Oh I wouldn't mind watching some progamers going at it though. Savior & Boxer anyone?
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Kennelie
United States2296 Posts
Oh I wouldn't mind watching some progamers going at it though. Savior & Boxer anyone? | ||
sexsexpussyhair
Canada133 Posts
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TonyL2
England1953 Posts
What I did like was seeing that the observers could see what the players were clicking, imagine reps with pros :D | ||
KO_SharpMind
Canada277 Posts
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RyanS
United States620 Posts
Also, banelings don't roll anymore? | ||
Kennelie
United States2296 Posts
On April 17 2009 08:08 Eyeon wrote: I was a little disheartened when i found out that zerg anti air was lacking in this build, and then see banshees and nighthawks turn the tide of battle. I'm very optimistic though about banling use and after seeing roaches in action I'm looking forward to them more. I like the new queen as well. very zergish. And the new creep isn't distracting at all. would also have liked a better understanding of how the watchtowers provide sight, the short amount of time they were there didn't really give a good feel as to how much range we could see. Also, maybe the next BR should be TvT so we can see a terran lose(i kid... i kid...) Actually the nighthawks take forever to fire. It looks like a flying goon with slow ass shooting time. The explosion is to much of an effect to me. Imagine pro's playing this shit (savior vs boxer anyone?) and see how they play(lots of explosions?). There was times when each player had 1k+(zerg) and 800. Do the buildings cost way to much to build?? Do the units take forever to manufacture? I know these two blizzard employee's have a slight idea how to play sc but they are not pro at multi-tasking(hence macro) I haven't read much of anything about the sc2 building patterns(tech) but it just seems as this game might need a whole lot of balance or either pro's behind the monitor. | ||
Kennelie
United States2296 Posts
On April 17 2009 08:37 ReS wrote: The blue zerg looked kinda eh. I think they need to work on the coloring for both races. Also, banelings don't roll anymore? It's an upgrade apparently. | ||
VIB
Brazil3567 Posts
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SoulMarine
United States586 Posts
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ManWithCheese
Canada246 Posts
On April 17 2009 08:40 VIB wrote: at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings? I'm not gonna look up that timing right now but I believe the zerg players had some hydras by then. EDIT: looks like the banglings suicide can hit air. | ||
VIB
Brazil3567 Posts
On April 17 2009 08:52 ManWithCheese wrote: Only banelings, roaches and 1 infestor like I said.I'm not gonna look up that timing right now but I believe the zerg players had some hydras by then. | ||
Baytuts
Brazil101 Posts
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Senix
Germany149 Posts
On April 17 2009 08:40 VIB wrote: at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings? One Nighthawk used Hunter Seekers. You can hear the SC 1 mine sound which they use for the Hunter Seekers in this version. Apparently those do splash damage to air units as well because the selected Nighthawk takes quite a bit of damage too. | ||
Patrio
Norway706 Posts
On April 17 2009 08:53 VIB wrote: Only banelings, roaches and 1 infestor like I said. It seems it was killed bcause because of missle splash | ||
Klive5ive
United Kingdom6056 Posts
On April 17 2009 08:59 Patrio wrote: It seems it was killed bcause because of missle splash | ||
Tyrant
Korea (South)234 Posts
On April 17 2009 02:24 Eury wrote: No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods.. There were no big battles because the players were bad. 700 minerals and 35/52 supply prior to a skirmish is probably a bad thing. Doesn't take a macro-god to maintain a 2 base zerg. I'm kinda concerned about the nighthawks and banshees. While watching the video the T let a couple of the nighthawks die, but I'm 100% sure that if a decent player was playing T there none of them would have died. The only anti-air I saw was a few hydras that moved only slightly faster than the nighthawks. The nighthawks can just sit behind a wall of marauders and spam rocket bombs and I think that it will be SK-Terran on roids, but we still need to see the zerg air to air unit. The banshees also do ridiculous amount of damage and are very mobile so I'm going to have to assume they are very expensive otherwise it seems a bit OP as well. | ||
Jawa~
United States291 Posts
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SirNeb
United States243 Posts
But I would like to see a lot more "hard" counters instead of the 1a2a3a units for the races. Last thing you want sc2 to turn into war3 with large armies running around and not engaging because neither has much of an advantage. | ||
R3condite
Korea (South)1541 Posts
DAVID KIM IS AWESOMEE (rofl i always laugh cus that's my name haha) mmm so units/buildings blow up now... it's like friggin fireworks... can't believe they could fly up so high when dying btw was it just me or did any else notice that the drone making the 3rd hatch died when the hatch was canceled? (i did not see the banshees hitting the drone) | ||
zazen
Brazil695 Posts
![]() Look up 15:45 - Terran has 46 SCV's, Zerg has 28 Drones. Fail much? This is the main reason Zerg lost. Both players are kinda bad but that was a lot of fun anyway. I think the Zerg should be using many more burrowed Baneling traps on choke points. I'm pretty sure SCV death animation will get changed, otherwise it'll look like a nuclear explosion everytime someone attack a Terran peon line... | ||
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