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What gaming mouse is best for Starcraft 2? - Page 32

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Vedic
Profile Joined March 2008
United States582 Posts
October 23 2010 20:58 GMT
#621
On October 24 2010 05:07 GagnarTheUnruly wrote:
Show nested quote +
On October 24 2010 02:06 Vedic wrote:
While this is correct, it's only correct up to a point. If you're striving for that 1:1 accuracy, you have to restrict yourself to your resolution. Using a 2000 DPI mouse in 1024x768 hurts you in the same way that using a 400dpi mouse hurts you in 1600x900.


Not true. It doen't hurt you in the same way. Using a mouse with dpi too low for fast 1:1 at a given screen resolution means you have to start skipping pixels. Using a mouse with dpi that's too high and that has to have it's sensitivity reduced below 1:1 means that some mouse movement has to be ignored, so it may take slightly farther to move between certain pixels than others. This is MUCH less noticeable than pixel-skipping, and unlike pixel skipping is not going to become a worse problem as the mouse move farther from 1:1


The problem is equally bad (and in some cases worse, due to the fact that no monitor uses 1:1 ratio), and should be treated with equal disdain. It's not a question of noticing the problem (though, if you're good enough, you'll notice it anyway), but a question of real accuracy. It's not like a human can be pixel accurate at any of these ratios anyway, but if you're using more DPI than your resolution, you're a sucker for marketing, and really just giving yourself a placebo.

I guess I wasn't clear -- I was talking about optical vs. ball, not optical vs. laser. Laser never came into my argument. You'll notice I don't mention laser mice anywhere in my post.


Ball mice really have no place in any mouse discussion, but optical win out in every division.
I tried to commit seppuku, but I accidentally committed bukkake.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 23 2010 21:38 GMT
#622
On October 24 2010 05:58 Vedic wrote:
Show nested quote +
On October 24 2010 05:07 GagnarTheUnruly wrote:
On October 24 2010 02:06 Vedic wrote:
While this is correct, it's only correct up to a point. If you're striving for that 1:1 accuracy, you have to restrict yourself to your resolution. Using a 2000 DPI mouse in 1024x768 hurts you in the same way that using a 400dpi mouse hurts you in 1600x900.


Not true. It doen't hurt you in the same way. Using a mouse with dpi too low for fast 1:1 at a given screen resolution means you have to start skipping pixels. Using a mouse with dpi that's too high and that has to have it's sensitivity reduced below 1:1 means that some mouse movement has to be ignored, so it may take slightly farther to move between certain pixels than others. This is MUCH less noticeable than pixel-skipping, and unlike pixel skipping is not going to become a worse problem as the mouse move farther from 1:1


The problem is equally bad (and in some cases worse, due to the fact that no monitor uses 1:1 ratio), and should be treated with equal disdain. It's not a question of noticing the problem (though, if you're good enough, you'll notice it anyway), but a question of real accuracy. It's not like a human can be pixel accurate at any of these ratios anyway, but if you're using more DPI than your resolution, you're a sucker for marketing, and really just giving yourself a placebo.

Show nested quote +
I guess I wasn't clear -- I was talking about optical vs. ball, not optical vs. laser. Laser never came into my argument. You'll notice I don't mention laser mice anywhere in my post.


Ball mice really have no place in any mouse discussion, but optical win out in every division.


a perfectly clean and balanced ball mouse on a perfectly flat surface wins out over all other mice in my experiences, but that situation is so hard to come by that optical/laser come out on top
also; a laser mouse > an optical one, esp. since opticals dont work on while/clear surfaces
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
October 23 2010 21:41 GMT
#623
It really is all preference. I use a Microsoft WMO 1.1a. I like it and its only $10. Just use what is comfortable for you.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
Last Edited: 2010-10-23 21:52:55
October 23 2010 21:50 GMT
#624
@Vedic

Let's imagine you have a mouse that has to have a 4x increase in sensitivity to provide the level of sensitivity the user wants. It's going to skip 3/4 pixels. The problem increases as the difference between the mouses inherent sensitivity at 1:1 and the users desired sensitivity increases. It also means that 15/16 pixels on the screen are literally imposiible to hit.

Obviously, 1:1 is ideal, but now imagine that you've got a high dpi mouse that's got a slight dpi excess, and you have to dial down the sensitivity 75% to make it playable. What that means is that the mouse needs to move 0.75 pixels for every one pixel the mouse moves. That's not possible because only integer pixel movements are possible. So the mouse needs to move 4 pixels for every 3 pixels on the screen. For each cursor movement the mouse will move 1-1-2-1-1-2-1-1-2. This is not easy to notice, but not ideal. The third pixel requries an estra 100% the mouse movement to register on the screen.

