• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:34
CEST 13:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2492 users

Adaptability, Creativity, and Map Generator - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
D10
Profile Blog Joined December 2007
Brazil3409 Posts
August 16 2009 02:54 GMT
#121
The map will be revelead in the sense that you can see how it is instead of having to explore it to even know how the map looks like.

Theres only normal fog.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
dcttr66
Profile Joined October 2003
United States555 Posts
August 16 2009 05:49 GMT
#122
although i think with ums you can adjust the map to have dark fog if you want it.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
August 16 2009 09:40 GMT
#123
Uh, idk if this has been mentioned cus I cba reading it all :<. but Red Alert command and conquer 2 had a random map generator, where you could make it random a map and then watch it before start?
That looks like it could work out without too much trouble.
In the woods, there lurks..
Rakanishu2
Profile Joined May 2009
United States475 Posts
August 16 2009 21:26 GMT
#124
I think the bottom line and ultimate counter to this argument is, why?

Why do you need random maps when pre-made ones already have zero-chance of undetermined imbalance and are familiar so you can learn them after playing a little bit?

A diverse amount of creative strats already are created for pre-existing maps.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
dhe95
Profile Blog Joined December 2008
United States1213 Posts
August 16 2009 22:00 GMT
#125
Maps evolve, and an algorithm that makes code doesn't. When SC1 first came out, there were maps with no gas in expos, a gas geyser that requires 8 workers, no natural expansions, imbalanced spawn points, etc. But as the maps evolve, we now have maps that have an easily securable natural and usually 3rd, a nat gas, only 3-4 workers required, we have maps like holy world with the dwebs and neutral ccs, and maps like neo medusa with the blocked temples. IMO if a random map generator was made, it wouldn't be able to keep up with the innovations that human mapmakers are making.
Kingfisher
Profile Blog Joined July 2009
Canada144 Posts
Last Edited: 2009-08-16 22:51:29
August 16 2009 22:48 GMT
#126
I agree with this thread.
Unfortunately, creativity only goes so far in this game. Creativity loses against good mechanics and trite strategies and therefore, in order to compete and secure your victory, I'm afraid you can only counter using better mechanics - hence the dilemma of the game favoring boring strategies with good mechanics than creative strategies with mediocre mechanics.
Randomized maps cannot be solution because that would result in many players winning from sheer luck or imbalances of the map rather than adapting to the environment. I agree that this can allow more creative strategies but realistically, it's not the best solution to tackle this matter.
Because, for example, if the randomly generated map is an island map, zerg would make mutalisks which would force terran or protoss to make valkyries/corsairs and then counter with drop etc. which wouldn't change one bit from the Starcraft you talk about.
And to tell you the truth, professional Starcraft isn't always like that. I mean, there are innovative players and always will be, and we will definitely see more of brilliant strategies in the future that revolutionizes the style of play. This is also the reason why Starcraft is loved by so many for such a long time.
dcttr66
Profile Joined October 2003
United States555 Posts
August 17 2009 02:51 GMT
#127
dhe95 you are exaggerating...i think it was the players that were putting 8 workers on gas, not the geysers. it was probably something like a gas only expansion and you probably needed more than the 8 workers for it... but yeah there definitely were quite a few maps that you would need 5 workers for the geyser. i think random map generation would be great for like a game mode for ladder that people don't really play much like warcraft 3's free for all. i don't see a problem with it.

i feel like they would want different map generation directions instead of different maps in the ladder when they do this. so basically if you made a custom game with random map generation you would have to pick your map generation directions, or, they could set a randomize the directions feature...which would make the map layout even more random, in other words, it wouldn't let you choose that you don't or do want an island map, or it wouldn't let you choose that you want or don't want yellow minerals or whatever...it would randomize that. i think it's a good idea.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 18 2010 03:05 GMT
#128
Is something like this possible in the map editor?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group B
Maru vs ZounLIVE!
SHIN vs Rogue
Ryung 480
IntoTheiNu 320
CranKy Ducklings SOOP35
Rex25
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 480
Lowko258
TKL 74
Rex 25
ProTech6
StarCraft: Brood War
Britney 22046
Calm 5480
Hyuk 842
Jaedong 448
Horang2 419
EffOrt 332
Mini 285
BeSt 283
Leta 202
Pusan 147
[ Show more ]
Soulkey 144
ZerO 135
Light 130
Last 118
ggaemo 103
hero 81
ToSsGirL 78
Rush 51
Aegong 50
Mind 46
Shinee 41
scan(afreeca) 35
sorry 34
JYJ 32
Sharp 32
soO 31
Sea.KH 27
Terrorterran 23
Barracks 19
Free 18
JulyZerg 17
910 13
Sacsri 13
GoRush 13
Noble 12
zelot 11
Movie 9
ajuk12(nOOB) 7
Icarus 6
Dota 2
Dendi530
XcaliburYe170
canceldota63
Counter-Strike
olofmeister1651
x6flipin248
allub168
markeloff103
kRYSTAL_54
Other Games
B2W.Neo914
Pyrionflax146
Mew2King120
DeMusliM25
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 993
Other Games
gamesdonequick523
Counter-Strike
PGL295
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1640
• Jankos1487
Upcoming Events
WardiTV Spring Champion…
26m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
TKL 74
OSC
7h 26m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
12h 26m
Maestros of the Game
1d 1h
Replay Cast
1d 12h
RSL Revival
1d 19h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 23h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
OSC
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.