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New SC2 Video Footage 6/22/09

Forum Index > SC2 General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-30 06:37:38
June 29 2009 08:23 GMT
#1
Random noobish looking battles, but its cool!

Be sure to go to youtube and click the HQ/HD button !


http://www.youtube.com/watch?v=YT_0IRNbN14

Courtesy of http://sclegacy.com/ (from the press event I assume)

Enjoy

edit- Watch this one instead, (commentary):

..and then I would, ya know, check em'. (Aka SpoR)
420zerg
Profile Joined June 2009
Australia47 Posts
June 29 2009 08:34 GMT
#2
Units seem to spaz out a fair bit. Looking great though.
smokin on the dro
Radivel-X17
Profile Joined January 2006
Canada144 Posts
Last Edited: 2009-06-29 08:38:49
June 29 2009 08:38 GMT
#3
Moletrap has put the video on the SC2GG server for download, if people want it. link is on the main page - http://www.sc2gg.com

I'm not going to direct link, that might actually cause an issue, haha.

It's also on VioleTAK, too:


I really like the Ultras, myself...
I used to run SC2GG, if you remember that. Come to NHFFA discord. It's where a bunch of old players who all suck at BW hang out, as well as people who like to play FFAs for some reason. https://discord.com/invite/kWNQvnd
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 29 2009 08:49 GMT
#4
Here's two interviews:

http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview/#video-39533

http://www.giantbomb.com/starcraft-ii-multiplayer-interview/17-927/
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-29 13:20:02
June 29 2009 08:59 GMT
#5
On June 29 2009 17:38 Radivel-X17 wrote:
Moletrap has put the video on the SC2GG server for download, if people want it. link is on the main page - http://www.sc2gg.com

I'm not going to direct link, that might actually cause an issue, haha.

It's also on VioleTAK, too:
http://www.youtube.com/watch?v=I_AR42H83Yg

I really like the Ultras, myself...

Mod EDIT:He said he didn't want a direct link to the video, so oblige him.
http://www.sc2gg.com/index.php?do=archives&t=8626
- FrozenArbiter

Cool, thanks man
..and then I would, ya know, check em'. (Aka SpoR)
beLieVe
Profile Joined June 2009
Germany15 Posts
June 29 2009 09:04 GMT
#6
On June 29 2009 17:49 SearingShadow wrote:
Here's two interviews:

http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview/#video-39533


i lol'd about the terrible terrible damage :D
Gee Gee
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 09:05 GMT
#7
Posting direct links to big downloads on another site is in poor taste. They are paying for the bandwidth without getting the hits.

Btw the video interviews were very interesting, I suggest everyone checks them out.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-06-29 10:04:33
June 29 2009 10:04 GMT
#8
Few thoughts:

-At the start it looked and felt like cnc3 with the mass phoenixs etc (I do realise that these are noob battles), but after a minute it felt very starcraft-esque, especially the zerg bases

-Ultras look so freaking awesome, they just bash into that cc and tear it apart

-I lol'd hard at the 2 ghosts scaring off the zerg player and his 9 (yes 9) ultras

-I HAVE NEVER FUCKING WANTED SC2 MORE THAN RIGHT NOW OMGOGMGOMG
meathook
Profile Joined December 2007
1289 Posts
Last Edited: 2009-06-29 10:27:54
June 29 2009 10:13 GMT
#9
Mothership has an ability that is like stasis x10! Oh.. SC2 is going to be great!

EDIT: The interview is pretty interesting.. but some things he said were just wtf: "We will start a league on normal speed (not fastest) and it will only have maps that are designed to prevent rush strategies"

?? eh...
An ugly planet. A bug planet.
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 10:43 GMT
#10
On June 29 2009 19:13 meathook wrote:
Mothership has an ability that is like stasis x10! Oh.. SC2 is going to be great!