Now, double the dpi on the mouse. Now the cursor needs to move 0.375 pixels for every 1 pixel the mouse moves, or 3 pixels for every 8 for the mouse. Now for each cursor movement the mouse moves 3-3-2-3-3-2-3-3-2. The third pixel requires 33% less mouse movement.

Doubling sensitivity again gives 3 pixels for every 16 of the mouse, and the cursor moves 5-5-6-5-5-6-5-5-6. The third pixel now only requires 17% extra movement.

The problem becomes less and less noticeable as the mouse dpi increases. So unless you can get perfect 1:1 (or 0.5:1 or 0.25:1, etc.), it's actually best to have the higest dpi mouse possible.

Regardless of that, even situation 1, where the mouse dpi was only slightly too high, most people who have used high dps mice prefer that to a mouse that skips. It's OK if you don't like high dpi mice, but please don't provide wrong information. And someone please correct me if I'm misunderstanding things.

The reaon I talked about ball mice was in direct answer to another post.
nutopia
Profile Joined April 2010
France26 Posts
Last Edited: 2010-10-25 15:16:20
October 25 2010 15:13 GMT
#625
are both kinzu and intellimouse 3.0 OK for a use with a 1920*1080 screen resolution?

or should I go for a razer deathadder? or any else?
Solis_Fonte
Profile Joined February 2010
63 Posts
October 25 2010 16:15 GMT
#626
On October 26 2010 00:13 nutopia wrote:
are both kinzu and intellimouse 3.0 OK for a use with a 1920*1080 screen resolution?

or should I go for a razer deathadder? or any else?

Razer DeathAdder, Razer Abyssus, ROCCAT Kova, Mionix Naos 3200
nutopia
Profile Joined April 2010
France26 Posts
October 25 2010 16:19 GMT
#627
dude ok ... but why? I don't need 15 buttons on the mouse

are these really worth it?
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-10-25 16:39:36
October 25 2010 16:38 GMT
#628
I have huge hands I have a claw grip, and I am right handed. I'd also prefer side buttons around my thumb (just two). I have the opportunity to get a fancy mouse, what should I get? (I'm biased towards Razer because they seem so dang nice, but I'll be open to anything)
♥
Solis_Fonte
Profile Joined February 2010
63 Posts
October 25 2010 16:42 GMT
#629
On October 26 2010 01:38 Hikko wrote:
I have huge hands I have a claw grip, and I am right handed. I'd also prefer side buttons around my thumb (just two). I have the opportunity to get a fancy mouse, what should I get? (I'm biased towards Razer because they seem so dang nice, but I'll be open to anything)

Razer DeathAdder
Solis_Fonte
Profile Joined February 2010
63 Posts
October 25 2010 16:43 GMT
#630
On October 26 2010 01:19 nutopia wrote:
dude ok ... but why? I don't need 15 buttons on the mouse

are these really worth it?

Do Razer Abyssus only 3 buttons
nutopia
Profile Joined April 2010
France26 Posts
Last Edited: 2010-10-25 16:57:10
October 25 2010 16:51 GMT
#631
ok abyssus but what are its advantages compared to intellimouse 3.0 or kinzu?
Solis_Fonte
Profile Joined February 2010
63 Posts
October 25 2010 16:57 GMT
#632
On October 26 2010 01:51 nutopia wrote:
ok abyssus but what are its advantage compare to intellimouse 3.0 or kinzu?

In intellimouse 3.0 total 400dpi, for sc2 is not enough.
Kinzu has a lousy sensor (acceleration) and bad legs.
nutopia
Profile Joined April 2010
France26 Posts
Last Edited: 2010-10-25 17:00:50
October 25 2010 16:59 GMT
#633
ok thanks, so for you razer abyssus is the best mouse for SC2?

what about nova slider X600 compared to abyssus?

or steelseries ikari, xay? logitech g500?
GreEny K
Profile Joined February 2008
Germany7312 Posts
October 25 2010 17:07 GMT
#634
On October 26 2010 01:19 nutopia wrote:
dude ok ... but why? I don't need 15 buttons on the mouse

are these really worth it?


Kinzu... It's a great mouse.
Why would you ever choose failure, when success is an option.
Vedic
Profile Joined March 2008
United States582 Posts
Last Edited: 2010-10-25 17:30:17
October 25 2010 17:17 GMT
#635
On October 24 2010 06:50 GagnarTheUnruly wrote:
@Vedic

Let's imagine you have a mouse that has to have a 4x increase in sensitivity to provide the level of sensitivity the user wants. It's going to skip 3/4 pixels. The problem increases as the difference between the mouses inherent sensitivity at 1:1 and the users desired sensitivity increases. It also means that 15/16 pixels on the screen are literally imposiible to hit.

