It's still better lore than dranei.
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Tsagacity
United States2124 Posts
It's still better lore than dranei. | ||
konadora
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Singapore66158 Posts
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DeCoup
Australia1933 Posts
On April 17 2009 11:06 Motiva wrote: 4pool nexttime and just build zerglings for 15 minutes then GG.... 6 pool ;P Some of my thoughts Game play - I'm a lot happier with the level of play in this BR (compared to no.1, not anything else >:D) - The rocks seem to have the perfect amount of health. In the first BR I thought they went down a bit too fast, but it looks like they are well balanced to make low tier take a long time but mid tiers take them down a lot faster. - I like the hunter seeker. It looks like it can one shot most 1st tier units but only assist on higher tiers. I could not really tell how much damage the splash was doing, but the focal target damage seems fine. If it is OP at all I feel that it would only be related to the splash component. Map - For a 1vs1 map I feel that this map is a nice size. It gives a slight sense of claustrophobia, which makes for some intense action. I have not seen a lot of pro level SC action, but from what I can tell most of the time they do 1vs1 on 4 player sized maps to allow for the random start locations and give plenty of room. BR1 looked like a 4 player map to me, which is why this 2 player map feels so tight. - The placement of LoS blocking brush within the map is great. I noticed a few times where the AI was about to make units just stop as their targets passed through the brush, but then the players attack clicked the other size of the brush and the units continued. - Although that particular battle didn't emphasis it very much, I like the way the 3 paths work in this map. Top and bottom pathable but LoS blocked by brush, and center lowered to give good defensive locations. - The map itself is very aesthetically pleasing. Doodads are placed very well and the design of the map is good. Artwork and visability - 99% of the time I was able to tell exactly what was going on (even without the blindly obvious commentary). The zerg units are now eaiserly distinguishable and the creep does not interfear with your ability to see whats happening. I am not sure how low res television and youtube would handle it, but at 720p I am quite happy. And with any luck we will be able to watch pro games via replay so video compression is not an issue. I give it a 7/10. 10/10 -1 for player skill -2 for cometary | ||
Random()
Kyrgyz Republic1462 Posts
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Kletus
Canada580 Posts
On April 17 2009 11:45 Random() wrote: Very nice, people who are extremely negative really need to relax and stop nitpicking. Bring the medics back though! Man, agreed as long as Zerg can get scourge back. Maybe its just because I haven't played the game but if I think of Terran getting 3 nighthawks and then harassing mineral lines with seeker missles and sentrys, I see zerg able to do very little to prevent it. Stack a bunch of hydras keeping 1/4 or more of your army in your base? Move around Queen/Spore colonies? Move the drones before the missle hits and keep moving said drones for 15seconds? (I believe thats the timer on the missle if it targets a unit). I know I'm going to miss those "AHHHHHHHHHHHHHhhhhh" moments where a scourge does a near miss so much =(. | ||
R3condite
Korea (South)1541 Posts
On April 17 2009 10:34 starflash wrote: 1) hunter seeker. maybe if it is "too powerful" they could give it some HP and allow you to blow it up in midair if you can micro and damage it enough in time 2) banneling reminds me of lurker, only it doesnt have to burrow :< i think seeker missles r very fair atm because of its spd it's sooo slow that u can see wat unit it's targeting and just move that unit away from all the others (kind of like irr cept it's instant death not prolonged) also Kletus how did u find out about the lore behind it? | ||
Chodorkovskiy
Israel459 Posts
P.S. No plug to Diggity, because he kind of sounds like Dustin already. | ||
Sonu
Canada577 Posts
On April 17 2009 02:36 twincannon wrote: ugh Dustin Browder is just like the living embodiment of the facepalm. "The terran has spotted an overlord and now he knows his opponent is zerg!" "Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!" dieeeeeeeeee Yes its annoying to us non-chobo players, but there are people that have never hard of TL.net, or BoxeR even and they play starcraft casually with their friends (I personally met one last week). Therefore, Blizzard needs to get these uber chobos to recognize some lingo like FE or natural cuz they might help make the game bigger. | ||
ramen247
United States1256 Posts
On April 17 2009 09:45 zazen wrote: Hello TL. Long time lurker, first time poster. ![]() Look up 15:45 - Terran has 46 SCV's, Zerg has 28 Drones. Fail much? This is the main reason Zerg lost. Both players are kinda bad but that was a lot of fun anyway. I think the Zerg should be using many more burrowed Baneling traps on choke points. I'm pretty sure SCV death animation will get changed, otherwise it'll look like a nuclear explosion everytime someone attack a Terran peon line... ??? zerg usu has very few workers compared to terran or toss. | ||
