Be sure to go to youtube and click the HQ/HD button !
http://www.youtube.com/watch?v=YT_0IRNbN14
Courtesy of http://sclegacy.com/ (from the press event I assume)
Enjoy
edit- Watch this one instead, (commentary):
Forum Index > SC2 General |
CharlieMurphy
United States22895 Posts
Be sure to go to youtube and click the HQ/HD button ! http://www.youtube.com/watch?v=YT_0IRNbN14 Courtesy of http://sclegacy.com/ (from the press event I assume) Enjoy edit- Watch this one instead, (commentary): | ||
420zerg
Australia47 Posts
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Radivel-X17
Canada144 Posts
I'm not going to direct link, that might actually cause an issue, haha. It's also on VioleTAK, too: I really like the Ultras, myself... | ||
PlutoNZ
New Zealand410 Posts
http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview/#video-39533 http://www.giantbomb.com/starcraft-ii-multiplayer-interview/17-927/ | ||
CharlieMurphy
United States22895 Posts
On June 29 2009 17:38 Radivel-X17 wrote: Moletrap has put the video on the SC2GG server for download, if people want it. link is on the main page - http://www.sc2gg.com I'm not going to direct link, that might actually cause an issue, haha. It's also on VioleTAK, too: http://www.youtube.com/watch?v=I_AR42H83Yg I really like the Ultras, myself... Mod EDIT:He said he didn't want a direct link to the video, so oblige him. http://www.sc2gg.com/index.php?do=archives&t=8626 - FrozenArbiter Cool, thanks man | ||
beLieVe
Germany15 Posts
On June 29 2009 17:49 SearingShadow wrote: Here's two interviews: http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview/#video-39533 i lol'd about the terrible terrible damage :D | ||
Eury
Sweden1126 Posts
Btw the video interviews were very interesting, I suggest everyone checks them out. | ||
Suc
Australia1569 Posts
-At the start it looked and felt like cnc3 with the mass phoenixs etc (I do realise that these are noob battles), but after a minute it felt very starcraft-esque, especially the zerg bases -Ultras look so freaking awesome, they just bash into that cc and tear it apart -I lol'd hard at the 2 ghosts scaring off the zerg player and his 9 (yes 9) ultras -I HAVE NEVER FUCKING WANTED SC2 MORE THAN RIGHT NOW OMGOGMGOMG | ||
meathook
1289 Posts
EDIT: The interview is pretty interesting.. but some things he said were just wtf: "We will start a league on normal speed (not fastest) and it will only have maps that are designed to prevent rush strategies" ?? eh... | ||
Eury
Sweden1126 Posts
On June 29 2009 19:13 meathook wrote: Mothership has an ability that is like stasis x10! Oh.. SC2 is going to be great! EDIT: The interview is pretty interesting.. but some things he said were just wtf: "We will start a league on normal speed (not fastest) and it will only have maps that are designed to prevent rush strategies" ?? eh... What did you not understand about a casual ladder for casual players that don't want to play on the fastest speed? I don't see what is hard to comprehend about it; yes, it won't be anything that most TL members will be interested in, but then again it isn't made for you either. | ||
Grumbels
Netherlands7031 Posts
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Klockan3
Sweden2866 Posts
On June 29 2009 19:13 meathook wrote: Mothership has an ability that is like stasis x10! Oh.. SC2 is going to be great! EDIT: The interview is pretty interesting.. but some things he said were just wtf: "We will start a league on normal speed (not fastest) and it will only have maps that are designed to prevent rush strategies" ?? eh... He said it was a beginners league, they will have several ladders. On June 29 2009 19:04 Suc wrote: -I lol'd hard at the 2 ghosts scaring off the zerg player and his 9 (yes 9) ultras The ghosts could block the ramp making it impossible for the ultras to do anything without detection. | ||
Suc
Australia1569 Posts
On June 29 2009 19:46 Klockan3 wrote: Show nested quote + On June 29 2009 19:04 Suc wrote: -I lol'd hard at the 2 ghosts scaring off the zerg player and his 9 (yes 9) ultras The ghosts could block the ramp making it impossible for the ultras to do anything without detection. No, but before the other 2 ghosts came the zerg was running his ultras away and swung back in when the other 2 ghosts came down uncloaked, then they cloacked and blocked the ramp. | ||
alexpnd
Canada1857 Posts
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7mk
Germany10157 Posts
And its pretty zergish. The Ultralisks moving look weird though... looks a bit like they are just walking on 2 legs ![]() Mh im getting more and more certain that im not gonna play Z in sc2 | ||
StorrZerg
United States13919 Posts
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lgd-haze
Sweden547 Posts
Other than that I think this looks pretty damn good | ||
Murlox
France1699 Posts
On June 29 2009 21:44 StorZerg wrote: ultras look weird and not fluid yet :/ I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ | ||
Shizuru~
Malaysia1676 Posts
wth is that zerg air units that seemingly one-shot the void rays?? also... we can tell if a bunker is occupied anot now... | ||
AdunToridas
Germany380 Posts