Obviously, 1:1 is ideal, but now imagine that you've got a high dpi mouse that's got a slight dpi excess, and you have to dial down the sensitivity 75% to make it playable. What that means is that the mouse needs to move 0.75 pixels for every one pixel the mouse moves. That's not possible because only integer pixel movements are possible. So the mouse needs to move 4 pixels for every 3 pixels on the screen. For each cursor movement the mouse will move 1-1-2-1-1-2-1-1-2. This is not easy to notice, but not ideal. The third pixel requries an estra 100% the mouse movement to register on the screen.


It sounds to me like you're doing a lot of theorycrafting, but you haven't worked directly with mouse input. The x/y don't correlate to fractions of pixels, as the program won't even be dealing with more than whole numbers. When moving multiple pixels, you're not losing 1/4 per pixel, but per pixel update. The decimal is dropped from the full value of movement, not from individual pixels.

When your operating system is going to lower the input to less than 1:1, it's applying that value (in your case 0.75, but you'll be hard pressed to find such an elegant ratio) to the full update value, but then dropping the resulting decimal. While this would potentially be a little less bad on an interrupt-based system, there is just no way to properly use higher DPI than your resolution.
I tried to commit seppuku, but I accidentally committed bukkake.
OsC
Profile Joined October 2010
Canada542 Posts
October 27 2010 05:19 GMT
#636
does the raccot kone + work on a mac?

im deciding on raccot kone +, razer spectre, and razer naga.

any advice?
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
October 27 2010 06:50 GMT
#637
On October 26 2010 02:17 Vedic wrote:
Show nested quote +
On October 24 2010 06:50 GagnarTheUnruly wrote:
@Vedic

Let's imagine you have a mouse that has to have a 4x increase in sensitivity to provide the level of sensitivity the user wants. It's going to skip 3/4 pixels. The problem increases as the difference between the mouses inherent sensitivity at 1:1 and the users desired sensitivity increases. It also means that 15/16 pixels on the screen are literally imposiible to hit.

Obviously, 1:1 is ideal, but now imagine that you've got a high dpi mouse that's got a slight dpi excess, and you have to dial down the sensitivity 75% to make it playable. What that means is that the mouse needs to move 0.75 pixels for every one pixel the mouse moves. That's not possible because only integer pixel movements are possible. So the mouse needs to move 4 pixels for every 3 pixels on the screen. For each cursor movement the mouse will move 1-1-2-1-1-2-1-1-2. This is not easy to notice, but not ideal. The third pixel requries an estra 100% the mouse movement to register on the screen.


It sounds to me like you're doing a lot of theorycrafting, but you haven't worked directly with mouse input. The x/y don't correlate to fractions of pixels, as the program won't even be dealing with more than whole numbers. When moving multiple pixels, you're not losing 1/4 per pixel, but per pixel update. The decimal is dropped from the full value of movement, not from individual pixels.

When your operating system is going to lower the input to less than 1:1, it's applying that value (in your case 0.75, but you'll be hard pressed to find such an elegant ratio) to the full update value, but then dropping the resulting decimal. While this would potentially be a little less bad on an interrupt-based system, there is just no way to properly use higher DPI than your resolution.


But the discrepancy should still decrease as dpi increases because you'll be smaller steps away from ideal ratios when you're at higher dpi.
backtoback
Profile Joined March 2010
Canada1276 Posts
October 27 2010 06:53 GMT
#638
xai > all

i owned intel 3.0, deathadder,ikari laser

All have been sitting in my closet collecting dust where my ikari gave me a +20APM average boost

as the yankees get a home run... SEEE YAA!
GrazerRinge
Profile Blog Joined May 2010
999 Posts
Last Edited: 2010-10-27 07:04:43
October 27 2010 07:01 GMT
#639
I use this one for 6 months :
[image loading]


it costs 15 Euro. For this price, i cant complain

I tried some fancy mouse like razor or steelseries, but they werent that good...I guess its just question of money and taste :p

"Successful people don't talk much. They listen and take action."
Hokay
Profile Joined May 2007
United States738 Posts
October 27 2010 07:58 GMT
#640
Does anyone have an opinion on this mouse? http://www.newegg.com/Product/Product.aspx?Item=N82E16826161004&cm_re=ideazon-_-26-161-004-_-Product

I got it for 22 dollars when it was on sale. I use it with the Razer Goliathus Control mouse pad and must say that I am pretty pleased with the both. I'm just curious what others think! But still, I wonder how much more awesome or not is the Abyssus or Deathadder for SC2.
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