EDIT: The interview is pretty interesting.. but some things he said were just wtf: "We will start a league on normal speed (not fastest) and it will only have maps that are designed to prevent rush strategies"

?? eh...


What did you not understand about a casual ladder for casual players that don't want to play on the fastest speed?
I don't see what is hard to comprehend about it; yes, it won't be anything that most TL members will be interested in, but then again it isn't made for you either.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 29 2009 10:44 GMT
#11
That probably makes sense. Unfortunately, too many people (casuals) can't deal with fastpaced strategic gameplay such as Starcraft would have. See also the popularity of UMS-games and money maps. If Blizzard doesn't want to alienate them and drive them off to community-created alternatives (or just quit SC2 altogether) they can implement their own solution and see to it that there's some quality assurance.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-06-29 10:47:25
June 29 2009 10:46 GMT
#12
On June 29 2009 19:13 meathook wrote:
Mothership has an ability that is like stasis x10! Oh.. SC2 is going to be great!

EDIT: The interview is pretty interesting.. but some things he said were just wtf: "We will start a league on normal speed (not fastest) and it will only have maps that are designed to prevent rush strategies"

?? eh...

He said it was a beginners league, they will have several ladders.

On June 29 2009 19:04 Suc wrote:
-I lol'd hard at the 2 ghosts scaring off the zerg player and his 9 (yes 9) ultras

The ghosts could block the ramp making it impossible for the ultras to do anything without detection.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 29 2009 10:49 GMT
#13
On June 29 2009 19:46 Klockan3 wrote:
Show nested quote +
On June 29 2009 19:04 Suc wrote:
-I lol'd hard at the 2 ghosts scaring off the zerg player and his 9 (yes 9) ultras

The ghosts could block the ramp making it impossible for the ultras to do anything without detection.

No, but before the other 2 ghosts came the zerg was running his ultras away and swung back in when the other 2 ghosts came down uncloaked, then they cloacked and blocked the ramp.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
June 29 2009 11:51 GMT
#14
Looks epic.
www.brainyweb.ca //web stuff!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 29 2009 12:31 GMT
#15
The Spine Crawler animation is freaking awesome!
And its pretty zergish.

The Ultralisks moving look weird though... looks a bit like they are just walking on 2 legs

Mh im getting more and more certain that im not gonna play Z in sc2
beep boop
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 29 2009 12:44 GMT
#16
ultras look weird and not fluid yet :/
Hwaseung Oz fan for life. Swing out, always swing out.
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
June 29 2009 13:00 GMT
#17
I think the spine crawler really looks like a whale penis. But strangely enough, I dont really mind it.

Other than that I think this looks pretty damn good
Flying Tushin!!
Murlox
Profile Blog Joined March 2008
France1699 Posts
June 29 2009 13:09 GMT
#18
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/
Resistance ain't futile
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 29 2009 13:41 GMT
#19
Mothership moves slower than floated command centers, taken down too easily...

wth is that zerg air units that seemingly one-shot the void rays??

also... we can tell if a bunker is occupied anot now...

AdunToridas
Profile Joined December 2008
Germany380 Posts
June 29 2009 13:42 GMT
#20
This Black Hole spell is waaaay to much pew-pew...
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
June 29 2009 13:44 GMT
#21
Wow @ the baneling/hellion micro, that bit was way cool!
u gotta sk8
ggfobster
Profile Joined April 2007
United States298 Posts
June 29 2009 13:49 GMT
#22
Hellion looks like shit imo.
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 14:03 GMT
#23
Not that impressed of the Phoenix and Hellion when it comes to the look department. Rest of the units were fine/great.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-29 14:29:08
June 29 2009 14:27 GMT
#24
On June 29 2009 22:09 Murlox wrote:
Show nested quote +
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/


they are perfect by now, imo.

