
New SC2 Video Footage 6/22/09 - Page 3
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SoleSteeler
Canada5415 Posts
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sushiman
Sweden2691 Posts
I really hope they remove that damn engine sound from the hellions as well. Damn annoying hearing them driving around. ![]() | ||
DeCoup
Australia1933 Posts
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danieldrsa
Brazil522 Posts
On June 30 2009 05:38 7mk wrote: Those were corrupters but i dunno what makes it seem like they were one-shotting since that was a big ass bunch of them. But they are supposed to be very strong anti-air - but I did wonder why the void rays didnt turn into stationary defense? Mh thats probably true, sounds like a blizzardish thing to do, since Ultralisks do extra dmg (-> special attack) vs buildings hum, they turned in stationary turrets... No really a turret, but a small goo that shoots. Have you seen the video on HD? See when corrupters kill the void rays again. | ||
despite
Bulgaria105 Posts
1. What the bloody hell was that mothership whirlpool??? 2. The attack animation of the zealot looks decent now. Running is still bad imo. 3. Forget about zealot movement, ultralisk movement is the worst I have seen in the game so far. In BW when you saw the ultralisk running towards your marines you thought "that thing will soon be smashing them" while now it looks like it's never gonna reach its target. It barely moves its legs and i think it will look even funnier when speed is researched. A giant behemoth with tiny legs. T_T | ||
Krikkitone
United States1451 Posts
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CROrens
Croatia1005 Posts
anyone know anything about that? | ||
onmach
United States1241 Posts
However, am I the only one that is bothered by the command center lifting off? It just bounces into the air, like it has a spring under it. I keep expecting a "boing" sound effect. Also the ultralisks swinging around at 120 rpms. Maybe they should turn down their rotation speed to about a third and then widen their attack arc so that they don't need to directly face whatever they are attacking. | ||
RedTerror
New Zealand742 Posts
-If you look closely one of the immortals has a movement bug (around 5:00 in the first vid) -I like the burning death animations from dying in flame. -The sound of buildings cloaking and uncloaking could get annoying -I love how banelings roll again (they didn't in br2 and br3) -Corruptor ability is a gimmick -Mutalisk animation looks cool, it will be a shame when they are all clumped together though -Warp gates are a bit visually distracting, maybe the blackhole could only appear when units are warping units in -Antigravity is a bit too distracting -Spine crawler attack is less ambiguous now, better for the audience -Broodlord looks really pathetic when it flaps -Immortal attack animation looks cool Overall the game looks great | ||
DeCoup
Australia1933 Posts
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Suc
Australia1569 Posts
Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD. | ||
Tsagacity
United States2124 Posts
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MrHoon
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10183 Posts
On June 30 2009 15:10 Suc wrote: One little nitpick I found was that at the start, when the zerg was attacking the toss base, it was kinda hard to distinguish all of the zerg units, being that they are so dark. Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD. yeah same here ![]() I know in HD everything looks crystal clear but chances are we'll be watching games on youtube anyways. | ||
nataziel
Australia1455 Posts
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DeCoup
Australia1933 Posts
On June 30 2009 16:05 MrHoon wrote: yeah same here ![]() I know in HD everything looks crystal clear but chances are we'll be watching games on youtube anyways. I'm hoping we will be watching most vods as actual replays in-game with real time rendering. 10000% better than a vod. (As long as they decide to add sound recording) (Also.. will probably require blizzard to allow replays to be 'locked' in some way to only allow playback from the observers chosen view with no stats shown or pro's will not allow their replays to be shown because their build orders etc will be too well analyzed by people). | ||
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