blizzard-entertainment-starcraft-ii-benchmark,2611-6.htmlis probably more representative of actual performance. But yea, the game is pretty cpu demanding
That is precisely the issue: SC2 (toward the beta's late stages, and at launch) is proving to be heavily CPU and I/O bound (as opposed to GPU bound); I've noticed that when things slow down I'm also getting a lot of hard drive I/O (Windows 7 x64). While I have 3 GB of RAM, I have about 20 GB of drive space free at present, and a SATA main drive that dates back to 2004 (therefore, drive cache and drive performance is not the best it can be by any means). How does WD's Cavbiar Black 1 TB SATA HDD perform in terms of SC2 use?
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Good thing that the review isn't at all Nvidia biased.
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