On June 29 2009 23:03 Eury wrote:
Not that impressed of the Phoenix and Hellion when it comes to the look department. Rest of the units were fine/great.


wow, i loved the phoenix
The roll it did when it turned was awesome
-*-
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-29 14:28:54
June 29 2009 14:28 GMT
#25
sorry, double posted
-*-
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 29 2009 14:32 GMT
#26
On June 29 2009 22:09 Murlox wrote:
Show nested quote +
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/

They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
minus_human
Profile Blog Joined November 2006
4784 Posts
June 29 2009 14:55 GMT
#27
On June 29 2009 23:32 DeCoup wrote:
Show nested quote +
On June 29 2009 22:09 Murlox wrote:
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/

They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is)


I noticed that too
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 15:03 GMT
#28
--- Nuked ---
Sonu
Profile Blog Joined December 2008
Canada577 Posts
June 29 2009 15:15 GMT
#29
These games are set to fastest? Man it looks three times faster than the Battle Reports!
"I really like this wall-in, because its not a fucking wall" - DAy[9]
Bash
Profile Joined August 2007
Finland1533 Posts
June 29 2009 15:19 GMT
#30
On June 29 2009 23:55 minus_human wrote:
Show nested quote +
On June 29 2009 23:32 DeCoup wrote:
On June 29 2009 22:09 Murlox wrote:
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/

They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is)


I noticed that too


Afaik that's what they do to buildings, and have a separate animation for units.
I can't sing and I can't dance, but still I know how to clap my hands.
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 15:19 GMT
#31
On June 29 2009 23:27 danieldrsa wrote:
Show nested quote +
On June 29 2009 22:09 Murlox wrote:
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/


they are perfect by now, imo.

Show nested quote +
On June 29 2009 23:03 Eury wrote:
Not that impressed of the Phoenix and Hellion when it comes to the look department. Rest of the units were fine/great.


wow, i loved the phoenix
The roll it did when it turned was awesome


Yeah, but the attack. Brr.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 29 2009 16:03 GMT
#32
correct me if i'm wrong but is there no footage of DTs, seige tanks, HTs, medivac???
i find it really baffling that there is no footage of the original baller units? are they just trying to keep these oldies-but-goodies hidden away from the public or have i missed a video or what?!
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
June 29 2009 16:12 GMT
#33
hellions need to be removed... (my most hated unit in sc2) speed of a vulture... weapon of a firebat (with better range) i cant fathom how that can be balenced... think of ppl just suicideing them into zerg/terran/protoss's minaral line destroying all the workerings in like 5 seconds...

Also.. the unit looks like it was from a cnc or one of those other rts games;/ looks cheesy to me
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 29 2009 16:37 GMT
#34
I've never before seen videos of SC2 and thought it looked as HELLA F***ING FUN as it did in the first of these videos... damn the graphics are so cool and yet the game transists so smooth. I'm really impressed and I SOOOOO want to have this game on my computer right now! :D
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 29 2009 16:41 GMT
#35
Also some notes:

The ultras look cool but walks like babies that just learn to walk while moving, they are also not as smooth in their attack movement as other units. They look amazing though!

Mothership looks... like a cute feature. That's about it - doesn't resemble of a starcraft unit to me yet.

Finally the game is played at fastest(?) and I think that's why these videos gave a great impression to me. Even though the micro or skill level of the video might not be that good, it looks so much more fun than on the Battle Reports!
Railz
Profile Joined July 2008
United States1449 Posts
June 29 2009 16:54 GMT
#36
Mothership seems like a great late game expansion defending unit since it can port to any base in an instant and shut down any doom drop for about 15 seconds with vortex.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
tancor
Profile Joined May 2009
Barbados55 Posts
June 29 2009 16:59 GMT
#37
c&c buggy still in the game...looks shity....
I love this game
Strayline
Profile Blog Joined January 2009
United States330 Posts
June 29 2009 17:16 GMT
#38
Omg a phoenix did a barrel roll!
minus_human
Profile Blog Joined November 2006
4784 Posts
June 29 2009 17:18 GMT
#39
wicked wicked wicked

I hope they add something extra to the Hellion, while it's cool, I feel it needs some sort of mechanic to be on par with the Vulture and to possibly help Terran with map control

mines or the suggested napalm trace would be really nice in my opinion
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 29 2009 20:38 GMT
#40
On June 29 2009 22:41 Shizuru~ wrote:
Mothership moves slower than floated command centers, taken down too easily...

wth is that zerg air units that seemingly one-shot the void rays??

also... we can tell if a bunker is occupied anot now...


