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SC2 Units as SC1 Icons - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
w00tm0nger
Profile Joined April 2009
United States20 Posts
May 10 2009 18:12 GMT
#21
wow, thats awsome :D great job.
R.I.P. Reaver... you will be missed.
kakisama
Profile Joined March 2008
Canada82 Posts
May 10 2009 19:02 GMT
#22
On May 10 2009 16:03 Aqo[il] wrote:
Why only Protoss units? Add Terran too

[image loading]


what is that beside the thor?
Pride of War
parkin
Profile Blog Joined July 2007
1087 Posts
May 10 2009 19:09 GMT
#23
a squid
mostly harmless
Clow
Profile Blog Joined September 2008
Brazil880 Posts
May 10 2009 19:10 GMT
#24
Cool man.

(waiting for zerg icons)
(–_–) CJ Entusman #33
AdunToridas
Profile Joined December 2008
Germany380 Posts
May 10 2009 19:11 GMT
#25
a stalker
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
CombatV
Profile Joined May 2009
United States4 Posts
May 10 2009 23:09 GMT
#26
That's pretty cool. Unfortunately, the resolution is really low. Wouldn't the sizes be slightly larger in-game? Or just clearer... I don't know, but good stuff regardless.
I wish I knew who to credit with this quote... -- Unknown
spkim1
Profile Joined April 2009
Canada286 Posts
May 10 2009 23:40 GMT
#27
hahaa...i can see where u got those lil icons from (or some of them at least) you've just taken them from the new little menu feature which indicates what units and buildings the players are building, available to game observers in SC2, and shown at the BRs and screenshots

oh and Aqo: wow oh man respect, props to the thor it's really nicely made

parkin: lol thought it was a squid too
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 11 2009 01:04 GMT
#28
On May 10 2009 16:41 IntoTheWow wrote:
Show nested quote +
On May 10 2009 16:03 Aqo[il] wrote:
Why only Protoss units? Add Terran too

[image loading]


Wow you did this?


How did you make them : O?
Moderator<:3-/-<
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
May 11 2009 01:52 GMT
#29
On May 10 2009 22:17 MasterReY wrote:
upper left is a phase prism^^


On May 10 2009 22:03 lolaloc wrote:
Show nested quote +
On May 10 2009 19:49 Heimatloser wrote:
sizes should fit, the observer is the largest unit on the icons ( that is, if upper left is an observer)

It's a Probe Phase Prism. Find out where the actual Observer is :D


It's a probe.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 11 2009 09:57 GMT
#30
On May 11 2009 10:52 inReacH wrote:
Show nested quote +
On May 10 2009 22:17 MasterReY wrote:
upper left is a phase prism^^


Show nested quote +
On May 10 2009 22:03 lolaloc wrote:
On May 10 2009 19:49 Heimatloser wrote:
sizes should fit, the observer is the largest unit on the icons ( that is, if upper left is an observer)

It's a Probe Phase Prism. Find out where the actual Observer is :D


It's a probe.


..... look in the old post. upper left is a phase prism.
He remade them and changed the positions. now upper left is probe....
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Heimatloser
Profile Joined March 2009
Germany1494 Posts
May 11 2009 11:18 GMT
#31
probe, phase prism, anyway, not the observer so its okay.
let me try this from (new picture from left to right, downwards)

probe - zealot - stalker - immortal - ht
dt- archon - the "high damage over long time, no damage in short time" unit - phase prism - colossus
no idea - the overload corsair - no idea - carrier - mothership

couldnt find the real observer though...
All what KT currently needs is a Zerg and a second Terran
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
May 11 2009 11:40 GMT
#32
On May 11 2009 10:04 IntoTheWow wrote:
Show nested quote +
On May 10 2009 16:41 IntoTheWow wrote:
On May 10 2009 16:03 Aqo[il] wrote:
Why only Protoss units? Add Terran too

[image loading]


Wow you did this?


How did you make them : O?

Lots of patience, combined with two years of practice in 3D modeling and animation along with three years of experience in Starcraft modding and a request from a random guy to make a SC2 mod.

Not-TLDR:

Graphics - I used Anim8or, a free 3D modeling software made by an NVidia software engineer. It's very similar to 3DSMax's style. If you're getting it, download version 0.97d, it has multithreading and very high quality renders. Play around with it until you learn to make good looking models. Build models of new units you want to put in SC, and create renders of them from 17 angles with a 11.25 degree rotating difference to cover all 32 angles in SC. Your camera should use about 45-60 degrees tilt depending on how high the unit is. Make sure you enable Bicubic AA setup or else your renders will look blurry in SC.

