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Battle Report 2 NOW Available - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 26 Next All
zizou21
Profile Joined September 2006
United States3683 Posts
April 16 2009 21:00 GMT
#121
neat
its me, tasteless,s roomate LOL!
w e l p
Profile Joined April 2009
United States45 Posts
Last Edited: 2009-04-16 21:08:49
April 16 2009 21:05 GMT
#122
I think the problem people are having regarding SC2's speed in relation to SC1 is that SC2 units have 14+ frames of animation on everything that they're doing. Going from watching a game where the animation is represented by one or two sprite changes to a game that has actual animated 3D units is a big difference. The lack of sprites gives an illusion speed over a 3D model when reality both units are moving at the same speed.

Quake players had similar complaints when the sequels used 3D models instead of sprites until they actually got used to it and realized that everything was moving at the same speed.
http://tinyurl.com/cwrt3z
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 16 2009 21:10 GMT
#123
On April 17 2009 05:52 Pyrrhuloxia wrote:
It was so hard to make out zealots and scvs last in the first video. I hope this is true (haven't been able to watch yet).


Yeah i noticed that too, and i noticed something like that in this video too. Looks like that when you attack scvs and they use the mineral glitch you can't really spot anything, idk about it when you actually play the game because i never played it, but it seems so in the video.
Ours is not the reason why. Ours is but to do and die.
Gliche
Profile Blog Joined August 2008
United States811 Posts
April 16 2009 21:15 GMT
#124
Nice battle report. Be nice to the commentators. They are simply trying to sell the game as something that's also great to watch. A lot of people aren't familiar with a "spectator (e)sport." Also, seems like Chris Cooper really toned down his excitement after being made fun of in BR#1, hahaha.

Zerg feels very "zerg-ish", in line with mass-econ/unit production, strength in numbers, highly mobile multi-point aggression like in SC1. But Terran, man, they've lost that unit-combo/positional oriented, tactical, rolling ball of pure efficiency. Basically, I really miss the medics! T_T And long range artillery! =/ They just dont seem very "terran-ish" anymore...
KT fighting~!! | Designing things is fun!
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 16 2009 21:18 GMT
#125
On April 17 2009 06:15 Gliche wrote:
Zerg feels very "zerg-ish", in line with mass-econ/unit production, strength in numbers, highly mobile multi-point aggression like in SC1. But Terran, man, they've lost that unit-combo/positional oriented, tactical, rolling ball of pure efficiency. Basically, I really miss the medics! T_T And long range artillery! =/ They just dont seem very "terran-ish" anymore...

Aren't terran's metagame vs. zerg supposed to be more mech units in sc2?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 16 2009 21:23 GMT
#126
What i think is funny about all of the comments in here- is the concern for graphics.

SC2 looks so good

Omg mead esplode graphics shiny shiny!

Sounds like 12 year old halo3 kids to me.

Who cares? I would rather have a good playing game, than a good looking one. Graphics are easy to make, and it seems that sc2 is (like all games as of late) a shiny flashy thing, with no depth.

And yes the game hasn't come out yet, and yes balance cannot be discussed yet. But look- this is not the game i fell in love with. This is at BEST a cheap copy of SC. From a competitive point of view graphics should mean nothing. Game play should be everything.

To me, BR1 and BR2 looks like a game i have never seen before.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-04-16 21:27:39
April 16 2009 21:26 GMT
#127
good work blizzard. im done with arguing with the haters and people telling them what to do.
the creep looked great comming out of that hatchery, the speed of the units (no longer too slow), the way the marines ran <3

i am confident blizzard will put out another epic game.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-04-16 21:38:40
April 16 2009 21:30 GMT
#128
Banelings are soooooooooooooooooo cute omg :D

God, so hard to decide which race to play So much abuse potential with all races!

EDIT: The ling movement animation neeeeeeeeeeeds to be changed, jesus ;p

EDIT2: I wish they'd select buildings/units being attacked, makes it easier to follow. Also, did those banshees KILL the hatchery that fast?? Or did he cancel?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Gliche
Profile Blog Joined August 2008
United States811 Posts
Last Edited: 2009-04-16 21:35:17
April 16 2009 21:33 GMT
#129
On April 17 2009 06:18 RoieTRS wrote:
Show nested quote +
On April 17 2009 06:15 Gliche wrote:
Zerg feels very "zerg-ish", in line with mass-econ/unit production, strength in numbers, highly mobile multi-point aggression like in SC1. But Terran, man, they've lost that unit-combo/positional oriented, tactical, rolling ball of pure efficiency. Basically, I really miss the medics! T_T And long range artillery! =/ They just dont seem very "terran-ish" anymore...