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nataziel
Australia1455 Posts
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ggfobster
United States298 Posts
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Eury
Sweden1126 Posts
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danieldrsa
Brazil522 Posts
On June 29 2009 22:09 Murlox wrote: I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ they are perfect by now, imo. On June 29 2009 23:03 Eury wrote: Not that impressed of the Phoenix and Hellion when it comes to the look department. Rest of the units were fine/great. wow, i loved the phoenix The roll it did when it turned was awesome ![]() | ||
danieldrsa
Brazil522 Posts
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DeCoup
Australia1933 Posts
On June 29 2009 22:09 Murlox wrote: I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is) | ||
minus_human
4784 Posts
On June 29 2009 23:32 DeCoup wrote: Show nested quote + On June 29 2009 22:09 Murlox wrote: On June 29 2009 21:44 StorZerg wrote: ultras look weird and not fluid yet :/ I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is) I noticed that too | ||
wtfhi2u
United States65 Posts
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Sonu
Canada577 Posts
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Bash
Finland1533 Posts
On June 29 2009 23:55 minus_human wrote: Show nested quote + On June 29 2009 23:32 DeCoup wrote: On June 29 2009 22:09 Murlox wrote: On June 29 2009 21:44 StorZerg wrote: ultras look weird and not fluid yet :/ I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is) I noticed that too Afaik that's what they do to buildings, and have a separate animation for units. | ||
Eury
Sweden1126 Posts
On June 29 2009 23:27 danieldrsa wrote: Show nested quote + On June 29 2009 22:09 Murlox wrote: On June 29 2009 21:44 StorZerg wrote: ultras look weird and not fluid yet :/ I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ they are perfect by now, imo. Show nested quote + On June 29 2009 23:03 Eury wrote: Not that impressed of the Phoenix and Hellion when it comes to the look department. Rest of the units were fine/great. wow, i loved the phoenix The roll it did when it turned was awesome ![]() Yeah, but the attack. Brr. ![]() | ||
omninmo
2349 Posts
i find it really baffling that there is no footage of the original baller units? are they just trying to keep these oldies-but-goodies hidden away from the public or have i missed a video or what?! | ||
EGLzGaMeR
United States1867 Posts
Also.. the unit looks like it was from a cnc or one of those other rts games;/ looks cheesy to me | ||
Boundz(DarKo)
5311 Posts
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Boundz(DarKo)
5311 Posts
The ultras look cool but walks like babies that just learn to walk while moving, they are also not as smooth in their attack movement as other units. They look amazing though! Mothership looks... like a cute feature. That's about it - doesn't resemble of a starcraft unit to me yet. Finally the game is played at fastest(?) and I think that's why these videos gave a great impression to me. Even though the micro or skill level of the video might not be that good, it looks so much more fun than on the Battle Reports! | ||
Railz
United States1449 Posts
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tancor
Barbados55 Posts
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Strayline
United States330 Posts
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minus_human
4784 Posts
I hope they add something extra to the Hellion, while it's cool, I feel it needs some sort of mechanic to be on par with the Vulture and to possibly help Terran with map control mines or the suggested napalm trace would be really nice in my opinion | ||
7mk
Germany10157 Posts
On June 29 2009 22:41 Shizuru~ wrote: Mothership moves slower than floated command centers, taken down too easily... wth is that zerg air units that seemingly one-shot the void rays?? also... we can tell if a bunker is occupied anot now... Those were corrupters but i dunno what makes it seem like they were one-shotting since that was a big ass bunch of them. But they are supposed to be very strong anti-air - but I did wonder why the void rays didnt turn into stationary defense? On June 30 2009 00:19 Bash wrote: Show nested quote + On June 29 2009 23:55 minus_human wrote: On June 29 2009 23:32 DeCoup wrote: On June 29 2009 22:09 Murlox wrote: On June 29 2009 21:44 StorZerg wrote: ultras look weird and not fluid yet :/ I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is) I noticed that too Afaik that's what they do to buildings, and have a separate animation for units. Mh thats probably true, sounds like a blizzardish thing to do, since Ultralisks do extra dmg (-> special attack) vs buildings | ||
SoleSteeler
Canada5416 Posts
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sushiman
Sweden2691 Posts
I really hope they remove that damn engine sound from the hellions as well. Damn annoying hearing them driving around. ![]() | ||
DeCoup
Australia1933 Posts
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danieldrsa
Brazil522 Posts