Once you have your renders, get RetroGRP or Shadowflare's GRP convertor or any BMP->GRP software you like. Everything can be easily found quickly with google. Convert all your frame renders into 8-bit BMPs, using the Starcraft palette, with either photoshop or anything else you like. To get the Starcraft palette, extract any unit frame from any unit in the game using WinMPQ and your GRP program, and take the palette from that frame. The first list of indexes is used for team color, it will appear pink/purple inside your graphic editing software.

Units can have between 17 and 612 frames, novice GRP-makers should start with hovering units since they only need one frame for each direction which is easy to make. Once you get into walking units it gets much more complicated, because of the sheer amount of frames, syncing the walking correctly, and because you also need a separate GRP for the unit shadows, and a GRP set for glow effects for the unit's attacks.

Once you have all the frames for your GRP in 8-bit format with the correct indexing (while photoshop is good for this, I preferred to use MSPaint and a batch program to speed it up when working with hundreds of frames), use your BMP->GRP software to create a GRP of it.

Start your own mod folder, put the GRP there, and create an iscript.bin file, weapons.dat and units.dat as a minimum. Usually you'll also need flingy.dat for movement data, images.dat for your glowing effects, and some other data files. In your iscript, write a script for your new unit to use the .dat properties you gave it correctly. Make sure you wrote your offset pointers correctly and that the unit doesn't bug on death or has any other weird bugs.

Once your script is ready, tested and working, use an MPQ compacting software such as MPQDraft to create an executable that you can distribute and give other people to play around with.

Making mods is easy. You can make your own mod in a few days. All the software you need is free and can be googled easily.

Here's the EXE of that screenshot: Cutscene Universe.exe

Battlecruiser -> Thor
Siege Tank -> Viking
Wraith -> Banshee
Dragoon -> Stalker
Scout -> Immortal

Can be played on battle.net if all people in the game room are playing through the mod exe.
This mod was originally made for some patches ago so some stuff may not work correctly, if people take interest in this I might release an update.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
blapsd
Profile Blog Joined January 2009
England121 Posts
May 11 2009 12:53 GMT
#33
if people take interest in this I might release an update.



Is that starcraft 1.99 you were working on Aqo[il]? Link

Such a shame you stopped development on that, I was following it and it looked awesome. I would defo like to see an update.
Kennelie
Profile Joined December 2007
United States2296 Posts
May 11 2009 13:20 GMT
#34
LOL that shit is sick aqo[il]. And for the protoss icons all I can comment about them is I wonder what the hot key will be for each one.
ya had ya shot kid!
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
May 11 2009 14:07 GMT
#35
Starcraft 1.99 is not related to me in any way other than the fact that the people who were making it used my models. When I released my SC2 mod, I said that my models are shareware, and since then various groups of people have been using it in their mods. Sadly none of them ever bothered to create unit models of their own, they all just screenshot buildings which is 1 frame and super easy to do, and then use other people's unit models ;/
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
blapsd
Profile Blog Joined January 2009
England121 Posts
May 11 2009 15:06 GMT
#36
Oh that sucks, i never realised.

Its a shame noone else came up with any models and they all just leeched off you.....and then once you stopped they stopped (I remember 1.99 stopped because of a lack of artwork). Your models are really awesome though, especially your thor, I could definitely see people stuggling to come up with similar quality models. I've always wanted to play sc2 with sc1 engine and if i could do anything about it I would! but sadly i'm a total novice when it comes to SC modding. Hmmm....maybe i'll attempt teaching myself after my exams since you mentioned

Making mods is easy. You can make your own mod in a few days. All the software you need is free and can be googled easily.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
May 11 2009 15:08 GMT
#37
On May 10 2009 15:12 Polyphasic wrote:
i have no idea which unit is which.

i hope sc2 wont be that confusing

yeah, i was confused, they look cool, but they all look the same to me... urgh.i cant help my negative thoughts on sc2.
Entusman #51
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 11 2009 15:42 GMT
#38
Wow, submit it to blizz! :D
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
AdunToridas
Profile Joined December 2008
Germany380 Posts
May 11 2009 16:23 GMT
#39
Will they be added as TL icons when the game drops?
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 11 2009 20:14 GMT
#40
On May 12 2009 01:23 AdunToridas wrote:
Will they be added as TL icons when the game drops?

TL will probably rip them directly from the game itself.

For now, these are just speculative icons on how it would most likely look like but in SC1 style.
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