Aren't terran's metagame vs. zerg supposed to be more mech units in sc2?


Yeah, but even the meching in SC1 revolve around taking and holding a certain line. I didn't see this kind of positional play until nighthawks came out. Marine+Marauder just seem like the a-click and go kind of army. It could be that the terran player simply didn't figure out how to use the other units better. I could see reapers(with mine ups)+forward bunker being able to hold a position for David Kim to have pushed out to take his 3rd expo faster. A lot like vult(mine ups)+sieged tanks or mnm spreads to choke the center path on that map.

And marines just seem really lame w/o stim.

anyway /end.rant
KT fighting~!! | Designing things is fun!
kerr0r
Profile Joined September 2008
Norway319 Posts
Last Edited: 2009-04-16 21:38:59
April 16 2009 21:34 GMT
#130
On April 17 2009 06:23 Misrah wrote:
What i think is funny about all of the comments in here- is the concern for graphics.

SC2 looks so good

Omg mead esplode graphics shiny shiny!

Sounds like 12 year old halo3 kids to me.

Who cares? I would rather have a good playing game, than a good looking one. Graphics are easy to make, and it seems that sc2 is (like all games as of late) a shiny flashy thing, with no depth.

And yes the game hasn't come out yet, and yes balance cannot be discussed yet. But look- this is not the game i fell in love with. This is at BEST a cheap copy of SC. From a competitive point of view graphics should mean nothing. Game play should be everything.

To me, BR1 and BR2 looks like a game i have never seen before.


You do realise that without current-gen graphics, SC2 would recieve terrible reviews from SC fans and non-fans alike? Oh, and n***r please. Anyone who thinks gameplay in SC2 won't be top-notch is out of their f**king minds. Why do you think Blizz are taking such a long time to release this? So they can have shiny, nice graphics? Because they spend all their time partying and snorting coke through $100 bills earned from WoW?
</rabid fanboy mode>
spkim1
Profile Joined April 2009
Canada286 Posts
Last Edited: 2009-04-16 21:47:46
April 16 2009 21:39 GMT
#131
On April 17 2009 05:26 scwizard wrote:

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.



lol

btw, marines but no medic? i hope they still exist... i wanted smoking hot sexy medics in this game
and i hope it's not only 1 spine creeper... otherwise bring back the sunken! and boy are aerial units slow in this game!

Edit: I realised I bitched too much abt it time to praise it! I LOVE THE GRAPHICS! especially the hatch explosion (indeed as FrozenArbiter points out: has it been cancelled or exterminated?) poor zerglings getting a bashing out of this...and PLEASE Don't say this is "fastest" mode although unlike Matt we're all probly gonna upgrade ling speed much earlier
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
April 16 2009 21:41 GMT
#132
omg zerg has somehow managed to be terrifying and cute at the same time. i love how the zerglings hop around merrily and how banelings waddle into stuff.

- SCV scout walked/flew over the drones when scouting and didn't seem to be blocked in the mineral line.
- love how hatcheries just squirt mutated larvae out the top
- i also really really like the bushes mechanic, allowing for awesome ambushes to be set up. Ie: rines chase lings through the bush and into burrowed banelings
- i wanted to see more queen action , so far its restrained in zerg base seems to make it a useless unit when you have the advantage. Zerg didnt use it to harass, push, or attack. Although maybe it was laying additional larvae or something.
- FFS zerg could SO have picked up the high yield expo and an additional expo LONG time ago. grrrrr /genericbitchin
- roaches remind me of stalkers @_@
- would like to see some zerg air, in BR#2, it seemed like once T went air zerg had to GG
- noooo where is the nydus =(, i was soooo looking forward to pouring zerg units/sauron
~\(。◕‿‿◕。)/~,,,,,,,,>
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-04-16 21:50:18
April 16 2009 21:43 GMT
#133
Ahh, the mule drop pods really make me wish terrans get the regular drop pods back
Much better than the first report btw!
On April 17 2009 06:39 spkim1 wrote:
Show nested quote +
On April 17 2009 05:26 scwizard wrote:

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.



lol

btw, marines but no medic? i hope they still exist... i wanted smoking hot sexy medics in this game
and i hope it's not only 1 spine creeper... otherwise bring back the sunken! and boy are aerial units slow in this game!