Those were corrupters but i dunno what makes it seem like they were one-shotting since that was a big ass bunch of them.
But they are supposed to be very strong anti-air - but I did wonder why the void rays didnt turn into stationary defense?


On June 30 2009 00:19 Bash wrote:
Show nested quote +
On June 29 2009 23:55 minus_human wrote:
On June 29 2009 23:32 DeCoup wrote:
On June 29 2009 22:09 Murlox wrote:
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/

They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is)


I noticed that too


Afaik that's what they do to buildings, and have a separate animation for units.


Mh thats probably true, sounds like a blizzardish thing to do, since Ultralisks do extra dmg (-> special attack) vs buildings
beep boop
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
June 29 2009 20:46 GMT
#41
I really like the spine crawler attack.
sushiman
Profile Joined September 2003
Sweden2691 Posts
June 29 2009 21:02 GMT
#42
Most of it looks good. However, I think the zealots look kind of silly, mostly the running/fighting animation. Mothership seems weak and extremely slow, but its vortex ability looks useful. Cannons look kinda lame, especially since they removed their moving ability.
I really hope they remove that damn engine sound from the hellions as well. Damn annoying hearing them driving around.
1000 at least.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 29 2009 21:32 GMT
#43
Yeah, Dustin is going on about the spectators ability to tell whats going on more in SC2, but it's kinda hard to tell who specifically the cannons are attacking because you keep missing their firing point without the movement animation while everythign else is going
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-29 21:52:09
June 29 2009 21:50 GMT
#44
On June 30 2009 05:38 7mk wrote:
Show nested quote +
On June 29 2009 22:41 Shizuru~ wrote:
Mothership moves slower than floated command centers, taken down too easily...

wth is that zerg air units that seemingly one-shot the void rays??

also... we can tell if a bunker is occupied anot now...


Those were corrupters but i dunno what makes it seem like they were one-shotting since that was a big ass bunch of them.
But they are supposed to be very strong anti-air - but I did wonder why the void rays didnt turn into stationary defense?


Show nested quote +
On June 30 2009 00:19 Bash wrote:
On June 29 2009 23:55 minus_human wrote:
On June 29 2009 23:32 DeCoup wrote:
On June 29 2009 22:09 Murlox wrote:
On June 29 2009 21:44 StorZerg wrote:
ultras look weird and not fluid yet :/


I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/

They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is)


I noticed that too


Afaik that's what they do to buildings, and have a separate animation for units.


Mh thats probably true, sounds like a blizzardish thing to do, since Ultralisks do extra dmg (-> special attack) vs buildings



hum, they turned in stationary turrets... No really a turret, but a small goo that shoots.
Have you seen the video on HD? See when corrupters kill the void rays again.
-*-
despite
Profile Joined June 2009
Bulgaria105 Posts
June 29 2009 22:03 GMT
#45
Three things caught my attention more then everything else:
1. What the bloody hell was that mothership whirlpool???
2. The attack animation of the zealot looks decent now. Running is still bad imo.
3. Forget about zealot movement, ultralisk movement is the worst I have seen in the game so far. In BW when you saw the ultralisk running towards your marines you thought "that thing will soon be smashing them" while now it looks like it's never gonna reach its target. It barely moves its legs and i think it will look even funnier when speed is researched. A giant behemoth with tiny legs. T_T
Krikkitone
Profile Joined April 2009
United States1451 Posts
June 29 2009 23:03 GMT
#46
Actually, Its quite possible that speed upgraded ultralisks (if they have a speed upgrade) would have bigger legs (like zerglings get the wings)
CROrens
Profile Joined May 2007
Croatia1005 Posts
June 29 2009 23:05 GMT
#47
Did anyone notice that those corruptors (?) - the units killing prottos air force, also do 2 kinds of attack - one like small green spits, and another a bunch of green stuff being shot at an enemy ship at once..