On June 30 2009 05:38 7mk wrote: Show nested quote + On June 29 2009 22:41 Shizuru~ wrote: Mothership moves slower than floated command centers, taken down too easily... wth is that zerg air units that seemingly one-shot the void rays?? also... we can tell if a bunker is occupied anot now... Those were corrupters but i dunno what makes it seem like they were one-shotting since that was a big ass bunch of them. But they are supposed to be very strong anti-air - but I did wonder why the void rays didnt turn into stationary defense? Show nested quote + On June 30 2009 00:19 Bash wrote: On June 29 2009 23:55 minus_human wrote: On June 29 2009 23:32 DeCoup wrote: On June 29 2009 22:09 Murlox wrote: On June 29 2009 21:44 StorZerg wrote: ultras look weird and not fluid yet :/ I like the size, but not the attack animation : they seem to hit stuff with their head, of forehead, and not with their blades :/ They have seperate attack animations for hitting buildings(headbut) and units (syth claw whatever it is) I noticed that too Afaik that's what they do to buildings, and have a separate animation for units. Mh thats probably true, sounds like a blizzardish thing to do, since Ultralisks do extra dmg (-> special attack) vs buildings hum, they turned in stationary turrets... No really a turret, but a small goo that shoots. Have you seen the video on HD? See when corrupters kill the void rays again. | ||
despite
Bulgaria105 Posts
1. What the bloody hell was that mothership whirlpool??? 2. The attack animation of the zealot looks decent now. Running is still bad imo. 3. Forget about zealot movement, ultralisk movement is the worst I have seen in the game so far. In BW when you saw the ultralisk running towards your marines you thought "that thing will soon be smashing them" while now it looks like it's never gonna reach its target. It barely moves its legs and i think it will look even funnier when speed is researched. A giant behemoth with tiny legs. T_T | ||
Krikkitone
United States1451 Posts
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CROrens
Croatia1005 Posts
anyone know anything about that? | ||
onmach
United States1241 Posts
However, am I the only one that is bothered by the command center lifting off? It just bounces into the air, like it has a spring under it. I keep expecting a "boing" sound effect. Also the ultralisks swinging around at 120 rpms. Maybe they should turn down their rotation speed to about a third and then widen their attack arc so that they don't need to directly face whatever they are attacking. | ||
RedTerror
New Zealand742 Posts
-If you look closely one of the immortals has a movement bug (around 5:00 in the first vid) -I like the burning death animations from dying in flame. -The sound of buildings cloaking and uncloaking could get annoying -I love how banelings roll again (they didn't in br2 and br3) -Corruptor ability is a gimmick -Mutalisk animation looks cool, it will be a shame when they are all clumped together though -Warp gates are a bit visually distracting, maybe the blackhole could only appear when units are warping units in -Antigravity is a bit too distracting -Spine crawler attack is less ambiguous now, better for the audience -Broodlord looks really pathetic when it flaps -Immortal attack animation looks cool Overall the game looks great | ||
DeCoup
Australia1933 Posts
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Suc
Australia1569 Posts
Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD. | ||
Tsagacity
United States2124 Posts
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MrHoon
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10183 Posts
On June 30 2009 15:10 Suc wrote: One little nitpick I found was that at the start, when the zerg was attacking the toss base, it was kinda hard to distinguish all of the zerg units, being that they are so dark. Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD. yeah same here ![]() I know in HD everything looks crystal clear but chances are we'll be watching games on youtube anyways. | ||
nataziel
Australia1455 Posts
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DeCoup
Australia1933 Posts
On June 30 2009 16:05 MrHoon wrote: Show nested quote + On June 30 2009 15:10 Suc wrote: One little nitpick I found was that at the start, when the zerg was attacking the toss base, it was kinda hard to distinguish all of the zerg units, being that they are so dark. Edit: watched in HD and you can see the units easily, although this may be a problem for future vods of games if they are not in HD. yeah same here ![]() I know in HD everything looks crystal clear but chances are we'll be watching games on youtube anyways. I'm hoping we will be watching most vods as actual replays in-game with real time rendering. 10000% better than a vod. (As long as they decide to add sound recording) (Also.. will probably require blizzard to allow replays to be 'locked' in some way to only allow playback from the observers chosen view with no stats shown or pro's will not allow their replays to be shown because their build orders etc will be too well analyzed by people). | ||
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