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Please get rid of the black creep. It's so hard to spot non-glowing units on a black background. For the love of humanity get rid of the black creep!!!
Also the death animations still aren't always clear. When marines and marauders are bunched up it's hard to tell which unit is actually dying, as all the colors get blurred together. A 2D game with 256 colors should not have better contrast than 3D game with hundreds of millions of colors.
Also what prevents a nighthawk from reaping absolute havoc over a zerg player's mineral line? I can see a multitasking gamer sending 3 nighthawks to all 3 zerg bases and annihilating his entire economy in a few seconds.
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On April 17 2009 03:33 crabsman wrote:Show nested quote +On April 17 2009 03:29 Lobbo wrote:On April 17 2009 03:22 crabsman wrote: I'm pretty sure this wasn't on fastest. will there be "speed control?" because I will not buy this slow game if this was the fastest possible. I'm almost 100% sure blizzard said there would be.
I'm almost 100% sure there won't be speed control in SC2, just like in WC3.
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I have lost all hope for sc2 now
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Terran early game really seems to be quite nerfed right now... I got to admit that I don't really like the concept of the Medivac too. Well, maybe I'll get used to it eventually...
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On April 17 2009 18:30 Manit0u wrote:Show nested quote +On April 17 2009 03:33 crabsman wrote:On April 17 2009 03:29 Lobbo wrote:On April 17 2009 03:22 crabsman wrote: I'm pretty sure this wasn't on fastest. will there be "speed control?" because I will not buy this slow game if this was the fastest possible. I'm almost 100% sure blizzard said there would be. I'm almost 100% sure there won't be speed control in SC2, just like in WC3. There is speed control in WC3.
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What is Blizzard's lore explanation for the Terran introduction of medivacs and removal of medics? Too many pretty women being killed off?
Also, to preempt the inevitable: Terrans are imbalanced!
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I'm pretty sure they played on faster and not fastest, they've claimed that the alpha/beta builds are played in faster earlier.
And i really like the Nighthawk, thats another one of those units - much like the banelings -- that makes you go "WOW" or "holyshit", needed more "wow"-factor in SC2. Now if they only increased the missile speed a little bit and made them TARGETABLE, it would bring another layer of skill to the game as players could kill the missiles before they reached their targets. Please blizzard make it happen 
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I enjoyed the battle report alot, we also got to see some rather big battles compared to BR1, even though they barely reached 100 supply ^
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The terran's early game doesn't suck. They don't have anything that can beat an equivalent cost of zerglings or zealots (for small armys) They're forced to bunker up until they get helions or something.
I think that's the way it's always been though. In starcraft four marines with stim and two medics can't beat twelve speedlings or three zealots, and firebats are rarely used in professional play.
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Wow, spine crawlers are so bitchy, their animation is so gay and the little thingy looks more likely to tickle me than anally violate me like sunks do.
Also lol @ the animation of the larva popping off the hatch after the bunker rush, looks like they got shot out of a cannon. Also there was no queen animation to show that they started being built so I didn't even notice it happened the first time.
D-8 charges were way too small to notice unless I was looking for it, especially in the mess that was that battle.
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On April 17 2009 18:42 hsp! wrote: Terran early game really seems to be quite nerfed right now... I got to admit that I don't really like the concept of the Medivac too. Well, maybe I'll get used to it eventually...
Well you can't say it is quite nerfed unless some pros or decent players let it a try . They were practicily throwing units on to each other with little micro . Also wasn't there an addon that lets you build twice the marines i think the terran build only the ones which were for updates , correct me if i'm wrong ? Reaper's mines looks like they can be a good support early game against mass lings /banelings .
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Finally watched it, screw the Blizzard downloader.
Some thoughts: - I still have trouble with the game's readability. I honestly didn't realize reapers threw mines until I read about it here. - There's really no need for an exploding hatchery raining down blood for a full 3 seconds. - Burrowed units must not leave a dark crater when unburrowing or dying. It's no use at all, but makes me think there are more units burrowed. I had trouble with this even in HD, but imagine it on Youtube. - The overlays are very useful, although they lack a live APM counter. Still, progamers will be even more unlikely to release replays now  - Zerglings hopping around look weird. I'm used to them resembling dogs. In SC2, they are more like frogs. Can't they just... run? - Most units seem to move quite slowly. Speed upgraded zerglings and hydras are ultra fast on the other hand, especially on creep. - I would have very much liked to see mutas, medivacs, nydus worms and the actual use of the queen. - As has been said, both players blow and there were no large scale battles at all. If these players are the best Blizzard can muster, I wonder how they want to develop properly for e-sport / players with actual skill. About time the beta comes out so that decent players can point out some necessary changes for a higher skill level. - The commentary was weak for my taste. I don't need anybody to tell me what I'm seeing on the screen; I want to know strenghts and weaknesses of different units, what the abilities do and why certain actions are taken. Also, the players' bases were never shown and base building was not explained at all. - As a noob player myself, I'm so looking forward to being able to select my whole army at once to move it around and attack-move properly. Whenever I attack-move a large zerg army in Broodwar, the units run in a long line and the first ones are already being slaughtered while the last ones are still far away. - Would be exciting if seeker missiles could be attacked by anti-air. Not automatically though, only if you right-click them. If you misclick, your units run towards the missile instead of away and are blown up.
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I wonder why did they make banelings not roll as they did previously ;/
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graphics look much improved banelings seem overpowered nighthawk seems overpowered zerg lacks air sniping units
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Why should the zerg have air sniping units? The terran and protoss have never had air sniping units.
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On April 17 2009 19:40 PobTheCad wrote: graphics look much improved banelings seem overpowered nighthawk seems overpowered zerg lacks air sniping units
hydralisks??
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This thread is hilarious. TL, never change
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On April 17 2009 16:29 Boundz(DarKo) wrote: Things that occured to me:
I want to see a more macrooriented game... it felt like two noobies battled out with cute small micro armies plus a fast expansion for 15 min. But perhaps that's how SC2 is going to play out? My guess(hope) is that the players were mediocre.
oh yeah , me 2 im still buggin about how much of screen changes it has, with macro simplified ;/
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On April 17 2009 19:44 scwizard wrote: Why should the zerg have air sniping units? The terran and protoss have never had air sniping units. protoss had psi storm(and maelstrom) , t had irridate and cloaked wraiths point is zerg needs air snipers for medivac ; t could counter m&medivac with the same and/or tanks , toss can just use psi storm what can zerg do except take it up the butt? or do lurks still have that ridiculous 13 range? (i don't think banelings would be effective vs a massive group of infantry , i think they will die before hitting their target)
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Terran's army control was frustrating, but he was clearly the superior player from those 2 games I've seen.
I think the Terran (and me) seriously missed medics this game.
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