anyone know anything about that?
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
onmach
Profile Blog Joined March 2009
United States1241 Posts
June 29 2009 23:13 GMT
#48
When a corruptor kills a unit, it spawns a little turret that floats in the air. The corruptors are firing the little dark green pellets, the big bright green swooshes are the turrets. It is nice to see that they completely face stomped those void rays but I still think it is no replacement for scourge.

However, am I the only one that is bothered by the command center lifting off? It just bounces into the air, like it has a spring under it. I keep expecting a "boing" sound effect.

Also the ultralisks swinging around at 120 rpms. Maybe they should turn down their rotation speed to about a third and then widen their attack arc so that they don't need to directly face whatever they are attacking.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 30 2009 00:38 GMT
#49
-Ultralisk movement is a bit spastic
-If you look closely one of the immortals has a movement bug (around 5:00 in the first vid)
-I like the burning death animations from dying in flame.
-The sound of buildings cloaking and uncloaking could get annoying
-I love how banelings roll again (they didn't in br2 and br3)
-Corruptor ability is a gimmick
-Mutalisk animation looks cool, it will be a shame when they are all clumped together though
-Warp gates are a bit visually distracting, maybe the blackhole could only appear when units are warping units in
-Antigravity is a bit too distracting
-Spine crawler attack is less ambiguous now, better for the audience
-Broodlord looks really pathetic when it flaps
-Immortal attack animation looks cool

Overall the game looks great

DeCoup
Profile Joined September 2006
Australia1933 Posts
June 30 2009 01:33 GMT
#50
The baneling only roll after you get speed upgrade. which is cool.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-06-30 06:12:13
June 30 2009 06:10 GMT
#51
One little nitpick I found was that at the start, when the zerg was attacking the toss base, it was kinda hard to distinguish all of the zerg units, being that they are so dark.

Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 30 2009 06:49 GMT
#52
A line of spine crawlers killing a single marine with that animation is probably going to be the best part about this game
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
MrHoon *
Profile Blog Joined April 2008
10183 Posts
June 30 2009 07:05 GMT
#53
On June 30 2009 15:10 Suc wrote:
One little nitpick I found was that at the start, when the zerg was attacking the toss base, it was kinda hard to distinguish all of the zerg units, being that they are so dark.

Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD.

yeah same here

I know in HD everything looks crystal clear but chances are we'll be watching games on youtube anyways.
dats racist
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
June 30 2009 08:29 GMT
#54
Must a question about oversky's vid, where the hell does the cinematics at the end of it come from? How did I miss that trailer? It looks epic!
u gotta sk8
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 30 2009 11:17 GMT
#55
On June 30 2009 16:05 MrHoon wrote:
Show nested quote +
On June 30 2009 15:10 Suc wrote:
One little nitpick I found was that at the start, when the zerg was attacking the toss base, it was kinda hard to distinguish all of the zerg units, being that they are so dark.

Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD.

yeah same here

I know in HD everything looks crystal clear but chances are we'll be watching games on youtube anyways.


I'm hoping we will be watching most vods as actual replays in-game with real time rendering. 10000% better than a vod. (As long as they decide to add sound recording) (Also.. will probably require blizzard to allow replays to be 'locked' in some way to only allow playback from the observers chosen view with no stats shown or pro's will not allow their replays to be shown because their build orders etc will be too well analyzed by people).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
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