xmShake
United States1100 Posts
On April 17 2009 12:14 R3condite wrote: also Kletus how did u find out about the lore behind it? lol | ||
A3iL3r0n
United States2196 Posts
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errol1001
454 Posts
REAL TORRENT: http://thepiratebay.org/torrent/4852609/Battle_Report_2_ESRB_XVID_F.avi Cause really, the blizzard downloader is so bad. | ||
Gokey
United States2722 Posts
1. Zerglings without speed - Movement animation is too jumpy, doesn't feel fluid or look good... 2. Units move too much in formation, with the same animations... Looks too homogenous and mechanical. 3. Burrow animations should show the hole getting bigger, instead of the units just scratching at the same sized hole from the beginning. 4. Buildings don't look as interesting as units... They're too "round" and "cartoony" 5. Speed of the game needs to be increased by at least 33%... Way too slow right now. Also, Dustin needs to stop with the "TERRIBLE TERRIBLE" and "WHAT A GREAT MOVE" quips... Gets really annoying. Things I absolutely loved: 1. The line of sight mechanic with the forests... Opens up so many possibilities with ambushes/counterattacks. 2. Love the new looks of banelings 3. A lot of units seem pretty balanced, except for the Hunter Seeker missiles at this time Overall, a great sign of the team going in the right direction, and I see a lot of potential for diverse strategies even this early in the build... | ||
Zato-1
Chile4253 Posts
On April 17 2009 02:35 w e l p wrote: lol @ banelings vs reapers aoe gibbing eachother. Who said SC2 didn't have game changing AOEs like SC1? I did. Apparently... I was wrong :p | ||
Zato-1
Chile4253 Posts
On April 17 2009 03:09 floor exercise wrote: People say these players are good but I hope that's not the case. The gameplay just looks awful and barely breaking 50 supply in a 20 minute game just isn't appealing to me. Everything looks slow as shit, the air units especially. The camera is more zoomed out in SC2 than it is in Starcraft. | ||
Highways
Australia6103 Posts
+ Show Spoiler + This torrent is not mine. Credit goes to Norcalnerd from demonoid | ||
PlutoNZ
New Zealand410 Posts
On April 17 2009 13:12 Highways wrote: I uploaded it to the tracker. + Show Spoiler + This torrent is not mine. Credit goes to Norcalnerd from demonoid Thanks a lot. | ||
lordmordor
United States209 Posts
also yeah, that zergs macro was laughable, two hatch the entire game, and even then it only seemed he was using one Queen to increase production. Banelings are just as brutal as i thought they were, they really mess infantry up. Didn't seem to do to much damage to that bunker though, and im a little surprised that it wasn't able to one-shot some of those SCV's in the line. Roaches are just awesome, especially with early burrow. Would of liked to see more use out of the the infestor, and he really could have used some more tech, but with only two bases and two hatches that wasn't going to happen. He had great early game pressure though, made great use of rocks, brush, and did a good jop of keeping Terran locked in his base until the Terran got air power. Really wish we could have seen the Overlord use its creep drop to successfully stop the expo. | ||
geno
United States1404 Posts
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Plethora
United States206 Posts
1) Seemed very slow... if it wasn't on fastest that's fine, but I'd really like to see what the game actually looks like on fastest. 2) I thought most of the buildings look awful and cartoony... most of the units look fine, but marines are definitely a little too scrawny for my tastes. Just take the model blow it up a bit then squash it down vertically and I'd be happy. The running animation kinda sucks, but I could get used to it... I'm just so used to seeing the BW marines that barely walk and when stimmed just walk faster, lol. 3) Still seems a little too rocks/paper/scissors-ish especially in the early game. I mean the hallmark of a good early game unit is that it isn't completely useless regardless of what your enemy has (at an equally early point in the game). I still see a lot of units that could be completely useless in what seem like very possible scenarios. 4) Didn't get to see any of the zerg units I most wanted to see... namely muta, lurker, ultra =/ 5) On the plus side, game seems like it is improving overall from one iteration to the next. I mean sometimes its a two steps forward one step back sorta thing, but overall I think its going in the right direction. 6) It seems like having a well mixed army (in terms of multiple unit types) will have a lot of benefits as compared to BW 7) I really like some of the new units, including the nighthawk, others I am kinda "meh" on but I don't feel like any of them are outright bad at this point. Like others have said I really want to see some good players play... | ||
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