Medics are replaced by the medivac, spine crawler/creeper replaces the sunken yes. Don't get why you'd want the old sunken instead of a sunken that can actually move..

For people complaining about the lack of big battles.. well, to me it looked a lot like what old school TvZ looked like in SC - especially on maps like Bifrost. Zerg was constantly attacking, sacrificing his economy to make more offensive units.

I am unsure how I feel about the hunter seeker missile - probably good, but possibly too annoying as zerg? I'm not sure.

The commentary was very good, a marked improvement from the first game IMO - the hiding drone was a much bigger deal than the probe scout for instance.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 16 2009 21:43 GMT
#134
Anyone notice how banelings were not rolling?

That made me sad.
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
April 16 2009 21:50 GMT
#135
On April 17 2009 05:26 scwizard wrote:
If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.


lol hahaha

Normally when people say lol on the internet they're not actually laughing..

Congratulations, you however made me literally laugh out loud

I can really see this happening as a cheat, they say Blizz has TL readers
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 16 2009 21:50 GMT
#136
On April 17 2009 06:43 Cpt.Cocaine wrote:
Anyone notice how banelings were not rolling?

That made me sad.


o ya! rolling ftw
also sad
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 21:52 GMT
#137
On April 17 2009 06:43 FrozenArbiter wrote:
Ahh, the mule drop pods really make me wish terrans get the regular drop pods back
Much better than the first report btw!
Show nested quote +
On April 17 2009 06:39 spkim1 wrote:
On April 17 2009 05:26 scwizard wrote:

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.



lol

btw, marines but no medic? i hope they still exist... i wanted smoking hot sexy medics in this game
and i hope it's not only 1 spine creeper... otherwise bring back the sunken! and boy are aerial units slow in this game!

Medics are replaced by the medivac, spine crawler/creeper replaces the sunken yes. Don't get why you'd want the old sunken instead of a sunken that can actually move..

For people complaining about the lack of big battles.. well, to me it looked a lot like what old school TvZ looked like in SC - especially on maps like Bifrost. Zerg was constantly attacking, sacrificing his economy to make more offensive units.

I am unsure how I feel about the hunter seeker missile - probably good, but possibly too annoying as zerg? I'm not sure.

The commentary was very good, a marked improvement from the first game IMO - the hiding drone was a much bigger deal than the probe scout for instance.


yeah a moving spine crawler is awesome :D but couldn't stand a zealot rush unlike two or three sunkens
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 16 2009 21:52 GMT
#138
On April 17 2009 06:43 FrozenArbiter wrote:

I am unsure how I feel about the hunter seeker missile - probably good, but possibly too annoying as zerg? I'm not sure.




Psi storm annoy zergs too.
Ours is not the reason why. Ours is but to do and die.
Smorrie
Profile Blog Joined September 2002
Netherlands2942 Posts
Last Edited: 2009-04-16 22:03:17
April 16 2009 21:59 GMT
#139
My 2 cents:

- Watching SC2 on these speeds make the game look boring
- The two players both seemed really bad.. but then again I've never played it before so I can't really say anything about it. It seemed to me that they both had really bad micro though, or at least inefficient unit usage
- That hunter seeker seems too hardcore, but there probably are good counters against it(?)
- Commentary was too exaggerating for sure >.< Especially on this slow speed... But a lot of moves didn't seem THAT great, while the commentators were busting their nuts!
It has a strong technique, but it lacks oo.
klizzer
Profile Joined March 2008
517 Posts
Last Edited: 2009-04-16 22:00:59
April 16 2009 21:59 GMT
#140
Eurgh the vid died on me, maybe i'll directly download it

Rabbit lings :D the way the zerg buildings morph is kinda weird too. I mean, in SCBW the spawning animation looked pretty normal, but in SC2, the initial animation isn't as smooth :O (idk if anyone understood this)

Also, the Zerg player should have + Show Spoiler +
totally attacked the SCV line and not the bunker with those two banelings me thinks.


Looks promising anyway.
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